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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Plane.h"
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#include "Magnum/Mesh.h"
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#include "Magnum/Math/Vector4.h"
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#include "Magnum/Trade/MeshData.h"
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namespace Magnum { namespace Primitives {
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namespace {
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constexpr struct VertexSolid {
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Vector3 position;
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Vector3 normal;
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} VerticesSolid[] {
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{{ 1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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{{ 1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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{{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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{{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}}
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};
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constexpr Trade::MeshAttributeData AttributesSolid[]{
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Trade::MeshAttributeData{Trade::MeshAttribute::Position,
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Containers::stridedArrayView(VerticesSolid, &VerticesSolid[0].position,
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Containers::arraySize(VerticesSolid), sizeof(VertexSolid))},
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Trade::MeshAttributeData{Trade::MeshAttribute::Normal,
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Containers::stridedArrayView(VerticesSolid, &VerticesSolid[0].normal,
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Containers::arraySize(VerticesSolid), sizeof(VertexSolid))}
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};
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}
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Trade::MeshData planeSolid() {
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return Trade::MeshData{MeshPrimitive::TriangleStrip,
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{}, VerticesSolid,
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Trade::meshAttributeDataNonOwningArray(AttributesSolid)};
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}
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Trade::MeshData planeSolid(const PlaneFlags flags) {
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/* Return the compile-time data if nothing extra is requested */
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if(!flags) return planeSolid();
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/* Calculate attribute count and vertex size */
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std::size_t stride = sizeof(Vector3) + sizeof(Vector3);
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std::size_t attributeCount = 2;
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if(flags & PlaneFlag::Tangents) {
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stride += sizeof(Vector4);
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++attributeCount;
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}
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if(flags & PlaneFlag::TextureCoordinates) {
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stride += sizeof(Vector2);
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++attributeCount;
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}
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/* Set up the layout */
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Containers::Array<char> vertexData{Containers::NoInit, 4*stride};
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Containers::Array<Trade::MeshAttributeData> attributeData{attributeCount};
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std::size_t attributeIndex = 0;
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std::size_t attributeOffset = 0;
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Containers::StridedArrayView1D<Vector3> positions{vertexData,
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reinterpret_cast<Vector3*>(vertexData.data() + attributeOffset),
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4, std::ptrdiff_t(stride)};
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attributeData[attributeIndex++] = Trade::MeshAttributeData{
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Trade::MeshAttribute::Position, positions};
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attributeOffset += sizeof(Vector3);
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Containers::StridedArrayView1D<Vector3> normals{vertexData,
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reinterpret_cast<Vector3*>(vertexData.data() + sizeof(Vector3)),
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4, std::ptrdiff_t(stride)};
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attributeData[attributeIndex++] = Trade::MeshAttributeData{
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Trade::MeshAttribute::Normal, normals};
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attributeOffset += sizeof(Vector3);
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Containers::StridedArrayView1D<Vector4> tangents;
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if(flags & PlaneFlag::Tangents) {
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tangents = Containers::StridedArrayView1D<Vector4>{vertexData,
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reinterpret_cast<Vector4*>(vertexData.data() + attributeOffset),
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4, std::ptrdiff_t(stride)};
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attributeData[attributeIndex++] = Trade::MeshAttributeData{
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Trade::MeshAttribute::Tangent, tangents};
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attributeOffset += sizeof(Vector4);
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}
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Containers::StridedArrayView1D<Vector2> textureCoordinates;
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if(flags & PlaneFlag::TextureCoordinates) {
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textureCoordinates = Containers::StridedArrayView1D<Vector2>{vertexData,
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reinterpret_cast<Vector2*>(vertexData.data() + attributeOffset),
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4, std::ptrdiff_t(stride)};
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attributeData[attributeIndex++] = Trade::MeshAttributeData{
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Trade::MeshAttribute::TextureCoordinates, textureCoordinates};
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attributeOffset += sizeof(Vector2);
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}
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CORRADE_INTERNAL_ASSERT(attributeIndex == attributeCount);
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CORRADE_INTERNAL_ASSERT(attributeOffset == stride);
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/* Fill the data */
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for(std::size_t i = 0; i != 4; ++i) {
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positions[i] = VerticesSolid[i].position;
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normals[i] = VerticesSolid[i].normal;
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if(flags & PlaneFlag::Tangents)
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tangents[i] = {1.0f, 0.0f, 0.0f, 1.0f};
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}
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if(flags & PlaneFlag::TextureCoordinates) {
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textureCoordinates[0] = {1.0f, 0.0f};
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textureCoordinates[1] = {1.0f, 1.0f};
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textureCoordinates[2] = {0.0f, 0.0f};
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textureCoordinates[3] = {0.0f, 1.0f};
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}
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return Trade::MeshData{MeshPrimitive::TriangleStrip,
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std::move(vertexData), std::move(attributeData)};
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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Trade::MeshData planeSolid(const PlaneTextureCoords textureCoords) {
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return planeSolid(textureCoords == PlaneTextureCoords::Generate ?
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PlaneFlag::TextureCoordinates : PlaneFlags{});
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}
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CORRADE_IGNORE_DEPRECATED_POP
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#endif
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namespace {
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/* Can't be just an array of Vector3 because MSVC 2015 is special. See
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Crosshair.cpp for details. */
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constexpr struct VertexWireframe {
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Vector3 position;
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} VerticesWireframe[]{
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{{-1.0f, -1.0f, 0.0f}},
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{{ 1.0f, -1.0f, 0.0f}},
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{{ 1.0f, 1.0f, 0.0f}},
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{{-1.0f, 1.0f, 0.0f}}
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};
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constexpr Trade::MeshAttributeData AttributesWireframe[]{
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Trade::MeshAttributeData{Trade::MeshAttribute::Position,
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Containers::stridedArrayView(VerticesWireframe, &VerticesWireframe[0].position,
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Containers::arraySize(VerticesWireframe), sizeof(VertexWireframe))}
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};
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}
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Trade::MeshData planeWireframe() {
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return Trade::MeshData{MeshPrimitive::LineLoop,
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{}, VerticesWireframe,
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Trade::meshAttributeDataNonOwningArray(AttributesWireframe)};
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}
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}}
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