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#ifndef Magnum_SceneGraph_AnimableGroup_h
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#define Magnum_SceneGraph_AnimableGroup_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024, 2025
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::SceneGraph::AnimableGroup, alias @ref Magnum::SceneGraph::BasicAnimableGroup2D, @ref Magnum::SceneGraph::BasicAnimableGroup3D, typedef @ref Magnum::SceneGraph::AnimableGroup2D, @ref Magnum::SceneGraph::AnimableGroup3D
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*/
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#include "Magnum/SceneGraph/Animable.h"
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#include "Magnum/SceneGraph/FeatureGroup.h"
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#include "Magnum/SceneGraph/visibility.h"
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namespace Magnum { namespace SceneGraph {
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/**
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@brief Group of animables
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See @ref Animable for more information.
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@see @ref scenegraph, @ref BasicAnimableGroup2D, @ref BasicAnimableGroup3D,
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@ref AnimableGroup2D, @ref AnimableGroup3D
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*/
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template<UnsignedInt dimensions, class T> class AnimableGroup: public FeatureGroup<dimensions, Animable<dimensions, T>, T> {
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friend Animable<dimensions, T>;
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public:
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/**
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* @brief Constructor
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*/
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explicit AnimableGroup(): _runningCount(0), wakeUp(false) {}
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/**
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* @brief Count of running animations
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*
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* @see @ref step()
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*/
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std::size_t runningCount() const { return _runningCount; }
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/**
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* @brief Perform animation step
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* @param time Absolute time (e.g. @ref Timeline::previousFrameTime())
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* @param delta Time delta for current frame (e.g. @ref Timeline::previousFrameDuration())
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*
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* If there are no running animations the function does nothing.
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* @see @ref runningCount()
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*/
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void step(Float time, Float delta);
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private:
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std::size_t _runningCount;
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bool wakeUp;
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};
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/**
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@brief Animable group for two-dimensional scenes
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Convenience alternative to @cpp AnimableGroup<2, T> @ce. See @ref Animable for
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more information.
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@see @ref AnimableGroup2D, @ref BasicAnimableGroup3D
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*/
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */
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template<class T> using BasicAnimableGroup2D = AnimableGroup<2, T>;
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#endif
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/**
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@brief Animable group for two-dimensional float scenes
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@see @ref AnimableGroup3D
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*/
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typedef BasicAnimableGroup2D<Float> AnimableGroup2D;
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/**
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@brief Animable group for three-dimensional scenes
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Convenience alternative to @cpp AnimableGroup<3, T> @ce. See @ref Animable for
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more information.
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@see @ref AnimableGroup3D, @ref BasicAnimableGroup2D
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*/
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */
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template<class T> using BasicAnimableGroup3D = AnimableGroup<3, T>;
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#endif
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/**
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@brief Animable group for three-dimensional float scenes
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@see @ref AnimableGroup2D
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*/
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typedef BasicAnimableGroup3D<Float> AnimableGroup3D;
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#if defined(CORRADE_TARGET_WINDOWS) && !(defined(CORRADE_TARGET_MINGW) && !defined(CORRADE_TARGET_CLANG))
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extern template class MAGNUM_SCENEGRAPH_EXPORT AnimableGroup<2, Float>;
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extern template class MAGNUM_SCENEGRAPH_EXPORT AnimableGroup<3, Float>;
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#endif
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}}
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#endif
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