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145 lines
4.8 KiB
145 lines
4.8 KiB
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7 years ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/Reference.h>
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#include <Corrade/TestSuite/Compare/Container.h>
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#include <Corrade/Utility/Resource.h>
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#include "Magnum/Image.h"
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#include "Magnum/PixelFormat.h"
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#include "Magnum/GL/AbstractShaderProgram.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/GL/Shader.h"
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#include "Magnum/GL/Version.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/MeshTools/FullScreenTriangle.h"
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#include "Magnum/Shaders/Implementation/CreateCompatibilityShader.h"
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namespace Magnum { namespace MeshTools { namespace Test { namespace {
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struct FullScreenTriangleGLTest: GL::OpenGLTester {
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explicit FullScreenTriangleGLTest();
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void test();
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};
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constexpr struct {
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const char* name;
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GL::Version version;
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} VersionData[] {
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#ifndef MAGNUM_TARGET_GLES
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{"GL 2.1", GL::Version::GL210},
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{"GL 3.0", GL::Version::GL300}
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#else
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{"GLES 2.0", GL::Version::GLES200},
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#ifndef MAGNUM_TARGET_GLES2
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{"GLES 3.0", GL::Version::GLES300}
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#endif
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#endif
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};
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FullScreenTriangleGLTest::FullScreenTriangleGLTest() {
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addInstancedTests({&FullScreenTriangleGLTest::test},
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Containers::arraySize(VersionData));
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}
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void FullScreenTriangleGLTest::test() {
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auto&& data = VersionData[testCaseInstanceId()];
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setTestCaseDescription(data.name);
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struct FullscreenFlatShader: GL::AbstractShaderProgram {
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FullscreenFlatShader(GL::Version version) {
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Utility::Resource rs{"FullScreenTriangleTest"};
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GL::Shader vert = Shaders::Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Vertex);
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vert.addSource(rs.get("FullScreenTriangle.glsl"))
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.addSource(R"(
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void main() {
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fullScreenTriangle();
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}
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)");
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GL::Shader frag = Shaders::Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Fragment);
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frag.addSource(R"(
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#ifdef NEW_GLSL
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out lowp vec4 fragmentColor;
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#else
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#define fragmentColor gl_FragColor
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#endif
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void main() {
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fragmentColor = vec4(1.0, 0.5, 1.0, 0.5);
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}
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)");
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CORRADE_INTERNAL_ASSERT_OUTPUT(GL::Shader::compile({vert, frag}));
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attachShaders({vert, frag});
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CORRADE_INTERNAL_ASSERT_OUTPUT(link());
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}
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} shader{data.version};
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MAGNUM_VERIFY_NO_GL_ERROR();
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GL::Renderbuffer color;
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color.setStorage(
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#ifndef MAGNUM_TARGET_GLES2
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GL::RenderbufferFormat::RGBA8,
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#else
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GL::RenderbufferFormat::RGBA4,
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#endif
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Vector2i{4});
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GL::Framebuffer framebuffer{{{}, Vector2i{4}}};
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framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, color)
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.bind();
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MAGNUM_VERIFY_NO_GL_ERROR();
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GL::Mesh mesh = fullScreenTriangle(data.version);
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mesh.draw(shader);
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MAGNUM_VERIFY_NO_GL_ERROR();
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using namespace Math::Literals;
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Image2D image = framebuffer.read({{}, Vector2i{4}}, PixelFormat::RGBA8Unorm);
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CORRADE_COMPARE_AS(Containers::arrayCast<Color4ub>(image.data()), Containers::arrayView(Containers::Array<Color4ub>{Containers::InPlaceInit, {
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0xff80ff80_rgba, 0xff80ff80_rgba, 0xff80ff80_rgba, 0xff80ff80_rgba,
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0xff80ff80_rgba, 0xff80ff80_rgba, 0xff80ff80_rgba, 0xff80ff80_rgba,
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0xff80ff80_rgba, 0xff80ff80_rgba, 0xff80ff80_rgba, 0xff80ff80_rgba,
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0xff80ff80_rgba, 0xff80ff80_rgba, 0xff80ff80_rgba, 0xff80ff80_rgba
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}}), TestSuite::Compare::Container);
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}
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}}}}
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CORRADE_TEST_MAIN(Magnum::MeshTools::Test::FullScreenTriangleGLTest)
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