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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "MultisampleTexture.h"
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#ifndef MAGNUM_TARGET_GLES2
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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#ifndef MAGNUM_TARGET_WEBGL
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#include <Corrade/Containers/StringView.h>
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#endif
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/Implementation/maxTextureSize.h"
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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namespace Magnum { namespace GL {
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namespace Implementation {
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template<> Vector2i MAGNUM_GL_EXPORT maxMultisampleTextureSize<2>() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::texture_multisample>())
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#else
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if(!Context::current().isVersionSupported(Version::GLES310))
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#endif
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return Vector2i{0};
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return Vector2i{Implementation::maxTextureSideSize()};
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}
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template<> Vector3i MAGNUM_GL_EXPORT maxMultisampleTextureSize<3>() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::texture_multisample>())
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return Vector3i{0};
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#else
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if(!Context::current().isExtensionSupported<Extensions::OES::texture_storage_multisample_2d_array>())
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return Vector3i{0};
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#endif
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return {Vector2i{Implementation::maxTextureSideSize()}, Implementation::max3DTextureDepth()};
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}
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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}
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template<UnsignedInt dimensions> MultisampleTexture<dimensions> MultisampleTexture<dimensions>::view(MultisampleTexture2D& original, const TextureFormat internalFormat) {
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/* glTextureView() doesn't work with glCreateTextures() as it needs an
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object without a name bound, so have to construct manually. The object
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is marked as Created as glTextureView() binds the name. */
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GLuint id;
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glGenTextures(1, &id);
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MultisampleTexture<dimensions> out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction};
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out.viewInternal(original, internalFormat, 0, 1, 0, 1);
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return out;
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}
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/* On Windows (MSVC, clang-cl and MinGw) these need an explicit export
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otherwise the symbol doesn't get exported. */
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template<> template<> MAGNUM_GL_EXPORT MultisampleTexture2D MultisampleTexture2D::view(MultisampleTexture2DArray& original, const TextureFormat internalFormat, const Int layer) {
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/* glTextureView() doesn't work with glCreateTextures() as it needs an
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object without a name bound, so have to construct manually. The object
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is marked as Created as glTextureView() binds the name. */
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GLuint id;
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glGenTextures(1, &id);
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MultisampleTexture2D out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction};
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out.viewInternal(original, internalFormat, 0, 1, layer, 1);
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return out;
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}
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template<> template<> MAGNUM_GL_EXPORT MultisampleTexture2DArray MultisampleTexture2DArray::view(MultisampleTexture2DArray& original, const TextureFormat internalFormat, const Int layerOffset, const Int layerCount) {
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/* glTextureView() doesn't work with glCreateTextures() as it needs an
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object without a name bound, so have to construct manually. The object
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is marked as Created as glTextureView() binds the name. */
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GLuint id;
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glGenTextures(1, &id);
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MultisampleTexture2DArray out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction};
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out.viewInternal(original, internalFormat, 0, 1, layerOffset, layerCount);
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return out;
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}
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template<UnsignedInt dimensions> MultisampleTexture<dimensions>& MultisampleTexture<dimensions>::setLabel(Containers::StringView label) {
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AbstractTexture::setLabel(label);
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return *this;
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template class
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/* GCC needs the export macro on the class definition (and here it warns
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that the type is already defined so the export is ignored), while Clang
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and MSVC need it here (and ignore it on the declaration) */
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#if defined(CORRADE_TARGET_CLANG) || defined(CORRADE_TARGET_MSVC)
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MAGNUM_GL_EXPORT
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#endif
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MultisampleTexture<2>;
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template class
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#if defined(CORRADE_TARGET_CLANG) || defined(CORRADE_TARGET_MSVC)
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MAGNUM_GL_EXPORT
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#endif
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MultisampleTexture<3>;
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#endif
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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}}
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#endif
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