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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include <TestSuite/Tester.h>
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#include "Math/Constants.h"
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#include "SceneGraph/MatrixTransformation3D.h"
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#include "SceneGraph/Scene.h"
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namespace Magnum { namespace SceneGraph { namespace Test {
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typedef Object<MatrixTransformation3D<>> Object3D;
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typedef Scene<MatrixTransformation3D<>> Scene3D;
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class MatrixTransformation3DTest: public Corrade::TestSuite::Tester {
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public:
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explicit MatrixTransformation3DTest();
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void fromMatrix();
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void toMatrix();
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void compose();
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void inverted();
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void setTransformation();
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void transform();
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void translate();
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void rotate();
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void scale();
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void reflect();
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};
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MatrixTransformation3DTest::MatrixTransformation3DTest() {
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addTests(&MatrixTransformation3DTest::fromMatrix,
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&MatrixTransformation3DTest::toMatrix,
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&MatrixTransformation3DTest::compose,
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&MatrixTransformation3DTest::inverted,
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&MatrixTransformation3DTest::setTransformation,
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&MatrixTransformation3DTest::transform,
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&MatrixTransformation3DTest::translate,
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&MatrixTransformation3DTest::rotate,
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&MatrixTransformation3DTest::scale,
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&MatrixTransformation3DTest::reflect);
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}
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void MatrixTransformation3DTest::fromMatrix() {
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Matrix4 m = Matrix4::rotationX(deg(17.0f))*Matrix4::translation({1.0f, -0.3f, 2.3f})*Matrix4::scaling({2.0f, 1.4f, -2.1f});
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CORRADE_COMPARE(MatrixTransformation3D<>::fromMatrix(m), m);
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}
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void MatrixTransformation3DTest::toMatrix() {
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Matrix4 m = Matrix4::rotationX(deg(17.0f))*Matrix4::translation({1.0f, -0.3f, 2.3f})*Matrix4::scaling({2.0f, 1.4f, -2.1f});
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CORRADE_COMPARE(MatrixTransformation3D<>::toMatrix(m), m);
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}
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void MatrixTransformation3DTest::compose() {
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Matrix4 parent = Matrix4::rotationX(deg(17.0f));
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Matrix4 child = Matrix4::translation({1.0f, -0.3f, 2.3f});
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CORRADE_COMPARE(MatrixTransformation3D<>::compose(parent, child), parent*child);
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}
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void MatrixTransformation3DTest::inverted() {
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Matrix4 m = Matrix4::rotationX(deg(17.0f))*Matrix4::translation({1.0f, -0.3f, 2.3f})*Matrix4::scaling({2.0f, 1.4f, -2.1f});
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CORRADE_COMPARE(MatrixTransformation3D<>::inverted(m)*m, Matrix4());
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}
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void MatrixTransformation3DTest::setTransformation() {
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/* Dirty after setting transformation */
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Object3D o;
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o.setClean();
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CORRADE_VERIFY(!o.isDirty());
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o.setTransformation(Matrix4::rotationX(deg(17.0f)));
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CORRADE_VERIFY(o.isDirty());
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CORRADE_COMPARE(o.transformationMatrix(), Matrix4::rotationX(deg(17.0f)));
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/* Scene cannot be transformed */
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Scene3D s;
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s.setClean();
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CORRADE_VERIFY(!s.isDirty());
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s.setTransformation(Matrix4::rotationX(deg(17.0f)));
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CORRADE_VERIFY(!s.isDirty());
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CORRADE_COMPARE(s.transformationMatrix(), Matrix4());
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}
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void MatrixTransformation3DTest::transform() {
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{
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Object3D o;
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o.setTransformation(Matrix4::rotationX(deg(17.0f)));
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o.transform(Matrix4::translation({1.0f, -0.3f, 2.3f}));
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CORRADE_COMPARE(o.transformationMatrix(), Matrix4::translation({1.0f, -0.3f, 2.3f})*Matrix4::rotationX(deg(17.0f)));
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} {
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Object3D o;
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o.setTransformation(Matrix4::rotationX(deg(17.0f)));
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o.transform(Matrix4::translation({1.0f, -0.3f, 2.3f}), TransformationType::Local);
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CORRADE_COMPARE(o.transformationMatrix(), Matrix4::rotationX(deg(17.0f))*Matrix4::translation({1.0f, -0.3f, 2.3f}));
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}
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}
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void MatrixTransformation3DTest::translate() {
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{
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Object3D o;
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o.setTransformation(Matrix4::rotationX(deg(17.0f)));
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o.translate({1.0f, -0.3f, 2.3f});
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CORRADE_COMPARE(o.transformationMatrix(), Matrix4::translation({1.0f, -0.3f, 2.3f})*Matrix4::rotationX(deg(17.0f)));
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} {
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Object3D o;
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o.setTransformation(Matrix4::rotationX(deg(17.0f)));
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o.translate({1.0f, -0.3f, 2.3f}, TransformationType::Local);
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CORRADE_COMPARE(o.transformationMatrix(), Matrix4::rotationX(deg(17.0f))*Matrix4::translation({1.0f, -0.3f, 2.3f}));
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}
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}
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void MatrixTransformation3DTest::rotate() {
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{
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Object3D o;
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o.setTransformation(Matrix4::translation({1.0f, -0.3f, 2.3f}));
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o.rotateX(deg(17.0f))
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->rotateY(deg(25.0f))
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->rotateZ(deg(-23.0f))
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->rotate(deg(96.0f), Vector3(1.0f/Constants::sqrt3()));
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CORRADE_COMPARE(o.transformationMatrix(),
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Matrix4::rotation(deg(96.0f), Vector3(1.0f/Constants::sqrt3()))*
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Matrix4::rotationZ(deg(-23.0f))*
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Matrix4::rotationY(deg(25.0f))*
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Matrix4::rotationX(deg(17.0f))*
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Matrix4::translation({1.0f, -0.3f, 2.3f}));
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} {
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Object3D o;
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o.setTransformation(Matrix4::translation({1.0f, -0.3f, 2.3f}));
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o.rotateX(deg(17.0f), TransformationType::Local)
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->rotateY(deg(25.0f), TransformationType::Local)
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->rotateZ(deg(-23.0f), TransformationType::Local)
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->rotate(deg(96.0f), Vector3(1.0f/Constants::sqrt3()), TransformationType::Local);
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CORRADE_COMPARE(o.transformationMatrix(),
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Matrix4::translation({1.0f, -0.3f, 2.3f})*
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Matrix4::rotationX(deg(17.0f))*
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Matrix4::rotationY(deg(25.0f))*
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Matrix4::rotationZ(deg(-23.0f))*
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Matrix4::rotation(deg(96.0f), Vector3(1.0f/Constants::sqrt3())));
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}
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}
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void MatrixTransformation3DTest::scale() {
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{
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Object3D o;
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o.setTransformation(Matrix4::rotationX(deg(17.0f)));
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o.scale({1.0f, -0.3f, 2.3f});
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CORRADE_COMPARE(o.transformationMatrix(), Matrix4::scaling({1.0f, -0.3f, 2.3f})*Matrix4::rotationX(deg(17.0f)));
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} {
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Object3D o;
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o.setTransformation(Matrix4::rotationX(deg(17.0f)));
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o.scale({1.0f, -0.3f, 2.3f}, TransformationType::Local);
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CORRADE_COMPARE(o.transformationMatrix(), Matrix4::rotationX(deg(17.0f))*Matrix4::scaling({1.0f, -0.3f, 2.3f}));
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}
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}
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void MatrixTransformation3DTest::reflect() {
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{
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Object3D o;
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o.setTransformation(Matrix4::rotationX(deg(17.0f)));
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o.reflect(Vector3(-1.0f/Constants::sqrt3()));
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CORRADE_COMPARE(o.transformationMatrix(), Matrix4::reflection(Vector3(-1.0f/Constants::sqrt3()))*Matrix4::rotationX(deg(17.0f)));
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} {
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Object3D o;
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o.setTransformation(Matrix4::rotationX(deg(17.0f)));
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o.reflect(Vector3(-1.0f/Constants::sqrt3()), TransformationType::Local);
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CORRADE_COMPARE(o.transformationMatrix(), Matrix4::rotationX(deg(17.0f))*Matrix4::reflection(Vector3(-1.0f/Constants::sqrt3())));
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}
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}
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}}}
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CORRADE_TEST_MAIN(Magnum::SceneGraph::Test::MatrixTransformation3DTest)
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