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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "Renderbuffer.h"
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#include "Context.h"
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#include "Implementation/State.h"
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#include "Implementation/FramebufferState.h"
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namespace Magnum {
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Renderbuffer::~Renderbuffer() {
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/* If bound, remove itself from state */
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GLuint& binding = Context::current()->state()->framebuffer->renderbufferBinding;
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if(binding == _id) binding = 0;
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glDeleteRenderbuffers(1, &_id);
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}
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void Renderbuffer::setStorage(Renderbuffer::InternalFormat internalFormat, const Vector2i& size) {
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bind();
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glRenderbufferStorage(GL_RENDERBUFFER, GLenum(internalFormat), size.x(), size.y());
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}
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void Renderbuffer::bind() {
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GLuint& binding = Context::current()->state()->framebuffer->renderbufferBinding;
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if(binding == _id) return;
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binding = _id;
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glBindRenderbuffer(GL_RENDERBUFFER, _id);
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}
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}
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