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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "LineGL.h"
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#include <Corrade/Containers/EnumSet.hpp>
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#include <Corrade/Containers/Iterable.h>
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#include <Corrade/Containers/String.h>
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#include <Corrade/Utility/Format.h>
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#include <Corrade/Utility/Resource.h>
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#include "Magnum/GL/Buffer.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/Shader.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Math/Matrix3.h"
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#include "Magnum/Math/Matrix4.h"
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#include "Magnum/Shaders/Line.h"
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#include "Magnum/Shaders/Implementation/CreateCompatibilityShader.h"
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#include "Magnum/Shaders/Implementation/lineMiterLimit.h"
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namespace Magnum { namespace Shaders {
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using namespace Containers::Literals;
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using namespace Math::Literals;
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namespace {
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enum: Int {
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/* 0/1/2/3 taken by Phong (A/D/S/N), 4 by MeshVisualizer colormap, 5 by
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object ID textures, 6 by Vector */
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TextureUnit = 7
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};
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enum: Int {
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/* Not using the zero binding to avoid conflicts with
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ProjectionBufferBinding from other shaders which can likely stay
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bound to the same buffer for the whole time */
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TransformationProjectionBufferBinding = 1,
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DrawBufferBinding = 2,
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MaterialBufferBinding = 3
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};
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}
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template<UnsignedInt dimensions> typename LineGL<dimensions>::CompileState LineGL<dimensions>::compile(const Configuration& configuration) {
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CORRADE_ASSERT(!(configuration.flags() >= Flag::UniformBuffers) || configuration.materialCount(),
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"Shaders::LineGL: material count can't be zero", CompileState{NoCreate});
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CORRADE_ASSERT(!(configuration.flags() >= Flag::UniformBuffers) || configuration.drawCount(),
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"Shaders::LineGL: draw count can't be zero", CompileState{NoCreate});
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#ifndef MAGNUM_TARGET_GLES
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MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::EXT::gpu_shader4);
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if(configuration.flags() >= Flag::UniformBuffers)
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MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::ARB::uniform_buffer_object);
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#endif
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if(configuration.flags() >= Flag::MultiDraw) {
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#ifndef MAGNUM_TARGET_GLES
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MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::ARB::shader_draw_parameters);
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#elif !defined(MAGNUM_TARGET_WEBGL)
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MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::ANGLE::multi_draw);
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#else
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MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::WEBGL::multi_draw);
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#endif
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}
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#ifdef MAGNUM_BUILD_STATIC
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/* Import resources on static build, if not already */
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if(!Utility::Resource::hasGroup("MagnumShadersGL"_s))
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importShaderResources();
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#endif
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Utility::Resource rs{"MagnumShadersGL"_s};
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const GL::Context& context = GL::Context::current();
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#ifndef MAGNUM_TARGET_GLES
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const GL::Version version = context.supportedVersion({GL::Version::GL320, GL::Version::GL310, GL::Version::GL300, GL::Version::GL210});
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#else
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const GL::Version version = context.supportedVersion({GL::Version::GLES310, GL::Version::GLES300});
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#endif
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/* Cap and join style is needed by both the vertex and fragment shader,
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prepare their defines just once for both */
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Containers::StringView capStyleDefine, joinStyleDefine;
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switch(configuration.capStyle()) {
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case LineCapStyle::Butt:
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capStyleDefine = "#define CAP_STYLE_BUTT\n"_s;
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break;
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case LineCapStyle::Square:
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capStyleDefine = "#define CAP_STYLE_SQUARE\n"_s;
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break;
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case LineCapStyle::Round:
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capStyleDefine = "#define CAP_STYLE_ROUND\n"_s;
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break;
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case LineCapStyle::Triangle:
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capStyleDefine = "#define CAP_STYLE_TRIANGLE\n"_s;
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break;
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}
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switch(configuration.joinStyle()) {
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case LineJoinStyle::Miter:
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joinStyleDefine = "#define JOIN_STYLE_MITER\n"_s;
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break;
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case LineJoinStyle::Bevel:
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joinStyleDefine = "#define JOIN_STYLE_BEVEL\n"_s;
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break;
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}
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CORRADE_INTERNAL_ASSERT(capStyleDefine);
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CORRADE_INTERNAL_ASSERT(joinStyleDefine);
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GL::Shader vert = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Vertex);
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vert.addSource(capStyleDefine)
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.addSource(joinStyleDefine)
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.addSource(configuration.flags() & Flag::VertexColor ? "#define VERTEX_COLOR\n"_s : ""_s)
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.addSource(dimensions == 2 ? "#define TWO_DIMENSIONS\n"_s : "#define THREE_DIMENSIONS\n"_s)
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.addSource(configuration.flags() >= Flag::InstancedObjectId ? "#define INSTANCED_OBJECT_ID\n"_s : ""_s)
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.addSource(configuration.flags() & Flag::InstancedTransformation ? "#define INSTANCED_TRANSFORMATION\n"_s : ""_s);
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if(configuration.flags() >= Flag::UniformBuffers) {
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vert.addSource(Utility::format(
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"#define UNIFORM_BUFFERS\n"
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"#define DRAW_COUNT {}\n"
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"#define MATERIAL_COUNT {}\n",
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configuration.drawCount(),
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configuration.materialCount()));
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vert.addSource(configuration.flags() >= Flag::MultiDraw ? "#define MULTI_DRAW\n"_s : ""_s);
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}
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vert.addSource(rs.getString("generic.glsl"_s))
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.addSource(rs.getString("Line.vert"_s))
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.submitCompile();
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GL::Shader frag = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Fragment);
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frag.addSource(capStyleDefine)
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.addSource(joinStyleDefine)
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.addSource(configuration.flags() & Flag::VertexColor ? "#define VERTEX_COLOR\n"_s : ""_s)
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.addSource(configuration.flags() & Flag::ObjectId ? "#define OBJECT_ID\n"_s : ""_s)
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.addSource(configuration.flags() >= Flag::InstancedObjectId ? "#define INSTANCED_OBJECT_ID\n"_s : ""_s);
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if(configuration.flags() >= Flag::UniformBuffers) {
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frag.addSource(Utility::format(
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"#define UNIFORM_BUFFERS\n"
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"#define DRAW_COUNT {}\n"
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"#define MATERIAL_COUNT {}\n",
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configuration.drawCount(),
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configuration.materialCount()));
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frag.addSource(configuration.flags() >= Flag::MultiDraw ? "#define MULTI_DRAW\n"_s : ""_s);
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}
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frag.addSource(rs.getString("generic.glsl"_s))
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.addSource(rs.getString("Line.frag"_s))
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.submitCompile();
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LineGL<dimensions> out{NoInit};
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out._flags = configuration.flags();
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out._capStyle = configuration.capStyle();
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out._joinStyle = configuration.joinStyle();
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out._materialCount = configuration.materialCount();
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out._drawCount = configuration.drawCount();
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out.attachShaders({vert, frag});
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/* ES3 has this done in the shader directly and doesn't even provide
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bindFragmentDataLocation() */
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#ifndef MAGNUM_TARGET_GLES
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if(!context.isExtensionSupported<GL::Extensions::ARB::explicit_attrib_location>(version)) {
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out.bindAttributeLocation(Position::Location, "position"_s);
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out.bindAttributeLocation(PreviousPosition::Location, "previousPosition"_s);
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out.bindAttributeLocation(NextPosition::Location, "nextPosition"_s);
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out.bindAttributeLocation(Annotation::Location, "annotation"_s);
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if(configuration.flags() & Flag::VertexColor)
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out.bindAttributeLocation(Color3::Location, "vertexColor"_s); /* Color4 is the same */
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if(configuration.flags() & Flag::ObjectId) {
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out.bindFragmentDataLocation(ColorOutput, "color"_s);
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out.bindFragmentDataLocation(ObjectIdOutput, "objectId"_s);
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}
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if(configuration.flags() >= Flag::InstancedObjectId)
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out.bindAttributeLocation(ObjectId::Location, "instanceObjectId"_s);
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if(configuration.flags() & Flag::InstancedTransformation)
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out.bindAttributeLocation(TransformationMatrix::Location, "instancedTransformationMatrix"_s);
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}
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#endif
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out.submitLink();
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return CompileState{std::move(out), std::move(vert), std::move(frag)
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#if !defined(MAGNUM_TARGET_GLES) || (!defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL))
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, version
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#endif
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};
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}
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template<UnsignedInt dimensions> LineGL<dimensions>::LineGL(CompileState&& state): LineGL{static_cast<LineGL&&>(std::move(state))} {
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#ifdef CORRADE_GRACEFUL_ASSERT
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/* When graceful assertions fire from within compile(), we get a NoCreate'd
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CompileState. Exiting makes it possible to test the assert. */
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if(!id()) return;
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#endif
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CORRADE_INTERNAL_ASSERT_OUTPUT(checkLink({GL::Shader(state._vert), GL::Shader(state._frag)}));
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#ifndef MAGNUM_TARGET_GLES
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const GL::Context& context = GL::Context::current();
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if(!context.isExtensionSupported<GL::Extensions::ARB::explicit_uniform_location>(state._version))
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#elif !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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if(state._version < GL::Version::GLES310)
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#endif
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{
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_viewportSizeUniform = uniformLocation("viewportSize"_s);
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if(_flags >= Flag::UniformBuffers) {
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if(_drawCount > 1)
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_drawOffsetUniform = uniformLocation("drawOffset"_s);
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} else {
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_transformationProjectionMatrixUniform = uniformLocation("transformationProjectionMatrix"_s);
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_widthUniform = uniformLocation("width"_s);
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_smoothnessUniform = uniformLocation("smoothness"_s);
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if(_joinStyle == LineJoinStyle::Miter)
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_miterLimitUniform = uniformLocation("miterLimit"_s);
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_backgroundColorUniform = uniformLocation("backgroundColor"_s);
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_colorUniform = uniformLocation("color"_s);
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if(_flags & Flag::ObjectId)
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_objectIdUniform = uniformLocation("objectId"_s);
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}
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}
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#ifndef MAGNUM_TARGET_GLES
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if(!context.isExtensionSupported<GL::Extensions::ARB::shading_language_420pack>(state._version))
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#elif !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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if(state._version < GL::Version::GLES310)
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#endif
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{
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if(_flags >= Flag::UniformBuffers) {
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setUniformBlockBinding(uniformBlockIndex("TransformationProjection"_s), TransformationProjectionBufferBinding);
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setUniformBlockBinding(uniformBlockIndex("Draw"_s), DrawBufferBinding);
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setUniformBlockBinding(uniformBlockIndex("Material"_s), MaterialBufferBinding);
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}
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}
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/* Set defaults in OpenGL ES (for desktop they are set in shader code itself) */
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#ifdef MAGNUM_TARGET_GLES
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if(_flags >= Flag::UniformBuffers) {
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/* Draw offset is zero by default */
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} else {
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setTransformationProjectionMatrix(MatrixTypeFor<dimensions, Float>{Math::IdentityInit});
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setWidth(1.0f);
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/* Smoothness is zero by default */
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if(_joinStyle == LineJoinStyle::Miter)
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setMiterLengthLimit(4.0f);
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setColor(Magnum::Color4{1.0f});
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/* Object ID is zero by default */
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}
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#endif
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}
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template<UnsignedInt dimensions> LineGL<dimensions>::LineGL(const Configuration& configuration): LineGL{compile(configuration)} {}
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template<UnsignedInt dimensions> LineGL<dimensions>::LineGL(NoInitT) {}
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template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::setViewportSize(const Vector2& size) {
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setUniform(_viewportSizeUniform, size);
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return *this;
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}
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template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix) {
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CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
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"Shaders::LineGL::setTransformationProjectionMatrix(): the shader was created with uniform buffers enabled", *this);
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setUniform(_transformationProjectionMatrixUniform, matrix);
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return *this;
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}
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template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::setBackgroundColor(const Magnum::Color4& color) {
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CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
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"Shaders::LineGL::setBackgroundColor(): the shader was created with uniform buffers enabled", *this);
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setUniform(_backgroundColorUniform, color);
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return *this;
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}
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template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::setColor(const Magnum::Color4& color) {
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CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
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|
"Shaders::LineGL::setColor(): the shader was created with uniform buffers enabled", *this);
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setUniform(_colorUniform, color);
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return *this;
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|
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}
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template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::setWidth(const Float width) {
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CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
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|
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|
"Shaders::LineGL::setWidth(): the shader was created with uniform buffers enabled", *this);
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setUniform(_widthUniform, width);
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return *this;
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}
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template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::setSmoothness(const Float smoothness) {
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CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
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|
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|
"Shaders::LineGL::setSmoothness(): the shader was created with uniform buffers enabled", *this);
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setUniform(_smoothnessUniform, smoothness);
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return *this;
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}
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template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::setMiterLengthLimit(const Float limit) {
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|
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CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
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|
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|
"Shaders::LineGL::setMiterLengthLimit(): the shader was created with uniform buffers enabled", *this);
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CORRADE_ASSERT(_joinStyle == LineJoinStyle::Miter,
|
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|
|
|
"Shaders::LineGL::setMiterLengthLimit(): the shader was created with" << _joinStyle, *this);
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setUniform(_miterLimitUniform, Implementation::lineMiterLengthLimit("Shaders::LineGL::setMiterLengthLimit():", limit));
|
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|
return *this;
|
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|
|
|
}
|
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template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::setMiterAngleLimit(const Rad limit) {
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|
|
|
CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
|
|
|
|
|
"Shaders::LineGL::setMiterAngleLimit(): the shader was created with uniform buffers enabled", *this);
|
|
|
|
|
CORRADE_ASSERT(_joinStyle == LineJoinStyle::Miter,
|
|
|
|
|
"Shaders::LineGL::setMiterAngleLimit(): the shader was created with" << _joinStyle, *this);
|
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|
|
setUniform(_miterLimitUniform, Implementation::lineMiterAngleLimit("Shaders::LineGL::setMiterAngleLimit():", limit));
|
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|
|
|
return *this;
|
|
|
|
|
}
|
|
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|
|
template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::setObjectId(UnsignedInt id) {
|
|
|
|
|
CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),
|
|
|
|
|
"Shaders::LineGL::setObjectId(): the shader was created with uniform buffers enabled", *this);
|
|
|
|
|
CORRADE_ASSERT(_flags & Flag::ObjectId,
|
|
|
|
|
"Shaders::LineGL::setObjectId(): the shader was not created with object ID enabled", *this);
|
|
|
|
|
setUniform(_objectIdUniform, id);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::setDrawOffset(const UnsignedInt offset) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::LineGL::setDrawOffset(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
CORRADE_ASSERT(offset < _drawCount,
|
|
|
|
|
"Shaders::LineGL::setDrawOffset(): draw offset" << offset << "is out of bounds for" << _drawCount << "draws", *this);
|
|
|
|
|
if(_drawCount > 1) setUniform(_drawOffsetUniform, offset);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::bindTransformationProjectionBuffer(GL::Buffer& buffer) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::LineGL::bindTransformationProjectionBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, TransformationProjectionBufferBinding);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::bindTransformationProjectionBuffer(GL::Buffer& buffer, const GLintptr offset, const GLsizeiptr size) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::LineGL::bindTransformationProjectionBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, TransformationProjectionBufferBinding, offset, size);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::bindDrawBuffer(GL::Buffer& buffer) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::LineGL::bindDrawBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, DrawBufferBinding);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::bindDrawBuffer(GL::Buffer& buffer, const GLintptr offset, const GLsizeiptr size) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::LineGL::bindDrawBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, DrawBufferBinding, offset, size);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::bindMaterialBuffer(GL::Buffer& buffer) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::LineGL::bindMaterialBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, MaterialBufferBinding);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> LineGL<dimensions>& LineGL<dimensions>::bindMaterialBuffer(GL::Buffer& buffer, const GLintptr offset, const GLsizeiptr size) {
|
|
|
|
|
CORRADE_ASSERT(_flags >= Flag::UniformBuffers,
|
|
|
|
|
"Shaders::LineGL::bindMaterialBuffer(): the shader was not created with uniform buffers enabled", *this);
|
|
|
|
|
buffer.bind(GL::Buffer::Target::Uniform, MaterialBufferBinding, offset, size);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> LineGL<dimensions>::Configuration::Configuration(): _capStyle{LineCapStyle::Square}, _joinStyle{LineJoinStyle::Miter} {}
|
|
|
|
|
|
|
|
|
|
template class MAGNUM_SHADERS_EXPORT LineGL<2>;
|
|
|
|
|
template class MAGNUM_SHADERS_EXPORT LineGL<3>;
|
|
|
|
|
|
|
|
|
|
namespace Implementation {
|
|
|
|
|
|
|
|
|
|
Debug& operator<<(Debug& debug, const LineGLFlag value) {
|
|
|
|
|
debug << "Shaders::LineGL::Flag" << Debug::nospace;
|
|
|
|
|
|
|
|
|
|
switch(value) {
|
|
|
|
|
/* LCOV_EXCL_START */
|
|
|
|
|
#define _c(v) case LineGLFlag::v: return debug << "::" #v;
|
|
|
|
|
_c(VertexColor)
|
|
|
|
|
_c(ObjectId)
|
|
|
|
|
_c(InstancedObjectId)
|
|
|
|
|
_c(InstancedTransformation)
|
|
|
|
|
_c(UniformBuffers)
|
|
|
|
|
_c(MultiDraw)
|
|
|
|
|
#undef _c
|
|
|
|
|
/* LCOV_EXCL_STOP */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "(" << Debug::nospace << reinterpret_cast<void*>(UnsignedShort(value)) << Debug::nospace << ")";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug& operator<<(Debug& debug, const LineGLFlags value) {
|
|
|
|
|
return Containers::enumSetDebugOutput(debug, value, "Shaders::LineGL::Flags{}", {
|
|
|
|
|
LineGLFlag::VertexColor,
|
|
|
|
|
LineGLFlag::InstancedObjectId, /* Superset of ObjectId */
|
|
|
|
|
LineGLFlag::ObjectId,
|
|
|
|
|
LineGLFlag::InstancedTransformation,
|
|
|
|
|
LineGLFlag::MultiDraw, /* Superset of UniformBuffers */
|
|
|
|
|
LineGLFlag::UniformBuffers
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}
|