|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014
|
|
|
|
|
Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Shader.h"
|
|
|
|
|
|
|
|
|
|
#include <Corrade/Containers/Array.h>
|
|
|
|
|
#include <Corrade/Utility/Assert.h>
|
|
|
|
|
#include <Corrade/Utility/Directory.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/Context.h"
|
|
|
|
|
#include "Magnum/Extensions.h"
|
|
|
|
|
|
|
|
|
|
#include "Implementation/DebugState.h"
|
|
|
|
|
#include "Implementation/State.h"
|
|
|
|
|
#include "Implementation/ShaderState.h"
|
|
|
|
|
|
|
|
|
|
#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(CORRADE_TARGET_ANDROID) || defined(__MINGW32__)
|
|
|
|
|
#include <sstream>
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* libgles-omap3-dev_4.03.00.02-r15.6 on BeagleBoard/Ångström linux 2011.3 doesn't have GLchar */
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
typedef char GLchar;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
namespace Magnum {
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
std::string shaderName(const Shader::Type type) {
|
|
|
|
|
switch(type) {
|
|
|
|
|
case Shader::Type::Vertex: return "vertex";
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case Shader::Type::Geometry: return "geometry";
|
|
|
|
|
case Shader::Type::TessellationControl: return "tessellation control";
|
|
|
|
|
case Shader::Type::TessellationEvaluation: return "tessellation evaluation";
|
|
|
|
|
case Shader::Type::Compute: return "compute";
|
|
|
|
|
#endif
|
|
|
|
|
case Shader::Type::Fragment: return "fragment";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UnsignedInt typeToIndex(const Shader::Type type) {
|
|
|
|
|
switch(type) {
|
|
|
|
|
case Shader::Type::Vertex: return 0;
|
|
|
|
|
case Shader::Type::Fragment: return 1;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case Shader::Type::Geometry: return 2;
|
|
|
|
|
case Shader::Type::TessellationControl: return 3;
|
|
|
|
|
case Shader::Type::TessellationEvaluation: return 4;
|
|
|
|
|
case Shader::Type::Compute: return 5;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
bool isTypeSupported(const Shader::Type type) {
|
|
|
|
|
if(type == Shader::Type::Geometry && !Context::current()->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if((type == Shader::Type::TessellationControl || type == Shader::Type::TessellationEvaluation) && !Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if(type == Shader::Type::Compute && !Context::current()->isExtensionSupported<Extensions::GL::ARB::compute_shader>())
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
constexpr bool isTypeSupported(Shader::Type) { return true; }
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxVertexOutputComponents() {
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxVertexOutputComponents;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current()->isVersionSupported(Version::GL320))
|
|
|
|
|
glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &value);
|
|
|
|
|
else
|
|
|
|
|
glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &value);
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
glGetIntegerv(GL_MAX_VARYING_VECTORS, &value);
|
|
|
|
|
value *= 4;
|
|
|
|
|
#else
|
|
|
|
|
glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &value);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Int Shader::maxTessellationControlInputComponents() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxTessellationControlInputComponents;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxTessellationControlOutputComponents() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxTessellationControlOutputComponents;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxTessellationControlTotalOutputComponents() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxTessellationControlTotalOutputComponents;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxTessellationEvaluationInputComponents() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxTessellationEvaluationInputComponents;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxTessellationEvaluationOutputComponents() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxTessellationEvaluationOutputComponents;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxGeometryInputComponents() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxGeometryInputComponents;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
/** @todo The extension has only `GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB`, this is supported since GL 3.2 (wtf?) */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_GEOMETRY_INPUT_COMPONENTS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxGeometryOutputComponents() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxGeometryOutputComponents;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
/** @todo The extension has only `GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB`, this is supported since GL 3.2 (wtf?) */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxGeometryTotalOutputComponents() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxGeometryTotalOutputComponents;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Int Shader::maxFragmentInputComponents() {
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxFragmentInputComponents;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current()->isVersionSupported(Version::GL320))
|
|
|
|
|
glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &value);
|
|
|
|
|
else
|
|
|
|
|
glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &value);
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
glGetIntegerv(GL_MAX_VARYING_VECTORS, &value);
|
|
|
|
|
value *= 4;
|
|
|
|
|
#else
|
|
|
|
|
glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &value);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Int Shader::maxAtomicCounterBuffers(const Type type) {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>() || !isTypeSupported(type))
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
const UnsignedInt index = typeToIndex(type);
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxAtomicCounterBuffers[index];
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
constexpr static GLenum what[] = {
|
|
|
|
|
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,
|
|
|
|
|
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,
|
|
|
|
|
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,
|
|
|
|
|
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,
|
|
|
|
|
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,
|
|
|
|
|
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
|
|
|
|
|
};
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(what[index], &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxCombinedAtomicCounterBuffers() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>())
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxCombinedAtomicCounterBuffers;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxAtomicCounters(const Type type) {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>() || !isTypeSupported(type))
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
const UnsignedInt index = typeToIndex(type);
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxAtomicCounters[index];
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
constexpr static GLenum what[] = {
|
|
|
|
|
GL_MAX_VERTEX_ATOMIC_COUNTERS,
|
|
|
|
|
GL_MAX_FRAGMENT_ATOMIC_COUNTERS,
|
|
|
|
|
GL_MAX_GEOMETRY_ATOMIC_COUNTERS,
|
|
|
|
|
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,
|
|
|
|
|
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,
|
|
|
|
|
GL_MAX_COMPUTE_ATOMIC_COUNTERS
|
|
|
|
|
};
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(what[index], &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxCombinedAtomicCounters() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>())
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxCombinedAtomicCounters;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTERS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxImageUniforms(const Type type) {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>() || !isTypeSupported(type))
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
const UnsignedInt index = typeToIndex(type);
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxImageUniforms[index];
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
constexpr static GLenum what[] = {
|
|
|
|
|
GL_MAX_VERTEX_IMAGE_UNIFORMS,
|
|
|
|
|
GL_MAX_FRAGMENT_IMAGE_UNIFORMS,
|
|
|
|
|
GL_MAX_GEOMETRY_IMAGE_UNIFORMS,
|
|
|
|
|
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,
|
|
|
|
|
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,
|
|
|
|
|
GL_MAX_COMPUTE_IMAGE_UNIFORMS
|
|
|
|
|
};
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(what[index], &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxCombinedImageUniforms() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>())
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxCombinedImageUniforms;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_COMBINED_IMAGE_UNIFORMS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxShaderStorageBlocks(const Type type) {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_storage_buffer_object>() || !isTypeSupported(type))
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
const UnsignedInt index = typeToIndex(type);
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxShaderStorageBlocks[index];
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
constexpr static GLenum what[] = {
|
|
|
|
|
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,
|
|
|
|
|
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
|
|
|
|
|
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
|
|
|
|
|
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
|
|
|
|
|
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,
|
|
|
|
|
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
|
|
|
|
|
};
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(what[index], &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxCombinedShaderStorageBlocks() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>())
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxCombinedShaderStorageBlocks;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Int Shader::maxTextureImageUnits(const Type type) {
|
|
|
|
|
if(!isTypeSupported(type))
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
const UnsignedInt index = typeToIndex(type);
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxTextureImageUnits[index];
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
constexpr static GLenum what[] = {
|
|
|
|
|
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
|
|
|
|
|
GL_MAX_TEXTURE_IMAGE_UNITS,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,
|
|
|
|
|
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
|
|
|
|
|
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,
|
|
|
|
|
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(what[index], &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxCombinedTextureImageUnits() {
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxTextureImageUnitsCombined;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Int Shader::maxUniformBlocks(const Type type) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>() || !isTypeSupported(type))
|
|
|
|
|
#else
|
|
|
|
|
if(!isTypeSupported(type))
|
|
|
|
|
#endif
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
const UnsignedInt index = typeToIndex(type);
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxUniformBlocks[index];
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
constexpr static GLenum what[] = {
|
|
|
|
|
GL_MAX_VERTEX_UNIFORM_BLOCKS,
|
|
|
|
|
GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/** @todo Fix this when glLoadGen has `GL_MAX_GEOMETRY_UNIFORM_BLOCKS` enum */
|
|
|
|
|
0x8A2C, //GL_MAX_GEOMETRY_UNIFORM_BLOCKS,
|
|
|
|
|
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
|
|
|
|
|
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,
|
|
|
|
|
GL_MAX_COMPUTE_UNIFORM_BLOCKS
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(what[index], &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Int Shader::maxCombinedUniformBlocks() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>())
|
|
|
|
|
return 0;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxCombinedUniformBlocks;
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Int Shader::maxUniformComponents(const Type type) {
|
|
|
|
|
if(!isTypeSupported(type))
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
const UnsignedInt index = typeToIndex(type);
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxUniformComponents[index];
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
constexpr static GLenum what[] = {
|
|
|
|
|
GL_MAX_VERTEX_UNIFORM_COMPONENTS,
|
|
|
|
|
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,
|
|
|
|
|
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,
|
|
|
|
|
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,
|
|
|
|
|
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(what[index], &value);
|
|
|
|
|
#else
|
|
|
|
|
/* For ES2 we need to multiply _VECTORS by 4 */
|
|
|
|
|
constexpr static GLenum what[] = {
|
|
|
|
|
GL_MAX_VERTEX_UNIFORM_VECTORS,
|
|
|
|
|
GL_MAX_FRAGMENT_UNIFORM_VECTORS
|
|
|
|
|
};
|
|
|
|
|
if(value == 0) {
|
|
|
|
|
GLint vectors;
|
|
|
|
|
glGetIntegerv(what[index], &vectors);
|
|
|
|
|
value = vectors*4;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Int Shader::maxCombinedUniformComponents(const Type type) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>() || !isTypeSupported(type))
|
|
|
|
|
#else
|
|
|
|
|
if(!isTypeSupported(type))
|
|
|
|
|
#endif
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
const UnsignedInt index = typeToIndex(type);
|
|
|
|
|
GLint& value = Context::current()->state().shader->maxCombinedUniformComponents[index];
|
|
|
|
|
|
|
|
|
|
/* Get the value, if not already cached */
|
|
|
|
|
constexpr static GLenum what[] = {
|
|
|
|
|
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
|
|
|
|
|
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/** @todo Fix this when glLoadGen has `GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS` enum */
|
|
|
|
|
0x8A32, //GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
|
|
|
|
|
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,
|
|
|
|
|
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,
|
|
|
|
|
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
if(value == 0)
|
|
|
|
|
glGetIntegerv(what[index], &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Shader::Shader(const Version version, const Type type): _type(type), _id(0) {
|
|
|
|
|
_id = glCreateShader(GLenum(_type));
|
|
|
|
|
|
|
|
|
|
switch(version) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
case Version::GL210: _sources.push_back("#version 120\n"); return;
|
|
|
|
|
case Version::GL300: _sources.push_back("#version 130\n"); return;
|
|
|
|
|
case Version::GL310: _sources.push_back("#version 140\n"); return;
|
|
|
|
|
case Version::GL320: _sources.push_back("#version 150\n"); return;
|
|
|
|
|
case Version::GL330: _sources.push_back("#version 330\n"); return;
|
|
|
|
|
case Version::GL400: _sources.push_back("#version 400\n"); return;
|
|
|
|
|
case Version::GL410: _sources.push_back("#version 410\n"); return;
|
|
|
|
|
case Version::GL420: _sources.push_back("#version 420\n"); return;
|
|
|
|
|
case Version::GL430: _sources.push_back("#version 430\n"); return;
|
|
|
|
|
case Version::GL440: _sources.push_back("#version 440\n"); return;
|
|
|
|
|
#else
|
|
|
|
|
case Version::GLES200: _sources.push_back("#version 100\n"); return;
|
|
|
|
|
case Version::GLES300: _sources.push_back("#version 300 es\n"); return;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* The user is responsible for (not) adding #version directive */
|
|
|
|
|
case Version::None: return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_ASSERT(false, "Shader::Shader(): unsupported version" << version, );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Shader::~Shader() {
|
|
|
|
|
/* Moved out, nothing to do */
|
|
|
|
|
if(!_id) return;
|
|
|
|
|
|
|
|
|
|
glDeleteShader(_id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string Shader::label() const {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
return Context::current()->state().debug->getLabelImplementation(GL_SHADER, _id);
|
|
|
|
|
#else
|
|
|
|
|
return Context::current()->state().debug->getLabelImplementation(GL_SHADER_KHR, _id);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Shader& Shader::setLabel(const std::string& label) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Context::current()->state().debug->labelImplementation(GL_SHADER, _id, label);
|
|
|
|
|
#else
|
|
|
|
|
Context::current()->state().debug->labelImplementation(GL_SHADER_KHR, _id, label);
|
|
|
|
|
#endif
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<std::string> Shader::sources() const { return _sources; }
|
|
|
|
|
|
|
|
|
|
Shader& Shader::addSource(std::string source) {
|
|
|
|
|
if(!source.empty()) {
|
|
|
|
|
/** @todo Remove when newlib has this fixed (also the include above) */
|
|
|
|
|
#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(CORRADE_TARGET_ANDROID) || defined(__MINGW32__)
|
|
|
|
|
std::ostringstream converter;
|
|
|
|
|
converter << (_sources.size()+1)/2;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Fix line numbers, so line 41 of third added file is marked as 3(41).
|
|
|
|
|
Source 0 is the #version string added in constructor. */
|
|
|
|
|
_sources.push_back("#line 1 " +
|
|
|
|
|
#if !defined(CORRADE_TARGET_NACL_NEWLIB) && !defined(CORRADE_TARGET_ANDROID) && !defined(__MINGW32__)
|
|
|
|
|
std::to_string((_sources.size()+1)/2) +
|
|
|
|
|
#else
|
|
|
|
|
converter.str() +
|
|
|
|
|
#endif
|
|
|
|
|
'\n');
|
|
|
|
|
_sources.push_back(std::move(source));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Shader& Shader::addFile(const std::string& filename) {
|
|
|
|
|
CORRADE_ASSERT(Utility::Directory::fileExists(filename),
|
|
|
|
|
"Shader file " << '\'' + filename + '\'' << " cannot be read.", *this);
|
|
|
|
|
|
|
|
|
|
addSource(Utility::Directory::readString(filename));
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Shader::compile() {
|
|
|
|
|
CORRADE_ASSERT(_sources.size() > 1, "Shader::compile(): no files added", false);
|
|
|
|
|
|
|
|
|
|
/* Array of source string pointers and their lengths */
|
|
|
|
|
/** @todo Use `Containers::ArrayTuple` to avoid one allocation if it ever
|
|
|
|
|
gets to be implemented (we need properly aligned memory too) */
|
|
|
|
|
Containers::Array<const GLchar*> pointers(_sources.size());
|
|
|
|
|
Containers::Array<GLint> sizes(_sources.size());
|
|
|
|
|
for(std::size_t i = 0; i != _sources.size(); ++i) {
|
|
|
|
|
pointers[i] = static_cast<const GLchar*>(_sources[i].data());
|
|
|
|
|
sizes[i] = _sources[i].size();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Create shader and set its source */
|
|
|
|
|
glShaderSource(_id, _sources.size(), pointers, sizes);
|
|
|
|
|
|
|
|
|
|
/* Compile shader */
|
|
|
|
|
glCompileShader(_id);
|
|
|
|
|
|
|
|
|
|
/* Check compilation status */
|
|
|
|
|
GLint success, logLength;
|
|
|
|
|
glGetShaderiv(_id, GL_COMPILE_STATUS, &success);
|
|
|
|
|
glGetShaderiv(_id, GL_INFO_LOG_LENGTH, &logLength);
|
|
|
|
|
|
|
|
|
|
/* Error or warning message. The string is returned null-terminated, scrap
|
|
|
|
|
the \0 at the end afterwards */
|
|
|
|
|
std::string message(logLength, '\0');
|
|
|
|
|
if(message.size() > 1)
|
|
|
|
|
glGetShaderInfoLog(_id, message.size(), nullptr, &message[0]);
|
|
|
|
|
message.resize(std::max(logLength, 1)-1);
|
|
|
|
|
|
|
|
|
|
/* Show error log */
|
|
|
|
|
if(!success) {
|
|
|
|
|
Error out;
|
|
|
|
|
out.setFlag(Debug::NewLineAtTheEnd, false);
|
|
|
|
|
out.setFlag(Debug::SpaceAfterEachValue, false);
|
|
|
|
|
out << "Shader: " << shaderName(_type)
|
|
|
|
|
<< " shader failed to compile with the following message:\n"
|
|
|
|
|
<< message;
|
|
|
|
|
|
|
|
|
|
/* Or just message, if any */
|
|
|
|
|
} else if(!message.empty()) {
|
|
|
|
|
Error out;
|
|
|
|
|
out.setFlag(Debug::NewLineAtTheEnd, false);
|
|
|
|
|
out.setFlag(Debug::SpaceAfterEachValue, false);
|
|
|
|
|
out << "Shader: " << shaderName(_type)
|
|
|
|
|
<< " shader was successfully compiled with the following message:\n"
|
|
|
|
|
<< message;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return success;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Debug operator<<(Debug debug, const Shader::Type value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
#define _c(value) case Shader::Type::value: return debug << "Shader::Type::" #value;
|
|
|
|
|
_c(Vertex)
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_c(TessellationControl)
|
|
|
|
|
_c(TessellationEvaluation)
|
|
|
|
|
_c(Geometry)
|
|
|
|
|
_c(Compute)
|
|
|
|
|
#endif
|
|
|
|
|
_c(Fragment)
|
|
|
|
|
#undef _c
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "Shader::Type::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}
|