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#ifndef Magnum_Trade_ObjectData2D_h
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#define Magnum_Trade_ObjectData2D_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Trade::ObjectData2D
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*/
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#include <vector>
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#include "Math/Matrix3.h"
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#include "Magnum.h"
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namespace Magnum { namespace Trade {
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/**
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@brief Two-dimensional object data
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Provides access to object transformation and hierarchy. See also
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MeshObjectData2D, which is specialized for objects with mesh instance type.
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@see ObjectData3D
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*/
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class ObjectData2D {
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ObjectData2D(const ObjectData2D& other) = delete;
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ObjectData2D(ObjectData2D&& other) = delete;
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ObjectData2D& operator=(const ObjectData2D& other) = delete;
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ObjectData2D& operator=(ObjectData2D&& other) = delete;
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public:
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/** @brief Instance type */
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enum class InstanceType {
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Camera, /**< Camera instance (see CameraData) */
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Mesh, /**< Three-dimensional mesh instance (see MeshData2D) */
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Empty /**< Empty */
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};
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/**
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* @brief Constructor
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* @param children Child objects
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* @param transformation Transformation (relative to parent)
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* @param instanceType Instance type
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* @param instanceId Instance ID
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*/
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inline ObjectData2D(const std::vector<std::uint32_t>& children, const Matrix3& transformation, InstanceType instanceType, std::uint32_t instanceId): _children(children), _transformation(transformation), _instanceType(instanceType), _instanceId(instanceId) {}
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/**
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* @brief Constructor for empty instance
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* @param children Child objects
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* @param transformation Transformation (relative to parent)
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*/
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inline ObjectData2D(const std::vector<std::uint32_t>& children, const Matrix3& transformation): _children(children), _transformation(transformation), _instanceType(InstanceType::Empty), _instanceId(-1) {}
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/** @brief Destructor */
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inline virtual ~ObjectData2D() {}
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/** @brief Child objects */
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inline std::vector<std::uint32_t>& children() { return _children; }
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/** @brief Transformation (relative to parent) */
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inline Matrix3 transformation() const { return _transformation; }
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/**
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* @brief Instance type
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* @return Type of instance held by this object
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*
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* If the instance is of type InstanceType::Mesh, the instance can be
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* casted to MeshObjectData2D and provide more information.
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*/
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inline InstanceType instanceType() const { return _instanceType; }
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/**
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* @brief Instance ID
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* @return ID of given camera / light / mesh etc., specified by
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* instanceType()
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*/
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inline std::int32_t instanceId() const { return _instanceId; }
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private:
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std::vector<std::uint32_t> _children;
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Matrix3 _transformation;
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InstanceType _instanceType;
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std::int32_t _instanceId;
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};
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/** @debugoperator{Magnum::Trade::ObjectData2D} */
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Debug MAGNUM_EXPORT operator<<(Debug debug, ObjectData2D::InstanceType value);
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}}
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#endif
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