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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/StridedArrayView.h>
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#include <Corrade/PluginManager/Manager.h>
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#include <Corrade/Utility/Directory.h>
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#include "Magnum/Image.h"
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#include "Magnum/ImageView.h"
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#include "Magnum/PixelFormat.h"
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#include "Magnum/DebugTools/CompareImage.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Math/Matrix3.h"
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#include "Magnum/Math/Matrix4.h"
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#include "Magnum/MeshTools/Compile.h"
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#include "Magnum/Primitives/Plane.h"
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#include "Magnum/Primitives/Square.h"
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#include "Magnum/Shaders/Vector.h"
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#include "Magnum/Trade/AbstractImporter.h"
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#include "Magnum/Trade/ImageData.h"
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#include "Magnum/Trade/MeshData2D.h"
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#include "Magnum/Trade/MeshData3D.h"
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#include "configure.h"
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namespace Magnum { namespace Shaders { namespace Test { namespace {
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struct VectorGLTest: GL::OpenGLTester {
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explicit VectorGLTest();
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template<UnsignedInt dimensions> void construct();
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template<UnsignedInt dimensions> void constructMove();
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void renderSetup();
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void renderTeardown();
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void renderDefaults2D();
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void renderDefaults3D();
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void render2D();
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void render3D();
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private:
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
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std::string _testDir;
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GL::Renderbuffer _color{NoCreate};
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#ifndef MAGNUM_TARGET_GLES2
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GL::Renderbuffer _objectId{NoCreate};
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#endif
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GL::Framebuffer _framebuffer{NoCreate};
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};
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/*
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Rendering tests done on:
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- Mesa Intel
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- Mesa AMD
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- SwiftShader ES2/ES3
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- ARM Mali (Huawei P10) ES2/ES3
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- WebGL 1 / 2 (on Mesa Intel)
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*/
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using namespace Math::Literals;
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VectorGLTest::VectorGLTest() {
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addTests<VectorGLTest>({
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&VectorGLTest::construct<2>,
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&VectorGLTest::construct<3>,
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&VectorGLTest::constructMove<2>,
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&VectorGLTest::constructMove<3>});
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addTests({&VectorGLTest::renderDefaults2D,
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&VectorGLTest::renderDefaults3D,
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&VectorGLTest::render2D,
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&VectorGLTest::render3D},
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&VectorGLTest::renderSetup,
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&VectorGLTest::renderTeardown);
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/* Load the plugins directly from the build tree. Otherwise they're either
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static and already loaded or not present in the build tree */
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#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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#ifdef TGAIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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#ifdef CORRADE_TARGET_APPLE
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if(Utility::Directory::isSandboxed()
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#if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST)
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/** @todo Fix this once I persuade CMake to run XCTest tests properly */
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&& std::getenv("SIMULATOR_UDID")
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#endif
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) {
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_testDir = Utility::Directory::path(Utility::Directory::executableLocation());
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} else
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#endif
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{
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_testDir = SHADERS_TEST_DIR;
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}
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}
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template<UnsignedInt dimensions> void VectorGLTest::construct() {
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setTestCaseTemplateName(std::to_string(dimensions));
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Vector<dimensions> shader;
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CORRADE_VERIFY(shader.id());
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{
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#ifdef CORRADE_TARGET_APPLE
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
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#endif
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CORRADE_VERIFY(shader.validate().first);
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}
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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template<UnsignedInt dimensions> void VectorGLTest::constructMove() {
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setTestCaseTemplateName(std::to_string(dimensions));
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Vector<dimensions> a;
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const GLuint id = a.id();
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CORRADE_VERIFY(id);
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MAGNUM_VERIFY_NO_GL_ERROR();
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Vector<dimensions> b{std::move(a)};
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CORRADE_COMPARE(b.id(), id);
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CORRADE_VERIFY(!a.id());
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Vector<dimensions> c{NoCreate};
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c = std::move(b);
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CORRADE_COMPARE(c.id(), id);
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CORRADE_VERIFY(!b.id());
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}
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constexpr Vector2i RenderSize{80, 80};
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void VectorGLTest::renderSetup() {
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/* Pick a color that's directly representable on RGBA4 as well to reduce
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artifacts */
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GL::Renderer::setClearColor(0x111111_rgbf);
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GL::Renderer::enable(GL::Renderer::Feature::FaceCulling);
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_color = GL::Renderbuffer{};
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_color.setStorage(
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
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GL::RenderbufferFormat::RGBA8,
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#else
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GL::RenderbufferFormat::RGBA4,
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#endif
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RenderSize);
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_framebuffer = GL::Framebuffer{{{}, RenderSize}};
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_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color)
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.clear(GL::FramebufferClear::Color)
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.bind();
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}
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void VectorGLTest::renderTeardown() {
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_framebuffer = GL::Framebuffer{NoCreate};
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_color = GL::Renderbuffer{NoCreate};
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}
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constexpr GL::TextureFormat TextureFormatR =
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#ifndef MAGNUM_TARGET_GLES2
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GL::TextureFormat::R8
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#else
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GL::TextureFormat::Luminance
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#endif
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;
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void VectorGLTest::renderDefaults2D() {
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
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CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
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GL::Mesh square = MeshTools::compile(Primitives::squareSolid(Primitives::SquareTextureCoords::Generate));
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Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
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CORRADE_VERIFY(importer);
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GL::Texture2D texture;
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Containers::Optional<Trade::ImageData2D> image;
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0)));
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texture.setMinificationFilter(GL::SamplerFilter::Linear)
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.setMagnificationFilter(GL::SamplerFilter::Linear)
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.setWrapping(GL::SamplerWrapping::ClampToEdge);
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#ifdef MAGNUM_TARGET_GLES2
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/* Don't want to bother with the fiasco of single-channel formats and
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texture storage extensions on ES2 */
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texture.setImage(0, TextureFormatR, *image);
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#else
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texture.setStorage(1, TextureFormatR, image->size())
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.setSubImage(0, {}, *image);
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#endif
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Vector2D shader;
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shader.bindVectorTexture(texture);
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square.draw(shader);
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MAGNUM_VERIFY_NO_GL_ERROR();
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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/* SwiftShader has off-by-one differences on edges, ARM Mali a bit more of
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them */
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const Float maxThreshold = 1.0f, meanThreshold = 0.022f;
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#else
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/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
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const Float maxThreshold = 17.0f, meanThreshold = 0.359f;
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#endif
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CORRADE_COMPARE_WITH(
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/* Dropping the alpha channel, as it's always 1.0 */
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Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
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Utility::Directory::join(_testDir, "VectorTestFiles/defaults.tga"),
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(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
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}
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void VectorGLTest::renderDefaults3D() {
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
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CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
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GL::Mesh plane = MeshTools::compile(Primitives::planeSolid(Primitives::PlaneTextureCoords::Generate));
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Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
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CORRADE_VERIFY(importer);
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GL::Texture2D texture;
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Containers::Optional<Trade::ImageData2D> image;
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0)));
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texture.setMinificationFilter(GL::SamplerFilter::Linear)
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.setMagnificationFilter(GL::SamplerFilter::Linear)
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.setWrapping(GL::SamplerWrapping::ClampToEdge);
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#ifdef MAGNUM_TARGET_GLES2
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/* Don't want to bother with the fiasco of single-channel formats and
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texture storage extensions on ES2 */
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texture.setImage(0, TextureFormatR, *image);
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#else
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texture.setStorage(1, TextureFormatR, image->size())
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.setSubImage(0, {}, *image);
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#endif
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Vector3D shader;
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shader.bindVectorTexture(texture);
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plane.draw(shader);
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MAGNUM_VERIFY_NO_GL_ERROR();
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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/* SwiftShader has off-by-one differences on edges, ARM Mali a bit more of
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them */
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const Float maxThreshold = 1.0f, meanThreshold = 0.022f;
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#else
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/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
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const Float maxThreshold = 17.0f, meanThreshold = 0.359f;
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#endif
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CORRADE_COMPARE_WITH(
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/* Dropping the alpha channel, as it's always 1.0 */
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Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
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Utility::Directory::join(_testDir, "VectorTestFiles/defaults.tga"),
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(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
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}
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void VectorGLTest::render2D() {
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
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CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
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GL::Mesh square = MeshTools::compile(Primitives::squareSolid(Primitives::SquareTextureCoords::Generate));
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Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
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CORRADE_VERIFY(importer);
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GL::Texture2D texture;
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Containers::Optional<Trade::ImageData2D> image;
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0)));
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texture.setMinificationFilter(GL::SamplerFilter::Linear)
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.setMagnificationFilter(GL::SamplerFilter::Linear)
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.setWrapping(GL::SamplerWrapping::ClampToEdge);
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|
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|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */
|
|
|
|
|
texture.setImage(0, TextureFormatR, *image);
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|
|
|
#else
|
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|
texture.setStorage(1, TextureFormatR, image->size())
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|
|
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|
.setSubImage(0, {}, *image);
|
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|
|
|
#endif
|
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|
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|
|
Vector2D shader;
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|
shader
|
|
|
|
|
.setBackgroundColor(0x9999ff_rgbf)
|
|
|
|
|
.setColor(0xffff99_rgbf)
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix3::projection({2.1f, 2.1f})*
|
|
|
|
|
Matrix3::rotation(5.0_degf))
|
|
|
|
|
.bindVectorTexture(texture);
|
|
|
|
|
square.draw(shader);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
/* SwiftShader has differently rasterized edges on four pixels */
|
|
|
|
|
const Float maxThreshold = 170.0f, meanThreshold = 0.146f;
|
|
|
|
|
#else
|
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
|
|
|
|
|
const Float maxThreshold = 170.0f, meanThreshold = 0.962f;
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Directory::join(_testDir, "VectorTestFiles/vector2D.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VectorGLTest::render3D() {
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid(Primitives::PlaneTextureCoords::Generate));
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D texture;
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */
|
|
|
|
|
texture.setImage(0, TextureFormatR, *image);
|
|
|
|
|
#else
|
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Vector3D shader;
|
|
|
|
|
shader
|
|
|
|
|
.setBackgroundColor(0x9999ff_rgbf)
|
|
|
|
|
.setColor(0xffff99_rgbf)
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::rotationY(-15.0_degf)*
|
|
|
|
|
Matrix4::rotationZ(15.0_degf))
|
|
|
|
|
.bindVectorTexture(texture);
|
|
|
|
|
plane.draw(shader);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
/* SwiftShader has differently rasterized edges on four pixels */
|
|
|
|
|
const Float maxThreshold = 170.0f, meanThreshold = 0.171f;
|
|
|
|
|
#else
|
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
|
|
|
|
|
const Float maxThreshold = 170.0f, meanThreshold = 0.660f;
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Directory::join(_testDir, "VectorTestFiles/vector3D.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::Shaders::Test::VectorGLTest)
|