You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

174 lines
8.4 KiB

#ifndef Magnum_SceneTools_FlattenMeshHierarchy_h
#define Magnum_SceneTools_FlattenMeshHierarchy_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Function @ref Magnum::SceneTools::flattenMeshHierarchy2D(), @ref Magnum::SceneTools::flattenMeshHierarchy3D()
* @m_since_latest
*/
#include "Magnum/Magnum.h"
#include "Magnum/SceneTools/visibility.h"
#include "Magnum/Trade/Trade.h"
namespace Magnum { namespace SceneTools {
/**
@brief Flatten a 2D mesh hierarchy
@m_since_latest
For all @ref Trade::SceneField::Mesh entries returns a triple of mesh ID,
@ref Trade::SceneField::MeshMaterial and its absolute transformation in the
scene with @p globalTransformation prepended. The
@ref Trade::SceneField::Parent field is expected to be contained in the scene,
having no cycles or duplicates, and the scene is expected to be 2D. If
@ref Trade::SceneField::Mesh is not present or is empty, returns an empty
array. You can then use @ref MeshTools::transform2D() to apply the
transformations to actual meshes:
@snippet MagnumSceneTools.cpp flattenMeshHierarchy2D-transformations
The operation is done in an @f$ \mathcal{O}(m + n) @f$ execution time and
memory complexity, with @f$ m @f$ being size of the @ref Trade::SceneField::Mesh
field and @f$ n @f$ being @ref Trade::SceneData::mappingBound(). The function
calls @ref orderClusterParents() internally.
The returned data are in the same order as the @ref Trade::SceneField::Mesh
attribute. Meshes attached to objects without a @ref Trade::SceneField::Parent
or to objects in loose hierarchy subtrees will have their transformation set to
an unspecified value.
@experimental
@see @ref flattenMeshHierarchy2DInto(), @ref flattenMeshHierarchy3D(),
@ref Trade::SceneData::hasField(), @ref Trade::SceneData::is2D(),
@ref MeshTools::concatenate()
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
MAGNUM_SCENETOOLS_EXPORT Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix3>> flattenMeshHierarchy2D(const Trade::SceneData& scene, const Matrix3& globalTransformation = {});
#else
/* To avoid including Matrix3 */
MAGNUM_SCENETOOLS_EXPORT Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix3>> flattenMeshHierarchy2D(const Trade::SceneData& scene, const Matrix3& globalTransformation);
MAGNUM_SCENETOOLS_EXPORT Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix3>> flattenMeshHierarchy2D(const Trade::SceneData& scene);
#endif
/**
@brief Flatten a 2D mesh hierarchy into an existing array
@param[in] scene Input scene
@param[out] transformations Where to put the calculated transformations
@param[in] globalTransformation Global transformation to prepend
@m_since_latest
A variant of @ref flattenMeshHierarchy2D() that fills existing memory instead
of allocating a new array. The @p transformations array is expected to have the
same size as the @ref Trade::SceneField::Mesh field. Corresponding mesh and
material IDs as well as object ID mapping can be retrieved directly with
@ref Trade::SceneData::meshesMaterialsInto(), as the returned transformations
are matching their order. The snippet below shows retrieving absolute
transformations together with object and mesh IDs, but ignoring materials:
@snippet MagnumSceneTools.cpp flattenMeshHierarchy2DInto
@experimental
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
MAGNUM_SCENETOOLS_EXPORT void flattenMeshHierarchy2DInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<Matrix3>& transformations, const Matrix3& globalTransformation = {});
#else
/* To avoid including Matrix3 */
MAGNUM_SCENETOOLS_EXPORT void flattenMeshHierarchy2DInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<Matrix3>& transformations, const Matrix3& globalTransformation);
MAGNUM_SCENETOOLS_EXPORT void flattenMeshHierarchy2DInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<Matrix3>& transformations);
#endif
/**
@brief Flatten a 3D mesh hierarchy
@m_since_latest
For all @ref Trade::SceneField::Mesh entries returns a triple of mesh ID,
@ref Trade::SceneField::MeshMaterial and its absolute transformation in the
scene with @p globalTransformation prepended. The
@ref Trade::SceneField::Parent field is expected to be contained in the scene,
having no cycles or duplicates, and the scene is expected to be 3D. If
@ref Trade::SceneField::Mesh is not present or is empty, returns an empty
array. You can then use @ref MeshTools::transform3D() to apply the
transformations to actual meshes:
@snippet MagnumSceneTools.cpp flattenMeshHierarchy3D-transformations
The operation is done in an @f$ \mathcal{O}(m + n) @f$ execution time and
memory complexity, with @f$ m @f$ being size of the @ref Trade::SceneField::Mesh
field and @f$ n @f$ being @ref Trade::SceneData::mappingBound(). The function
calls @ref orderClusterParents() internally.
The returned data are in the same order as the @ref Trade::SceneField::Mesh
attribute. Meshes attached to objects without a @ref Trade::SceneField::Parent
or to objects in loose hierarchy subtrees will have their transformation set to
an unspecified value.
@experimental
@see @ref flattenMeshHierarchy3DInto(), @ref flattenMeshHierarchy2D(),
@ref Trade::SceneData::hasField(), @ref Trade::SceneData::is3D(),
@ref MeshTools::concatenate()
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
MAGNUM_SCENETOOLS_EXPORT Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix4>> flattenMeshHierarchy3D(const Trade::SceneData& scene, const Matrix4& globalTransformation = {});
#else
/* To avoid including Matrix4 */
MAGNUM_SCENETOOLS_EXPORT Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix4>> flattenMeshHierarchy3D(const Trade::SceneData& scene, const Matrix4& globalTransformation);
MAGNUM_SCENETOOLS_EXPORT Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix4>> flattenMeshHierarchy3D(const Trade::SceneData& scene);
#endif
/**
@brief Flatten a 3D mesh hierarchy into an existing array
@param[in] scene Input scene
@param[out] transformations Where to put the calculated transformations
@param[in] globalTransformation Global transformation to prepend
@m_since_latest
A variant of @ref flattenMeshHierarchy3D() that fills existing memory instead
of allocating a new array. The @p transformations array is expected to have the
same size as the @ref Trade::SceneField::Mesh field. Corresponding mesh and
material IDs as well as object ID mapping can be retrieved directly with
@ref Trade::SceneData::meshesMaterialsInto(), as the returned transformations
are matching their order. The snippet below shows retrieving absolute
transformations together with object and mesh IDs, but ignoring materials:
@snippet MagnumSceneTools.cpp flattenMeshHierarchy3DInto
@experimental
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
MAGNUM_SCENETOOLS_EXPORT void flattenMeshHierarchy3DInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<Matrix4>& transformations, const Matrix4& globalTransformation = {});
#else
/* To avoid including Matrix3 */
MAGNUM_SCENETOOLS_EXPORT void flattenMeshHierarchy3DInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<Matrix4>& transformations, const Matrix4& globalTransformation);
MAGNUM_SCENETOOLS_EXPORT void flattenMeshHierarchy3DInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<Matrix4>& transformations);
#endif
}}
#endif