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80 lines
2.1 KiB
80 lines
2.1 KiB
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14 years ago
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#ifndef Magnum_Physics_AbstractShape_h
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#define Magnum_Physics_AbstractShape_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Physics::AbstractShape
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*/
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#include "Magnum.h"
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namespace Magnum { namespace Physics {
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/**
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@brief Base class for shapes
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See @ref CollisionDetection for brief introduction.
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*/
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class PHYSICS_EXPORT AbstractShape {
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public:
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/**
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* @brief Shape type
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*
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* @internal Sorted by complexity, so the shape which is later in
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* the list provides collision detection for previous shapes, not
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* the other way around.
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*/
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enum class Type {
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Point,
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Line,
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LineSegment,
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Plane,
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Sphere,
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Capsule,
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AxisAlignedBox,
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Box,
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ShapeGroup
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};
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/** @brief Destructor */
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virtual inline ~AbstractShape() {}
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/** @brief Shape type */
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virtual Type type() const = 0;
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/**
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* @brief Apply transformation
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*
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* Applies transformation to user-defined shape properties and caches
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* them for later usage in collision detection.
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*/
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virtual void applyTransformation(const Matrix4& transformation) = 0;
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/**
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* @brief Detect collision with other shape
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*
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* Default implementation returns false.
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*
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* @internal If other shape is more complex than this, returns
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* `other->collides(this)`.
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*/
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virtual bool collides(const AbstractShape* other) const;
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};
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}}
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#endif
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