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#ifndef Magnum_SceneGraph_Scene_h
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#define Magnum_SceneGraph_Scene_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024, 2025
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::SceneGraph::Scene
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*/
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#include "Magnum/SceneGraph/Object.h"
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namespace Magnum { namespace SceneGraph {
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/**
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@brief Scene
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@m_keywords{Scene2D Scene3D}
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Basically @ref Object which cannot have parent or non-default transformation.
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Common usage is to typedef @ref Scene with desired transformation type to save
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unnecessary typing later, along with @ref Object and possibly other types,
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e.g.:
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@snippet SceneGraph.cpp Object-typedef
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See @ref scenegraph for an introduction.
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*/
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template<class Transformation> class Scene: public Object<Transformation> {
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public:
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explicit Scene() = default;
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private:
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bool isScene() const override final { return true; }
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};
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}}
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#endif
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