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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "AbstractShaderProgram.h"
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#include "Magnum/Context.h"
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#include "Magnum/Extensions.h"
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#include "Magnum/Shader.h"
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#include "Magnum/Math/RectangularMatrix.h"
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#include "Implementation/DebugState.h"
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#include "Implementation/ShaderProgramState.h"
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#include "Implementation/State.h"
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#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(CORRADE_TARGET_ANDROID) || defined(__MINGW32__)
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#include <sstream>
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#endif
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namespace Magnum {
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Int AbstractShaderProgram::maxVertexAttributes() {
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GLint& value = Context::current()->state().shaderProgram->maxVertexAttributes;
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/* Get the value, if not already cached */
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if(value == 0)
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &value);
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return value;
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}
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#ifndef MAGNUM_TARGET_GLES
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Int AbstractShaderProgram::maxAtomicCounterBufferSize() {
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>())
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return 0;
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GLint& value = Context::current()->state().shaderProgram->maxAtomicCounterBufferSize;
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if(value == 0)
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glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, &value);
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return value;
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}
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Int AbstractShaderProgram::maxComputeSharedMemorySize() {
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::compute_shader>())
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return 0;
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GLint& value = Context::current()->state().shaderProgram->maxComputeSharedMemorySize;
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if(value == 0)
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glGetIntegerv(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, &value);
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return value;
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}
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Int AbstractShaderProgram::maxComputeWorkGroupInvocations() {
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::compute_shader>())
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return 0;
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GLint& value = Context::current()->state().shaderProgram->maxComputeWorkGroupInvocations;
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if(value == 0)
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glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &value);
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return value;
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}
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Int AbstractShaderProgram::maxImageUnits() {
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>())
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return 0;
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GLint& value = Context::current()->state().shaderProgram->maxImageUnits;
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if(value == 0)
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glGetIntegerv(GL_MAX_IMAGE_UNITS, &value);
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return value;
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}
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Int AbstractShaderProgram::maxImageSamples() {
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>())
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return 0;
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GLint& value = Context::current()->state().shaderProgram->maxImageSamples;
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if(value == 0)
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glGetIntegerv(GL_MAX_IMAGE_SAMPLES, &value);
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return value;
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}
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Int AbstractShaderProgram::maxCombinedShaderOutputResources() {
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_storage_buffer_object>() || !Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>())
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return 0;
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GLint& value = Context::current()->state().shaderProgram->maxCombinedShaderOutputResources;
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if(value == 0)
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glGetIntegerv(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, &value);
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return value;
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}
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Long AbstractShaderProgram::maxShaderStorageBlockSize() {
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_storage_buffer_object>())
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return 0;
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GLint64& value = Context::current()->state().shaderProgram->maxShaderStorageBlockSize;
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if(value == 0)
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glGetInteger64v(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &value);
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return value;
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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Int AbstractShaderProgram::maxUniformBlockSize() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>())
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return 0;
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#endif
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GLint& value = Context::current()->state().shaderProgram->maxUniformBlockSize;
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if(value == 0)
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glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &value);
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return value;
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES
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Int AbstractShaderProgram::maxUniformLocations() {
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>())
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return 0;
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GLint& value = Context::current()->state().shaderProgram->maxUniformLocations;
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if(value == 0)
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glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &value);
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return value;
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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Int AbstractShaderProgram::minTexelOffset() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::gpu_shader4>())
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return 0;
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#endif
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GLint& value = Context::current()->state().shaderProgram->minTexelOffset;
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if(value == 0)
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glGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &value);
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return value;
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}
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Int AbstractShaderProgram::maxTexelOffset() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::gpu_shader4>())
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return 0;
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#endif
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GLint& value = Context::current()->state().shaderProgram->maxTexelOffset;
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if(value == 0)
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glGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &value);
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return value;
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}
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#endif
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AbstractShaderProgram::AbstractShaderProgram(): _id(glCreateProgram()) {
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CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding);
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}
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AbstractShaderProgram::AbstractShaderProgram(AbstractShaderProgram&& other) noexcept: _id(other._id) {
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other._id = 0;
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}
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AbstractShaderProgram::~AbstractShaderProgram() {
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/* Remove current usage from the state */
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GLuint& current = Context::current()->state().shaderProgram->current;
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if(current == _id) current = 0;
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if(_id) glDeleteProgram(_id);
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}
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AbstractShaderProgram& AbstractShaderProgram::operator=(AbstractShaderProgram&& other) noexcept {
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std::swap(_id, other._id);
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return *this;
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}
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std::string AbstractShaderProgram::label() const {
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#ifndef MAGNUM_TARGET_GLES
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return Context::current()->state().debug->getLabelImplementation(GL_PROGRAM, _id);
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#else
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return Context::current()->state().debug->getLabelImplementation(GL_PROGRAM_KHR, _id);
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#endif
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}
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AbstractShaderProgram& AbstractShaderProgram::setLabelInternal(const Containers::ArrayReference<const char> label) {
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#ifndef MAGNUM_TARGET_GLES
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Context::current()->state().debug->labelImplementation(GL_PROGRAM, _id, label);
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#else
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Context::current()->state().debug->labelImplementation(GL_PROGRAM_KHR, _id, label);
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#endif
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return *this;
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}
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std::pair<bool, std::string> AbstractShaderProgram::validate() {
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glValidateProgram(_id);
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/* Check validation status */
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GLint success, logLength;
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glGetProgramiv(_id, GL_VALIDATE_STATUS, &success);
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glGetProgramiv(_id, GL_INFO_LOG_LENGTH, &logLength);
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/* Error or warning message. The string is returned null-terminated, scrap
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the \0 at the end afterwards */
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std::string message(logLength, '\n');
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if(message.size() > 1)
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glGetProgramInfoLog(_id, message.size(), nullptr, &message[0]);
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message.resize(std::max(logLength, 1)-1);
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return {success, std::move(message)};
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}
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void AbstractShaderProgram::use() {
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/* Use only if the program isn't already in use */
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GLuint& current = Context::current()->state().shaderProgram->current;
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if(current != _id) glUseProgram(current = _id);
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}
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void AbstractShaderProgram::attachShader(Shader& shader) {
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glAttachShader(_id, shader.id());
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}
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void AbstractShaderProgram::attachShaders(std::initializer_list<std::reference_wrapper<Shader>> shaders) {
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for(Shader& s: shaders) attachShader(s);
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}
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void AbstractShaderProgram::bindAttributeLocation(UnsignedInt location, const std::string& name) {
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glBindAttribLocation(_id, location, name.data());
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}
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#ifndef MAGNUM_TARGET_GLES
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void AbstractShaderProgram::bindFragmentDataLocation(UnsignedInt location, const std::string& name) {
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glBindFragDataLocation(_id, location, name.data());
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}
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void AbstractShaderProgram::bindFragmentDataLocationIndexed(UnsignedInt location, UnsignedInt index, const std::string& name) {
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glBindFragDataLocationIndexed(_id, location, index, name.data());
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}
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#endif
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bool AbstractShaderProgram::link(std::initializer_list<std::reference_wrapper<AbstractShaderProgram>> shaders) {
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bool allSuccess = true;
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/* Invoke (possibly parallel) linking on all shaders */
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for(AbstractShaderProgram& shader: shaders) glLinkProgram(shader._id);
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/* After linking phase, check status of all shaders */
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Int i = 1;
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for(AbstractShaderProgram& shader: shaders) {
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GLint success, logLength;
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glGetProgramiv(shader._id, GL_LINK_STATUS, &success);
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glGetProgramiv(shader._id, GL_INFO_LOG_LENGTH, &logLength);
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/* Error or warning message. The string is returned null-terminated,
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scrap the \0 at the end afterwards */
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std::string message(logLength, '\n');
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if(message.size() > 1)
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glGetProgramInfoLog(shader._id, message.size(), nullptr, &message[0]);
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message.resize(std::max(logLength, 1)-1);
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/** @todo Remove when this is fixed everywhere (also the include above) */
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#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(CORRADE_TARGET_ANDROID) || defined(__MINGW32__)
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std::ostringstream converter;
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converter << i;
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#endif
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/* Show error log */
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if(!success) {
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Error out;
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out.setFlag(Debug::NewLineAtTheEnd, false);
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out.setFlag(Debug::SpaceAfterEachValue, false);
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out << "AbstractShaderProgram::link(): linking";
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if(shaders.size() != 1) {
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#if !defined(CORRADE_TARGET_NACL_NEWLIB) && !defined(CORRADE_TARGET_ANDROID) && !defined(__MINGW32__)
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out << " of shader " << std::to_string(i);
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#else
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out << " of shader " << converter.str();
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#endif
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}
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out << " failed with the following message:\n"
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<< message;
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/* Or just warnings, if any */
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} else if(!message.empty()) {
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Warning out;
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out.setFlag(Debug::NewLineAtTheEnd, false);
|
|
|
|
|
out.setFlag(Debug::SpaceAfterEachValue, false);
|
|
|
|
|
out << "AbstractShaderProgram::link(): linking";
|
|
|
|
|
if(shaders.size() != 1) {
|
|
|
|
|
#if !defined(CORRADE_TARGET_NACL_NEWLIB) && !defined(CORRADE_TARGET_ANDROID) && !defined(__MINGW32__)
|
|
|
|
|
out << " of shader " << std::to_string(i);
|
|
|
|
|
#else
|
|
|
|
|
out << " of shader " << converter.str();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
out << " succeeded with the following message:\n"
|
|
|
|
|
<< message;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Success of all depends on each of them */
|
|
|
|
|
allSuccess = allSuccess && success;
|
|
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return allSuccess;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int AbstractShaderProgram::uniformLocation(const std::string& name) {
|
|
|
|
|
GLint location = glGetUniformLocation(_id, name.data());
|
|
|
|
|
if(location == -1)
|
|
|
|
|
Warning() << "AbstractShaderProgram: location of uniform \'" + name + "\' cannot be retrieved!";
|
|
|
|
|
return location;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Float* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform1fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const GLfloat* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform1fv(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const GLfloat* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniform1fv(_id, location, count, values);
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniform1fvEXT(_id, location, count, values);
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const GLfloat* const values) {
|
|
|
|
|
glProgramUniform1fvEXT(_id, location, count, values);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::Vector<2, Float>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform2fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<2, GLfloat>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform2fv(location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<2, GLfloat>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniform2fv(_id, location, count, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniform2fvEXT(_id, location, count, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::Vector<2, GLfloat>* const values) {
|
|
|
|
|
glProgramUniform2fvEXT(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::Vector<3, Float>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform3fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<3, GLfloat>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform3fv(location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<3, GLfloat>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniform3fv(_id, location, count, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniform3fvEXT(_id, location, count, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::Vector<3, GLfloat>* const values) {
|
|
|
|
|
glProgramUniform3fvEXT(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::Vector<4, Float>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform4fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<4, GLfloat>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform4fv(location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<4, GLfloat>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniform4fv(_id, location, count, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniform4fvEXT(_id, location, count, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::Vector<4, GLfloat>* const values) {
|
|
|
|
|
glProgramUniform4fvEXT(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Int* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform1ivImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const GLint* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform1iv(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const GLint* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniform1iv(_id, location, count, values);
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniform1ivEXT(_id, location, count, values);
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const GLint* const values) {
|
|
|
|
|
glProgramUniform1ivEXT(_id, location, count, values);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::Vector<2, Int>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform2ivImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<2, GLint>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform2iv(location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<2, GLint>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniform2iv(_id, location, count, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniform2ivEXT(_id, location, count, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::Vector<2, GLint>* const values) {
|
|
|
|
|
glProgramUniform2ivEXT(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::Vector<3, Int>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform3ivImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<3, GLint>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform3iv(location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<3, GLint>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniform3iv(_id, location, count, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniform3ivEXT(_id, location, count, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::Vector<3, GLint>* const values) {
|
|
|
|
|
glProgramUniform3ivEXT(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::Vector<4, Int>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform4ivImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<4, GLint>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform4iv(location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<4, GLint>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniform4iv(_id, location, count, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniform4ivEXT(_id, location, count, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::Vector<4, GLint>* const values) {
|
|
|
|
|
glProgramUniform4ivEXT(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const UnsignedInt* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform1uivImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const GLuint* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform1uiv(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const GLuint* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniform1uiv(_id, location, count, values);
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniform1uivEXT(_id, location, count, values);
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const GLuint* const values) {
|
|
|
|
|
glProgramUniform1uivEXT(_id, location, count, values);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::Vector<2, UnsignedInt>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform2uivImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<2, GLuint>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform2uiv(location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<2, GLuint>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniform2uiv(_id, location, count, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniform2uivEXT(_id, location, count, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::Vector<2, GLuint>* const values) {
|
|
|
|
|
glProgramUniform2uivEXT(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::Vector<3, UnsignedInt>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform3uivImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<3, GLuint>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform3uiv(location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<3, GLuint>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniform3uiv(_id, location, count, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniform3uivEXT(_id, location, count, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::Vector<3, GLuint>* const values) {
|
|
|
|
|
glProgramUniform3uivEXT(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::Vector<4, UnsignedInt>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform4uivImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<4, GLuint>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform4uiv(location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<4, GLuint>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniform4uiv(_id, location, count, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniform4uivEXT(_id, location, count, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::Vector<4, GLuint>* const values) {
|
|
|
|
|
glProgramUniform4uivEXT(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Double* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform1dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const GLdouble* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform1dv(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const GLdouble* const values) {
|
|
|
|
|
glProgramUniform1dv(_id, location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const GLdouble* const values) {
|
|
|
|
|
glProgramUniform1dvEXT(_id, location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::Vector<2, Double>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform2dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<2, GLdouble>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform2dv(location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<2, GLdouble>* const values) {
|
|
|
|
|
glProgramUniform2dv(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::Vector<2, GLdouble>* const values) {
|
|
|
|
|
glProgramUniform2dvEXT(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::Vector<3, Double>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform3dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<3, GLdouble>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform3dv(location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<3, GLdouble>* const values) {
|
|
|
|
|
glProgramUniform3dv(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::Vector<3, GLdouble>* const values) {
|
|
|
|
|
glProgramUniform3dvEXT(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::Vector<4, Double>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniform4dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<4, GLdouble>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniform4dv(location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<4, GLdouble>* const values) {
|
|
|
|
|
glProgramUniform4dv(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::Vector<4, GLdouble>* const values) {
|
|
|
|
|
glProgramUniform4dvEXT(_id, location, count, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<2, 2, Float>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix2fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 2, GLfloat>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix2fv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 2, GLfloat>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniformMatrix2fv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniformMatrix2fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 2, GLfloat>* const values) {
|
|
|
|
|
glProgramUniformMatrix2fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<3, 3, Float>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix3fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 3, GLfloat>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix3fv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 3, GLfloat>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniformMatrix3fv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniformMatrix3fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 3, GLfloat>* const values) {
|
|
|
|
|
glProgramUniformMatrix3fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<4, 4, Float>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix4fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 4, GLfloat>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix4fv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 4, GLfloat>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniformMatrix4fv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniformMatrix4fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 4, GLfloat>* const values) {
|
|
|
|
|
glProgramUniformMatrix4fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<2, 3, Float>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix2x3fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 3, GLfloat>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix2x3fv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 3, GLfloat>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniformMatrix2x3fv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniformMatrix2x3fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 3, GLfloat>* const values) {
|
|
|
|
|
glProgramUniformMatrix2x3fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<3, 2, Float>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix3x2fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 2, GLfloat>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix3x2fv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 2, GLfloat>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniformMatrix3x2fv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniformMatrix3x2fv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 2, GLfloat>* const values) {
|
|
|
|
|
glProgramUniformMatrix3x2fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<2, 4, Float>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix2x4fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 4, GLfloat>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix2x4fv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 4, GLfloat>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniformMatrix2x4fv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniformMatrix2x4fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 4, GLfloat>* const values) {
|
|
|
|
|
glProgramUniformMatrix2x4fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<4, 2, Float>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix4x2fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 2, GLfloat>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix4x2fv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 2, GLfloat>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniformMatrix4x2fv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniformMatrix4x2fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 2, GLfloat>* const values) {
|
|
|
|
|
glProgramUniformMatrix4x2fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<3, 4, Float>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix3x4fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 4, GLfloat>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix3x4fv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 4, GLfloat>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniformMatrix3x4fv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniformMatrix3x4fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 4, GLfloat>* const values) {
|
|
|
|
|
glProgramUniformMatrix3x4fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<4, 3, Float>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix4x3fvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 3, GLfloat>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix4x3fv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 3, GLfloat>* const values) {
|
|
|
|
|
/** @todo Enable when extension loader for ES is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glProgramUniformMatrix4x3fv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(false);
|
|
|
|
|
//glProgramUniformMatrix4x3fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
static_cast<void>(location);
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(values);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 3, GLfloat>* const values) {
|
|
|
|
|
glProgramUniformMatrix4x3fvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<2, 2, Double>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix2dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 2, GLdouble>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix2dv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 2, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix2dv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 2, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix2dvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<3, 3, Double>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix3dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 3, GLdouble>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix3dv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 3, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix3dv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 3, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix3dvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<4, 4, Double>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix4dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 4, GLdouble>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix4dv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 4, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix4dv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 4, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix4dvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<2, 3, Double>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix2x3dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 3, GLdouble>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix2x3dv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 3, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix2x3dv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 3, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix2x3dvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<3, 2, Double>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix3x2dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 2, GLdouble>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix3x2dv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 2, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix3x2dv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 2, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix3x2dvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<2, 4, Double>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix2x4dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 4, GLdouble>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix2x4dv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 4, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix2x4dv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 4, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix2x4dvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<4, 2, Double>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix4x2dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 2, GLdouble>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix4x2dv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 2, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix4x2dv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 2, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix4x2dvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<3, 4, Double>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix3x4dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 4, GLdouble>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix3x4dv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 4, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix3x4dv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 4, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix3x4dvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const UnsignedInt count, const Math::RectangularMatrix<4, 3, Double>* const values) {
|
|
|
|
|
(this->*Context::current()->state().shaderProgram->uniformMatrix4x3dvImplementation)(location, count, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 3, GLdouble>* const values) {
|
|
|
|
|
use();
|
|
|
|
|
glUniformMatrix4x3dv(location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 3, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix4x3dv(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgram::uniformImplementationDSA(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 3, GLdouble>* const values) {
|
|
|
|
|
glProgramUniformMatrix4x3dvEXT(_id, location, count, GL_FALSE, values[0].data());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
namespace Implementation {
|
|
|
|
|
|
|
|
|
|
UnsignedInt FloatAttribute::size(GLint components, DataType dataType) {
|
|
|
|
|
switch(dataType) {
|
|
|
|
|
case DataType::UnsignedByte:
|
|
|
|
|
case DataType::Byte:
|
|
|
|
|
return components;
|
|
|
|
|
case DataType::UnsignedShort:
|
|
|
|
|
case DataType::Short:
|
|
|
|
|
case DataType::HalfFloat:
|
|
|
|
|
return 2*components;
|
|
|
|
|
case DataType::UnsignedInt:
|
|
|
|
|
case DataType::Int:
|
|
|
|
|
case DataType::Float:
|
|
|
|
|
return 4*components;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case DataType::Double:
|
|
|
|
|
return 8*components;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
UnsignedInt IntAttribute::size(GLint components, DataType dataType) {
|
|
|
|
|
switch(dataType) {
|
|
|
|
|
case DataType::UnsignedByte:
|
|
|
|
|
case DataType::Byte:
|
|
|
|
|
return components;
|
|
|
|
|
case DataType::UnsignedShort:
|
|
|
|
|
case DataType::Short:
|
|
|
|
|
return 2*components;
|
|
|
|
|
case DataType::UnsignedInt:
|
|
|
|
|
case DataType::Int:
|
|
|
|
|
return 4*components;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
UnsignedInt DoubleAttribute::size(GLint components, DataType dataType) {
|
|
|
|
|
switch(dataType) {
|
|
|
|
|
case DataType::Double:
|
|
|
|
|
return 8*components;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
UnsignedInt Attribute<Math::Vector<3, Float>>::size(GLint components, DataType dataType) {
|
|
|
|
|
switch(dataType) {
|
|
|
|
|
case DataType::UnsignedByte:
|
|
|
|
|
case DataType::Byte:
|
|
|
|
|
return components;
|
|
|
|
|
case DataType::UnsignedShort:
|
|
|
|
|
case DataType::Short:
|
|
|
|
|
case DataType::HalfFloat:
|
|
|
|
|
return 2*components;
|
|
|
|
|
case DataType::UnsignedInt:
|
|
|
|
|
case DataType::Int:
|
|
|
|
|
case DataType::Float:
|
|
|
|
|
return 4*components;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case DataType::Double:
|
|
|
|
|
return 8*components;
|
|
|
|
|
case DataType::UnsignedInt10f11f11fRev:
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(components == 3);
|
|
|
|
|
return 4;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UnsignedInt Attribute<Math::Vector<4, Float>>::size(GLint components, DataType dataType) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(components == GL_BGRA) components = 4;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
switch(dataType) {
|
|
|
|
|
case DataType::UnsignedByte:
|
|
|
|
|
case DataType::Byte:
|
|
|
|
|
return components;
|
|
|
|
|
case DataType::UnsignedShort:
|
|
|
|
|
case DataType::Short:
|
|
|
|
|
case DataType::HalfFloat:
|
|
|
|
|
return 2*components;
|
|
|
|
|
case DataType::UnsignedInt:
|
|
|
|
|
case DataType::Int:
|
|
|
|
|
case DataType::Float:
|
|
|
|
|
return 4*components;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case DataType::Double:
|
|
|
|
|
return 8*components;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
case DataType::UnsignedInt2101010Rev:
|
|
|
|
|
case DataType::Int2101010Rev:
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(components == 4);
|
|
|
|
|
return 4;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug operator<<(Debug debug, SizedAttribute<1, 1>::Components value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
case SizedAttribute<1, 1>::Components::One:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::One";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug operator<<(Debug debug, SizedAttribute<1, 2>::Components value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
case SizedAttribute<1, 2>::Components::One:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::One";
|
|
|
|
|
case SizedAttribute<1, 2>::Components::Two:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::Two";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug operator<<(Debug debug, SizedAttribute<1, 3>::Components value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
case SizedAttribute<1, 3>::Components::One:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::One";
|
|
|
|
|
case SizedAttribute<1, 3>::Components::Two:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::Two";
|
|
|
|
|
case SizedAttribute<1, 3>::Components::Three:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::Three";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug operator<<(Debug debug, SizedAttribute<1, 4>::Components value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
case SizedAttribute<1, 4>::Components::One:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::One";
|
|
|
|
|
case SizedAttribute<1, 4>::Components::Two:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::Two";
|
|
|
|
|
case SizedAttribute<1, 4>::Components::Three:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::Three";
|
|
|
|
|
case SizedAttribute<1, 4>::Components::Four:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::Four";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug operator<<(Debug debug, SizedMatrixAttribute<2>::Components value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
case SizedMatrixAttribute<2>::Components::Two:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::Two";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug operator<<(Debug debug, SizedMatrixAttribute<3>::Components value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
case SizedMatrixAttribute<3>::Components::Three:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::Three";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug operator<<(Debug debug, SizedMatrixAttribute<4>::Components value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
case SizedMatrixAttribute<4>::Components::Four:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::Four";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug operator<<(Debug debug, Attribute<Math::Vector<4, Float>>::Components value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
case Attribute<Math::Vector<4, Float>>::Components::One:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::One";
|
|
|
|
|
case Attribute<Math::Vector<4, Float>>::Components::Two:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::Two";
|
|
|
|
|
case Attribute<Math::Vector<4, Float>>::Components::Three:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::Three";
|
|
|
|
|
case Attribute<Math::Vector<4, Float>>::Components::Four:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::Four";
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case Attribute<Math::Vector<4, Float>>::Components::BGRA:
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::BGRA";
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::Components::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug operator<<(Debug debug, FloatAttribute::DataType value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
#define _c(value) case FloatAttribute::DataType::value: return debug << "AbstractShaderProgram::Attribute::DataType::" #value;
|
|
|
|
|
_c(UnsignedByte)
|
|
|
|
|
_c(Byte)
|
|
|
|
|
_c(UnsignedShort)
|
|
|
|
|
_c(Short)
|
|
|
|
|
_c(UnsignedInt)
|
|
|
|
|
_c(Int)
|
|
|
|
|
_c(HalfFloat)
|
|
|
|
|
_c(Float)
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_c(Double)
|
|
|
|
|
#endif
|
|
|
|
|
#undef _c
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::DataType::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Debug operator<<(Debug debug, IntAttribute::DataType value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
#define _c(value) case IntAttribute::DataType::value: return debug << "AbstractShaderProgram::Attribute::DataType::" #value;
|
|
|
|
|
_c(UnsignedByte)
|
|
|
|
|
_c(Byte)
|
|
|
|
|
_c(UnsignedShort)
|
|
|
|
|
_c(Short)
|
|
|
|
|
_c(UnsignedInt)
|
|
|
|
|
_c(Int)
|
|
|
|
|
#undef _c
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::DataType::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Debug operator<<(Debug debug, DoubleAttribute::DataType value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
#define _c(value) case DoubleAttribute::DataType::value: return debug << "AbstractShaderProgram::Attribute::DataType::" #value;
|
|
|
|
|
_c(Double)
|
|
|
|
|
#undef _c
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::DataType::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Debug operator<<(Debug debug, Attribute<Math::Vector<3, Float>>::DataType value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
#define _c(value) case Attribute<Math::Vector<3, Float>>::DataType::value: return debug << "AbstractShaderProgram::Attribute::DataType::" #value;
|
|
|
|
|
_c(UnsignedByte)
|
|
|
|
|
_c(Byte)
|
|
|
|
|
_c(UnsignedShort)
|
|
|
|
|
_c(Short)
|
|
|
|
|
_c(UnsignedInt)
|
|
|
|
|
_c(Int)
|
|
|
|
|
_c(HalfFloat)
|
|
|
|
|
_c(Float)
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_c(Double)
|
|
|
|
|
_c(UnsignedInt10f11f11fRev)
|
|
|
|
|
#endif
|
|
|
|
|
#undef _c
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::DataType::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug operator<<(Debug debug, Attribute<Math::Vector<4, Float>>::DataType value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
#define _c(value) case Attribute<Math::Vector<4, Float>>::DataType::value: return debug << "AbstractShaderProgram::Attribute::DataType::" #value;
|
|
|
|
|
_c(UnsignedByte)
|
|
|
|
|
_c(Byte)
|
|
|
|
|
_c(UnsignedShort)
|
|
|
|
|
_c(Short)
|
|
|
|
|
_c(UnsignedInt)
|
|
|
|
|
_c(Int)
|
|
|
|
|
_c(HalfFloat)
|
|
|
|
|
_c(Float)
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_c(Double)
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
_c(UnsignedInt2101010Rev)
|
|
|
|
|
_c(Int2101010Rev)
|
|
|
|
|
#endif
|
|
|
|
|
#undef _c
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "AbstractShaderProgram::Attribute::DataType::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|