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/*
Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include <iostream>
#include <GL/glew.h>
#include <GL/freeglut.h>
#include "Scene.h"
#include "TexturedTriangle.h"
Magnum::Scene* s;
/* Wrapper functions so GLUT can handle that */
void setViewport(int w, int h) {
s->setViewport(w, h);
}
void draw() {
s->draw();
glutSwapBuffers();
}
int main(int argc, char** argv) {
/* Init GLUT */
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL);
glutInitWindowSize(800, 600);
glutCreateWindow("Shaded TexturedTriangle example");
glutReshapeFunc(setViewport);
glutDisplayFunc(draw);
/* Init GLEW */
GLenum err = glewInit();
if(err != GLEW_OK) {
std::cerr << "GLEW error:" << glewGetErrorString(err) << std::endl;
return 1;
}
/* Initialize scene */
Magnum::Scene scene;
s = &scene;
/* Every scene needs a camera */
scene.setCamera(new Magnum::Camera(&scene));
/* Add triangle to the scene */
new Magnum::Examples::TexturedTriangle("stone.tga", &scene);
/* Main loop calls draw() periodically and setViewport() on window size change */
glutMainLoop();
return 0;
}