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121 lines
5.8 KiB
121 lines
5.8 KiB
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3 years ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Merge.h"
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#include <Corrade/Containers/GrowableArray.h>
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#include <Corrade/Containers/Optional.h>
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#include "Magnum/Trade/MaterialData.h"
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namespace Magnum { namespace MaterialTools {
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Containers::Optional<Trade::MaterialData> merge(const Trade::MaterialData& first, const Trade::MaterialData& second, MergeConflicts conflicts) {
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Containers::Array<Trade::MaterialAttributeData> attributes;
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arrayReserve(attributes, first.attributeData().size() + second.attributeData().size());
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Containers::Array<UnsignedInt> layers{NoInit, Math::max(first.layerCount(), second.layerCount())};
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/* Go over all layers that are in both materials */
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std::size_t layer = 0;
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for(const std::size_t layerMin = Math::min(first.layerCount(), second.layerCount()); layer != layerMin; ++layer) {
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UnsignedInt attributeFirst = 0;
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UnsignedInt attributeSecond = 0;
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/* Take the earliest-sorted attribute from either material */
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while(attributeFirst != first.attributeCount(layer) && attributeSecond != second.attributeCount(layer)) {
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/* Attributes have the same name */
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/** @todo add StringView::compare() returning -1, 0, 1 and do the
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comparison just once instead of three times */
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if(first.attributeName(layer, attributeFirst) == second.attributeName(layer, attributeSecond)) {
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/* Fail if we are told to not merge attributes of the same
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name */
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if(conflicts == MergeConflicts::Fail) {
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Error{} << "MaterialTools::merge(): conflicting attribute" << first.attributeName(layer, attributeFirst) << "in layer" << layer;
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return {};
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}
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/* Fail if we are told to not merge attributes of the same name
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but different type */
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if(first.attributeType(layer, attributeFirst) != second.attributeType(layer, attributeSecond) && conflicts == MergeConflicts::KeepFirstIfSameType) {
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Error{} << "MaterialTools::merge(): conflicting type" << first.attributeType(layer, attributeFirst) << "vs" << Debug::packed << second.attributeType(layer, attributeSecond) << "of attribute" << first.attributeName(layer, attributeFirst) << "in layer" << layer;
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return {};
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}
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/* Add the first attribute, ignore the second */
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arrayAppend(attributes, first.attributeData(layer, attributeFirst));
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++attributeFirst;
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++attributeSecond;
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/* The attribute from first material should go first */
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} else if(first.attributeName(layer, attributeFirst) < second.attributeName(layer, attributeSecond)) {
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arrayAppend(attributes, first.attributeData(layer, attributeFirst));
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++attributeFirst;
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/* The attribute from second material should go first */
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} else if(first.attributeName(layer, attributeFirst) > second.attributeName(layer, attributeSecond)) {
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arrayAppend(attributes, second.attributeData(layer, attributeSecond));
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++attributeSecond;
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} else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */
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}
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/* Consume remaining leftover attributes in either. Only one of these
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loops get entered. */
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while(attributeFirst < first.attributeCount(layer)) {
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arrayAppend(attributes, first.attributeData(layer, attributeFirst));
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++attributeFirst;
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}
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while(attributeSecond < second.attributeCount(layer)) {
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arrayAppend(attributes, second.attributeData(layer, attributeSecond));
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++attributeSecond;
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}
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layers[layer] = attributes.size();
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}
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/* Go over remaining layers which weren't in the other attribute and
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add them as a whole. Only one of these loops get entered. */
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for(; layer < first.layerCount(); ++layer) {
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arrayAppend(attributes, first.attributeData().slice(
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first.attributeDataOffset(layer),
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first.attributeDataOffset(layer + 1)));
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layers[layer] = attributes.size();
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}
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for(; layer < second.layerCount(); ++layer) {
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arrayAppend(attributes, second.attributeData().slice(
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second.attributeDataOffset(layer),
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second.attributeDataOffset(layer + 1)));
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layers[layer] = attributes.size();
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}
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CORRADE_INTERNAL_ASSERT(layer == layers.size());
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return Trade::MaterialData{first.types()|second.types(), std::move(attributes), std::move(layers)};
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}
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}}
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