|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
|
|
|
|
|
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "TextureArray.h"
|
|
|
|
|
|
GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
#include <Corrade/Containers/StringView.h>
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
#include "Magnum/GL/Context.h"
|
|
|
|
|
#include "Magnum/GL/Extensions.h"
|
|
|
|
|
#include "Magnum/GL/Implementation/maxTextureSize.h"
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#include "Magnum/Image.h"
|
|
|
|
|
#include "Magnum/GL/BufferImage.h"
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
#include "Magnum/GL/Texture.h"
|
|
|
|
|
#include "Magnum/GL/CubeMapTexture.h"
|
|
|
|
|
#include "Magnum/GL/CubeMapTextureArray.h"
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace GL {
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
template<UnsignedInt> struct VectorOrScalar;
|
|
|
|
|
template<> struct VectorOrScalar<1> { using Type = Int; };
|
|
|
|
|
template<> struct VectorOrScalar<2> { using Type = Vector2i; };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> VectorTypeFor<dimensions+1, Int> TextureArray<dimensions>::maxSize() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::texture_array>())
|
|
|
|
|
return {};
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
return {typename VectorOrScalar<dimensions>::Type{Implementation::maxTextureSideSize()},
|
|
|
|
|
Implementation::maxTextureArrayLayers()};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
template<UnsignedInt dimensions> TextureArray<dimensions> TextureArray<dimensions>::view(TextureArray<dimensions>& original, const TextureFormat internalFormat, const Int levelOffset, const Int levelCount, const Int layerOffset, const Int layerCount) {
|
|
|
|
|
/* glTextureView() doesn't work with glCreateTextures() as it needs an
|
|
|
|
|
object without a name bound, so have to construct manually. The object
|
|
|
|
|
is marked as Created as glTextureView() binds the name. */
|
|
|
|
|
GLuint id;
|
|
|
|
|
glGenTextures(1, &id);
|
|
|
|
|
TextureArray<dimensions> out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction};
|
|
|
|
|
out.viewInternal(original, internalFormat, levelOffset, levelCount, layerOffset, layerCount);
|
|
|
|
|
return out;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> TextureArray<dimensions> TextureArray<dimensions>::view(Texture<dimensions>& original, const TextureFormat internalFormat, const Int levelOffset, const Int levelCount) {
|
|
|
|
|
/* glTextureView() doesn't work with glCreateTextures() as it needs an
|
|
|
|
|
object without a name bound, so have to construct manually. The object
|
|
|
|
|
is marked as Created as glTextureView() binds the name. */
|
|
|
|
|
GLuint id;
|
|
|
|
|
glGenTextures(1, &id);
|
|
|
|
|
TextureArray<dimensions> out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction};
|
|
|
|
|
out.viewInternal(original, internalFormat, levelOffset, levelCount, 0, 1);
|
|
|
|
|
return out;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Other view() overloads at the end */
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
template<UnsignedInt dimensions> Image<dimensions+1> TextureArray<dimensions>::image(const Int level, Image<dimensions+1>&& image) {
|
|
|
|
|
this->image(level, image);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> BufferImage<dimensions+1> TextureArray<dimensions>::image(const Int level, BufferImage<dimensions+1>&& image, const BufferUsage usage) {
|
|
|
|
|
this->image(level, image, usage);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> CompressedImage<dimensions+1> TextureArray<dimensions>::compressedImage(const Int level, CompressedImage<dimensions+1>&& image) {
|
|
|
|
|
compressedImage(level, image);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> CompressedBufferImage<dimensions+1> TextureArray<dimensions>::compressedImage(const Int level, CompressedBufferImage<dimensions+1>&& image, const BufferUsage usage) {
|
|
|
|
|
compressedImage(level, image, usage);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> Image<dimensions+1> TextureArray<dimensions>::subImage(const Int level, const RangeTypeFor<dimensions+1, Int>& range, Image<dimensions+1>&& image) {
|
|
|
|
|
this->subImage(level, range, image);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> BufferImage<dimensions+1> TextureArray<dimensions>::subImage(const Int level, const RangeTypeFor<dimensions+1, Int>& range, BufferImage<dimensions+1>&& image, const BufferUsage usage) {
|
|
|
|
|
this->subImage(level, range, image, usage);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> CompressedImage<dimensions+1> TextureArray<dimensions>::compressedSubImage(const Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedImage<dimensions+1>&& image) {
|
|
|
|
|
compressedSubImage(level, range, image);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> CompressedBufferImage<dimensions+1> TextureArray<dimensions>::compressedSubImage(const Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedBufferImage<dimensions+1>&& image, const BufferUsage usage) {
|
|
|
|
|
compressedSubImage(level, range, image, usage);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
template<UnsignedInt dimensions> TextureArray<dimensions>& TextureArray<dimensions>::setLabel(Containers::StringView label) {
|
|
|
|
|
AbstractTexture::setLabel(label);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
template class MAGNUM_GL_EXPORT TextureArray<1>;
|
|
|
|
|
#endif
|
|
|
|
|
template class MAGNUM_GL_EXPORT TextureArray<2>;
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
/* Because these refer to concrete types different than the class itself, they
|
|
|
|
|
have to be after the explicit type instantiations. Additionally, on Windows
|
|
|
|
|
(MSVC, clang-cl and MinGw) these need an explicit export otherwise the
|
|
|
|
|
symbol doesn't get exported.
|
|
|
|
|
|
|
|
|
|
Other view() overloads at the top. */
|
|
|
|
|
template<> template<> MAGNUM_GL_EXPORT Texture2DArray Texture2DArray::view(CubeMapTexture& original, const TextureFormat internalFormat, const Int levelOffset, const Int levelCount, const Int layerOffset, const Int layerCount) {
|
|
|
|
|
/* glTextureView() doesn't work with glCreateTextures() as it needs an
|
|
|
|
|
object without a name bound, so have to construct manually. The object
|
|
|
|
|
is marked as Created as glTextureView() binds the name. */
|
|
|
|
|
GLuint id;
|
|
|
|
|
glGenTextures(1, &id);
|
|
|
|
|
Texture2DArray out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction};
|
|
|
|
|
out.viewInternal(original, internalFormat, levelOffset, levelCount, layerOffset, layerCount);
|
|
|
|
|
return out;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<> template<> MAGNUM_GL_EXPORT Texture2DArray Texture2DArray::view(CubeMapTextureArray& original, const TextureFormat internalFormat, const Int levelOffset, const Int levelCount, const Int layerOffset, const Int layerCount) {
|
|
|
|
|
/* glTextureView() doesn't work with glCreateTextures() as it needs an
|
|
|
|
|
object without a name bound, so have to construct manually. The object
|
|
|
|
|
is marked as Created as glTextureView() binds the name. */
|
|
|
|
|
GLuint id;
|
|
|
|
|
glGenTextures(1, &id);
|
|
|
|
|
Texture2DArray out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction};
|
|
|
|
|
out.viewInternal(original, internalFormat, levelOffset, levelCount, layerOffset, layerCount);
|
|
|
|
|
return out;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
#endif
|