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#ifndef Magnum_VertexFormat_h
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#define Magnum_VertexFormat_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Enum @ref Magnum::VertexFormat, function @ref Magnum::vertexFormatSize()
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*/
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#include <Corrade/Utility/StlForwardString.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/visibility.h"
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namespace Magnum {
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/**
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@brief Vertex format
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@m_since_latest
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Like @ref PixelFormat, but for mesh attributes --- including double-precision
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types and matrices.
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@see @ref Trade::MeshData, @ref Trade::MeshAttributeData,
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@ref Trade::MeshAttribute
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*/
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enum class VertexFormat: UnsignedInt {
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/* Zero reserved for an invalid type (but not being a named value) */
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Float = 1, /**< @ref Float */
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UnsignedByte, /**< @ref UnsignedByte */
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Byte, /**< @ref Byte */
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UnsignedShort, /**< @ref UnsignedShort */
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Short, /**< @ref Short */
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UnsignedInt, /**< @ref UnsignedInt */
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Int, /**< @ref Int */
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/**
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* @ref Vector2. Usually used for 2D positions and 2D texture coordinates.
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*/
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Vector2,
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/**
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* @ref Vector3 or @ref Color3. Usually used for 3D positions, normals and
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* three-component colors.
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*/
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Vector3,
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/**
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* @ref Vector4 or @ref Color4. Usually used for four-component colors.
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*/
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Vector4
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};
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/**
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@brief Size of given vertex format
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@m_since_latest
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*/
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MAGNUM_EXPORT UnsignedInt vertexFormatSize(VertexFormat format);
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/**
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@debugoperatorenum{VertexFormat}
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@m_since_latest
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*/
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, VertexFormat value);
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}
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namespace Corrade { namespace Utility {
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/**
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@configurationvalue{Magnum::VertexFormat}
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@m_since_latest
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*/
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template<> struct MAGNUM_EXPORT ConfigurationValue<Magnum::VertexFormat> {
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ConfigurationValue() = delete;
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/**
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* @brief Write enum value as string
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*
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* If the value is invalid, returns empty string.
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*/
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static std::string toString(Magnum::VertexFormat value, ConfigurationValueFlags);
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/**
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* @brief Read enum value as string
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*
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* If the value is invalid, returns a zero (invalid) type.
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*/
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static Magnum::VertexFormat fromString(const std::string& stringValue, ConfigurationValueFlags);
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};
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}}
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#endif
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