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#ifndef Magnum_RenderbufferFormat_h
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#define Magnum_RenderbufferFormat_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Enum @ref Magnum::RenderbufferFormat
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*/
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#include "Magnum/OpenGL.h"
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namespace Magnum {
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/**
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@brief Internal renderbuffer format
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@see @ref Renderbuffer
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@requires_gl30 Extension @extension{ARB,framebuffer_object}
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@todo RGB, RGB8 ES only (ES3 + @es_extension{OES,rgb8_rgba8})
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*/
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enum class RenderbufferFormat: GLenum {
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Red component, normalized unsigned, size implementation-dependent.
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* @requires_gl30 Extension @extension{ARB,texture_rg}
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* @requires_gl Use exactly specified format in OpenGL ES or WebGL instead.
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* @deprecated_gl Prefer to use the exactly specified version of this
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* format, e.g. @ref RenderbufferFormat::R8.
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*/
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Red = GL_RED,
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#endif
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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/**
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* Red component, normalized unsigned byte.
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* @requires_gl30 Extension @extension{ARB,texture_rg}
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* @requires_gles30 Extension @es_extension{EXT,texture_rg} in OpenGL ES
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* 2.0.
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* @requires_webgl20 Not available in WebGL 1.0.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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R8 = GL_R8,
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#else
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R8 = GL_R8_EXT,
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#endif
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Red and green component, normalized unsigned, size
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* implementation-dependent.
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* @requires_gl30 Extension @extension{ARB,texture_rg}
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* @requires_gl Use exactly specified format in OpenGL ES or WebGL instead.
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* @deprecated_gl Prefer to use the exactly specified version of this
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* format, e.g. @ref RenderbufferFormat::RG8.
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*/
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RG = GL_RG,
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#endif
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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/**
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* Red and green component, each normalized unsigned byte.
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* @requires_gl30 Extension @extension{ARB,texture_rg}
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* @requires_gles30 Extension @es_extension{EXT,texture_rg} in OpenGL ES
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* 2.0.
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* @requires_webgl20 Not available in WebGL 1.0.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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RG8 = GL_RG8,
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#else
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RG8 = GL_RG8_EXT,
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#endif
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/**
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* RGBA, normalized unsigned, size implementation-dependent.
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* @requires_gl Use exactly specified format in OpenGL ES or WebGL instead.
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* @deprecated_gl Prefer to use the exactly specified version of this
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* format, e.g. @ref RenderbufferFormat::RGBA8.
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*/
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RGBA = GL_RGBA,
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#endif
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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/**
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* RGBA, each component normalized unsigned byte.
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* @requires_gles30 Extension @es_extension{ARM,rgba8} or @es_extension{OES,rgb8_rgba8}
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* in OpenGL ES 2.0.
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* @requires_webgl20 Not available in WebGL 1.0.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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RGBA8 = GL_RGBA8,
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#else
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RGBA8 = GL_RGBA8_OES,
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#endif
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Red component, normalized unsigned short.
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* @requires_gl30 Extension @extension{ARB,texture_rg}
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* @requires_gl Only byte-sized normalized formats are available in OpenGL
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* ES and WebGL.
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*/
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R16 = GL_R16,
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/**
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* Red and green component, each normalized unsigned short.
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* @requires_gl30 Extension @extension{ARB,texture_rg}
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* @requires_gl Only byte-sized normalized formats are available in OpenGL
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* ES and WebGL.
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*/
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RG16 = GL_RG16,
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/**
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* RGB, each component normalized unsigned short.
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* @requires_gl Only byte-sized normalized formats are available in OpenGL
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* ES and WebGL.
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*/
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RGB16 = GL_RGB16,
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/**
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* RGBA, each component normalized unsigned short.
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* @requires_gl Only byte-sized normalized formats are available in OpenGL
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* ES and WebGL.
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*/
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RGBA16 = GL_RGBA16,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* Red component, non-normalized unsigned byte.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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R8UI = GL_R8UI,
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/**
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* Red and green component, each non-normalized unsigned byte.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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RG8UI = GL_RG8UI,
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/**
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* RGBA, each component non-normalized unsigned byte.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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RGBA8UI = GL_RGBA8UI,
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/**
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* Red component, non-normalized signed byte.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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R8I = GL_R8I,
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/**
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* Red and green component, each non-normalized signed byte.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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RG8I = GL_RG8I,
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/**
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* RGBA, each component non-normalized signed byte.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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RGBA8I = GL_RGBA8I,
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/**
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* Red component, non-normalized unsigned short.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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R16UI = GL_R16UI,
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/**
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* Red and green component, each non-normalized unsigned short.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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RG16UI = GL_RG16UI,
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/**
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* RGBA, each component non-normalized unsigned short.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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RGBA16UI = GL_RGBA16UI,
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/**
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* Red component, non-normalized signed short.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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R16I = GL_R16I,
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/**
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* Red and green component, each non-normalized signed short.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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RG16I = GL_RG16I,
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/**
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* RGBA, each component non-normalized signed short.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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RGBA16I = GL_RGBA16I,
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/**
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* Red component, non-normalized unsigned int.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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R32UI = GL_R32UI,
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/**
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* Red and green component, each non-normalized unsigned int.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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RG32UI = GL_RG32UI,
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/**
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* RGBA, each component non-normalized unsigned int.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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RGBA32UI = GL_RGBA32UI,
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/**
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* Red component, non-normalized signed int.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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R32I = GL_R32I,
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/**
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* Red and green component, each non-normalized signed int.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only normalized integral formats are available in
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* OpenGL ES 2.0.
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* @requires_webgl20 Only normalized integral formats are available in
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* WebGL 1.0.
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*/
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RG32I = GL_RG32I,
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/**
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* RGBA, each component non-normalized signed int.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
|
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|
|
* @requires_gles30 Only normalized integral formats are available in
|
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|
|
* OpenGL ES 2.0.
|
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|
|
* @requires_webgl20 Only normalized integral formats are available in
|
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|
|
* WebGL 1.0.
|
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|
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|
*/
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RGBA32I = GL_RGBA32I,
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|
#endif
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#ifndef MAGNUM_TARGET_GLES
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|
/**
|
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|
* Red component, half float.
|
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|
* @requires_gl30 Extension @extension{ARB,texture_float}
|
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|
* @requires_gl Only (non)normalized integral formats are available in
|
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|
|
* OpenGL ES and WebGL.
|
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|
|
|
*/
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|
R16F = GL_R16F,
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|
|
/**
|
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|
* Red and green component, each half float.
|
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|
|
* @requires_gl30 Extension @extension{ARB,texture_float}
|
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|
|
* @requires_gl Only (non)normalized integral formats are available in
|
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|
|
* OpenGL ES and WebGL.
|
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|
|
*/
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|
RG16F = GL_RG16F,
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|
/**
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|
* RGBA, each component half float.
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|
* @requires_gl30 Extension @extension{ARB,texture_float}
|
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|
|
* @requires_gl Only (non)normalized integral formats are available in
|
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|
|
* OpenGL ES and WebGL.
|
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|
|
|
*/
|
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|
RGBA16F = GL_RGBA16F,
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|
/**
|
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|
* Red component, float.
|
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|
|
* @requires_gl30 Extension @extension{ARB,texture_float}
|
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|
|
* @requires_gl Only (non)normalized integral formats are available in
|
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|
|
* OpenGL ES and WebGL.
|
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|
|
|
*/
|
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|
R32F = GL_R32F,
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|
|
/**
|
|
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|
|
* Red and green component, each float.
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,texture_float}
|
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|
|
|
* @requires_gl Only (non)normalized integral formats are available in
|
|
|
|
|
* OpenGL ES and WebGL.
|
|
|
|
|
*/
|
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|
|
RG32F = GL_RG32F,
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|
|
/**
|
|
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|
|
* RGBA, each component float.
|
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|
|
|
* @requires_gl30 Extension @extension{ARB,texture_float}
|
|
|
|
|
* @requires_gl Only (non)normalized integral formats are available in
|
|
|
|
|
* OpenGL ES and WebGL.
|
|
|
|
|
*/
|
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|
|
RGBA32F = GL_RGBA32F,
|
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|
|
#endif
|
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|
|
#ifndef MAGNUM_TARGET_GLES2
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|
|
/**
|
|
|
|
|
* RGBA, normalized unsigned, each RGB component 10bit, alpha 2bit.
|
|
|
|
|
* @requires_gles30 Usable only as internal texture format in OpenGL ES
|
|
|
|
|
* 2.0, see @ref TextureFormat::RGB10A2.
|
|
|
|
|
* @requires_webgl20 Not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
RGB10A2 = GL_RGB10_A2,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, non-normalized unsigned, each RGB component 10bit, alpha 2bit.
|
|
|
|
|
* @requires_gl33 Extension @extension{ARB,texture_rgb10_a2ui}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available in
|
|
|
|
|
* OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Only normalized integral formats are available in
|
|
|
|
|
* WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
RGB10A2UI = GL_RGB10_A2UI,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** RGBA, normalized unsigned, each RGB component 5bit, alpha 1bit. */
|
|
|
|
|
RGB5A1 = GL_RGB5_A1,
|
|
|
|
|
|
|
|
|
|
/** RGBA, normalized unsigned, each component 4bit. */
|
|
|
|
|
RGBA4 = GL_RGBA4,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* RGB, float, red and green 11bit, blue 10bit.
|
|
|
|
|
* @requires_gl30 Extension @extension{EXT,packed_float}
|
|
|
|
|
* @requires_gl Usable only as internal texture format in OpenGL ES and
|
|
|
|
|
* WebGL, see @ref TextureFormat::R11FG11FB10F.
|
|
|
|
|
*/
|
|
|
|
|
R11FG11FB10F = GL_R11F_G11F_B10F,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** RGB, normalized unsigned, red and blue 5bit, green 6bit. */
|
|
|
|
|
RGB565 = GL_RGB565,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* sRGBA, each component normalized unsigned byte.
|
|
|
|
|
* @requires_gles30 Extension @es_extension{EXT,sRGB} in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Extension @webgl_extension{EXT,sRGB} in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
SRGB8Alpha8 = GL_SRGB8_ALPHA8,
|
|
|
|
|
#else
|
|
|
|
|
SRGB8Alpha8 = GL_SRGB8_ALPHA8_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Depth component, size implementation-dependent.
|
|
|
|
|
* @todo is this allowed in core?
|
|
|
|
|
* @requires_gl Use exactly specified format in OpenGL ES and WebGL
|
|
|
|
|
* instead.
|
|
|
|
|
* @deprecated_gl Prefer to use the exactly specified version of this
|
|
|
|
|
* format, e.g. @ref RenderbufferFormat::DepthComponent16.
|
|
|
|
|
*/
|
|
|
|
|
DepthComponent = GL_DEPTH_COMPONENT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** Depth component, 16bit. */
|
|
|
|
|
DepthComponent16 = GL_DEPTH_COMPONENT16,
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
/**
|
|
|
|
|
* Depth component, 24bit.
|
|
|
|
|
* @requires_gles30 Extension @es_extension{OES,depth24} in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Only 16bit depth component is available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
DepthComponent24 = GL_DEPTH_COMPONENT24,
|
|
|
|
|
#else
|
|
|
|
|
DepthComponent24 = GL_DEPTH_COMPONENT24_OES,
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
/**
|
|
|
|
|
* Depth component, 32bit.
|
|
|
|
|
* @requires_es_extension Extension @es_extension{OES,depth32}
|
|
|
|
|
* @requires_gles At most 24bit depth component is available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
DepthComponent32 = GL_DEPTH_COMPONENT32,
|
|
|
|
|
#else
|
|
|
|
|
DepthComponent32 = GL_DEPTH_COMPONENT32_OES,
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* Depth component, 32bit float.
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,depth_buffer_float}
|
|
|
|
|
* @requires_gles30 Only integral depth textures are available in OpenGL ES
|
|
|
|
|
* 2.0.
|
|
|
|
|
* @requires_webgl20 Only integral depth textures are available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
DepthComponent32F = GL_DEPTH_COMPONENT32F,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Stencil index, size implementation-dependent.
|
|
|
|
|
* @requires_gl Use exactly specified format in OpenGL ES and WebGL
|
|
|
|
|
* instead.
|
|
|
|
|
* @deprecated_gl Prefer to use the exactly specified version of this
|
|
|
|
|
* format, e.g. @ref RenderbufferFormat::StencilIndex8.
|
|
|
|
|
*/
|
|
|
|
|
StencilIndex = GL_STENCIL_INDEX,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
/**
|
|
|
|
|
* 1-bit stencil index.
|
|
|
|
|
* @requires_es_extension Extension @es_extension{OES,stencil1}
|
|
|
|
|
* @requires_gles Only 8bit stencil index is available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
StencilIndex1 = GL_STENCIL_INDEX1,
|
|
|
|
|
#else
|
|
|
|
|
StencilIndex1 = GL_STENCIL_INDEX1_OES,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 4-bit stencil index.
|
|
|
|
|
* @requires_es_extension Extension @es_extension{OES,stencil4}
|
|
|
|
|
* @requires_gles Only 8bit stencil index is available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
StencilIndex4 = GL_STENCIL_INDEX4,
|
|
|
|
|
#else
|
|
|
|
|
StencilIndex4 = GL_STENCIL_INDEX4_OES,
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** 8-bit stencil index. */
|
|
|
|
|
StencilIndex8 = GL_STENCIL_INDEX8,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* 16-bit stencil index.
|
|
|
|
|
* @requires_gl At most 8bit stencil index is available in OpenGL ES and
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
StencilIndex16 = GL_STENCIL_INDEX16,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES) || (defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
/**
|
|
|
|
|
* Depth and stencil component, size implementation-dependent.
|
|
|
|
|
* @requires_gl Use exactly specified format in OpenGL ES instead. This is,
|
|
|
|
|
* however, available in WebGL 1.0.
|
|
|
|
|
* @deprecated_gl Prefer to use the exactly specified version of this
|
|
|
|
|
* format, e.g. @ref RenderbufferFormat::Depth24Stencil8.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
DepthStencil = GL_DEPTH_STENCIL,
|
|
|
|
|
#else
|
|
|
|
|
DepthStencil = GL_DEPTH_STENCIL_OES,
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
/**
|
|
|
|
|
* 24bit depth and 8bit stencil component.
|
|
|
|
|
* @requires_gles30 Extension @es_extension{OES,packed_depth_stencil} in
|
|
|
|
|
* OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Use @ref RenderbufferFormat::DepthStencil in WebGL
|
|
|
|
|
* 1.0 instead.
|
|
|
|
|
*/
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
Depth24Stencil8 = GL_DEPTH24_STENCIL8_OES
|
|
|
|
|
#else
|
|
|
|
|
Depth24Stencil8 = GL_DEPTH24_STENCIL8,
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* 32bit float depth component and 8bit stencil component.
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,depth_buffer_float}
|
|
|
|
|
* @requires_gles30 Only integral depth textures are available in OpenGL ES
|
|
|
|
|
* 2.0.
|
|
|
|
|
* @requires_webgl20 Only integral depth textures are available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Depth32FStencil8 = GL_DEPTH32F_STENCIL8
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|