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#ifndef Magnum_Vk_ShaderCreateInfo_h
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#define Magnum_Vk_ShaderCreateInfo_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Vk::ShaderCreateInfo
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* @m_since_latest
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*/
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#include <Corrade/Containers/EnumSet.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Tags.h"
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#include "Magnum/Vk/Vk.h"
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#include "Magnum/Vk/Vulkan.h"
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#include "Magnum/Vk/visibility.h"
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namespace Magnum { namespace Vk {
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/**
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@brief Shader creation info
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@m_since_latest
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Wraps a @type_vk_keyword{ShaderModuleCreateInfo}. See
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@ref Vk-Shader-creation "Shader creation" for usage information.
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*/
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class MAGNUM_VK_EXPORT ShaderCreateInfo {
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public:
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/**
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* @brief Shader creation flag
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*
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* Wraps @type_vk_keyword{ShaderModuleCreateFlagBits}.
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* @see @ref Flags, @ref ShaderCreateInfo()
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* @m_enum_values_as_keywords
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*/
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enum class Flag: UnsignedInt {};
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/**
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* @brief Shader creation flags
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*
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* Type-safe wrapper for @type_vk_keyword{ShaderModuleCreateFlags}.
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* @see @ref ShaderCreateInfo()
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*/
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typedef Containers::EnumSet<Flag> Flags;
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/**
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* @brief Constructor
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* @param code Shader code
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* @param flags Shader creation flags
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*
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* The following @type_vk{ShaderModuleCreateInfo} fields are pre-filled
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* in addition to `sType`, everything else is zero-filled:
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*
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* - `flags`
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* - `pCode` and `codeSize` to @p code
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*
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* @attention The class doesn't make any copy of @p code, so you either
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* have to ensure it stays in scope until @ref Shader is
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* constructed, or instantiate a temporary @ref ShaderCreateInfo
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* directly in @ref Shader constructor call expression, as shown
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* in its usage docs. If you have the data in
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* @ref Corrade::Containers::Array, there's also
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* @ref ShaderCreateInfo(Containers::Array<T>&&, Flags).
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*/
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explicit ShaderCreateInfo(Containers::ArrayView<const void> code, Flags flags = {});
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/**
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* @brief Construct taking ownership of a r-value array instance
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*
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* Behaves like @ref ShaderCreateInfo(Containers::ArrayView<const void>, Flags)
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* but in addition ensures @p code stays in scope until @ref Shader is
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* created, deleting it on destruction. The cleanup relies on the
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* pointer and size stored in @type_vk{ShaderModuleCreateInfo},
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* changing the `pCode` and `codeSize` members afterwards may result in
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* memory corruption.
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*/
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template<class T> explicit ShaderCreateInfo(Containers::Array<T>&& code, Flags flags = {});
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/**
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* @overload
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*
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* Sorry, custom @ref Corrade::Containers::Array deleter types can't be
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* taken over.
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*/
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template<class T, class Deleter> explicit ShaderCreateInfo(Containers::Array<T, Deleter>&& code, Flags flags = {}) = delete;
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/**
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* @brief Construct without initializing the contents
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*
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* Note that not even the `sType` field is set --- the structure has to
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* be fully initialized afterwards in order to be usable.
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*/
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explicit ShaderCreateInfo(NoInitT) noexcept;
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/**
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* @brief Construct from existing data
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*
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* Copies the existing values verbatim, pointers are kept unchanged
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* without taking over the ownership. Modifying the newly created
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* instance will not modify the original data nor the pointed-to data.
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*/
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explicit ShaderCreateInfo(const VkShaderModuleCreateInfo& info);
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/** @brief Copying is not allowed */
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ShaderCreateInfo(const ShaderCreateInfo&) = delete;
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/** @brief Move constructor */
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ShaderCreateInfo(ShaderCreateInfo&& other) noexcept;
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/**
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* @brief Destructor
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*
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* If the @ref ShaderCreateInfo(Containers::Array<T>&&, Flags)
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* constructor was used, calls deleter on the stored array.
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*/
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~ShaderCreateInfo();
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/** @brief Copying is not allowed */
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ShaderCreateInfo& operator=(const ShaderCreateInfo&) = delete;
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/** @brief Move assignment */
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ShaderCreateInfo& operator=(ShaderCreateInfo&& other) noexcept;
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/** @brief Underlying @type_vk{ShaderModuleCreateInfo} structure */
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VkShaderModuleCreateInfo& operator*() { return _info; }
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/** @overload */
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const VkShaderModuleCreateInfo& operator*() const { return _info; }
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/** @overload */
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VkShaderModuleCreateInfo* operator->() { return &_info; }
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/** @overload */
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const VkShaderModuleCreateInfo* operator->() const { return &_info; }
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/** @overload */
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operator const VkShaderModuleCreateInfo*() const { return &_info; }
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private:
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VkShaderModuleCreateInfo _info;
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/* Used by the Array&& constructor. Instead of wrapping an Array of an
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arbitrary type we just take its deleter, the pointer + size pair is
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stored in _info already. */
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void(*_originalDeleter)(){};
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void(*_deleter)(void(*)(), const void*, std::size_t){};
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};
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CORRADE_ENUMSET_OPERATORS(ShaderCreateInfo::Flags)
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template<class T> /*implicit*/ ShaderCreateInfo::ShaderCreateInfo(Containers::Array<T>&& code, Flags flags): ShaderCreateInfo{code, flags} {
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/* Remember the deleter. The pointer and size is stored in
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VkShaderModuleCreateInfo and we assume it won't get stomped on
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afterwards */
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_originalDeleter = reinterpret_cast<void(*)()>(code.deleter() ? code.deleter() : static_cast<void(*)(T*, std::size_t)>([](T* data, std::size_t) { delete[] data; }));
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_deleter = [](void(*originalDeleter)(), const void* data, std::size_t size) {
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/* VkShaderModuleCreateInfo stores the size in bytes, convert it back
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to the element count for the deleter */
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reinterpret_cast<void(*)(T*, std::size_t)>(originalDeleter)(reinterpret_cast<T*>(const_cast<void*>(data)), size/sizeof(T));
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};
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/* Release the original array so the deleter isn't called too early */
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code.release();
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}
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}}
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/* Make the definition complete -- it doesn't make sense to have a CreateInfo
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without the corresponding object anyway. */
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#include "Magnum/Vk/Shader.h"
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#endif
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