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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Magnum/AbstractShaderProgram.h"
#include "Magnum/Buffer.h"
#include "Magnum/Mesh.h"
#include "Magnum/Shader.h"
#include "Magnum/TransformFeedback.h"
#include "Magnum/Math/Vector2.h"
#include "Magnum/Test/AbstractOpenGLTester.h"
namespace Magnum { namespace Test {
struct TransformFeedbackGLTest: AbstractOpenGLTester {
explicit TransformFeedbackGLTest();
void construct();
void constructCopy();
void constructMove();
void label();
void attachBase();
void attachRange();
void attachBases();
void attachRanges();
void interleaved();
};
TransformFeedbackGLTest::TransformFeedbackGLTest() {
addTests({&TransformFeedbackGLTest::construct,
&TransformFeedbackGLTest::constructCopy,
&TransformFeedbackGLTest::constructMove,
&TransformFeedbackGLTest::label,
&TransformFeedbackGLTest::attachBase,
&TransformFeedbackGLTest::attachRange,
&TransformFeedbackGLTest::attachBases,
&TransformFeedbackGLTest::attachRanges,
&TransformFeedbackGLTest::interleaved});
}
void TransformFeedbackGLTest::construct() {
{
TransformFeedback feedback;
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(feedback.id() > 0);
}
MAGNUM_VERIFY_NO_ERROR();
}
void TransformFeedbackGLTest::constructCopy() {
CORRADE_VERIFY(!(std::is_constructible<TransformFeedback, const TransformFeedback&>{}));
CORRADE_VERIFY(!(std::is_assignable<TransformFeedback, const TransformFeedback&>{}));
}
void TransformFeedbackGLTest::constructMove() {
TransformFeedback a;
const Int id = a.id();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(id > 0);
TransformFeedback b{std::move(a)};
CORRADE_COMPARE(a.id(), 0);
CORRADE_COMPARE(b.id(), id);
TransformFeedback c;
const Int cId = c.id();
c = std::move(b);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(cId > 0);
CORRADE_COMPARE(b.id(), cId);
CORRADE_COMPARE(c.id(), id);
}
void TransformFeedbackGLTest::label() {
/* No-Op version is tested in AbstractObjectGLTest */
if(!Context::current()->isExtensionSupported<Extensions::GL::KHR::debug>() &&
!Context::current()->isExtensionSupported<Extensions::GL::EXT::debug_label>())
CORRADE_SKIP("Required extension is not available");
TransformFeedback feedback;
CORRADE_COMPARE(feedback.label(), "");
MAGNUM_VERIFY_NO_ERROR();
feedback.setLabel("MyXfb");
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(feedback.label(), "MyXfb");
}
namespace {
constexpr const Vector2 inputData[] = {
{0.0f, 0.0f},
{-1.0f, 1.0f}
};
struct XfbShader: AbstractShaderProgram {
typedef Attribute<0, Vector2> Input;
explicit XfbShader();
};
XfbShader::XfbShader() {
#ifndef MAGNUM_TARGET_GLES
Shader vert(Version::GL300, Shader::Type::Vertex);
#else
Shader vert(Version::GLES300, Shader::Type::Vertex);
Shader frag(Version::GLES300, Shader::Type::Fragment);
#endif
CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource(
"in mediump vec2 inputData;\n"
"out mediump vec2 outputData;\n"
"void main() {\n"
" outputData = inputData + vec2(1.0, -1.0);\n"
"}\n").compile());
#ifndef MAGNUM_TARGET_GLES
attachShader(vert);
#else
/* ES for some reason needs both vertex and fragment shader */
CORRADE_INTERNAL_ASSERT_OUTPUT(frag.addSource("void main() {}\n").compile());
attachShaders({vert, frag});
#endif
bindAttributeLocation(Input::Location, "inputData");
setTransformFeedbackOutputs({"outputData"}, TransformFeedbackBufferMode::SeparateAttributes);
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
}
}
void TransformFeedbackGLTest::attachBase() {
XfbShader shader;
Buffer input;
input.setData(inputData, BufferUsage::StaticDraw);
Buffer output;
output.setData({nullptr, 2*sizeof(Vector2)}, BufferUsage::StaticRead);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Points)
.addVertexBuffer(input, 0, XfbShader::Input{})
.setCount(2);
TransformFeedback feedback;
feedback.attachBuffer(0, output);
MAGNUM_VERIFY_NO_ERROR();
Renderer::enable(Renderer::Feature::RasterizerDiscard);
feedback.begin(shader, TransformFeedback::PrimitiveMode::Points);
mesh.draw(shader);
feedback.end();
MAGNUM_VERIFY_NO_ERROR();
Vector2* data = reinterpret_cast<Vector2*>(output.map(0, 2*sizeof(Vector2), Buffer::MapFlag::Read));
CORRADE_COMPARE(data[0], Vector2(1.0f, -1.0f));
CORRADE_COMPARE(data[1], Vector2(0.0f, 0.0f));
output.unmap();
}
void TransformFeedbackGLTest::attachRange() {
XfbShader shader;
Buffer input;
input.setData(inputData, BufferUsage::StaticDraw);
Buffer output;
output.setData({nullptr, 512 + 2*sizeof(Vector2)}, BufferUsage::StaticRead);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Points)
.addVertexBuffer(input, 0, XfbShader::Input{})
.setCount(2);
TransformFeedback feedback;
feedback.attachBuffer(0, output, 256, 2*sizeof(Vector2));
MAGNUM_VERIFY_NO_ERROR();
Renderer::enable(Renderer::Feature::RasterizerDiscard);
feedback.begin(shader, TransformFeedback::PrimitiveMode::Points);
mesh.draw(shader);
feedback.end();
MAGNUM_VERIFY_NO_ERROR();
Vector2* data = reinterpret_cast<Vector2*>(output.map(256, 2*sizeof(Vector2), Buffer::MapFlag::Read));
CORRADE_COMPARE(data[0], Vector2(1.0f, -1.0f));
CORRADE_COMPARE(data[1], Vector2(0.0f, 0.0f));
output.unmap();
}
namespace {
struct XfbMultiShader: AbstractShaderProgram {
typedef Attribute<0, Vector2> Input;
explicit XfbMultiShader();
};
XfbMultiShader::XfbMultiShader() {
#ifndef MAGNUM_TARGET_GLES
Shader vert(Version::GL300, Shader::Type::Vertex);
#else
Shader vert(Version::GLES300, Shader::Type::Vertex);
Shader frag(Version::GLES300, Shader::Type::Fragment);
#endif
CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource(
"in mediump vec2 inputData;\n"
"out mediump vec2 output1;\n"
"out mediump float output2;\n"
"void main() {\n"
" output1 = inputData + vec2(1.0, -1.0);\n"
" output2 = inputData.x - inputData.y;\n"
"}\n").compile());
#ifndef MAGNUM_TARGET_GLES
attachShader(vert);
#else
/* ES for some reason needs both vertex and fragment shader */
CORRADE_INTERNAL_ASSERT_OUTPUT(frag.addSource("void main() {}\n").compile());
attachShaders({vert, frag});
#endif
bindAttributeLocation(Input::Location, "inputData");
setTransformFeedbackOutputs({"output1", "output2"}, TransformFeedbackBufferMode::SeparateAttributes);
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
}
}
void TransformFeedbackGLTest::attachBases() {
XfbMultiShader shader;
Buffer input;
input.setData(inputData, BufferUsage::StaticDraw);
Buffer output1, output2;
output1.setData({nullptr, 2*sizeof(Vector2)}, BufferUsage::StaticRead);
output2.setData({nullptr, 2*sizeof(Float)}, BufferUsage::StaticRead);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Points)
.addVertexBuffer(input, 0, XfbMultiShader::Input{})
.setCount(2);
TransformFeedback feedback;
feedback.attachBuffers(0, {&output1, &output2});
MAGNUM_VERIFY_NO_ERROR();
Renderer::enable(Renderer::Feature::RasterizerDiscard);
feedback.begin(shader, TransformFeedback::PrimitiveMode::Points);
mesh.draw(shader);
feedback.end();
MAGNUM_VERIFY_NO_ERROR();
Vector2* data1 = reinterpret_cast<Vector2*>(output1.map(0, 2*sizeof(Vector2), Buffer::MapFlag::Read));
CORRADE_COMPARE(data1[0], Vector2(1.0f, -1.0f));
CORRADE_COMPARE(data1[1], Vector2(0.0f, 0.0f));
output1.unmap();
Float* data2 = reinterpret_cast<Float*>(output2.map(0, 2*sizeof(Float), Buffer::MapFlag::Read));
CORRADE_COMPARE(data2[0], 0.0f);
CORRADE_COMPARE(data2[1], -2.0f);
output2.unmap();
}
void TransformFeedbackGLTest::attachRanges() {
Buffer input;
input.setData(inputData, BufferUsage::StaticDraw);
Buffer output1, output2;
output1.setData({nullptr, 512 + 2*sizeof(Vector2)}, BufferUsage::StaticRead);
output2.setData({nullptr, 768 + 2*sizeof(Float)}, BufferUsage::StaticRead);
XfbMultiShader shader;
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Points)
.addVertexBuffer(input, 0, XfbMultiShader::Input{})
.setCount(2);
TransformFeedback feedback;
feedback.attachBuffers(0, {
std::make_tuple(&output1, 256, 2*sizeof(Vector2)),
std::make_tuple(&output2, 512, 2*sizeof(Float))
});
MAGNUM_VERIFY_NO_ERROR();
Renderer::enable(Renderer::Feature::RasterizerDiscard);
feedback.begin(shader, TransformFeedback::PrimitiveMode::Points);
mesh.draw(shader);
feedback.end();
MAGNUM_VERIFY_NO_ERROR();
Vector2* data1 = reinterpret_cast<Vector2*>(output1.map(256, 2*sizeof(Vector2), Buffer::MapFlag::Read));
CORRADE_COMPARE(data1[0], Vector2(1.0f, -1.0f));
CORRADE_COMPARE(data1[1], Vector2(0.0f, 0.0f));
output1.unmap();
Float* data2 = reinterpret_cast<Float*>(output2.map(512, 2*sizeof(Float), Buffer::MapFlag::Read));
CORRADE_COMPARE(data2[0], 0.0f);
CORRADE_COMPARE(data2[1], -2.0f);
output2.unmap();
}
void TransformFeedbackGLTest::interleaved() {
struct XfbInterleavedShader: AbstractShaderProgram {
typedef Attribute<0, Vector2> Input;
explicit XfbInterleavedShader() {
#ifndef MAGNUM_TARGET_GLES
Shader vert(Version::GL300, Shader::Type::Vertex);
#else
Shader vert(Version::GLES300, Shader::Type::Vertex);
Shader frag(Version::GLES300, Shader::Type::Fragment);
#endif
CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource(
"in mediump vec2 inputData;\n"
"out mediump vec2 output1;\n"
"out mediump float output2;\n"
"void main() {\n"
" output1 = inputData + vec2(1.0, -1.0);\n"
" output2 = inputData.x - inputData.y + 5.0;\n"
"}\n").compile());
#ifndef MAGNUM_TARGET_GLES
attachShader(vert);
#else
/* ES for some reason needs both vertex and fragment shader */
CORRADE_INTERNAL_ASSERT_OUTPUT(frag.addSource("void main() {}\n").compile());
attachShaders({vert, frag});
#endif
bindAttributeLocation(Input::Location, "inputData");
setTransformFeedbackOutputs({"output1", "gl_SkipComponents1", "output2"}, TransformFeedbackBufferMode::InterleavedAttributes);
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
}
} shader;
Buffer input;
input.setData(inputData, BufferUsage::StaticDraw);
Buffer output;
output.setData({nullptr, 4*sizeof(Vector2)}, BufferUsage::StaticRead);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Points)
.addVertexBuffer(input, 0, XfbInterleavedShader::Input{})
.setCount(2);
TransformFeedback feedback;
feedback.attachBuffer(0, output);
MAGNUM_VERIFY_NO_ERROR();
Renderer::enable(Renderer::Feature::RasterizerDiscard);
feedback.begin(shader, TransformFeedback::PrimitiveMode::Points);
mesh.draw(shader);
feedback.end();
MAGNUM_VERIFY_NO_ERROR();
Vector2* data = reinterpret_cast<Vector2*>(output.map(0, 4*sizeof(Vector2), Buffer::MapFlag::Read));
CORRADE_COMPARE(data[0], Vector2(1.0f, -1.0f));
CORRADE_COMPARE(data[1].y(), 5.0f);
CORRADE_COMPARE(data[2], Vector2(0.0f, 0.0f));
CORRADE_COMPARE(data[3].y(), 3.0f);
output.unmap();
}
}}
CORRADE_TEST_MAIN(Magnum::Test::TransformFeedbackGLTest)