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#ifndef Magnum_Platform_EmscriptenApplication_h
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#define Magnum_Platform_EmscriptenApplication_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020 Vladimír Vondruš <mosra@centrum.cz>
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Copyright © 2018, 2019 Jonathan Hale <squareys@googlemail.com>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#if defined(CORRADE_TARGET_EMSCRIPTEN) || defined(DOXYGEN_GENERATING_OUTPUT)
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/** @file
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* @brief Class @ref Magnum::Platform::EmscriptenApplication, macro @ref MAGNUM_EMSCRIPTENAPPLICATION_MAIN()
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* @m_since{2019,10}
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*/
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#endif
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#include <string>
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#include <Corrade/Containers/ArrayView.h>
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#include <Corrade/Containers/Pointer.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Tags.h"
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#include "Magnum/GL/GL.h"
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#include "Magnum/Math/Vector4.h"
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#include "Magnum/Platform/Platform.h"
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#if defined(CORRADE_TARGET_EMSCRIPTEN) || defined(DOXYGEN_GENERATING_OUTPUT)
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#ifndef DOXYGEN_GENERATING_OUTPUT
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struct EmscriptenKeyboardEvent;
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struct EmscriptenMouseEvent;
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struct EmscriptenWheelEvent;
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struct EmscriptenUiEvent;
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typedef int EMSCRIPTEN_WEBGL_CONTEXT_HANDLE;
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#endif
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namespace Magnum { namespace Platform {
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/** @nosubgrouping
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@brief Emscripten application
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@m_since{2019,10}
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@m_keywords{Application}
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Application running on Emscripten. Available only on
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@ref CORRADE_TARGET_EMSCRIPTEN "Emscripten", see respective sections
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in the @ref building-corrade-cross-emscripten "Corrade" and
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@ref building-cross-emscripten "Magnum" building documentation.
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@section Platform-EmscriptenApplication-bootstrap Bootstrap application
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Fully contained base application using @ref Sdl2Application for desktop build
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and @ref EmscriptenApplication for Emscripten build along with full HTML markup
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and CMake setup is available in `base-emscripten` branch of the
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository,
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-emscripten.tar.gz)
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-emscripten.zip)
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file. After extracting the downloaded archive, you can do the desktop build in
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the same way as with @ref Sdl2Application. For the Emscripten build you also
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need to put the contents of toolchains repository from
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https://github.com/mosra/toolchains in a `toolchains/` subdirectory. There are
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two toolchain files. The `generic/Emscripten.cmake` is for the classical
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(asm.js) build, the `generic/Emscripten-wasm.cmake` is for WebAssembly build.
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Don't forget to adapt `EMSCRIPTEN_PREFIX` variable in
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`toolchains/generic/Emscripten*.cmake` to path where Emscripten is installed;
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you can also pass it explicitly on command-line using `-DEMSCRIPTEN_PREFIX`.
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Default is `/usr/emscripten`.
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Then create build directory and run `cmake` and build/install commands in it.
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Set `CMAKE_PREFIX_PATH` to where you have all the dependencies installed, set
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`CMAKE_INSTALL_PREFIX` to have the files installed in proper location (a
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webserver, e.g. `/srv/http/emscripten`).
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@code{.sh}
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mkdir build-emscripten && cd build-emscripten
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cmake .. \
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-DCMAKE_TOOLCHAIN_FILE=path/to/toolchains/generic/Emscripten-wasm.cmake \
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-DCMAKE_PREFIX_PATH=/usr/lib/emscripten/system \
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-DCMAKE_INSTALL_PREFIX=/srv/http/emscripten
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cmake --build .
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cmake --build . --target install
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@endcode
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You can then open `MyApplication.html` in your browser (through a webserver,
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e.g. http://localhost/emscripten/MyApplication.html).
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Detailed information about deployment for Emscripten and all needed boilerplate
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together with a troubleshooting guide is available in @ref platforms-html5.
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@section Platform-EmscriptenApplication-usage General usage
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This application library is built if `WITH_EMSCRIPTENAPPLICATION` is enabled
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when building Magnum. To use this library with CMake, put
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[FindOpenGLES2.cmake](https://github.com/mosra/magnum/blob/master/modules/FindOpenGLES2.cmake) (or
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[FindOpenGLES3.cmake](https://github.com/mosra/magnum/blob/master/modules/FindOpenGLES3.cmake))
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into your `modules/` directory, request the `EmscriptenApplication` component
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of the `Magnum` package and link to the `Magnum::EmscriptenApplication` target:
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@code{.cmake}
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find_package(Magnum REQUIRED)
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if(CORRADE_TARGET_EMSCRIPTEN)
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find_package(Magnum REQUIRED EmscriptenApplication)
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endif()
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# ...
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if(CORRADE_TARGET_EMSCRIPTEN)
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target_link_libraries(your-app PRIVATE Magnum::EmscriptenApplication)
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endif()
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@endcode
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Additionally, if you're using Magnum as a CMake subproject, do the following
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* *before* calling @cmake find_package() @ce to ensure it's enabled, as the
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library is not built by default:
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@code{.cmake}
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set(WITH_EMSCRIPTENAPPLICATION ON CACHE BOOL "" FORCE)
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add_subdirectory(magnum EXCLUDE_FROM_ALL)
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@endcode
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If no other application is requested, you can also use the generic
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`Magnum::Application` alias to simplify porting. See @ref building and
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@ref cmake for more information.
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In C++ code you need to implement at least @ref drawEvent() to be able to draw
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on the screen.
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@code{.cpp}
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class MyApplication: public Platform::EmscriptenApplication {
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// implement required methods...
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};
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MAGNUM_EMSCRIPTENAPPLICATION_MAIN(MyApplication)
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@endcode
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If no other application header is included, this class is also aliased to
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@cpp Platform::Application @ce and the macro is aliased to
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@cpp MAGNUM_APPLICATION_MAIN() @ce to simplify porting.
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@section Platform-EmscriptenApplication-browser Browser-specific behavior
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Leaving a default (zero) size in @ref Configuration will cause the app to use a
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size that corresponds to *CSS pixel size* of the @cb{.html} <canvas> @ce
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element. The size is then multiplied by DPI scaling value, see
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@ref Platform-EmscriptenApplication-dpi "DPI awareness" below for details.
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If you enable @ref Configuration::WindowFlag::Resizable, the canvas will be
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resized when size of the canvas changes and you get @ref viewportEvent(). If
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the flag is not enabled, no canvas resizing is performed.
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Unlike desktop platforms, the browser has no concept of application exit code,
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so the return value of @ref exec() is always @cpp 0 @ce and whatever is passed
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to @ref exit(int) is ignored.
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@subsection Platform-EmscriptenApplication-browser-main-loop Main loop implementation
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Magnum application implementations default to redrawing only when needed to
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save power and while this is simple to implement efficiently on desktop apps
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where the application has the full control over the main loop, it's harder in
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the callback-based browser environment.
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@ref Sdl2Application makes use of @m_class{m-doc-external} [emscripten_set_main_loop()](https://emscripten.org/docs/api_reference/emscripten.h.html#c.emscripten_set_main_loop),
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which periodically calls @m_class{m-doc-external} [window.requestAnimationFrame()](https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame)
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in order to maintain a steady frame rate. For apps that need to redraw only
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when needed this means the callback will be called 60 times per second only to
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be a no-op. While that's still significantly more efficient than drawing
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everything each time, it still means the browser has to wake up 60 times per
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second to do nothing.
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@ref EmscriptenApplication instead makes use of `requestAnimationFrame()`
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directly --- on initialization and on @ref redraw(), an animation frame will be
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requested and the callback set up. The callback will immediately schedule
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another animation frame, but cancel that request after @ref drawEvent() if
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@ref redraw() was not requested. Note that due to the way Emscripten internals
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work, this also requires the class instance to be stored as a global variable
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instead of a local variable in @cpp main() @ce. The
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@ref MAGNUM_EMSCRIPTENAPPLICATION_MAIN() macro handles this in a portable way
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for you.
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For testing purposes or for more predictable behavior for example when the
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application has to redraw all the time anyway this can be disabled using
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@ref Configuration::WindowFlag::AlwaysRequestAnimationFrame. Setting the flag
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will make the main loop behave equivalently to @ref Sdl2Application.
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@section Platform-EmscriptenApplication-webgl WebGL-specific behavior
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While WebGL itself requires all extensions to be
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[enabled explicitly](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Using_Extensions),
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by default Emscripten enables all supported extensions that don't have a
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negative effect on performance to simplify porting. This is controlled by
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@ref GLConfiguration::Flag::EnableExtensionsByDefault and the flag is enabled
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by default. When disabled, you are expected to enable desired extensions
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manually using @m_class{m-doc-external} [emscripten_webgl_enable_extension()](https://emscripten.org/docs/api_reference/html5.h.html#c.emscripten_webgl_enable_extension).
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@attention Because @ref GLConfiguration::Flag::EnableExtensionsByDefault is
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among default flags, calling @ref GLConfiguration::setFlags() will reset
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this default, causing crashes at runtime when extension functionality is
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used. To be safe, you might want to use @ref GLConfiguration::addFlags()
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and @ref GLConfiguration::clearFlags() instead.
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@section Platform-EmscriptenApplication-dpi DPI awareness
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Since this application targets only web browsers, DPI handling isn't as general
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as in case of @ref Sdl2Application or @ref GlfwApplication. See
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@ref Platform-Sdl2Application-dpi "Sdl2Application DPI awareness" documentation
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for a guide covering all platform differences.
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For this application in particular, @ref windowSize() can be different than
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@ref framebufferSize() on HiDPI displays --- which is different from
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@ref Sdl2Application behavior on Emscripten. By default, @ref dpiScaling() is
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@cpp 1.0f @ce in both dimensions but it can be overriden using custom DPI
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scaling --- the `--magnum-dpi-scaling` command-line options are supported the
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same way as in @ref Sdl2Application, only in the form of URL GET parameters,
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similarly to all other @ref platforms-html5-environment "command-line options".
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Having @ref dpiScaling() set to @cpp 1.0f @ce is done in order to have
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consistent behavior with other platforms --- platforms have either
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@ref windowSize() equivalent to @ref framebufferSize() and then
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@ref dpiScaling() specifies the UI scale (Windows/Linux/Android-like) or
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@ref windowSize() different from @ref framebufferSize() (which defines the UI
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scale) and then @ref dpiScaling() is @cpp 1.0f @ce (macOS/iOS-like), so this
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is the second case. The actual device pixel ratio is expressed in the ratio of
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@ref windowSize() and @ref framebufferSize() so crossplatform code shouldn't
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have a need to query it, however for completeness it's exposed in
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@ref devicePixelRatio() and @ref ViewportEvent::devicePixelRatio().
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Setting custom DPI scaling will affect @ref framebufferSize()
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(larger values making the canvas backing framebuffer larger and vice versa),
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@ref windowSize() will stay unaffected as it's controlled by the CSS, and
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@ref devicePixelRatio() will stay the same as well as it's defined by the
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browser.
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To avoid confusion, documentation of all @ref EmscriptenApplication APIs always
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mentions only the web case, consult equivalent APIs in @ref Sdl2Application or
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@ref GlfwApplication for behavior in those implementations.
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*/
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class EmscriptenApplication {
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public:
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/** @brief Application arguments */
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struct Arguments {
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/** @brief Constructor */
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/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv} {}
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int& argc; /**< @brief Argument count */
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char** argv; /**< @brief Argument values */
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};
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class Configuration;
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class GLConfiguration;
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class ViewportEvent;
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class InputEvent;
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class MouseEvent;
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class MouseMoveEvent;
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class MouseScrollEvent;
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class KeyEvent;
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class TextInputEvent;
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#ifdef MAGNUM_TARGET_GL
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/**
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* @brief Construct with given configuration for WebGL context
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* @param arguments Application arguments
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* @param configuration Application configuration
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* @param glConfiguration WebGL context configuration
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*
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* Creates application with default or user-specified configuration.
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* See @ref Configuration for more information. The program exits if
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* the context cannot be created, see @ref tryCreate() for an
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* alternative.
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*
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* @note This function is available only if Magnum is compiled with
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* @ref MAGNUM_TARGET_GL enabled (done by default). See
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* @ref building-features for more information.
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*/
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explicit EmscriptenApplication(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct with given configuration
|
|
|
|
|
*
|
|
|
|
|
* If @ref Configuration::WindowFlag::Contextless is present or Magnum
|
|
|
|
|
* was not built with @ref MAGNUM_TARGET_GL, this creates a window
|
|
|
|
|
* without any GPU context attached, leaving that part on the user.
|
|
|
|
|
*
|
|
|
|
|
* If none of the flags is present and Magnum was built with
|
|
|
|
|
* @ref MAGNUM_TARGET_GL, this is equivalent to calling
|
|
|
|
|
* @ref EmscriptenApplication(const Arguments&, const Configuration&, const GLConfiguration&)
|
|
|
|
|
* with default-constructed @ref GLConfiguration.
|
|
|
|
|
*
|
|
|
|
|
* See also @ref building-features for more information.
|
|
|
|
|
*/
|
|
|
|
|
explicit EmscriptenApplication(const Arguments& arguments, const Configuration& configuration);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct with default configuration
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref EmscriptenApplication(const Arguments&, const Configuration&)
|
|
|
|
|
* with default-constructed @ref Configuration.
|
|
|
|
|
*/
|
|
|
|
|
explicit EmscriptenApplication(const Arguments& arguments);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct without setting up a canvas
|
|
|
|
|
* @param arguments Application arguments
|
|
|
|
|
*
|
|
|
|
|
* Unlike above, the canvas is not set up and must be created later
|
|
|
|
|
* with @ref create() or @ref tryCreate().
|
|
|
|
|
*/
|
|
|
|
|
explicit EmscriptenApplication(const Arguments& arguments, NoCreateT);
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
EmscriptenApplication(const EmscriptenApplication&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
EmscriptenApplication(EmscriptenApplication&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
EmscriptenApplication& operator=(const EmscriptenApplication&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
EmscriptenApplication& operator=(EmscriptenApplication&&) = delete;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Execute the application
|
|
|
|
|
*
|
|
|
|
|
* Sets up Emscripten to execute event handlers until @ref exit() is
|
|
|
|
|
* called. See @ref MAGNUM_EMSCRIPTENAPPLICATION_MAIN() for usage
|
|
|
|
|
* information.
|
|
|
|
|
*/
|
|
|
|
|
int exec();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Exit application main loop
|
|
|
|
|
* @param exitCode Ignored, present only for API compatibility with
|
|
|
|
|
* other app implementations.
|
|
|
|
|
*
|
|
|
|
|
* When called from application constructor, it will cause the
|
|
|
|
|
* application to exit immediately after constructor ends, without any
|
|
|
|
|
* events being processed. Calling this function is recommended over
|
|
|
|
|
* @ref std::exit() or @ref Corrade::Utility::Fatal "Fatal", which exit
|
|
|
|
|
* immediately and without calling destructors on local scope. Note
|
|
|
|
|
* that, however, you need to explicitly @cpp return @ce after calling
|
|
|
|
|
* it, as it can't exit the constructor on its own:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumPlatform.cpp exit-from-constructor
|
|
|
|
|
*
|
|
|
|
|
* When called from the main loop, the application exits cleanly
|
|
|
|
|
* before next main loop iteration is executed.
|
|
|
|
|
*/
|
|
|
|
|
void exit(int exitCode = 0);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
/**
|
|
|
|
|
* @brief Underlying WebGL context
|
|
|
|
|
*
|
|
|
|
|
* Use in case you need to call Emscripten functionality directly.
|
|
|
|
|
* Returns @cpp 0 @ce in case the context was not created yet.
|
|
|
|
|
*/
|
|
|
|
|
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE glContext() { return _glContext; }
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
/* Nobody will need to have (and delete) EmscriptenApplication*, thus
|
|
|
|
|
just making it protected would be faster than public pure virtual
|
|
|
|
|
destructor. However, because we store it in a Pointer in
|
|
|
|
|
MAGNUM_EMSCRIPTENAPPLICATION_MAIN(), Clang complains that
|
|
|
|
|
"delete called on non-final 'MyApplication' that has virtual
|
|
|
|
|
functions but non-virtual destructor", so we have to mark it virtual
|
|
|
|
|
anyway. */
|
|
|
|
|
virtual ~EmscriptenApplication();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set up a canvas with given configuration for WebGL context
|
|
|
|
|
* @param configuration Application configuration
|
|
|
|
|
* @param glConfiguration WebGL context configuration
|
|
|
|
|
*
|
|
|
|
|
* Must be called only if the context wasn't created by the constructor
|
|
|
|
|
* itself, i.e. when passing @ref NoCreate to it. Error message is
|
|
|
|
|
* printed and the program exits if the context cannot be created, see
|
|
|
|
|
* @ref tryCreate() for an alternative.
|
|
|
|
|
*
|
|
|
|
|
* @note This function is available only if Magnum is compiled with
|
|
|
|
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See
|
|
|
|
|
* @ref building-features for more information.
|
|
|
|
|
*/
|
|
|
|
|
void create(const Configuration& configuration, const GLConfiguration& glConfiguration);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set up a canvas with given configuration and WebGL context
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref create(const Configuration&, const GLConfiguration&)
|
|
|
|
|
* with default-constructed @ref GLConfiguration.
|
|
|
|
|
*/
|
|
|
|
|
void create(const Configuration& configuration);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set up a canvas with default configuration and WebGL context
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref create(const Configuration&) with
|
|
|
|
|
* default-constructed @ref Configuration.
|
|
|
|
|
*/
|
|
|
|
|
void create();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
/**
|
|
|
|
|
* @brief Try to create context with given configuration for WebGL context
|
|
|
|
|
*
|
|
|
|
|
* Unlike @ref create(const Configuration&, const GLConfiguration&)
|
|
|
|
|
* returns @cpp false @ce if the context cannot be created,
|
|
|
|
|
* @cpp true @ce otherwise.
|
|
|
|
|
*
|
|
|
|
|
* @note This function is available only if Magnum is compiled with
|
|
|
|
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See
|
|
|
|
|
* @ref building-features for more information.
|
|
|
|
|
*/
|
|
|
|
|
bool tryCreate(const Configuration& configuration, const GLConfiguration& glConfiguration);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Try to create context with given configuration
|
|
|
|
|
*
|
|
|
|
|
* Unlike @ref create(const Configuration&) returns @cpp false @ce if
|
|
|
|
|
* the context cannot be created, @cpp true @ce otherwise.
|
|
|
|
|
*/
|
|
|
|
|
bool tryCreate(const Configuration& configuration);
|
|
|
|
|
|
|
|
|
|
/** @{ @name Screen handling */
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Canvas size
|
|
|
|
|
*
|
|
|
|
|
* Canvas size to which all input event coordinates can be related.
|
|
|
|
|
* On HiDPI displays, canvas size can be different from
|
|
|
|
|
* @ref framebufferSize(). See @ref Platform-Sdl2Application-dpi for
|
|
|
|
|
* more information. Note that this method is named "window size" to be
|
|
|
|
|
* API-compatible with Application implementations on other platforms.
|
|
|
|
|
*/
|
|
|
|
|
Vector2i windowSize() const;
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GL) || defined(DOXYGEN_GENERATING_OUTPUT)
|
|
|
|
|
/**
|
|
|
|
|
* @brief Framebuffer size
|
|
|
|
|
*
|
|
|
|
|
* On HiDPI displays, framebuffer size can be different from
|
|
|
|
|
* @ref windowSize(). See @ref Platform-EmscriptenApplication-dpi for
|
|
|
|
|
* more information.
|
|
|
|
|
*
|
|
|
|
|
* @note This function is available only if Magnum is compiled with
|
|
|
|
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See
|
|
|
|
|
* @ref building-features for more information.
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Sdl2Application::framebufferSize()
|
|
|
|
|
*/
|
|
|
|
|
Vector2i framebufferSize() const;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief DPI scaling
|
|
|
|
|
*
|
|
|
|
|
* How the content should be scaled relative to system defaults for
|
|
|
|
|
* given @ref windowSize(). If a window is not created yet, returns
|
|
|
|
|
* zero vector, use @ref dpiScaling(const Configuration&) const for
|
|
|
|
|
* calculating a value depending on user configuration. By default set
|
|
|
|
|
* to @cpp 1.0 @ce, see @ref Platform-EmscriptenApplication-dpi for
|
|
|
|
|
* more information.
|
|
|
|
|
* @see @ref framebufferSize(), @ref devicePixelRatio()
|
|
|
|
|
*/
|
|
|
|
|
Vector2 dpiScaling() const { return _dpiScaling; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief DPI scaling for given configuration
|
|
|
|
|
*
|
|
|
|
|
* Calculates DPI scaling that would be used when creating a window
|
|
|
|
|
* with given @p configuration. Takes into account DPI scaling policy
|
|
|
|
|
* and custom scaling specified via URL GET parameters. See
|
|
|
|
|
* @ref Platform-EmscriptenApplication-dpi for more information.
|
|
|
|
|
* @ref devicePixelRatio()
|
|
|
|
|
*/
|
|
|
|
|
Vector2 dpiScaling(const Configuration& configuration) const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Device pixel ratio
|
|
|
|
|
*
|
|
|
|
|
* Crossplatform code shouldn't need to query this value because the
|
|
|
|
|
* pixel ratio is already expressed in the ratio of @ref windowSize()
|
|
|
|
|
* and @ref framebufferSize() values.
|
|
|
|
|
* @see @ref dpiScaling()
|
|
|
|
|
*/
|
|
|
|
|
Vector2 devicePixelRatio() const { return _devicePixelRatio; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window title
|
|
|
|
|
*
|
|
|
|
|
* The @p title is expected to be encoded in UTF-8.
|
|
|
|
|
*/
|
|
|
|
|
void setWindowTitle(const std::string& title);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set container CSS class
|
|
|
|
|
*
|
|
|
|
|
* Assigns given CSS class to the @cb{.html} <div id="container"> @ce.
|
|
|
|
|
* Useful for example to change aspect ratio of the view or stretch it
|
|
|
|
|
* to cover the full page. See @ref platforms-html5-layout for more
|
|
|
|
|
* information about possible values. Note that this replaces any
|
|
|
|
|
* existing class, to set multiple classes separate them with
|
|
|
|
|
* whitespace.
|
|
|
|
|
*/
|
|
|
|
|
void setContainerCssClass(const std::string& cssClass);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Swap buffers
|
|
|
|
|
*
|
|
|
|
|
* Paints currently rendered framebuffer on screen.
|
|
|
|
|
*/
|
|
|
|
|
void swapBuffers();
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::redraw() */
|
|
|
|
|
void redraw();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/** @copydoc GlfwApplication::viewportEvent(ViewportEvent&) */
|
|
|
|
|
virtual void viewportEvent(ViewportEvent& event);
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::drawEvent() */
|
|
|
|
|
virtual void drawEvent() = 0;
|
|
|
|
|
|
|
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work
|
|
|
|
|
anymore. FFS. */
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Keyboard handling */
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::keyPressEvent() */
|
|
|
|
|
virtual void keyPressEvent(KeyEvent& event);
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::keyReleaseEvent() */
|
|
|
|
|
virtual void keyReleaseEvent(KeyEvent& event);
|
|
|
|
|
|
|
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work
|
|
|
|
|
anymore. FFS. */
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Mouse handling */
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Cursor type
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*
|
|
|
|
|
* Value names in this enum don't necessarily match the CSS names in
|
|
|
|
|
* order to be compatible with @ref Sdl2Application and
|
|
|
|
|
* @ref GlfwApplication.
|
|
|
|
|
* @see @ref setCursor()
|
|
|
|
|
*/
|
|
|
|
|
enum class Cursor: UnsignedInt {
|
|
|
|
|
/* Keeping the same order as at
|
|
|
|
|
https://developer.mozilla.org/en-US/docs/Web/CSS/cursor, which
|
|
|
|
|
is different than in Sdl2Application / GlfwApplication */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* The browser determines the cursor depending on the context.
|
|
|
|
|
* Since this affects the cursor when hovering the
|
|
|
|
|
* @cb{.html} <canvas> @ce element, this is usually equivalent to
|
|
|
|
|
* @ref Cursor::Arrow. Matches @cb{.css} cursor: auto @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
Auto,
|
|
|
|
|
|
|
|
|
|
/** Arrow. Matches @cb{.css} cursor: default @ce in CSS. */
|
|
|
|
|
Arrow,
|
|
|
|
|
|
|
|
|
|
/** Hidden. Matches @cb{.css} cursor: none @ce in CSS. */
|
|
|
|
|
Hidden,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Context menu. Matches @cb{.css} cursor: context-menu @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ContextMenu,
|
|
|
|
|
|
|
|
|
|
/** Help. Matches @cb{.css} cursor: help @ce in CSS. */
|
|
|
|
|
Help,
|
|
|
|
|
|
|
|
|
|
/** Hand. Matches @cb{.css} cursor: pointer @ce in CSS. */
|
|
|
|
|
Hand,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Small wait cursor. Matches @cb{.css} cursor: progress @ce in
|
|
|
|
|
* CSS.
|
|
|
|
|
*/
|
|
|
|
|
WaitArrow,
|
|
|
|
|
|
|
|
|
|
/** Wait. Matches @cb{.css} cursor: wait @ce in CSS. */
|
|
|
|
|
Wait,
|
|
|
|
|
|
|
|
|
|
/** Cell. Matches @cb{.css} cursor: cell @ce in CSS. */
|
|
|
|
|
Cell,
|
|
|
|
|
|
|
|
|
|
/** Crosshair. Matches @cb{.css} cursor: crosshair @ce in CSS. */
|
|
|
|
|
Crosshair,
|
|
|
|
|
|
|
|
|
|
/** Text input. Matches @cb{.css} cursor: text @ce in CSS. */
|
|
|
|
|
TextInput,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Vertical text input. Matches @cb{.css} cursor: vertical-text @ce
|
|
|
|
|
* in CSS.
|
|
|
|
|
*/
|
|
|
|
|
VerticalTextInput,
|
|
|
|
|
|
|
|
|
|
/** Alias. Matches @cb{.css} cursor: alias @ce in CSS. */
|
|
|
|
|
Alias,
|
|
|
|
|
|
|
|
|
|
/** Copy. Matches @cb{.css} cursor: copy @ce in CSS. */
|
|
|
|
|
Copy,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Four pointed arrow pointing north, south, east, and west.
|
|
|
|
|
* Matches @cb{.css} cursor: move @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ResizeAll,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Drop not allowed. Matches @cb{.css} cursor: no-drop @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
NoDrop,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Slashed circle or crossbones. Matches
|
|
|
|
|
* @cb{.css} cursor: not-allowed @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
No,
|
|
|
|
|
|
|
|
|
|
/** Grab. Matches @cb{.css} cursor: grab @ce in CSS. */
|
|
|
|
|
Grab,
|
|
|
|
|
|
|
|
|
|
/** Grabbing. Matches @cb{.css} cursor: grabbing @ce in CSS. */
|
|
|
|
|
Grabbing,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Scroll in any direction. Matches
|
|
|
|
|
* @cb{.css} cursor: all-scroll @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
AllScroll,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Column resize. Matches @cb{.css} cursor: col-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ColResize,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Row resize. Matches @cb{.css} cursor: row-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
RowResize,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Resize arrow pointing north. Matches
|
|
|
|
|
* @cb{.css} cursor: n-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ResizeN,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Resize arrow pointing east. Matches
|
|
|
|
|
* @cb{.css} cursor: e-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ResizeE,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Resize arrow pointing south. Matches
|
|
|
|
|
* @cb{.css} cursor: s-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ResizeS,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Resize arrow pointing west. Matches
|
|
|
|
|
* @cb{.css} cursor: w-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ResizeW,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Resize arrow pointing northeast. Matches
|
|
|
|
|
* @cb{.css} cursor: ne-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ResizeNE,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Resize arrow pointing northwest. Matches
|
|
|
|
|
* @cb{.css} cursor: nw-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ResizeNW,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Resize arrow pointing southeast. Matches
|
|
|
|
|
* @cb{.css} cursor: se-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ResizeSE,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Resize arrow pointing southwest. Matches
|
|
|
|
|
* @cb{.css} cursor: se-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ResizeSW,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Double resize arrow pointing west and east. Matches
|
|
|
|
|
* @cb{.css} cursor: ew-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
/* Kept like this for compatibility with Sdl2 and GlfwApp (winapi
|
|
|
|
|
has it like this, too) */
|
|
|
|
|
ResizeWE,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Double resize arrow pointing north and south. Matches
|
|
|
|
|
* @cb{.css} cursor: ns-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ResizeNS,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Double resize arrow pointing northeast and southwest. Matches
|
|
|
|
|
* @cb{.css} cursor: nesw-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ResizeNESW,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Double resize arrow pointing northwest and southeast. Matches
|
|
|
|
|
* @cb{.css} cursor: nwse-resize @ce in CSS.
|
|
|
|
|
*/
|
|
|
|
|
ResizeNWSE,
|
|
|
|
|
|
|
|
|
|
/** Zoom in. Matches @cb{.css} cursor: zoom-in @ce in CSS. */
|
|
|
|
|
ZoomIn,
|
|
|
|
|
|
|
|
|
|
/** Zoom out. Matches @cb{.css} cursor: zoom-out @ce in CSS. */
|
|
|
|
|
ZoomOut
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set cursor type
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*
|
|
|
|
|
* Default is @ref Cursor::Arrow.
|
|
|
|
|
*/
|
|
|
|
|
void setCursor(Cursor cursor);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Get current cursor type
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*/
|
|
|
|
|
Cursor cursor();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse press event
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse button is pressed. Default implementation does
|
|
|
|
|
* nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void mousePressEvent(MouseEvent& event);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse release event
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse button is released. Default implementation does
|
|
|
|
|
* nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void mouseReleaseEvent(MouseEvent& event);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse move event
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse is moved. Default implementation does nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void mouseMoveEvent(MouseMoveEvent& event);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse scroll event
|
|
|
|
|
*
|
|
|
|
|
* Called when a scrolling device is used (mouse wheel or scrolling
|
|
|
|
|
* area on a touchpad). Default implementation does nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void mouseScrollEvent(MouseScrollEvent& event);
|
|
|
|
|
|
|
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work
|
|
|
|
|
anymore. FFS. */
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Text input handling */
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Whether text input is active
|
|
|
|
|
*
|
|
|
|
|
* If text input is active, text input events go to @ref textInputEvent().
|
|
|
|
|
* @note Note that in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten" the
|
|
|
|
|
* value is emulated and might not reflect external events like
|
|
|
|
|
* closing on-screen keyboard.
|
|
|
|
|
* @see @ref startTextInput(), @ref stopTextInput()
|
|
|
|
|
*/
|
|
|
|
|
bool isTextInputActive() const {
|
|
|
|
|
return !!(_flags & Flag::TextInputActive);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Start text input
|
|
|
|
|
*
|
|
|
|
|
* Starts text input that will go to @ref textInputEvent().
|
|
|
|
|
* @see @ref stopTextInput(), @ref isTextInputActive(),
|
|
|
|
|
* @ref setTextInputRect()
|
|
|
|
|
*/
|
|
|
|
|
void startTextInput();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Stop text input
|
|
|
|
|
*
|
|
|
|
|
* Stops text input that went to @ref textInputEvent().
|
|
|
|
|
* @see @ref startTextInput(), @ref isTextInputActive(),
|
|
|
|
|
* @ref textInputEvent()
|
|
|
|
|
*/
|
|
|
|
|
void stopTextInput();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set text input rectangle
|
|
|
|
|
*
|
|
|
|
|
* The @p rect defines an area where the text is being displayed, for
|
|
|
|
|
* example to hint the system where to place on-screen keyboard.
|
|
|
|
|
* @note Currently not implemented, included only for compatibility with
|
|
|
|
|
* other Application implementations.
|
|
|
|
|
*/
|
|
|
|
|
void setTextInputRect(const Range2Di& rect);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Text input event
|
|
|
|
|
*
|
|
|
|
|
* Called when text input is active and the text is being input.
|
|
|
|
|
* @see @ref isTextInputActive()
|
|
|
|
|
*/
|
|
|
|
|
virtual void textInputEvent(TextInputEvent& event);
|
|
|
|
|
|
|
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work
|
|
|
|
|
anymore. FFS. */
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
enum class Flag: UnsignedByte {
|
|
|
|
|
Redraw = 1 << 0,
|
|
|
|
|
TextInputActive = 1 << 1,
|
|
|
|
|
ExitRequested = 1 << 2,
|
|
|
|
|
LoopActive = 1 << 3
|
|
|
|
|
};
|
|
|
|
|
typedef Containers::EnumSet<Flag> Flags;
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_FRIEND_OPERATORS(Flags)
|
|
|
|
|
|
|
|
|
|
void handleCanvasResize(const EmscriptenUiEvent* event);
|
|
|
|
|
/* Sorry, but can't use Configuration::WindowFlags here :( */
|
|
|
|
|
void setupCallbacks(bool resizable);
|
|
|
|
|
void setupAnimationFrame(bool ForceAnimationFrame);
|
|
|
|
|
|
|
|
|
|
Vector2 _devicePixelRatio, _dpiScaling;
|
|
|
|
|
Vector2i _lastKnownCanvasSize, _previousMouseMovePosition{-1};
|
|
|
|
|
|
|
|
|
|
Flags _flags;
|
|
|
|
|
Cursor _cursor;
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE _glContext{};
|
|
|
|
|
Containers::Pointer<Platform::GLContext> _context;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* These are saved from command-line arguments */
|
|
|
|
|
bool _verboseLog{};
|
|
|
|
|
Vector2 _commandLineDpiScaling;
|
|
|
|
|
|
|
|
|
|
/* Animation frame callback */
|
|
|
|
|
int (*_callback)(void*);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
/**
|
|
|
|
|
@brief WebGL context configuration
|
|
|
|
|
|
|
|
|
|
The created context is always with a double-buffered OpenGL context.
|
|
|
|
|
|
|
|
|
|
@note This function is available only if Magnum is compiled with
|
|
|
|
|
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
|
|
|
|
|
for more information.
|
|
|
|
|
|
|
|
|
|
@see @ref EmscriptenApplication(), @ref Configuration, @ref create(),
|
|
|
|
|
@ref tryCreate()
|
|
|
|
|
*/
|
|
|
|
|
class EmscriptenApplication::GLConfiguration {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Context flag
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Flags, @ref setFlags(), @ref GL::Context::Flag
|
|
|
|
|
*/
|
|
|
|
|
enum class Flag: Int {
|
|
|
|
|
/**
|
|
|
|
|
* Premultiplied alpha. If set, the alpha channel of the rendering
|
|
|
|
|
* context will be treated as representing premultiplied alpha
|
|
|
|
|
* values. If not set, the alpha channel represents
|
|
|
|
|
* non-premultiplied alpha.
|
|
|
|
|
*/
|
|
|
|
|
PremultipliedAlpha = 1 << 0,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Preserve drawing buffer. If set, the contents of the drawing
|
|
|
|
|
* buffer are preserved between consecutive @ref drawEvent() calls.
|
|
|
|
|
* If not, color, depth and stencil are cleared before entering
|
|
|
|
|
* @ref drawEvent(). Not setting this gives better performance.
|
|
|
|
|
*/
|
|
|
|
|
PreserveDrawingBuffer = 1 << 1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Prefer low power to high performance. If set, the WebGL power
|
|
|
|
|
* preference will be set to reduce power consumption.
|
|
|
|
|
*/
|
|
|
|
|
PreferLowPowerToHighPerformance = 1 << 2,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Fail if major performance caveat. If set, requests context
|
|
|
|
|
* creation to abort if the browser is only able to create a
|
|
|
|
|
* context that does not give good hardware-accelerated
|
|
|
|
|
* performance.
|
|
|
|
|
*/
|
|
|
|
|
FailIfMajorPerformanceCaveat = 1 << 3,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Explicit swap control. For more details, see the
|
|
|
|
|
* [Emscripten API reference](https://emscripten.org/docs/api_reference/html5.h.html#c.EmscriptenWebGLContextAttributes.explicitSwapControl).
|
|
|
|
|
*/
|
|
|
|
|
ExplicitSwapControl = 1 << 4,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Enable WebGL extensions by default. Enabled by default. For more
|
|
|
|
|
* details, see @ref Platform-EmscriptenApplication-webgl and the
|
|
|
|
|
* [Emscripten API reference](https://emscripten.org/docs/api_reference/html5.h.html#c.EmscriptenWebGLContextAttributes.enableExtensionsByDefault).
|
|
|
|
|
*/
|
|
|
|
|
EnableExtensionsByDefault = 1 << 5,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Render via offscreen back buffer. For more details, see the
|
|
|
|
|
* [Emscripten API reference](https://emscripten.org/docs/api_reference/html5.h.html#c.EmscriptenWebGLContextAttributes.renderViaOffscreenBackBuffer).
|
|
|
|
|
*/
|
|
|
|
|
RenderViaOffscreenBackBuffer = 1 << 6,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Proxy content to main thread. For more details, see the
|
|
|
|
|
* [Emscripten API reference](https://emscripten.org/docs/api_reference/html5.h.html#c.EmscriptenWebGLContextAttributes.proxyContextToMainThread).
|
|
|
|
|
*/
|
|
|
|
|
ProxyContextToMainThread = 1 << 7
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Context flags
|
|
|
|
|
*
|
|
|
|
|
* @see @ref setFlags(), @ref GL::Context::Flags
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Flag> Flags;
|
|
|
|
|
|
|
|
|
|
/*implicit*/ GLConfiguration();
|
|
|
|
|
|
|
|
|
|
/** @brief Context flags */
|
|
|
|
|
Flags flags() const { return _flags; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set context flags
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is @ref Flag::EnableExtensionsByDefault.
|
|
|
|
|
* @see @ref addFlags(), @ref clearFlags(), @ref GL::Context::flags()
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setFlags(Flags flags) {
|
|
|
|
|
_flags = flags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Add context flags
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Unlike @ref setFlags(), ORs the flags with existing instead of
|
|
|
|
|
* replacing them. Useful for preserving the defaults.
|
|
|
|
|
* @see @ref clearFlags()
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& addFlags(Flags flags) {
|
|
|
|
|
_flags |= flags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Clear context flags
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Unlike @ref setFlags(), ANDs the inverse of @p flags with existing
|
|
|
|
|
* instead of replacing them. Useful for removing default flags.
|
|
|
|
|
* @see @ref addFlags()
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& clearFlags(Flags flags) {
|
|
|
|
|
_flags &= ~flags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set context version
|
|
|
|
|
*
|
|
|
|
|
* @note This function does nothing and is included only for
|
|
|
|
|
* compatibility with other toolkits. @ref GL::Version::GLES200 or
|
|
|
|
|
* @ref GL::Version::GLES300 is used based on engine compile-time
|
|
|
|
|
* settings.
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setVersion(GL::Version) { return *this; }
|
|
|
|
|
|
|
|
|
|
/** @brief Color buffer size */
|
|
|
|
|
Vector4i colorBufferSize() const { return _colorBufferSize; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set color buffer size
|
|
|
|
|
*
|
|
|
|
|
* Default is @cpp {8, 8, 8, 8} @ce (8-bit-per-channel RGBA).
|
|
|
|
|
* @see @ref setDepthBufferSize(), @ref setStencilBufferSize()
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setColorBufferSize(const Vector4i& size) {
|
|
|
|
|
_colorBufferSize = size;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Depth buffer size */
|
|
|
|
|
Int depthBufferSize() const { return _depthBufferSize; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set depth buffer size
|
|
|
|
|
*
|
|
|
|
|
* Default is @cpp 24 @ce bits.
|
|
|
|
|
* @see @ref setColorBufferSize(), @ref setStencilBufferSize()
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setDepthBufferSize(Int size) {
|
|
|
|
|
_depthBufferSize = size;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Stencil buffer size */
|
|
|
|
|
Int stencilBufferSize() const { return _stencilBufferSize; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set stencil buffer size
|
|
|
|
|
*
|
|
|
|
|
* Default is @cpp 0 @ce bits (i.e., no stencil buffer).
|
|
|
|
|
* @see @ref setColorBufferSize(), @ref setDepthBufferSize()
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setStencilBufferSize(Int size) {
|
|
|
|
|
_stencilBufferSize = size;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Sample count */
|
|
|
|
|
Int sampleCount() const { return _sampleCount; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set sample count
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is @cpp 0 @ce, thus no multisampling. See also
|
|
|
|
|
* @ref GL::Renderer::Feature::Multisampling.
|
|
|
|
|
* Note that WebGL does not allow setting the sample count, but merely
|
|
|
|
|
* enabling or disabling multisampling. Multisampling will be enabled
|
|
|
|
|
* if sample count is greater than @cpp 0 @ce.
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setSampleCount(Int count) {
|
|
|
|
|
_sampleCount = count;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
Vector4i _colorBufferSize;
|
|
|
|
|
Int _depthBufferSize, _stencilBufferSize;
|
|
|
|
|
Int _sampleCount;
|
|
|
|
|
|
|
|
|
|
Flags _flags{Flag::EnableExtensionsByDefault};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(EmscriptenApplication::GLConfiguration::Flags)
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Configuration
|
|
|
|
|
|
|
|
|
|
@see @ref EmscriptenApplication(), @ref GLConfiguration, @ref create(),
|
|
|
|
|
@ref tryCreate()
|
|
|
|
|
*/
|
|
|
|
|
class EmscriptenApplication::Configuration {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Window flag
|
|
|
|
|
*
|
|
|
|
|
* @see @ref WindowFlags, @ref setWindowFlags()
|
|
|
|
|
*/
|
|
|
|
|
enum class WindowFlag: UnsignedShort {
|
|
|
|
|
/**
|
|
|
|
|
* Do not create any GPU context. Use together with
|
|
|
|
|
* @ref EmscriptenApplication(const Arguments&),
|
|
|
|
|
* @ref EmscriptenApplication(const Arguments&, const Configuration&),
|
|
|
|
|
* @ref create(const Configuration&) or
|
|
|
|
|
* @ref tryCreate(const Configuration&) to prevent implicit
|
|
|
|
|
* creation of an WebGL context.
|
|
|
|
|
*/
|
|
|
|
|
Contextless = 1 << 0,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Resizable canvas. This causes the framebuffer to be resized
|
|
|
|
|
* when the @cb{.html} <canvas> @ce size changes, either directly
|
|
|
|
|
* or as a consequence of browser window size change.
|
|
|
|
|
*
|
|
|
|
|
* Implement @ref viewportEvent() to react to the resizing events.
|
|
|
|
|
*/
|
|
|
|
|
Resizable = 1 << 1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Always request the next animation frame. Disables the
|
|
|
|
|
* idle-efficient main loop described in
|
|
|
|
|
* @ref Platform-EmscriptenApplication-browser-main-loop and
|
|
|
|
|
* unconditionally schedules @m_class{m-doc-external} [window.requestAnimationFrame()](https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame),
|
|
|
|
|
* matching the behavior of @ref Sdl2Application. Useful for
|
|
|
|
|
* testing or for simpler internal state when your app is going to
|
|
|
|
|
* redraw all the time anyway.
|
|
|
|
|
*
|
|
|
|
|
* Note that this does not affect how @ref drawEvent() is executed
|
|
|
|
|
* --- it depends on @ref redraw() being called independently of
|
|
|
|
|
* this flag being set.
|
|
|
|
|
*/
|
|
|
|
|
AlwaysRequestAnimationFrame = 1 << 2
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Window flags
|
|
|
|
|
*
|
|
|
|
|
* @see @ref setWindowFlags()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<WindowFlag> WindowFlags;
|
|
|
|
|
|
|
|
|
|
constexpr /*implicit*/ Configuration() {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window title
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* @note This function does nothing and is included only for
|
|
|
|
|
* compatibility with other toolkits, as the page title is
|
|
|
|
|
* expected to be set by the HTML markup. However, it's possible
|
|
|
|
|
* to change the page title later (for example in response to
|
|
|
|
|
* application state change) using @ref setWindowTitle().
|
|
|
|
|
*/
|
|
|
|
|
template<class T> Configuration& setTitle(const T&) { return *this; }
|
|
|
|
|
|
|
|
|
|
/** @brief Window size */
|
|
|
|
|
Vector2i size() const { return _size; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set canvas size
|
|
|
|
|
* @param size Desired canvas size
|
|
|
|
|
* @param dpiScaling Custom DPI scaling value
|
|
|
|
|
*
|
|
|
|
|
* Default is a zero vector, meaning a value that matches the display
|
|
|
|
|
* or canvas size is autodetected. See
|
|
|
|
|
* @ref Platform-EmscriptenApplication-dpi for more information. When
|
|
|
|
|
* @p dpiScaling is not a zero vector, this function sets the DPI
|
|
|
|
|
* scaling directly. The resulting @ref windowSize() is
|
|
|
|
|
* @cpp size*dpiScaling @ce and @ref dpiScaling() is @p dpiScaling.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setSize(const Vector2i& size, const Vector2& dpiScaling = {}) {
|
|
|
|
|
_size = size;
|
|
|
|
|
_dpiScaling = dpiScaling;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Custom DPI scaling
|
|
|
|
|
*
|
|
|
|
|
* If zero, the devices pixel ratio has a priority over this value.
|
|
|
|
|
* The `--magnum-dpi-scaling` option (specified via URL GET parameters)
|
|
|
|
|
* has a priority over any application-set value.
|
|
|
|
|
* @see @ref setSize(const Vector2i&, const Vector2&)
|
|
|
|
|
*/
|
|
|
|
|
Vector2 dpiScaling() const { return _dpiScaling; }
|
|
|
|
|
|
|
|
|
|
/** @brief Window flags */
|
|
|
|
|
WindowFlags windowFlags() const {
|
|
|
|
|
return _windowFlags;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window flags
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setWindowFlags(WindowFlags windowFlags) {
|
|
|
|
|
_windowFlags = windowFlags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
Vector2i _size;
|
|
|
|
|
Vector2 _dpiScaling;
|
|
|
|
|
WindowFlags _windowFlags;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(EmscriptenApplication::Configuration::WindowFlags)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Viewport event
|
|
|
|
|
|
|
|
|
|
@see @ref viewportEvent()
|
|
|
|
|
*/
|
|
|
|
|
class EmscriptenApplication::ViewportEvent {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
ViewportEvent(const ViewportEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
ViewportEvent(ViewportEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
ViewportEvent& operator=(const ViewportEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
ViewportEvent& operator=(ViewportEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Canvas size
|
|
|
|
|
*
|
|
|
|
|
* On HiDPI displays, window size can be different from
|
|
|
|
|
* @ref framebufferSize(). See @ref Platform-EmscriptenApplication-dpi
|
|
|
|
|
* for more information. Note that this method is named "window size"
|
|
|
|
|
* to be API-compatible with Application implementations on other
|
|
|
|
|
* platforms.
|
|
|
|
|
* @see @ref EmscriptenApplication::windowSize()
|
|
|
|
|
*/
|
|
|
|
|
Vector2i windowSize() const { return _windowSize; }
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GL) || defined(DOXYGEN_GENERATING_OUTPUT)
|
|
|
|
|
/**
|
|
|
|
|
* @brief Framebuffer size
|
|
|
|
|
*
|
|
|
|
|
* On HiDPI displays, framebuffer size can be different from
|
|
|
|
|
* @ref windowSize(). See @ref Platform-EmscriptenApplication-dpi for
|
|
|
|
|
* more information.
|
|
|
|
|
*
|
|
|
|
|
* @note This function is available only if Magnum is compiled with
|
|
|
|
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See
|
|
|
|
|
* @ref building-features for more information.
|
|
|
|
|
*
|
|
|
|
|
* @see @ref EmscriptenApplication::framebufferSize()
|
|
|
|
|
*/
|
|
|
|
|
Vector2i framebufferSize() const { return _framebufferSize; }
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief DPI scaling
|
|
|
|
|
*
|
|
|
|
|
* On some platforms moving a browser window between displays can
|
|
|
|
|
* result in DPI scaling value being changed in tandem with a
|
|
|
|
|
* canvas/framebuffer size. Simply resizing the canvas doesn't change
|
|
|
|
|
* the DPI scaling value. See @ref Platform-EmscriptenApplication-dpi
|
|
|
|
|
* for more information.
|
|
|
|
|
* @see @ref EmscriptenApplication::dpiScaling()
|
|
|
|
|
*/
|
|
|
|
|
Vector2 dpiScaling() const { return _dpiScaling; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Device pixel ratio
|
|
|
|
|
*
|
|
|
|
|
* On some platforms moving a browser window between displays can
|
|
|
|
|
* result in device pixel ratio value being changed. Crossplatform code
|
|
|
|
|
* shouldn't need to query this value because the ratio is already
|
|
|
|
|
* expressed in the ratio of @ref windowSize() and @ref framebufferSize()
|
|
|
|
|
* values. See @ref Platform-EmscriptenApplication-dpi for more
|
|
|
|
|
* information.
|
|
|
|
|
* @see @ref EmscriptenApplication::devicePixelRatio()
|
|
|
|
|
*/
|
|
|
|
|
Vector2 devicePixelRatio() const { return _devicePixelRatio; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Underlying Emscripten event
|
|
|
|
|
*
|
|
|
|
|
* If the viewport event doesn't come from a browser event (for example
|
|
|
|
|
* when the canvas was resized programatically and not as a consequence
|
|
|
|
|
* of window size change), the function returns @cpp nullptr @ce.
|
|
|
|
|
*/
|
|
|
|
|
const EmscriptenUiEvent* event() const { return _event; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend EmscriptenApplication;
|
|
|
|
|
|
|
|
|
|
explicit ViewportEvent(const EmscriptenUiEvent* event,
|
|
|
|
|
const Vector2i& windowSize,
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
const Vector2i& framebufferSize,
|
|
|
|
|
#endif
|
|
|
|
|
const Vector2& dpiScaling, const Vector2& devicePixelRatio):
|
|
|
|
|
_event{event},
|
|
|
|
|
_windowSize{windowSize},
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
_framebufferSize{framebufferSize},
|
|
|
|
|
#endif
|
|
|
|
|
_dpiScaling{dpiScaling}, _devicePixelRatio{devicePixelRatio} {}
|
|
|
|
|
|
|
|
|
|
const EmscriptenUiEvent* _event;
|
|
|
|
|
const Vector2i _windowSize;
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
const Vector2i _framebufferSize;
|
|
|
|
|
#endif
|
|
|
|
|
const Vector2 _dpiScaling, _devicePixelRatio;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Base for input events
|
|
|
|
|
|
|
|
|
|
@see @ref KeyEvent, @ref MouseEvent, @ref MouseMoveEvent, @ref keyPressEvent(),
|
|
|
|
|
@ref mousePressEvent(), @ref mouseReleaseEvent(), @ref mouseMoveEvent()
|
|
|
|
|
*/
|
|
|
|
|
class EmscriptenApplication::InputEvent {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Modifier
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Modifiers, @ref KeyEvent::modifiers(),
|
|
|
|
|
* @ref MouseEvent::modifiers()
|
|
|
|
|
*/
|
|
|
|
|
enum class Modifier: Int {
|
|
|
|
|
/**
|
|
|
|
|
* Shift
|
|
|
|
|
*
|
|
|
|
|
* @see @ref KeyEvent::Key::LeftShift, @ref KeyEvent::Key::RightShift
|
|
|
|
|
*/
|
|
|
|
|
Shift = 1 << 0,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Ctrl
|
|
|
|
|
*
|
|
|
|
|
* @see @ref KeyEvent::Key::LeftCtrl, @ref KeyEvent::Key::RightCtrl
|
|
|
|
|
*/
|
|
|
|
|
Ctrl = 1 << 1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Alt
|
|
|
|
|
*
|
|
|
|
|
* @see @ref KeyEvent::Key::LeftAlt, @ref KeyEvent::Key::RightAlt
|
|
|
|
|
*/
|
|
|
|
|
Alt = 1 << 2,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Super key (Windows/⌘)
|
|
|
|
|
*
|
|
|
|
|
* @see @ref KeyEvent::Key::LeftSuper, @ref KeyEvent::Key::RightSuper
|
|
|
|
|
*/
|
|
|
|
|
Super = 1 << 3
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set of modifiers
|
|
|
|
|
*
|
|
|
|
|
* @see @ref KeyEvent::modifiers(), @ref MouseEvent::modifiers(),
|
|
|
|
|
* @ref MouseMoveEvent::modifiers()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Modifier> Modifiers;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
InputEvent(const InputEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
InputEvent(InputEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
InputEvent& operator=(const InputEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
InputEvent& operator=(InputEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Whether the event is accepted */
|
|
|
|
|
bool isAccepted() const { return _accepted; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set event as accepted
|
|
|
|
|
*
|
|
|
|
|
* If the event is ignored (i.e., not set as accepted), it is
|
|
|
|
|
* propagated to other elements on the page. By default each event is
|
|
|
|
|
* ignored and thus propagated.
|
|
|
|
|
*/
|
|
|
|
|
void setAccepted(bool accepted = true) { _accepted = accepted; }
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
explicit InputEvent(): _accepted(false) {}
|
|
|
|
|
|
|
|
|
|
~InputEvent() = default;
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
bool _accepted;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(EmscriptenApplication::InputEvent::Modifiers)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Mouse event
|
|
|
|
|
|
|
|
|
|
@see @ref MouseMoveEvent, @ref mousePressEvent(), @ref mouseReleaseEvent()
|
|
|
|
|
*/
|
|
|
|
|
class EmscriptenApplication::MouseEvent: public EmscriptenApplication::InputEvent {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse button
|
|
|
|
|
*
|
|
|
|
|
* @see @ref button()
|
|
|
|
|
*/
|
|
|
|
|
enum class Button: std::int32_t {
|
|
|
|
|
Left, /**< Left mouse button */
|
|
|
|
|
Middle, /**< Middle mouse button */
|
|
|
|
|
Right /**< Right mouse button */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @brief Button */
|
|
|
|
|
Button button() const;
|
|
|
|
|
|
|
|
|
|
/** @brief Position */
|
|
|
|
|
Vector2i position() const;
|
|
|
|
|
|
|
|
|
|
/** @brief Modifiers */
|
|
|
|
|
Modifiers modifiers() const;
|
|
|
|
|
|
|
|
|
|
/** @brief Underlying Emscripten event */
|
|
|
|
|
const EmscriptenMouseEvent& event() const { return _event; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend EmscriptenApplication;
|
|
|
|
|
|
|
|
|
|
explicit MouseEvent(const EmscriptenMouseEvent& event): _event(event) {}
|
|
|
|
|
|
|
|
|
|
const EmscriptenMouseEvent& _event;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Mouse move event
|
|
|
|
|
|
|
|
|
|
@see @ref MouseEvent, @ref mouseMoveEvent()
|
|
|
|
|
*/
|
|
|
|
|
class EmscriptenApplication::MouseMoveEvent: public EmscriptenApplication::InputEvent {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse button
|
|
|
|
|
*
|
|
|
|
|
* @see @ref buttons()
|
|
|
|
|
*/
|
|
|
|
|
enum class Button: Int {
|
|
|
|
|
/** Left mouse button */
|
|
|
|
|
Left = 1 << 0,
|
|
|
|
|
|
|
|
|
|
/** Middle mouse button */
|
|
|
|
|
Middle = 1 << 1,
|
|
|
|
|
|
|
|
|
|
/** Right mouse button */
|
|
|
|
|
Right = 1 << 2
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set of mouse buttons
|
|
|
|
|
*
|
|
|
|
|
* @see @ref buttons()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Button> Buttons;
|
|
|
|
|
|
|
|
|
|
/** @brief Position */
|
|
|
|
|
Vector2i position() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Relative position
|
|
|
|
|
*
|
|
|
|
|
* Position relative to previous move event. Unlike
|
|
|
|
|
* @ref Sdl2Application, HTML APIs don't provide relative position
|
|
|
|
|
* directly, so this is calculated explicitly as a delta from previous
|
|
|
|
|
* move event position.
|
|
|
|
|
*/
|
|
|
|
|
Vector2i relativePosition() const { return _relativePosition; }
|
|
|
|
|
|
|
|
|
|
/** @brief Mouse buttons */
|
|
|
|
|
Buttons buttons() const;
|
|
|
|
|
|
|
|
|
|
/** @brief Modifiers */
|
|
|
|
|
Modifiers modifiers() const;
|
|
|
|
|
|
|
|
|
|
/** @brief Underlying Emscripten event */
|
|
|
|
|
const EmscriptenMouseEvent& event() const { return _event; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend EmscriptenApplication;
|
|
|
|
|
|
|
|
|
|
explicit MouseMoveEvent(const EmscriptenMouseEvent& event, const Vector2i& relativePosition): _event(event), _relativePosition{relativePosition} {}
|
|
|
|
|
|
|
|
|
|
const EmscriptenMouseEvent& _event;
|
|
|
|
|
const Vector2i _relativePosition;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(EmscriptenApplication::MouseMoveEvent::Buttons)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Mouse scroll event
|
|
|
|
|
|
|
|
|
|
@see @ref MouseEvent, @ref MouseMoveEvent, @ref mouseScrollEvent()
|
|
|
|
|
*/
|
|
|
|
|
class EmscriptenApplication::MouseScrollEvent: public EmscriptenApplication::InputEvent {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Scroll offset */
|
|
|
|
|
Vector2 offset() const;
|
|
|
|
|
|
|
|
|
|
/** @brief Position */
|
|
|
|
|
Vector2i position() const;
|
|
|
|
|
|
|
|
|
|
/** @brief Modifiers */
|
|
|
|
|
Modifiers modifiers() const;
|
|
|
|
|
|
|
|
|
|
/** @brief Underlying Emscripten event */
|
|
|
|
|
const EmscriptenWheelEvent& event() const { return _event; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend EmscriptenApplication;
|
|
|
|
|
|
|
|
|
|
explicit MouseScrollEvent(const EmscriptenWheelEvent& event): _event(event) {}
|
|
|
|
|
|
|
|
|
|
const EmscriptenWheelEvent& _event;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Key event
|
|
|
|
|
|
|
|
|
|
@see @ref keyPressEvent(), @ref keyReleaseEvent()
|
|
|
|
|
*/
|
|
|
|
|
class EmscriptenApplication::KeyEvent: public EmscriptenApplication::InputEvent {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key
|
|
|
|
|
*
|
|
|
|
|
* @see @ref key()
|
|
|
|
|
*/
|
|
|
|
|
enum class Key: Int {
|
|
|
|
|
Unknown, /**< Unknown key */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Left Shift
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Shift
|
|
|
|
|
*/
|
|
|
|
|
LeftShift,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Right Shift
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Shift
|
|
|
|
|
*/
|
|
|
|
|
RightShift,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Left Ctrl
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Ctrl
|
|
|
|
|
*/
|
|
|
|
|
LeftCtrl,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Right Ctrl
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Ctrl
|
|
|
|
|
*/
|
|
|
|
|
RightCtrl,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Left Alt
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Alt
|
|
|
|
|
*/
|
|
|
|
|
LeftAlt,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Right Alt
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Alt
|
|
|
|
|
*/
|
|
|
|
|
RightAlt,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Left Super key (Windows/⌘)
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Super
|
|
|
|
|
*/
|
|
|
|
|
LeftSuper,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Right Super key (Windows/⌘)
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Super
|
|
|
|
|
*/
|
|
|
|
|
RightSuper,
|
|
|
|
|
|
|
|
|
|
/* no equivalent for Sdl2Application's AltGr */
|
|
|
|
|
|
|
|
|
|
Enter, /**< Enter */
|
|
|
|
|
Esc, /**< Escape */
|
|
|
|
|
|
|
|
|
|
Up, /**< Up arrow */
|
|
|
|
|
Down, /**< Down arrow */
|
|
|
|
|
Left, /**< Left arrow */
|
|
|
|
|
Right, /**< Right arrow */
|
|
|
|
|
Home, /**< Home */
|
|
|
|
|
End, /**< End */
|
|
|
|
|
PageUp, /**< Page up */
|
|
|
|
|
PageDown, /**< Page down */
|
|
|
|
|
Backspace, /**< Backspace */
|
|
|
|
|
Insert, /**< Insert */
|
|
|
|
|
Delete, /**< Delete */
|
|
|
|
|
|
|
|
|
|
F1, /**< F1 */
|
|
|
|
|
F2, /**< F2 */
|
|
|
|
|
F3, /**< F3 */
|
|
|
|
|
F4, /**< F4 */
|
|
|
|
|
F5, /**< F5 */
|
|
|
|
|
F6, /**< F6 */
|
|
|
|
|
F7, /**< F7 */
|
|
|
|
|
F8, /**< F8 */
|
|
|
|
|
F9, /**< F9 */
|
|
|
|
|
F10, /**< F10 */
|
|
|
|
|
F11, /**< F11 */
|
|
|
|
|
F12, /**< F12 */
|
|
|
|
|
|
|
|
|
|
Zero = '0', /**< Zero */
|
|
|
|
|
One, /**< One */
|
|
|
|
|
Two, /**< Two */
|
|
|
|
|
Three, /**< Three */
|
|
|
|
|
Four, /**< Four */
|
|
|
|
|
Five, /**< Five */
|
|
|
|
|
Six, /**< Six */
|
|
|
|
|
Seven, /**< Seven */
|
|
|
|
|
Eight, /**< Eight */
|
|
|
|
|
Nine, /**< Nine */
|
|
|
|
|
|
|
|
|
|
A = 'a', /**< Letter A */
|
|
|
|
|
B, /**< Letter B */
|
|
|
|
|
C, /**< Letter C */
|
|
|
|
|
D, /**< Letter D */
|
|
|
|
|
E, /**< Letter E */
|
|
|
|
|
F, /**< Letter F */
|
|
|
|
|
G, /**< Letter G */
|
|
|
|
|
H, /**< Letter H */
|
|
|
|
|
I, /**< Letter I */
|
|
|
|
|
J, /**< Letter J */
|
|
|
|
|
K, /**< Letter K */
|
|
|
|
|
L, /**< Letter L */
|
|
|
|
|
M, /**< Letter M */
|
|
|
|
|
N, /**< Letter N */
|
|
|
|
|
O, /**< Letter O */
|
|
|
|
|
P, /**< Letter P */
|
|
|
|
|
Q, /**< Letter Q */
|
|
|
|
|
R, /**< Letter R */
|
|
|
|
|
S, /**< Letter S */
|
|
|
|
|
T, /**< Letter T */
|
|
|
|
|
U, /**< Letter U */
|
|
|
|
|
V, /**< Letter V */
|
|
|
|
|
W, /**< Letter W */
|
|
|
|
|
X, /**< Letter X */
|
|
|
|
|
Y, /**< Letter Y */
|
|
|
|
|
Z, /**< Letter Z */
|
|
|
|
|
|
|
|
|
|
Space, /**< Space */
|
|
|
|
|
Tab, /**< Tab */
|
|
|
|
|
Quote, /**< Quote (<tt>'</tt>) */
|
|
|
|
|
Comma, /**< Comma */
|
|
|
|
|
Period, /**< Period */
|
|
|
|
|
Minus, /**< Minus */
|
|
|
|
|
/* Note: This may only be represented as SHIFT + = */
|
|
|
|
|
Plus, /**< Plus */
|
|
|
|
|
Slash, /**< Slash */
|
|
|
|
|
/* Note: This may only be represented as SHIFT + 5 */
|
|
|
|
|
Percent, /**< Percent */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Semicolon (`;`)
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*/
|
|
|
|
|
Semicolon,
|
|
|
|
|
|
|
|
|
|
Equal, /**< Equal */
|
|
|
|
|
LeftBracket, /**< Left bracket (`[`) */
|
|
|
|
|
RightBracket, /**< Right bracket (`]`) */
|
|
|
|
|
Backslash, /**< Backslash (`\`) */
|
|
|
|
|
Backquote, /**< Backquote (<tt>`</tt>) */
|
|
|
|
|
|
|
|
|
|
/* no equivalent for GlfwApplication's World1 / World2 */
|
|
|
|
|
|
|
|
|
|
CapsLock, /**< Caps lock */
|
|
|
|
|
ScrollLock, /**< Scroll lock */
|
|
|
|
|
NumLock, /**< Num lock */
|
|
|
|
|
PrintScreen, /**< Print screen */
|
|
|
|
|
Pause, /**< Pause */
|
|
|
|
|
Menu, /**< Menu */
|
|
|
|
|
|
|
|
|
|
NumZero, /**< Numpad zero */
|
|
|
|
|
NumOne, /**< Numpad one */
|
|
|
|
|
NumTwo, /**< Numpad two */
|
|
|
|
|
NumThree, /**< Numpad three */
|
|
|
|
|
NumFour, /**< Numpad four */
|
|
|
|
|
NumFive, /**< Numpad five */
|
|
|
|
|
NumSix, /**< Numpad six */
|
|
|
|
|
NumSeven, /**< Numpad seven */
|
|
|
|
|
NumEight, /**< Numpad eight */
|
|
|
|
|
NumNine, /**< Numpad nine */
|
|
|
|
|
NumDecimal, /**< Numpad decimal */
|
|
|
|
|
NumDivide, /**< Numpad divide */
|
|
|
|
|
NumMultiply, /**< Numpad multiply */
|
|
|
|
|
NumSubtract, /**< Numpad subtract */
|
|
|
|
|
NumAdd, /**< Numpad add */
|
|
|
|
|
NumEnter, /**< Numpad enter */
|
|
|
|
|
NumEqual /**< Numpad equal */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key
|
|
|
|
|
*
|
|
|
|
|
* Note that the key is mapped from @m_class{m-doc-external}
|
|
|
|
|
* [EmscriptenKeyboardEvent::code](https://emscripten.org/docs/api_reference/html5.h.html#c.EmscriptenKeyboardEvent.code)
|
|
|
|
|
* in all cases except A--Z, which are mapped from
|
|
|
|
|
* @m_class{m-doc-external} [EmscriptenkeyboardEvent::key](https://emscripten.org/docs/api_reference/html5.h.html#c.EmscriptenKeyboardEvent.key),
|
|
|
|
|
* which respects the keyboard layout.
|
|
|
|
|
*/
|
|
|
|
|
Key key() const;
|
|
|
|
|
|
|
|
|
|
/** @brief Key name */
|
|
|
|
|
std::string keyName() const;
|
|
|
|
|
|
|
|
|
|
/** @brief Modifiers */
|
|
|
|
|
Modifiers modifiers() const;
|
|
|
|
|
|
|
|
|
|
/** @brief Underlying Emscripten event */
|
|
|
|
|
const EmscriptenKeyboardEvent& event() const { return _event; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend EmscriptenApplication;
|
|
|
|
|
|
|
|
|
|
explicit KeyEvent(const EmscriptenKeyboardEvent& event): _event(event) {}
|
|
|
|
|
|
|
|
|
|
const EmscriptenKeyboardEvent& _event;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Text input event
|
|
|
|
|
|
|
|
|
|
@see @ref textInputEvent()
|
|
|
|
|
*/
|
|
|
|
|
class EmscriptenApplication::TextInputEvent {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
TextInputEvent(const TextInputEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
TextInputEvent(TextInputEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
TextInputEvent& operator=(const TextInputEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
TextInputEvent& operator=(TextInputEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Whether the event is accepted */
|
|
|
|
|
bool isAccepted() const { return _accepted; }
|
|
|
|
|
|
|
|
|
|
/** @copydoc EmscriptenApplication::InputEvent::setAccepted() */
|
|
|
|
|
void setAccepted(bool accepted = true) { _accepted = accepted; }
|
|
|
|
|
|
|
|
|
|
/** @brief Input text in UTF-8 */
|
|
|
|
|
Containers::ArrayView<const char> text() const { return _text; }
|
|
|
|
|
|
|
|
|
|
/** @brief Underlying Emscripten event */
|
|
|
|
|
const EmscriptenKeyboardEvent& event() const { return _event; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend EmscriptenApplication;
|
|
|
|
|
|
|
|
|
|
explicit TextInputEvent(const EmscriptenKeyboardEvent& event, Containers::ArrayView<const char> text): _event(event), _text{text}, _accepted{false} {}
|
|
|
|
|
|
|
|
|
|
const EmscriptenKeyboardEvent& _event;
|
|
|
|
|
const Containers::ArrayView<const char> _text;
|
|
|
|
|
bool _accepted;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @hideinitializer
|
|
|
|
|
@brief Entry point for Emscripten applications
|
|
|
|
|
@param className Class name
|
|
|
|
|
|
|
|
|
|
@m_keywords{MAGNUM_APPLICATION_MAIN()}
|
|
|
|
|
|
|
|
|
|
See @ref Magnum::Platform::EmscriptenApplication "Platform::EmscriptenApplication"
|
|
|
|
|
for usage information. This macro abstracts out platform-specific entry point
|
|
|
|
|
code. See @ref portability-applications for more information.
|
|
|
|
|
|
|
|
|
|
When no other application header is included this macro is also aliased to
|
|
|
|
|
@cpp MAGNUM_APPLICATION_MAIN() @ce.
|
|
|
|
|
|
|
|
|
|
Compared to for example @ref MAGNUM_SDL2APPLICATION_MAIN(), the macro
|
|
|
|
|
instantiates the application instance as a global variable instead of a local
|
|
|
|
|
variable inside @cpp main() @ce. This is in order to support the
|
|
|
|
|
@ref Platform-EmscriptenApplication-browser-main-loop "idle-efficient main loop",
|
|
|
|
|
as otherwise the local scope would end before any event callback has a chance
|
|
|
|
|
to happen.
|
|
|
|
|
*/
|
|
|
|
|
#define MAGNUM_EMSCRIPTENAPPLICATION_MAIN(className) \
|
|
|
|
|
namespace { Corrade::Containers::Pointer<className> emscriptenApplicationInstance ; } \
|
|
|
|
|
int main(int argc, char** argv) { \
|
|
|
|
|
emscriptenApplicationInstance.reset(new className{{argc, argv}}); \
|
|
|
|
|
return emscriptenApplicationInstance->exec(); \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
#ifndef MAGNUM_APPLICATION_MAIN
|
|
|
|
|
typedef EmscriptenApplication Application;
|
|
|
|
|
typedef BasicScreen<EmscriptenApplication> Screen;
|
|
|
|
|
typedef BasicScreenedApplication<EmscriptenApplication> ScreenedApplication;
|
|
|
|
|
#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_EMSCRIPTENAPPLICATION_MAIN(className)
|
|
|
|
|
#else
|
|
|
|
|
#undef MAGNUM_APPLICATION_MAIN
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
#else
|
|
|
|
|
#error this file is available only on Emscripten build
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#endif
|