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#ifndef Magnum_Physics_Implementation_DebugRenderer_h
#define Magnum_Physics_Implementation_DebugRenderer_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "ResourceManager.h"
#include "SceneGraph/Drawable.h"
#include "AbstractDebugRenderer.h"
namespace Magnum {
class AbstractShaderProgram;
class Mesh;
namespace Shaders {
template<std::uint8_t> class FlatShader;
}
namespace Physics { namespace Implementation {
struct Options;
template<std::uint8_t dimensions> class DebugRenderer: public SceneGraph::Drawable<dimensions> {
public:
DebugRenderer(SceneGraph::AbstractObject<dimensions>* object, Resource<Options>&& options): SceneGraph::Drawable<dimensions>(object), options(options) {}
inline ~DebugRenderer() {
for(auto i: renderers) delete i;
}
inline void addRenderer(AbstractDebugRenderer<dimensions>* renderer) {
renderers.push_back(renderer);
}
inline void draw(const typename DimensionTraits<dimensions>::MatrixType& transformationMatrix, SceneGraph::AbstractCamera<dimensions, GLfloat>* camera) override {
for(auto i: renderers) i->draw(options, transformationMatrix, camera);
}
private:
Resource<Options> options;
std::vector<AbstractDebugRenderer<dimensions>*> renderers;
};
}}}
#endif