|
|
|
|
#ifndef Magnum_Framebuffer_h
|
|
|
|
|
#define Magnum_Framebuffer_h
|
|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Class Magnum::Framebuffer
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "AbstractFramebuffer.h"
|
|
|
|
|
#include "CubeMapTexture.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum {
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief %Framebuffer
|
|
|
|
|
|
|
|
|
|
Unlike DefaultFramebuffer, which is used for on-screen rendering, this class
|
|
|
|
|
is used for off-screen rendering, usable either in windowless applications,
|
|
|
|
|
texture generation or for various post-processing effects.
|
|
|
|
|
|
|
|
|
|
@section Framebuffer-usage Example usage
|
|
|
|
|
|
|
|
|
|
See @ref DefaultFramebuffer-usage "DefaultFramebuffer documentation" for
|
|
|
|
|
introduction. Imagine you have shader with multiple outputs (e.g. for deferred
|
|
|
|
|
rendering). You want to render them off-screen to textures and then use the
|
|
|
|
|
textures for actual on-screen rendering. First you need to create the
|
|
|
|
|
framebuffer with the same viewport as default framebuffer and attach textures
|
|
|
|
|
and renderbuffers to desired outputs:
|
|
|
|
|
@code
|
|
|
|
|
Framebuffer framebuffer(defaultFramebuffer.viewportPosition(), defaultFramebuffer.viewportSize());
|
|
|
|
|
Texture2D color, normal;
|
|
|
|
|
Renderbuffer depthStencil;
|
|
|
|
|
|
|
|
|
|
// configure the textures and allocate texture memory...
|
|
|
|
|
|
|
|
|
|
framebuffer.attachTexture2D(Framebuffer::ColorAttachment(0), color);
|
|
|
|
|
framebuffer.attachTexture2D(Framebuffer::ColorAttachment(1), normal);
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
|
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
Then you need to map outputs of your shader to color attachments in the
|
|
|
|
|
framebuffer:
|
|
|
|
|
@code
|
|
|
|
|
framebuffer.mapForDraw({{MyShader::ColorOutput, Framebuffer::ColorAttachment(0)},
|
|
|
|
|
{MyShader::NormalOutput, Framebuffer::ColorAttachment(1)}});
|
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
The actual @ref Platform::GlutApplication::drawEvent() "drawEvent()" might
|
|
|
|
|
look like this. First you clear all buffers you need, perform drawing to
|
|
|
|
|
off-screen framebuffer, then bind the default and render the textures on
|
|
|
|
|
screen:
|
|
|
|
|
@code
|
|
|
|
|
void drawEvent() {
|
|
|
|
|
defaultFramebuffer.clear(FramebufferClear::Color)
|
|
|
|
|
framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil);
|
|
|
|
|
|
|
|
|
|
framebuffer.bind(FramebufferTarget::Draw);
|
|
|
|
|
// ...
|
|
|
|
|
|
|
|
|
|
defaultFramebuffer.bind(Framebuffer::Target::Draw);
|
|
|
|
|
// ...
|
|
|
|
|
}
|
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
@section Framebuffer-performance-optimization Performance optimizations
|
|
|
|
|
|
|
|
|
|
See also @ref AbstractFramebuffer-performance-optimization "relevant section in AbstractFramebuffer".
|
|
|
|
|
|
|
|
|
|
If extension @extension{EXT,direct_state_access} is available, functions
|
|
|
|
|
mapForDraw(), mapForRead(), attachRenderbuffer(), attachTexture1D(),
|
|
|
|
|
attachTexture2D(), attachCubeMapTexture() and attachTexture3D() use DSA
|
|
|
|
|
to avoid unnecessary calls to @fn_gl{BindFramebuffer}. See their respective
|
|
|
|
|
documentation for more information.
|
|
|
|
|
|
|
|
|
|
@requires_gl30 %Extension @extension{ARB,framebuffer_object}
|
|
|
|
|
*/
|
|
|
|
|
class MAGNUM_EXPORT Framebuffer: public AbstractFramebuffer {
|
|
|
|
|
friend class Context;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Color attachment
|
|
|
|
|
*
|
|
|
|
|
* @see Attachment, attachRenderbuffer(), attachTexture1D(),
|
|
|
|
|
* attachTexture2D(), attachCubeMapTexture(), attachTexture3D()
|
|
|
|
|
*/
|
|
|
|
|
class ColorAttachment {
|
|
|
|
|
friend class Framebuffer;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param id Color attachment id
|
|
|
|
|
*/
|
|
|
|
|
constexpr explicit ColorAttachment(UnsignedInt id): attachment(GL_COLOR_ATTACHMENT0 + id) {}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
constexpr explicit operator GLenum() const { return attachment; }
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
GLenum attachment;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Draw attachment
|
|
|
|
|
*
|
|
|
|
|
* @see mapForDraw()
|
|
|
|
|
*/
|
|
|
|
|
class DrawAttachment {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief No attachment */
|
|
|
|
|
static const DrawAttachment None;
|
|
|
|
|
|
|
|
|
|
/** @brief Color attachment */
|
|
|
|
|
constexpr /*implicit*/ DrawAttachment(Framebuffer::ColorAttachment attachment): attachment(GLenum(attachment)) {}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
constexpr explicit operator GLenum() const { return attachment; }
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
constexpr explicit DrawAttachment(GLenum attachment): attachment(attachment) {}
|
|
|
|
|
|
|
|
|
|
GLenum attachment;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief %Buffer attachment
|
|
|
|
|
*
|
|
|
|
|
* @see attachRenderbuffer(), attachTexture1D(), attachTexture2D(),
|
|
|
|
|
* attachCubeMapTexture(), attachTexture3D()
|
|
|
|
|
*/
|
|
|
|
|
class BufferAttachment {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Depth buffer */
|
|
|
|
|
static const BufferAttachment Depth;
|
|
|
|
|
|
|
|
|
|
/** @brief Stencil buffer */
|
|
|
|
|
static const BufferAttachment Stencil;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* @brief Both depth and stencil buffer
|
|
|
|
|
*
|
|
|
|
|
* @requires_gles30 Combined depth and stencil attachment is
|
|
|
|
|
* not available in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
static const BufferAttachment DepthStencil;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @brief Color buffer */
|
|
|
|
|
constexpr /*implicit*/ BufferAttachment(Framebuffer::ColorAttachment attachment): attachment(GLenum(attachment)) {}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
constexpr explicit operator GLenum() const { return attachment; }
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
constexpr explicit BufferAttachment(GLenum attachment): attachment(attachment) {}
|
|
|
|
|
|
|
|
|
|
GLenum attachment;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidation attachment
|
|
|
|
|
*
|
|
|
|
|
* @see invalidate()
|
|
|
|
|
* @requires_gl43 %Extension @extension{ARB,invalidate_subdata}
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{EXT,discard_framebuffer}
|
|
|
|
|
*/
|
|
|
|
|
class InvalidationAttachment {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Invalidate depth buffer */
|
|
|
|
|
static const InvalidationAttachment Depth;
|
|
|
|
|
|
|
|
|
|
/** @brief Invalidate stencil buffer */
|
|
|
|
|
static const InvalidationAttachment Stencil;
|
|
|
|
|
|
|
|
|
|
/** @brief Invalidate color buffer */
|
|
|
|
|
constexpr /*implicit*/ InvalidationAttachment(Framebuffer::ColorAttachment attachment): attachment(GLenum(attachment)) {}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
constexpr explicit operator GLenum() const { return attachment; }
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
constexpr explicit InvalidationAttachment(GLenum attachment): attachment(attachment) {}
|
|
|
|
|
|
|
|
|
|
GLenum attachment;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Status
|
|
|
|
|
*
|
|
|
|
|
* @see checkStatus()
|
|
|
|
|
*/
|
|
|
|
|
enum class Status: GLenum {
|
|
|
|
|
/** The framebuffer is complete */
|
|
|
|
|
Complete = GL_FRAMEBUFFER_COMPLETE,
|
|
|
|
|
|
|
|
|
|
/** Any of the attachment points are incomplete */
|
|
|
|
|
IncompleteAttachment = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
|
|
|
|
|
|
|
|
|
|
/** The framebuffer does not have at least one image attached to it */
|
|
|
|
|
IncompleteMissingAttachment = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/** @todo Why exactly this is not needed? */
|
|
|
|
|
/**
|
|
|
|
|
* No object attached to any draw color attachment points
|
|
|
|
|
* @requires_gl Not available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
IncompleteDrawBuffer = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* No object attached to read color attachment point
|
|
|
|
|
* @requires_gl Not available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
IncompleteReadBuffer = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Combination of internal formats of the attached images violates
|
|
|
|
|
* an implementation-dependent set of restrictions.
|
|
|
|
|
*/
|
|
|
|
|
Unsupported = GL_FRAMEBUFFER_UNSUPPORTED,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Sample count or locations are not the same for all attached
|
|
|
|
|
* images.
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{ANGLE,framebuffer_multisample},
|
|
|
|
|
* @es_extension{APPLE,framebuffer_multisample},
|
|
|
|
|
* @es_extension{EXT,multisampled_render_to_texture} or
|
|
|
|
|
* @es_extension{NV,framebuffer_multisample}
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
IncompleteMultisample = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,
|
|
|
|
|
#else
|
|
|
|
|
IncompleteMultisample = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/** @todo Why exactly this is not needed? */
|
|
|
|
|
/**
|
|
|
|
|
* Mismatched layered color attachments
|
|
|
|
|
* @requires_gl Not available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
IncompleteLayerTargets = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
*
|
|
|
|
|
* Generates new OpenGL framebuffer.
|
|
|
|
|
* @see setViewport(), @fn_gl{GenFramebuffers}
|
|
|
|
|
*/
|
|
|
|
|
explicit Framebuffer(const Rectanglei& viewport);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Destructor
|
|
|
|
|
*
|
|
|
|
|
* Deletes associated OpenGL framebuffer.
|
|
|
|
|
* @see @fn_gl{DeleteFramebuffers}
|
|
|
|
|
*/
|
|
|
|
|
~Framebuffer();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Check framebuffer status
|
|
|
|
|
* @param target Target for which check the status
|
|
|
|
|
*
|
|
|
|
|
* If @extension{EXT,direct_state_access} is not available and the
|
|
|
|
|
* framebuffer is not currently bound, it is bound before the
|
|
|
|
|
* operation.
|
|
|
|
|
* @see @fn_gl{BindFramebuffer}, @fn_gl{CheckFramebufferStatus} or
|
|
|
|
|
* @fn_gl_extension{CheckNamedFramebufferStatus,EXT,direct_state_access}
|
|
|
|
|
*/
|
|
|
|
|
Status checkStatus(FramebufferTarget target) {
|
|
|
|
|
return Status((this->*checkStatusImplementation)(target));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Map shader output to attachments
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* @p attachments is list of shader outputs mapped to framebuffer
|
|
|
|
|
* color attachment IDs. %Shader outputs which are not listed are not
|
|
|
|
|
* used, you can achieve the same by passing Framebuffer::DrawAttachment::None
|
|
|
|
|
* as color attachment ID. Example usage:
|
|
|
|
|
* @code
|
|
|
|
|
* framebuffer.mapForDraw({{MyShader::ColorOutput, Framebuffer::ColorAttachment(0)},
|
|
|
|
|
* {MyShader::NormalOutput, Framebuffer::DrawAttachment::None}});
|
|
|
|
|
* @endcode
|
|
|
|
|
*
|
|
|
|
|
* If @extension{EXT,direct_state_access} is not available and the
|
|
|
|
|
* framebufferbuffer is not currently bound, it is bound before the
|
|
|
|
|
* operation.
|
|
|
|
|
* @see mapForRead(), @fn_gl{BindFramebuffer}, @fn_gl{DrawBuffers} or
|
|
|
|
|
* @fn_gl_extension{FramebufferDrawBuffers,EXT,direct_state_access}
|
|
|
|
|
* @requires_gles30 %Extension @es_extension2{NV,draw_buffers,GL_NV_draw_buffers}
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& mapForDraw(std::initializer_list<std::pair<UnsignedInt, DrawAttachment>> attachments);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Map shader output to attachment
|
|
|
|
|
* @param attachment Draw attachment
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Similar to above function, can be used in cases when shader has
|
|
|
|
|
* only one (unnamed) output.
|
|
|
|
|
*
|
|
|
|
|
* If @extension{EXT,direct_state_access} is not available and the
|
|
|
|
|
* framebufferbuffer is not currently bound, it is bound before the
|
|
|
|
|
* operation.
|
|
|
|
|
* @see mapForRead(), @fn_gl{BindFramebuffer}, @fn_gl{DrawBuffer} or
|
|
|
|
|
* @fn_gl_extension{FramebufferDrawBuffer,EXT,direct_state_access},
|
|
|
|
|
* @fn_gl{DrawBuffers} in OpenGL ES 3.0
|
|
|
|
|
* @requires_gles30 %Extension @es_extension2{NV,draw_buffers,GL_NV_draw_buffers}
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& mapForDraw(DrawAttachment attachment) {
|
|
|
|
|
(this->*drawBufferImplementation)(GLenum(attachment));
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidate framebuffer
|
|
|
|
|
* @param attachments Attachments to invalidate
|
|
|
|
|
*
|
|
|
|
|
* The framebuffer is bound to some target before the operation, if
|
|
|
|
|
* not already.
|
|
|
|
|
* @see @fn_gl{InvalidateFramebuffer} or @fn_gles_extension{DiscardFramebuffer,EXT,discard_framebuffer}
|
|
|
|
|
* on OpenGL ES 2.0
|
|
|
|
|
* @requires_gl43 %Extension @extension{ARB,invalidate_subdata}. Use
|
|
|
|
|
* clear() instead where the extension is not supported.
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{EXT,discard_framebuffer}.
|
|
|
|
|
* Use clear() instead where the extension is not supported.
|
|
|
|
|
*/
|
|
|
|
|
void invalidate(std::initializer_list<InvalidationAttachment> attachments);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidate framebuffer rectangle
|
|
|
|
|
* @param attachments Attachments to invalidate
|
|
|
|
|
* @param rectangle %Rectangle to invalidate
|
|
|
|
|
*
|
|
|
|
|
* The framebuffer is bound to some target before the operation, if
|
|
|
|
|
* not already.
|
|
|
|
|
* @see @fn_gl{InvalidateSubFramebuffer} or @fn_gles_extension{DiscardSubFramebuffer,EXT,discard_framebuffer}
|
|
|
|
|
* on OpenGL ES 2.0
|
|
|
|
|
* @requires_gl43 %Extension @extension{ARB,invalidate_subdata}. Use
|
|
|
|
|
* clear() instead where the extension is not supported.
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{EXT,discard_framebuffer}.
|
|
|
|
|
* Use clear() instead where the extension is not supported.
|
|
|
|
|
*/
|
|
|
|
|
void invalidate(std::initializer_list<InvalidationAttachment> attachments, const Rectanglei& rectangle);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Map given color attachment for reading
|
|
|
|
|
* @param attachment Color attachment
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @extension{EXT,direct_state_access} is not available and the
|
|
|
|
|
* framebufferbuffer is not currently bound, it is bound before the
|
|
|
|
|
* operation.
|
|
|
|
|
* @see mapForDraw(), @fn_gl{BindFramebuffer}, @fn_gl{ReadBuffer} or
|
|
|
|
|
* @fn_gl_extension{FramebufferReadBuffer,EXT,direct_state_access}
|
|
|
|
|
* @requires_gles30 %Extension @es_extension2{NV,read_buffer,GL_NV_read_buffer}
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& mapForRead(ColorAttachment attachment) {
|
|
|
|
|
(this->*readBufferImplementation)(GLenum(attachment));
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach renderbuffer to given buffer
|
|
|
|
|
* @param attachment %Buffer attachment
|
|
|
|
|
* @param renderbuffer %Renderbuffer
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @extension{EXT,direct_state_access} is not available and the
|
|
|
|
|
* framebufferbuffer is not currently bound, it is bound before the
|
|
|
|
|
* operation.
|
|
|
|
|
* @see @fn_gl{BindFramebuffer}, @fn_gl{FramebufferRenderbuffer} or
|
|
|
|
|
* @fn_gl_extension{NamedFramebufferRenderbuffer,EXT,direct_state_access}
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachRenderbuffer(BufferAttachment attachment, Renderbuffer& renderbuffer) {
|
|
|
|
|
(this->*renderbufferImplementation)(attachment, renderbuffer);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach 1D texture to given buffer
|
|
|
|
|
* @param attachment %Buffer attachment
|
|
|
|
|
* @param texture 1D texture
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @extension{EXT,direct_state_access} is not available and the
|
|
|
|
|
* framebufferbuffer is not currently bound, it is bound before the
|
|
|
|
|
* operation.
|
|
|
|
|
* @see @fn_gl{BindFramebuffer}, @fn_gl{FramebufferTexture} or
|
|
|
|
|
* @fn_gl_extension{NamedFramebufferTexture1D,EXT,direct_state_access}
|
|
|
|
|
* @requires_gl Only 2D and 3D textures are available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTexture1D(BufferAttachment attachment, Texture1D& texture, Int level) {
|
|
|
|
|
(this->*texture1DImplementation)(attachment, texture, level);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach 2D texture to given buffer
|
|
|
|
|
* @param attachment %Buffer attachment
|
|
|
|
|
* @param texture 2D texture
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @extension{EXT,direct_state_access} is not available and the
|
|
|
|
|
* framebufferbuffer is not currently bound, it is bound before the
|
|
|
|
|
* operation.
|
|
|
|
|
* @see attachCubeMapTexture(), @fn_gl{BindFramebuffer}, @fn_gl{FramebufferTexture}
|
|
|
|
|
* or @fn_gl_extension{NamedFramebufferTexture2D,EXT,direct_state_access}
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTexture2D(BufferAttachment attachment, Texture2D& texture, Int level);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach cube map texture to given buffer
|
|
|
|
|
* @param attachment %Buffer attachment
|
|
|
|
|
* @param texture Cube map texture
|
|
|
|
|
* @param coordinate Cube map coordinate
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @extension{EXT,direct_state_access} is not available and the
|
|
|
|
|
* framebufferbuffer is not currently bound, it is bound before the
|
|
|
|
|
* operation.
|
|
|
|
|
* @see attachTexture2D(), @fn_gl{BindFramebuffer}, @fn_gl{FramebufferTexture}
|
|
|
|
|
* or @fn_gl_extension{NamedFramebufferTexture2D,EXT,direct_state_access}
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachCubeMapTexture(BufferAttachment attachment, CubeMapTexture& texture, CubeMapTexture::Coordinate coordinate, Int level) {
|
|
|
|
|
(this->*texture2DImplementation)(attachment, GLenum(coordinate), texture.id(), level);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach 3D texture to given buffer
|
|
|
|
|
* @param attachment %Buffer attachment
|
|
|
|
|
* @param texture 3D texture
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @param layer Layer of 2D image within a 3D texture
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @extension{EXT,direct_state_access} is not available and the
|
|
|
|
|
* framebufferbuffer is not currently bound, it is bound before the
|
|
|
|
|
* operation.
|
|
|
|
|
* @see @fn_gl{BindFramebuffer}, @fn_gl{FramebufferTexture} or
|
|
|
|
|
* @fn_gl_extension{NamedFramebufferTexture3D,EXT,direct_state_access}
|
|
|
|
|
* @requires_es_extension %Extension @es_extension{OES,texture_3D}
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTexture3D(BufferAttachment attachment, Texture3D& texture, Int level, Int layer) {
|
|
|
|
|
/** @todo Check for texture target compatibility */
|
|
|
|
|
(this->*texture3DImplementation)(attachment, texture, level, layer);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Overloads to remove WTF-factor from method chaining order */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Framebuffer& setViewport(const Rectanglei& rectangle) {
|
|
|
|
|
AbstractFramebuffer::setViewport(rectangle);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context& context);
|
|
|
|
|
|
|
|
|
|
typedef void(Framebuffer::*RenderbufferImplementation)(BufferAttachment, Renderbuffer&);
|
|
|
|
|
void MAGNUM_LOCAL renderbufferImplementationDefault(BufferAttachment attachment, Renderbuffer& renderbuffer);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL renderbufferImplementationDSA(BufferAttachment attachment, Renderbuffer& renderbuffer);
|
|
|
|
|
#endif
|
|
|
|
|
static RenderbufferImplementation renderbufferImplementation;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
typedef void(Framebuffer::*Texture1DImplementation)(BufferAttachment, Texture1D&, GLint);
|
|
|
|
|
void MAGNUM_LOCAL texture1DImplementationDefault(BufferAttachment attachment, Texture1D& texture, GLint level);
|
|
|
|
|
void MAGNUM_LOCAL texture1DImplementationDSA(BufferAttachment attachment, Texture1D& texture, GLint level);
|
|
|
|
|
static Texture1DImplementation texture1DImplementation;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
typedef void(Framebuffer::*Texture2DImplementation)(BufferAttachment, GLenum, GLuint, GLint);
|
|
|
|
|
void MAGNUM_LOCAL texture2DImplementationDefault(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint level);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL texture2DImplementationDSA(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint level);
|
|
|
|
|
#endif
|
|
|
|
|
static MAGNUM_LOCAL Texture2DImplementation texture2DImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(Framebuffer::*Texture3DImplementation)(BufferAttachment, Texture3D&, GLint, GLint);
|
|
|
|
|
void MAGNUM_LOCAL texture3DImplementationDefault(BufferAttachment attachment, Texture3D& texture, GLint level, GLint layer);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL texture3DImplementationDSA(BufferAttachment attachment, Texture3D& texture, GLint level, GLint layer);
|
|
|
|
|
#endif
|
|
|
|
|
static Texture3DImplementation texture3DImplementation;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @debugoperator{DefaultFramebuffer} */
|
|
|
|
|
Debug MAGNUM_EXPORT operator<<(Debug debug, Framebuffer::Status value);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|