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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "PixelFormat.h"
#include <Corrade/Utility/Assert.h>
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Utility/Debug.h>
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#include "Magnum/PixelFormat.h"
#include "Magnum/GL/TextureFormat.h"
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
namespace Magnum { namespace GL {
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
namespace {
#ifndef DOXYGEN_GENERATING_OUTPUT /* It gets *really* confused */
constexpr struct {
PixelFormat format;
PixelType type;
} FormatMapping[] {
#define _c(input, format, type, textureFormat) {PixelFormat::format, PixelType::type},
/* GCC 4.8 doesn't like just a {} for default enum values */
#define _n(input, format, type) {PixelFormat::format, PixelType::type},
#define _s(input) {PixelFormat{}, PixelType{}},
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#include "Magnum/GL/Implementation/pixelFormatMapping.hpp"
#undef _s
#undef _n
#undef _c
};
constexpr TextureFormat TextureFormatMapping[] {
#define _c(input, format, type, textureFormat) TextureFormat::textureFormat,
/* GCC 4.8 doesn't like just a {} for default enum values */
#define _n(input, format, type) TextureFormat{},
#define _s(input) TextureFormat{},
#include "Magnum/GL/Implementation/pixelFormatMapping.hpp"
#undef _s
#undef _n
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#undef _c
};
#endif
}
bool hasPixelFormat(const Magnum::PixelFormat format) {
if(isPixelFormatImplementationSpecific(format))
return true;
CORRADE_ASSERT(UnsignedInt(format) - 1 < Containers::arraySize(FormatMapping),
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
"GL::hasPixelFormat(): invalid format" << format, {});
return UnsignedInt(FormatMapping[UnsignedInt(format) - 1].format);
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
}
bool hasTextureFormat(const Magnum::PixelFormat format) {
CORRADE_ASSERT(!isPixelFormatImplementationSpecific(format),
"GL::hasTextureFormat(): cannot map an implementation-specific pixel format to an OpenGL texture format", {});
CORRADE_ASSERT(UnsignedInt(format) - 1 < Containers::arraySize(TextureFormatMapping),
"GL::hasTextureFormat(): invalid format" << format, {});
return UnsignedInt(TextureFormatMapping[UnsignedInt(format) - 1]);
}
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
PixelFormat pixelFormat(const Magnum::PixelFormat format) {
if(isPixelFormatImplementationSpecific(format))
return pixelFormatUnwrap<GL::PixelFormat>(format);
CORRADE_ASSERT(UnsignedInt(format) - 1 < Containers::arraySize(FormatMapping),
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
"GL::pixelFormat(): invalid format" << format, {});
const PixelFormat out = FormatMapping[UnsignedInt(format) - 1].format;
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
CORRADE_ASSERT(UnsignedInt(out),
"GL::pixelFormat(): format" << format << "is not supported on this target", {});
return out;
}
PixelType pixelType(const Magnum::PixelFormat format, const UnsignedInt extra) {
if(isPixelFormatImplementationSpecific(format)) {
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
CORRADE_ASSERT(extra,
"GL::pixelType(): format is implementation-specific, but no additional type specifier was passed", {});
return PixelType(extra);
}
CORRADE_ASSERT(UnsignedInt(format) - 1 < Containers::arraySize(FormatMapping),
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
"GL::pixelType(): invalid format" << format, {});
const PixelType out = FormatMapping[UnsignedInt(format) - 1].type;
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
CORRADE_ASSERT(UnsignedInt(out),
"GL::pixelType(): format" << format << "is not supported on this target", {});
return out;
}
TextureFormat textureFormat(const Magnum::PixelFormat format) {
CORRADE_ASSERT(!isPixelFormatImplementationSpecific(format),
"GL::textureFormat(): cannot map an implementation-specific pixel format to an OpenGL texture format", {});
CORRADE_ASSERT(UnsignedInt(format) - 1 < Containers::arraySize(FormatMapping),
"GL::textureFormat(): invalid format" << format, {});
const TextureFormat out = TextureFormatMapping[UnsignedInt(format) - 1];
CORRADE_ASSERT(UnsignedInt(out),
"GL::textureFormat(): format" << format << "is not supported on this target", {});
return out;
}
UnsignedInt pixelFormatSize(const PixelFormat format, const PixelType type) {
std::size_t size = 0;
#ifdef CORRADE_TARGET_GCC
#pragma GCC diagnostic push
#pragma GCC diagnostic error "-Wswitch"
#endif
switch(type) {
case PixelType::UnsignedByte:
#ifndef MAGNUM_TARGET_GLES2
case PixelType::Byte:
#endif
size = 1; break;
case PixelType::UnsignedShort:
#ifndef MAGNUM_TARGET_GLES2
case PixelType::Short:
#endif
case PixelType::Half:
size = 2; break;
case PixelType::UnsignedInt:
#ifndef MAGNUM_TARGET_GLES2
case PixelType::Int:
#endif
case PixelType::Float:
size = 4; break;
#ifndef MAGNUM_TARGET_GLES
case PixelType::UnsignedByte332:
case PixelType::UnsignedByte233Rev:
return 1;
#endif
case PixelType::UnsignedShort565:
#ifndef MAGNUM_TARGET_GLES
case PixelType::UnsignedShort565Rev:
#endif
case PixelType::UnsignedShort4444:
#ifndef MAGNUM_TARGET_WEBGL
case PixelType::UnsignedShort4444Rev:
#endif
case PixelType::UnsignedShort5551:
#ifndef MAGNUM_TARGET_WEBGL
case PixelType::UnsignedShort1555Rev:
#endif
return 2;
#ifndef MAGNUM_TARGET_GLES
case PixelType::UnsignedInt8888:
case PixelType::UnsignedInt8888Rev:
case PixelType::UnsignedInt1010102:
#endif
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
case PixelType::UnsignedInt2101010Rev:
#endif
#ifndef MAGNUM_TARGET_GLES2
case PixelType::UnsignedInt10F11F11FRev:
case PixelType::UnsignedInt5999Rev:
#endif
case PixelType::UnsignedInt248:
return 4;
#ifndef MAGNUM_TARGET_GLES2
case PixelType::Float32UnsignedInt248Rev:
return 8;
#endif
}
#ifdef CORRADE_TARGET_GCC
#pragma GCC diagnostic pop
#endif
#ifdef CORRADE_TARGET_GCC
#pragma GCC diagnostic push
#pragma GCC diagnostic error "-Wswitch"
#endif
switch(format) {
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
case PixelFormat::Red:
#endif
#ifndef MAGNUM_TARGET_GLES2
case PixelFormat::RedInteger:
#endif
#ifndef MAGNUM_TARGET_GLES
case PixelFormat::Green:
case PixelFormat::Blue:
case PixelFormat::GreenInteger:
case PixelFormat::BlueInteger:
#endif
#ifdef MAGNUM_TARGET_GLES2
case PixelFormat::Luminance:
#endif
case PixelFormat::DepthComponent:
#ifndef MAGNUM_TARGET_WEBGL
case PixelFormat::StencilIndex:
#endif
return 1*size;
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
case PixelFormat::RG:
#endif
#ifndef MAGNUM_TARGET_GLES2
case PixelFormat::RGInteger:
#endif
#ifdef MAGNUM_TARGET_GLES2
case PixelFormat::LuminanceAlpha:
#endif
return 2*size;
case PixelFormat::RGB:
#ifndef MAGNUM_TARGET_GLES2
case PixelFormat::RGBInteger:
#endif
#ifndef MAGNUM_TARGET_GLES
case PixelFormat::BGR:
case PixelFormat::BGRInteger:
#endif
#ifdef MAGNUM_TARGET_GLES2
case PixelFormat::SRGB:
#endif
return 3*size;
case PixelFormat::RGBA:
#ifndef MAGNUM_TARGET_GLES2
case PixelFormat::RGBAInteger:
#endif
#ifndef MAGNUM_TARGET_WEBGL
case PixelFormat::BGRA:
#endif
#ifdef MAGNUM_TARGET_GLES2
case PixelFormat::SRGBAlpha:
#endif
#ifndef MAGNUM_TARGET_GLES
case PixelFormat::BGRAInteger:
#endif
return 4*size;
/* Handled above */
case PixelFormat::DepthStencil:
CORRADE_ASSERT_UNREACHABLE("GL::pixelFormatSize(): invalid" << type << "specified for" << format, 0);
}
#ifdef CORRADE_TARGET_GCC
#pragma GCC diagnostic pop
#endif
CORRADE_INTERNAL_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */
}
#ifndef DOXYGEN_GENERATING_OUTPUT
Debug& operator<<(Debug& debug, const PixelFormat value) {
debug << "GL::PixelFormat" << Debug::nospace;
#ifdef CORRADE_TARGET_GCC
#pragma GCC diagnostic push
#pragma GCC diagnostic error "-Wswitch"
#endif
switch(value) {
/* LCOV_EXCL_START */
#define _c(value) case PixelFormat::value: return debug << "::" #value;
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
_c(Red)
#endif
#ifndef MAGNUM_TARGET_GLES
_c(Green)
_c(Blue)
#endif
#ifdef MAGNUM_TARGET_GLES2
_c(Luminance)
#endif
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
_c(RG)
#endif
#ifdef MAGNUM_TARGET_GLES2
_c(LuminanceAlpha)
#endif
_c(RGB)
_c(RGBA)
#ifndef MAGNUM_TARGET_GLES
_c(BGR)
#endif
#ifndef MAGNUM_TARGET_WEBGL
_c(BGRA)
#endif
#ifdef MAGNUM_TARGET_GLES2
_c(SRGB)
_c(SRGBAlpha)
#endif
#ifndef MAGNUM_TARGET_GLES2
_c(RedInteger)
#ifndef MAGNUM_TARGET_GLES
_c(GreenInteger)
_c(BlueInteger)
#endif
_c(RGInteger)
_c(RGBInteger)
_c(RGBAInteger)
#ifndef MAGNUM_TARGET_GLES
_c(BGRInteger)
_c(BGRAInteger)
#endif
#endif
_c(DepthComponent)
#ifndef MAGNUM_TARGET_WEBGL
_c(StencilIndex)
#endif
_c(DepthStencil)
#undef _c
/* LCOV_EXCL_STOP */
}
#ifdef CORRADE_TARGET_GCC
#pragma GCC diagnostic pop
#endif
return debug << "(" << Debug::nospace << reinterpret_cast<void*>(GLenum(value)) << Debug::nospace << ")";
}
Debug& operator<<(Debug& debug, const PixelType value) {
debug << "GL::PixelType" << Debug::nospace;
#ifdef CORRADE_TARGET_GCC
#pragma GCC diagnostic push
#pragma GCC diagnostic error "-Wswitch"
#endif
switch(value) {
/* LCOV_EXCL_START */
#define _c(value) case PixelType::value: return debug << "::" #value;
_c(UnsignedByte)
#ifndef MAGNUM_TARGET_GLES2
_c(Byte)
#endif
_c(UnsignedShort)
#ifndef MAGNUM_TARGET_GLES2
_c(Short)
#endif
_c(UnsignedInt)
#ifndef MAGNUM_TARGET_GLES2
_c(Int)
#endif
_c(Half)
_c(Float)
#ifndef MAGNUM_TARGET_GLES
_c(UnsignedByte332)
_c(UnsignedByte233Rev)
#endif
_c(UnsignedShort565)
#ifndef MAGNUM_TARGET_GLES
_c(UnsignedShort565Rev)
#endif
_c(UnsignedShort4444)
#ifndef MAGNUM_TARGET_WEBGL
_c(UnsignedShort4444Rev)
#endif
_c(UnsignedShort5551)
#ifndef MAGNUM_TARGET_WEBGL
_c(UnsignedShort1555Rev)
#endif
#ifndef MAGNUM_TARGET_GLES
_c(UnsignedInt8888)
_c(UnsignedInt8888Rev)
_c(UnsignedInt1010102)
#endif
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
_c(UnsignedInt2101010Rev)
#endif
#ifndef MAGNUM_TARGET_GLES2
_c(UnsignedInt10F11F11FRev)
_c(UnsignedInt5999Rev)
#endif
_c(UnsignedInt248)
#ifndef MAGNUM_TARGET_GLES2
_c(Float32UnsignedInt248Rev)
#endif
#undef _c
/* LCOV_EXCL_STOP */
}
#ifdef CORRADE_TARGET_GCC
#pragma GCC diagnostic pop
#endif
return debug << "(" << Debug::nospace << reinterpret_cast<void*>(GLenum(value)) << Debug::nospace << ")";
}
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
namespace {
#ifndef DOXYGEN_GENERATING_OUTPUT /* It gets *really* confused */
/* Enum values are the same between CompressedPixelFormat and TextureFormat, so
having just a single table for both */
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
constexpr CompressedPixelFormat CompressedFormatMapping[] {
#define _c(input, format) CompressedPixelFormat::format,
#define _s(input) CompressedPixelFormat{},
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#include "Magnum/GL/Implementation/compressedPixelFormatMapping.hpp"
#undef _s
#undef _c
};
#endif
}
bool hasCompressedPixelFormat(const Magnum::CompressedPixelFormat format) {
if(isCompressedPixelFormatImplementationSpecific(format))
return true;
CORRADE_ASSERT(UnsignedInt(format) - 1 < Containers::arraySize(CompressedFormatMapping),
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
"GL::hasCompressedPixelFormat(): invalid format" << format, {});
return UnsignedInt(CompressedFormatMapping[UnsignedInt(format) - 1]);
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
}
bool hasTextureFormat(const Magnum::CompressedPixelFormat format) {
if(isCompressedPixelFormatImplementationSpecific(format))
return true;
CORRADE_ASSERT(UnsignedInt(format) - 1 < Containers::arraySize(CompressedFormatMapping),
"GL::hasTextureFormat(): invalid format" << format, {});
return UnsignedInt(CompressedFormatMapping[UnsignedInt(format) - 1]);
}
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
CompressedPixelFormat compressedPixelFormat(const Magnum::CompressedPixelFormat format) {
if(isCompressedPixelFormatImplementationSpecific(format))
return compressedPixelFormatUnwrap<GL::CompressedPixelFormat>(format);
CORRADE_ASSERT(UnsignedInt(format) - 1 < Containers::arraySize(CompressedFormatMapping),
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
"GL::compressedPixelFormat(): invalid format" << format, {});
const CompressedPixelFormat out = CompressedFormatMapping[UnsignedInt(format) - 1];
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
CORRADE_ASSERT(UnsignedInt(out),
"GL::compressedPixelFormat(): format" << format << "is not supported on this target", {});
return out;
}
TextureFormat textureFormat(const Magnum::CompressedPixelFormat format) {
if(isCompressedPixelFormatImplementationSpecific(format))
return compressedPixelFormatUnwrap<GL::TextureFormat>(format);
CORRADE_ASSERT(UnsignedInt(format) - 1 < Containers::arraySize(CompressedFormatMapping),
"GL::textureFormat(): invalid format" << format, {});
/* Enum values are the same between CompressedPixelFormat and
TextureFormat, so having just a single table for both and casting */
const auto out = TextureFormat(GLenum(CompressedFormatMapping[UnsignedInt(format) - 1]));
CORRADE_ASSERT(UnsignedInt(out),
"GL::textureFormat(): format" << format << "is not supported on this target", {});
return out;
}
Debug& operator<<(Debug& debug, const CompressedPixelFormat value) {
debug << "GL::CompressedPixelFormat" << Debug::nospace;
#ifdef CORRADE_TARGET_GCC
#pragma GCC diagnostic push
#pragma GCC diagnostic error "-Wswitch"
#endif
switch(value) {
/* LCOV_EXCL_START */
#define _c(value) case CompressedPixelFormat::value: return debug << "::" #value;
#ifndef MAGNUM_TARGET_GLES
_c(Red)
_c(RG)
_c(RGB)
_c(RGBA)
#endif
#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL)
_c(RedRgtc1)
_c(RGRgtc2)
_c(SignedRedRgtc1)
_c(SignedRGRgtc2)
_c(RGBBptcUnsignedFloat)
_c(RGBBptcSignedFloat)
_c(RGBABptcUnorm)
_c(SRGBAlphaBptcUnorm)
#endif
_c(RGB8Etc2)
_c(SRGB8Etc2)
_c(RGB8PunchthroughAlpha1Etc2)
_c(SRGB8PunchthroughAlpha1Etc2)
_c(RGBA8Etc2Eac)
_c(SRGB8Alpha8Etc2Eac)
_c(R11Eac)
_c(SignedR11Eac)
_c(RG11Eac)
_c(SignedRG11Eac)
_c(RGBS3tcDxt1)
_c(SRGBS3tcDxt1)
_c(RGBAS3tcDxt1)
_c(SRGBAlphaS3tcDxt1)
_c(RGBAS3tcDxt3)
_c(SRGBAlphaS3tcDxt3)
_c(RGBAS3tcDxt5)
_c(SRGBAlphaS3tcDxt5)
_c(RGBAAstc4x4)
_c(SRGB8Alpha8Astc4x4)
_c(RGBAAstc5x4)
_c(SRGB8Alpha8Astc5x4)
_c(RGBAAstc5x5)
_c(SRGB8Alpha8Astc5x5)
_c(RGBAAstc6x5)
_c(SRGB8Alpha8Astc6x5)
_c(RGBAAstc6x6)
_c(SRGB8Alpha8Astc6x6)
_c(RGBAAstc8x5)
_c(SRGB8Alpha8Astc8x5)
_c(RGBAAstc8x6)
_c(SRGB8Alpha8Astc8x6)
_c(RGBAAstc8x8)
_c(SRGB8Alpha8Astc8x8)
_c(RGBAAstc10x5)
_c(SRGB8Alpha8Astc10x5)
_c(RGBAAstc10x6)
_c(SRGB8Alpha8Astc10x6)
_c(RGBAAstc10x8)
_c(SRGB8Alpha8Astc10x8)
_c(RGBAAstc10x10)
_c(SRGB8Alpha8Astc10x10)
_c(RGBAAstc12x10)
_c(SRGB8Alpha8Astc12x10)
_c(RGBAAstc12x12)
_c(SRGB8Alpha8Astc12x12)
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
_c(RGBAAstc3x3x3)
_c(SRGB8Alpha8Astc3x3x3)
_c(RGBAAstc4x3x3)
_c(SRGB8Alpha8Astc4x3x3)
_c(RGBAAstc4x4x3)
_c(SRGB8Alpha8Astc4x4x3)
_c(RGBAAstc4x4x4)
_c(SRGB8Alpha8Astc4x4x4)
_c(RGBAAstc5x4x4)
_c(SRGB8Alpha8Astc5x4x4)
_c(RGBAAstc5x5x4)
_c(SRGB8Alpha8Astc5x5x4)
_c(RGBAAstc5x5x5)
_c(SRGB8Alpha8Astc5x5x5)
_c(RGBAAstc6x5x5)
_c(SRGB8Alpha8Astc6x5x5)
_c(RGBAAstc6x6x5)
_c(SRGB8Alpha8Astc6x6x5)
_c(RGBAAstc6x6x6)
_c(SRGB8Alpha8Astc6x6x6)
#endif
#ifdef MAGNUM_TARGET_GLES
_c(RGBPvrtc2bppV1)
#ifndef MAGNUM_TARGET_WEBGL
_c(SRGBPvrtc2bppV1)
#endif
_c(RGBAPvrtc2bppV1)
#ifndef MAGNUM_TARGET_WEBGL
_c(SRGBAlphaPvrtc2bppV1)
#endif
_c(RGBPvrtc4bppV1)
#ifndef MAGNUM_TARGET_WEBGL
_c(SRGBPvrtc4bppV1)
#endif
_c(RGBAPvrtc4bppV1)
#ifndef MAGNUM_TARGET_WEBGL
_c(SRGBAlphaPvrtc4bppV1)
#endif
#endif
#undef _c
/* LCOV_EXCL_STOP */
}
#ifdef CORRADE_TARGET_GCC
#pragma GCC diagnostic pop
#endif
return debug << "(" << Debug::nospace << reinterpret_cast<void*>(GLenum(value)) << Debug::nospace << ")";
}
#endif
}}