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#ifndef Magnum_Trade_MeshData2D_h
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#define Magnum_Trade_MeshData2D_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Trade::MeshData2D
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*/
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#include <string>
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#include "Mesh.h"
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namespace Magnum { namespace Trade {
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/**
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@brief Two-dimensional mesh data
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Provides access to mesh data and additional information, such as primitive
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type.
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@see MeshData3D
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*/
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class MAGNUM_EXPORT MeshData2D {
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public:
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/**
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* @brief Constructor
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* @param primitive Primitive
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* @param indices Index array or empty array, if the mesh is
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* not indexed
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* @param positions Position arrays. At least one position
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* array should be present.
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* @param textureCoords2D Two-dimensional texture coordinate arrays,
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* if present
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*/
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explicit MeshData2D(Mesh::Primitive primitive, std::vector<UnsignedInt> indices, std::vector<std::vector<Vector2>> positions, std::vector<std::vector<Vector2>> textureCoords2D);
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/** @brief Copying is not allowed */
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MeshData2D(const MeshData2D&) = delete;
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/** @brief Move constructor */
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MeshData2D(MeshData2D&&);
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~MeshData2D();
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/** @brief Copying is not allowed */
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MeshData2D& operator=(const MeshData2D&) = delete;
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/** @brief Move assignment */
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MeshData2D& operator=(MeshData2D&&);
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/** @brief Primitive */
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Mesh::Primitive primitive() const { return _primitive; }
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/** @brief Whether the mesh is indexed */
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bool isIndexed() const { return !_indices.empty(); }
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/**
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* @brief Indices
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*
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* @see isIndexed()
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*/
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std::vector<UnsignedInt>& indices();
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const std::vector<UnsignedInt>& indices() const; /**< @overload */
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/**
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* @brief Count of position arrays
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*
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* There is always at least one.
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*/
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UnsignedInt positionArrayCount() const { return _positions.size(); }
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/**
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* @brief Positions
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* @param id Position array ID
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*
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* @see positionArrayCount()
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*/
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std::vector<Vector2>& positions(UnsignedInt id);
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const std::vector<Vector2>& positions(UnsignedInt id) const; /**< @overload */
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/** @brief Whether the data contain any 2D texture coordinates */
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bool hasTextureCoords2D() const { return !_textureCoords2D.empty(); }
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/** @brief Count of 2D texture coordinate arrays */
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UnsignedInt textureCoords2DArrayCount() const { return _textureCoords2D.size(); }
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/**
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* @brief 2D texture coordinates
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* @param id Texture coordinate array ID
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*
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* @see textureCoords2DArrayCount()
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*/
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std::vector<Vector2>& textureCoords2D(UnsignedInt id);
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const std::vector<Vector2>& textureCoords2D(UnsignedInt id) const; /**< @overload */
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private:
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Mesh::Primitive _primitive;
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std::vector<UnsignedInt> _indices;
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std::vector<std::vector<Vector2>> _positions;
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std::vector<std::vector<Vector2>> _textureCoords2D;
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};
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}}
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#endif
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