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#ifndef Magnum_Trade_ObjectData3D_h
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#define Magnum_Trade_ObjectData3D_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Trade::ObjectData3D, enum @ref Magnum::Trade::ObjectInstanceType3D
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*/
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#include <vector>
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#include "Magnum/Magnum.h"
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#include "Magnum/Math/Matrix4.h"
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#include "Magnum/Math/Quaternion.h"
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#include "Magnum/Trade/visibility.h"
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namespace Magnum { namespace Trade {
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/**
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@brief Type of instance held by given 3D object
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@see @ref ObjectData3D::instanceType()
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*/
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enum class ObjectInstanceType3D: UnsignedByte {
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Camera, /**< Camera instance (see @ref CameraData) */
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Light, /**< Light instance (see @ref LightData) */
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/**
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* Mesh instance. The data can be cast to @ref MeshObjectData3D to provide
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* more information.
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*/
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Mesh,
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Empty /**< Empty */
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};
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/**
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@brief 3D object flag
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@see @ref ObjectFlags3D, @ref ObjectData3D::flags()
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*/
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enum class ObjectFlag3D: UnsignedByte {
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/**
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* The object provides separate translation / rotation / scaling
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* properties. The @ref ObjectData3D::transformation() matrix returns them
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* combined, but it's possible to access particular parts of the
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* transformation using @ref ObjectData3D::translation(),
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* @ref ObjectData3D::rotation() and @ref ObjectData3D::scaling().
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*/
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HasTranslationRotationScaling = 1 << 0
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};
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/**
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@brief 3D object flags
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@see @ref ObjectData3D::flags()
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*/
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typedef Containers::EnumSet<ObjectFlag3D> ObjectFlags3D;
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CORRADE_ENUMSET_OPERATORS(ObjectFlags3D)
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/**
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@brief Three-dimensional object data
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Provides access to object transformation and hierarchy.
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@see @ref AbstractImporter::object3D(), @ref MeshObjectData3D,
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@ref ObjectData2D
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*/
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class MAGNUM_TRADE_EXPORT ObjectData3D {
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public:
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/**
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* @brief Construct with combined transformation
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* @param children Child objects
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* @param transformation Transformation (relative to parent)
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* @param instanceType Instance type
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* @param instance Instance ID
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* @param importerState Importer-specific state
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*/
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explicit ObjectData3D(std::vector<UnsignedInt> children, const Matrix4& transformation, ObjectInstanceType3D instanceType, UnsignedInt instance, const void* importerState = nullptr);
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/**
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* @brief Construct with separate transformations
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* @param children Child objects
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* @param translation Translation (relative to parent)
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* @param rotation Rotation (relative to parent)
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* @param scaling Scaling (relative to parent)
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* @param instanceType Instance type
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* @param instance Instance ID
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* @param importerState Importer-specific state
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*/
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explicit ObjectData3D(std::vector<UnsignedInt> children, const Vector3& translation, const Quaternion& rotation, const Vector3& scaling, ObjectInstanceType3D instanceType, UnsignedInt instance, const void* importerState = nullptr);
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/**
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* @brief Construct empty instance with combined transformation
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* @param children Child objects
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* @param transformation Transformation (relative to parent)
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* @param importerState Importer-specific state
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*/
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explicit ObjectData3D(std::vector<UnsignedInt> children, const Matrix4& transformation, const void* importerState = nullptr);
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/**
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* @brief Construct empty instance with separate transformations
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* @param children Child objects
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* @param translation Translation (relative to parent)
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* @param rotation Rotation (relative to parent)
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* @param scaling Scaling (relative to parent)
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* @param importerState Importer-specific state
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*/
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explicit ObjectData3D(std::vector<UnsignedInt> children, const Vector3& translation, const Quaternion& rotation, const Vector3& scaling, const void* importerState = nullptr);
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/** @brief Copying is not allowed */
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ObjectData3D(const ObjectData3D&) = delete;
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/** @brief Move constructor */
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ObjectData3D(ObjectData3D&&)
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/* GCC 4.9.0 (the one from Android NDK) thinks this does not match
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the implicit signature so it can't be defaulted. Works on 4.8,
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5.0 and everywhere else, so I don't bother. */
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#if !defined(__GNUC__) || __GNUC__*100 + __GNUC_MINOR__ != 409
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noexcept
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#endif
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;
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/** @brief Destructor */
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virtual ~ObjectData3D();
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/** @brief Copying is not allowed */
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ObjectData3D& operator=(const ObjectData3D&) = delete;
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/** @brief Move assignment */
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ObjectData3D& operator=(ObjectData3D&&)
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/* GCC 4.9.0 (the one from Android NDK) thinks this does not match
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the implicit signature so it can't be defaulted. Works on 4.8,
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5.0 and everywhere else, so I don't bother. */
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#if !defined(__GNUC__) || __GNUC__*100 + __GNUC_MINOR__ != 409
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noexcept
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#endif
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;
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/** @brief Child objects */
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std::vector<UnsignedInt>& children() { return _children; }
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const std::vector<UnsignedInt>& children() const { return _children; } /**< @overload */
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/** @brief Flags */
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ObjectFlags3D flags() const { return _flags; }
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/**
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* @brief Translation (relative to parent)
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*
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* Available only if @ref ObjectFlag3D::HasTranslationRotationScaling
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* is set, use @ref transformation() otherwise. Applied as last in the
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* final transformation, see @ref transformation() for more
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* information.
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* @see @ref flags(), @ref rotation(), @ref scaling()
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*/
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Vector3 translation() const;
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/**
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* @brief Rotation (relative to parent)
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*
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* Available only if @ref ObjectFlag3D::HasTranslationRotationScaling
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* is set, use @ref transformation() otherwise. Applied second in the
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* final transformation, see @ref transformation() for more
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* information.
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* @see @ref flags(), @ref translation(), @ref scaling()
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*/
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Quaternion rotation() const;
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/**
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* @brief Scaling (relative to parent)
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*
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* Available only if @ref ObjectFlag3D::HasTranslationRotationScaling
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* is set, use @ref transformation() otherwise. Applied as first in the
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* final transformation, see @ref transformation() for more
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* information.
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* @see @ref flags(), @ref translation(), @ref rotation()
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*/
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Vector3 scaling() const;
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/**
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* @brief Transformation (relative to parent)
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*
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* If @ref ObjectFlag3D::HasTranslationRotationScaling is not set,
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* returns the imported object transformation matrix. Otherwise
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* calculates the final transformation matrix @f$ \boldsymbol{M} @f$
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* from translation, rotation and scaling matrices @f$ \boldsymbol{T} @f$,
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* @f$ \boldsymbol{R} @f$, @f$ \boldsymbol{S} @f$ created from
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* @ref translation(), @ref rotation() and @ref scaling() in the
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* following order: @f[
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* \boldsymbol{M} = \boldsymbol{T} \boldsymbol{R} \boldsymbol{S}
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* @f]
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*
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* The corresponding code is as follows:
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*
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* @snippet MagnumTrade.cpp ObjectData3D-transformation
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*
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* @see @ref flags()
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*/
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Matrix4 transformation() const;
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/**
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* @brief Instance type
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*
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* @see @ref instance()
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*/
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ObjectInstanceType3D instanceType() const { return _instanceType; }
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/**
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* @brief Instance ID
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* @return ID of given camera / light / mesh etc., specified by
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* @ref instanceType()
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*/
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Int instance() const { return _instance; }
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/**
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* @brief Importer-specific state
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*
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* See @ref AbstractImporter::importerState() for more information.
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*/
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const void* importerState() const { return _importerState; }
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private:
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std::vector<UnsignedInt> _children;
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union Transformation {
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Transformation(const Matrix4& matrix): matrix{matrix} {}
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Transformation(const Vector3& translation, const Quaternion& rotation, const Vector3& scaling): trs{translation, rotation, scaling} {}
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~Transformation() {}
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Matrix4 matrix;
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struct {
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Vector3 translation;
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Quaternion rotation;
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Vector3 scaling;
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} trs;
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} _transformation;
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ObjectInstanceType3D _instanceType;
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ObjectFlags3D _flags;
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Int _instance;
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const void* _importerState;
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};
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/** @debugoperatorenum{ObjectInstanceType3D} */
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, ObjectInstanceType3D value);
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/** @debugoperatorenum{ObjectFlag3D} */
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, ObjectFlag3D value);
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/** @debugoperatorenum{ObjectFlags3D} */
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, ObjectFlags3D value);
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}}
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#endif
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