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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024
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Vladimír Vondruš <mosra@centrum.cz>
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Copyright © 2018, 2019, 2020 Jonathan Hale <squareys@googlemail.com>
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Copyright © 2020 Pablo Escobar <mail@rvrs.in>
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Copyright © 2024 Will Usher <will@willusher.io>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "EmscriptenApplication.h"
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#include <emscripten/emscripten.h>
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#include <emscripten/html5.h>
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#include <Corrade/Containers/ArrayView.h>
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#include <Corrade/Containers/ScopeGuard.h>
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#include <Corrade/Containers/StringView.h>
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#include <Corrade/Utility/Arguments.h>
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#include <Corrade/Utility/Debug.h>
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#include "Magnum/Math/ConfigurationValue.h"
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#include "Magnum/Platform/ScreenedApplication.hpp"
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#include "Magnum/Platform/Implementation/DpiScaling.h"
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#ifdef MAGNUM_TARGET_GL
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#include "Magnum/GL/Version.h"
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#endif
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#ifdef CORRADE_TARGET_EMSCRIPTEN
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/* Implemented in Platform.js.in */
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extern "C" {
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char* magnumPlatformCanvasId();
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char* magnumPlatformKeyboardListeningElement();
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void magnumPlatformSetWindowTitle(const char* string, std::size_t size);
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void magnumPlatformSetContainerCssClass(const char* string, std::size_t size);
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void magnumPlatformSetCursor(const char* string, std::size_t size);
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void magnumPlatformRequestAnimationFrame(int(*callback)(void*), void* state);
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}
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#endif
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namespace Magnum { namespace Platform {
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using namespace Containers::Literals;
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enum class EmscriptenApplication::Flag: UnsignedByte {
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Redraw = 1 << 0,
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TextInputActive = 1 << 1,
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ExitRequested = 1 << 2,
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LoopActive = 1 << 3
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};
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namespace {
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typedef EmscriptenApplication::KeyEvent::Key Key;
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/* Entry for key name to `Key` enum mapping */
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struct Entry {
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const char* key;
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Key value;
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};
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/* Key name to `Key` enum mapping. These need to be sorted for use with
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std::lower_bound in KeyEvent::toKey */
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constexpr Entry KeyMapping[]{
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{"AltLeft", Key::LeftAlt},
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{"AltRight", Key::RightAlt},
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{"ArrowDown", Key::Down},
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{"ArrowLeft", Key::Left},
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{"ArrowRight", Key::Right},
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{"ArrowUp", Key::Up},
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{"Backquote", Key::Backquote},
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{"Backslash", Key::Backslash},
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{"Backspace", Key::Backspace},
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{"BracketLeft", Key::LeftBracket},
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{"BracketRight", Key::RightBracket},
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{"CapsLock", Key::CapsLock},
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{"Comma", Key::Comma},
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{"ContextMenu", Key::Menu},
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{"ControlLeft", Key::LeftCtrl},
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{"ControlRight", Key::RightCtrl},
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{"Delete", Key::Delete},
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{"End", Key::End},
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{"Enter", Key::Enter},
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{"Equal", Key::Equal},
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{"Escape", Key::Esc},
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{"Home", Key::Home},
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{"Insert", Key::Insert},
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{"MetaLeft", Key::LeftSuper},
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{"MetaRight", Key::RightSuper},
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{"Minus", Key::Minus},
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{"NumLock", Key::NumLock},
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{"PageDown", Key::PageDown},
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{"PageUp", Key::PageUp},
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{"Pause", Key::Pause},
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{"Period", Key::Period},
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{"Plus", Key::Plus},
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{"PrintScreen", Key::PrintScreen},
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{"Quote", Key::Quote},
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{"ScrollLock", Key::ScrollLock},
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{"Semicolon", Key::Semicolon},
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{"ShiftLeft", Key::LeftShift},
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{"ShiftRight", Key::RightShift},
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{"Slash", Key::Slash},
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{"Space", Key::Space},
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{"Tab", Key::Tab},
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};
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/* Predicate for Entry "less than" to use with std::lower_bound */
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struct EntryCompare {
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bool operator()(const Entry& a, const char* const b) {
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return std::strcmp(a.key, b) < 0;
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}
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bool operator()(const char* const a, const Entry& b) {
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return std::strcmp(a, b.key) < 0;
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}
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};
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/* Translate emscripten key code (as defined by
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https://www.w3.org/TR/uievents-code/#key-code-attribute-value)
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to Key enum. `key` is a keyboard layout dependent key string, e.g. 'a',
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or '-'; `code` is a keyboard layout independent key string, e.g. 'KeyA'
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or 'Minus'. Note that the Y key on some layouts may result in 'KeyZ'. */
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Key toKey(const EM_UTF8* const key, const EM_UTF8* const code) {
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const Containers::StringView keyView = key;
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if(keyView.isEmpty()) return Key::Unknown;
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/* We use key for a-z as it gives us a keyboard layout respecting
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representation of the key, i.e. we get `z` for z depending on layout
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where code may give us `y` independent of the layout. */
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if(keyView.size() == 1) {
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if(key[0] >= 'a' && key[0] <= 'z') return Key(key[0]);
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else if(key[0] >= 'A' && key[0] <= 'Z') return Key(key[0] - 'A' + 'a');
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}
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/* We use code for 0-9 as it allows us to differentiate towards Numpad
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digits. For digits independent of numpad or not, key is e.g. '0' for
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Zero */
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const Containers::StringView codeView = code;
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using namespace Containers::Literals;
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constexpr Containers::StringView numpad = "Numpad"_s;
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if(codeView.hasPrefix("Digit"_s)) {
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return Key(code[5]);
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/* Numpad keys */
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} else if(codeView.hasPrefix(numpad)) {
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const Containers::StringView numKey = codeView.exceptPrefix(numpad.size());
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if(numKey == "Add"_s) return Key::NumAdd;
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if(numKey == "Decimal"_s) return Key::NumDecimal;
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if(numKey == "Divide"_s) return Key::NumDivide;
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if(numKey == "Enter"_s) return Key::NumEnter;
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if(numKey == "Equal"_s) return Key::NumEqual;
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if(numKey == "Multiply"_s) return Key::NumMultiply;
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if(numKey == "Subtract"_s) return Key::NumSubtract;
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/* Numpad0 - Numpad9 */
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const Int num = numKey[0] - '0';
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if(num >= 0 && num <= 9) return Key(num + Int(Key::NumZero));
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return Key::Unknown;
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}
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const Containers::ArrayView<const Entry> mapping = KeyMapping;
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const Entry* found = std::lower_bound(mapping.begin(), mapping.end(), code, EntryCompare{});
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if(found != mapping.end() && std::strcmp(found->key, code) == 0)
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return found->value;
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/* F1 - F12 */
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if(code[0] == 'F') {
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/* F1-F9 */
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if(code[2] != '\0') {
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const Int num = code[2] - '0';
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return Key(Int(Key::F10) + num);
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}
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/* F10-F12 */
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const Int num = code[1] - '1';
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return Key(Int(Key::F1) + num);
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}
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return Key::Unknown;
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}
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Containers::String canvasId() {
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return Containers::String{magnumPlatformCanvasId(), [](char* data, std::size_t) { std::free(data); }};
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}
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}
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EmscriptenApplication::EmscriptenApplication(const Arguments& arguments): EmscriptenApplication{arguments, Configuration{}} {}
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EmscriptenApplication::EmscriptenApplication(const Arguments& arguments, const Configuration& configuration): EmscriptenApplication{arguments, NoCreate} {
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create(configuration);
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}
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#ifdef MAGNUM_TARGET_GL
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EmscriptenApplication::EmscriptenApplication(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration): EmscriptenApplication{arguments, NoCreate} {
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create(configuration, glConfiguration);
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}
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#endif
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EmscriptenApplication::EmscriptenApplication(const Arguments& arguments, NoCreateT):
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_flags{Flag::Redraw}
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{
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Utility::Arguments args{Implementation::windowScalingArguments()};
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#ifdef MAGNUM_TARGET_GL
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_context.emplace(NoCreate, args, arguments.argc, arguments.argv);
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#else
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/** @todo this is duplicated here, in Sdl2Application and in
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GlfwApplication, figure out a nice non-duplicated way to handle this */
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args.addOption("log", "default").setHelp("log", "console logging", "default|quiet|verbose")
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.setFromEnvironment("log")
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.parse(arguments.argc, arguments.argv);
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#endif
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/* Save command-line arguments */
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if(args.value("log") == "verbose") _verboseLog = true;
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const Containers::StringView dpiScaling = args.value<Containers::StringView>("dpi-scaling");
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/* Use physical DPI scaling */
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if(dpiScaling == "default"_s || dpiScaling == "physical"_s) {
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/* Use explicit dpi scaling vector */
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} else if(dpiScaling.containsAny(" \t\n"_s))
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_commandLineDpiScaling = args.value<Vector2>("dpi-scaling"_s);
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/* Use explicit dpi scaling scalar */
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else
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_commandLineDpiScaling = Vector2{args.value<Float>("dpi-scaling"_s)};
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}
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EmscriptenApplication::~EmscriptenApplication() {
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#ifdef MAGNUM_TARGET_GL
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/* Destroy Magnum context first to avoid it potentially accessing the
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now-destroyed GL context after */
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_context = Containers::NullOpt;
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emscripten_webgl_destroy_context(_glContext);
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#endif
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}
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void EmscriptenApplication::create() {
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create(Configuration{});
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}
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void EmscriptenApplication::create(const Configuration& configuration) {
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if(!tryCreate(configuration)) exit(1);
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}
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#ifdef MAGNUM_TARGET_GL
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void EmscriptenApplication::create(const Configuration& configuration, const GLConfiguration& glConfiguration) {
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if(!tryCreate(configuration, glConfiguration)) exit(32);
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}
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#endif
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Vector2 EmscriptenApplication::dpiScaling(const Configuration& configuration) const {
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return dpiScalingInternal(configuration.dpiScaling());
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}
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Vector2 EmscriptenApplication::dpiScalingInternal(const Vector2& configurationDpiScaling) const {
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std::ostream* verbose = _verboseLog ? Debug::output() : nullptr;
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/* Use values from the configuration only if not overridden on command line.
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|
|
In any case explicit scaling has a precedence before the policy. */
|
|
|
|
|
|
if(!_commandLineDpiScaling.isZero()) {
|
|
|
|
|
|
Debug{verbose} << "Platform::EmscriptenApplication: user-defined DPI scaling" << _commandLineDpiScaling;
|
|
|
|
|
|
return _commandLineDpiScaling;
|
|
|
|
|
|
} else if(!configurationDpiScaling.isZero()) {
|
|
|
|
|
|
Debug{verbose} << "Platform::EmscriptenApplication: app-defined DPI scaling" << configurationDpiScaling;
|
|
|
|
|
|
return configurationDpiScaling;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Unlike Sdl2Application, not taking device pixel ratio into account
|
|
|
|
|
|
because here we have window size different from framebuffer size.
|
|
|
|
|
|
However, in order to actually calculate the framebuffer size we need to
|
|
|
|
|
|
query the device pixel ratio. That's done in tryCreate() below, here it
|
|
|
|
|
|
is returning 1.0 to be consistent with behavior on other platforms where
|
|
|
|
|
|
it's either windowSize == framebufferSize and dpiScaling of any value,
|
|
|
|
|
|
or windowSize != framebufferSize and dpiScaling == 1. */
|
|
|
|
|
|
return Vector2{1.0f};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool EmscriptenApplication::tryCreate(const Configuration& configuration) {
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
|
if(!(configuration.windowFlags() & Configuration::WindowFlag::Contextless)) {
|
|
|
|
|
|
return tryCreate(configuration, GLConfiguration{});
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
std::ostream* verbose = _verboseLog ? Debug::output() : nullptr;
|
|
|
|
|
|
|
|
|
|
|
|
_canvasTarget = canvasId();
|
|
|
|
|
|
|
|
|
|
|
|
/* Get CSS canvas size and device pixel ratio and cache it. This is used
|
|
|
|
|
|
later to detect canvas resizes in emscripten_set_resize_callback() and
|
|
|
|
|
|
fire viewport events, because browsers are only required to fire resize
|
|
|
|
|
|
events on the window and not on particular DOM elements. */
|
|
|
|
|
|
_lastKnownCanvasSize = windowSize();
|
|
|
|
|
|
_lastKnownDevicePixelRatio = devicePixelRatio();
|
|
|
|
|
|
|
|
|
|
|
|
/* By default Emscripten creates a 300x150 canvas. That's so freaking
|
|
|
|
|
|
random I'm getting mad. Use the real (CSS pixels) canvas size instead,
|
|
|
|
|
|
if the size is not hardcoded from the configuration. This is then
|
|
|
|
|
|
multiplied by the DPI scaling. */
|
|
|
|
|
|
Vector2i canvasSize;
|
|
|
|
|
|
if(!configuration.size().isZero()) {
|
|
|
|
|
|
canvasSize = configuration.size();
|
|
|
|
|
|
/* Because hardcoding canvas size for WebGL is usually a wrong thing to
|
|
|
|
|
|
do, notify about that in the verbose output */
|
|
|
|
|
|
Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): hardcoded canvas size" << canvasSize;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
canvasSize = _lastKnownCanvasSize;
|
|
|
|
|
|
Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): autodetected canvas size" << canvasSize;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Save DPI scaling value from configuration for future use. Device pixel
|
|
|
|
|
|
ratio together with DPI scaling (which is 1.0 by default) defines
|
|
|
|
|
|
framebuffer size. See class docs for why it's done like that. */
|
|
|
|
|
|
_configurationDpiScaling = configuration.dpiScaling();
|
|
|
|
|
|
Debug{verbose} << "Platform::EmscriptenApplication: device pixel ratio" << _lastKnownDevicePixelRatio.x();
|
|
|
|
|
|
const Vector2i scaledCanvasSize = canvasSize*dpiScaling(configuration)*_lastKnownDevicePixelRatio;
|
|
|
|
|
|
emscripten_set_canvas_element_size(_canvasTarget.data(), scaledCanvasSize.x(), scaledCanvasSize.y());
|
|
|
|
|
|
|
|
|
|
|
|
setupCallbacks(!!(configuration.windowFlags() & Configuration::WindowFlag::Resizable));
|
|
|
|
|
|
setupAnimationFrame(!!(configuration.windowFlags() & Configuration::WindowFlag::AlwaysRequestAnimationFrame));
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
|
bool EmscriptenApplication::tryCreate(const Configuration& configuration, const GLConfiguration& glConfiguration) {
|
|
|
|
|
|
CORRADE_ASSERT(!(configuration.windowFlags() & Configuration::WindowFlag::Contextless),
|
|
|
|
|
|
"Platform::EmscriptenApplication::tryCreate(): cannot pass Configuration::WindowFlag::Contextless when creating an OpenGL context", false);
|
|
|
|
|
|
CORRADE_ASSERT(_context->version() == GL::Version::None,
|
|
|
|
|
|
"Platform::EmscriptenApplication::tryCreate(): window with OpenGL context already created", false);
|
|
|
|
|
|
|
|
|
|
|
|
/* Create emscripten WebGL context */
|
|
|
|
|
|
EmscriptenWebGLContextAttributes attrs;
|
|
|
|
|
|
emscripten_webgl_init_context_attributes(&attrs);
|
|
|
|
|
|
attrs.alpha = glConfiguration.colorBufferSize().a() > 0;
|
|
|
|
|
|
attrs.depth = glConfiguration.depthBufferSize() > 0;
|
|
|
|
|
|
attrs.stencil = glConfiguration.stencilBufferSize() > 0;
|
|
|
|
|
|
attrs.antialias = glConfiguration.sampleCount() > 0;
|
|
|
|
|
|
|
|
|
|
|
|
attrs.premultipliedAlpha =
|
|
|
|
|
|
!!(glConfiguration.flags() & GLConfiguration::Flag::PremultipliedAlpha);
|
|
|
|
|
|
attrs.preserveDrawingBuffer =
|
|
|
|
|
|
!!(glConfiguration.flags() & GLConfiguration::Flag::PreserveDrawingBuffer);
|
|
|
|
|
|
if(glConfiguration.flags() & GLConfiguration::Flag::PowerPreferenceLowPower)
|
|
|
|
|
|
attrs.powerPreference = EM_WEBGL_POWER_PREFERENCE_LOW_POWER;
|
|
|
|
|
|
else if(glConfiguration.flags() & GLConfiguration::Flag::PowerPreferenceHighPerformance)
|
|
|
|
|
|
attrs.powerPreference = EM_WEBGL_POWER_PREFERENCE_HIGH_PERFORMANCE;
|
|
|
|
|
|
else
|
|
|
|
|
|
attrs.powerPreference = EM_WEBGL_POWER_PREFERENCE_DEFAULT;
|
|
|
|
|
|
attrs.explicitSwapControl =
|
|
|
|
|
|
!!(glConfiguration.flags() & GLConfiguration::Flag::ExplicitSwapControl);
|
|
|
|
|
|
attrs.failIfMajorPerformanceCaveat =
|
|
|
|
|
|
!!(glConfiguration.flags() & GLConfiguration::Flag::FailIfMajorPerformanceCaveat);
|
|
|
|
|
|
attrs.enableExtensionsByDefault =
|
|
|
|
|
|
!!(glConfiguration.flags() & GLConfiguration::Flag::EnableExtensionsByDefault);
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2 /* WebGL 1 */
|
|
|
|
|
|
attrs.majorVersion = 1;
|
|
|
|
|
|
#else /* WebGL 2 */
|
|
|
|
|
|
attrs.majorVersion = 2;
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
std::ostream* verbose = _verboseLog ? Debug::output() : nullptr;
|
|
|
|
|
|
|
|
|
|
|
|
/* Get the canvas ID from Module.canvas, either set by EmscriptenApplication.js
|
|
|
|
|
|
or overridden/manually set by the user. */
|
|
|
|
|
|
_canvasTarget = canvasId();
|
|
|
|
|
|
|
|
|
|
|
|
/* Get CSS canvas size and device pixel ratio and cache it. This is used
|
|
|
|
|
|
later to detect canvas resizes in emscripten_set_resize_callback() and
|
|
|
|
|
|
fire viewport events, because browsers are only required to fire resize
|
|
|
|
|
|
events on the window and not on particular DOM elements. */
|
|
|
|
|
|
_lastKnownCanvasSize = windowSize();
|
|
|
|
|
|
_lastKnownDevicePixelRatio = devicePixelRatio();
|
|
|
|
|
|
|
|
|
|
|
|
/* By default Emscripten creates a 300x150 canvas. That's so freaking
|
|
|
|
|
|
random I'm getting mad. Use the real (CSS pixels) canvas size instead,
|
|
|
|
|
|
if the size is not hardcoded from the configuration. This is then
|
|
|
|
|
|
multiplied by the DPI scaling. */
|
|
|
|
|
|
Vector2i canvasSize;
|
|
|
|
|
|
if(!configuration.size().isZero()) {
|
|
|
|
|
|
canvasSize = configuration.size();
|
|
|
|
|
|
/* Because hardcoding canvas size for WebGL is usually a wrong thing to
|
|
|
|
|
|
do, notify about that in the verbose output */
|
|
|
|
|
|
Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): hardcoded canvas size" << canvasSize;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
canvasSize = _lastKnownCanvasSize;
|
|
|
|
|
|
Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): autodetected canvas size" << canvasSize;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Save DPI scaling value from configuration for future use. Device pixel
|
|
|
|
|
|
ratio together with DPI scaling (which is 1.0 by default) defines
|
|
|
|
|
|
framebuffer size. See class docs for why it's done like that. */
|
|
|
|
|
|
_configurationDpiScaling = configuration.dpiScaling();
|
|
|
|
|
|
Debug{verbose} << "Platform::EmscriptenApplication: device pixel ratio" << _lastKnownDevicePixelRatio.x();
|
|
|
|
|
|
const Vector2i scaledCanvasSize = canvasSize*dpiScaling(configuration)*_lastKnownDevicePixelRatio;
|
|
|
|
|
|
emscripten_set_canvas_element_size(_canvasTarget.data(), scaledCanvasSize.x(), scaledCanvasSize.y());
|
|
|
|
|
|
|
|
|
|
|
|
/* Create WebGL context */
|
|
|
|
|
|
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context(_canvasTarget.data(), &attrs);
|
|
|
|
|
|
if(!context) {
|
|
|
|
|
|
/* When context creation fails, `context` is a negative integer
|
|
|
|
|
|
matching EMSCRIPTEN_RESULT_* defines */
|
|
|
|
|
|
Error{} << "Platform::EmscriptenApplication::tryCreate(): cannot create WebGL context (EMSCRIPTEN_RESULT"
|
|
|
|
|
|
<< context << Debug::nospace << ")";
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Make the context current */
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_OUTPUT(emscripten_webgl_make_context_current(_glContext = context) == EMSCRIPTEN_RESULT_SUCCESS);
|
|
|
|
|
|
|
|
|
|
|
|
setupCallbacks(!!(configuration.windowFlags() & Configuration::WindowFlag::Resizable));
|
|
|
|
|
|
setupAnimationFrame(!!(configuration.windowFlags() & Configuration::WindowFlag::AlwaysRequestAnimationFrame));
|
|
|
|
|
|
|
|
|
|
|
|
/* Return true if the initialization succeeds */
|
|
|
|
|
|
return _context->tryCreate(glConfiguration);
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
Vector2i EmscriptenApplication::windowSize() const {
|
|
|
|
|
|
Vector2d size;
|
|
|
|
|
|
emscripten_get_element_css_size(_canvasTarget.data(), &size.x(), &size.y());
|
|
|
|
|
|
return Vector2i{Math::round(size)};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
|
Vector2i EmscriptenApplication::framebufferSize() const {
|
|
|
|
|
|
Vector2i size;
|
|
|
|
|
|
emscripten_get_canvas_element_size(_canvasTarget.data(), &size.x(), &size.y());
|
|
|
|
|
|
return size;
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
Vector2 EmscriptenApplication::dpiScaling() const {
|
|
|
|
|
|
return dpiScalingInternal(_configurationDpiScaling);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Vector2 EmscriptenApplication::devicePixelRatio() const {
|
|
|
|
|
|
return Vector2{Float(emscripten_get_device_pixel_ratio())};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::setWindowTitle(const Containers::StringView title) {
|
|
|
|
|
|
magnumPlatformSetWindowTitle(title.data(), title.size());
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::setContainerCssClass(const Containers::StringView cssClass) {
|
|
|
|
|
|
magnumPlatformSetContainerCssClass(cssClass.data(), cssClass.size());
|
|
|
|
|
|
|
|
|
|
|
|
/* Trigger a potential viewport event -- we don't poll the canvas size like
|
|
|
|
|
|
Sdl2Application does, so it needs to be done explicitly */
|
|
|
|
|
|
handleCanvasResize(nullptr);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::swapBuffers() {
|
|
|
|
|
|
emscripten_webgl_commit_frame();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Called from window resize event but also explicitly from
|
|
|
|
|
|
setContainerCssClass() */
|
|
|
|
|
|
void EmscriptenApplication::handleCanvasResize(const EmscriptenUiEvent* event) {
|
|
|
|
|
|
const Vector2i canvasSize{windowSize()};
|
|
|
|
|
|
const Vector2 devicePixelRatio = this->devicePixelRatio();
|
|
|
|
|
|
if(canvasSize != _lastKnownCanvasSize || devicePixelRatio != _lastKnownDevicePixelRatio) {
|
|
|
|
|
|
_lastKnownCanvasSize = canvasSize;
|
|
|
|
|
|
_lastKnownDevicePixelRatio = devicePixelRatio;
|
|
|
|
|
|
const Vector2 dpiScaling = this->dpiScaling();
|
|
|
|
|
|
const Vector2i size = canvasSize*dpiScaling*devicePixelRatio;
|
|
|
|
|
|
emscripten_set_canvas_element_size(_canvasTarget.data(), size.x(), size.y());
|
|
|
|
|
|
ViewportEvent e{event, canvasSize,
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
|
framebufferSize(),
|
|
|
|
|
|
#endif
|
|
|
|
|
|
dpiScaling, devicePixelRatio};
|
|
|
|
|
|
viewportEvent(e);
|
|
|
|
|
|
|
|
|
|
|
|
/* Can't say just _flags | Flag::Redraw because in case the
|
|
|
|
|
|
requestAnimationFrame callback is not set up at the moment it would
|
|
|
|
|
|
never up this change. */
|
|
|
|
|
|
redraw();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
|
|
EmscriptenApplication::Pointer buttonToPointer(const std::int32_t button) {
|
|
|
|
|
|
/* https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button */
|
|
|
|
|
|
switch(button) {
|
|
|
|
|
|
case 0:
|
|
|
|
|
|
return EmscriptenApplication::Pointer::MouseLeft;
|
|
|
|
|
|
case 1:
|
|
|
|
|
|
return EmscriptenApplication::Pointer::MouseMiddle;
|
|
|
|
|
|
case 2:
|
|
|
|
|
|
return EmscriptenApplication::Pointer::MouseRight;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* W3C spec allows other, platform-specific buttons:
|
|
|
|
|
|
https://www.w3.org/TR/uievents/#dom-mouseevent-button
|
|
|
|
|
|
Return an invalid value in that case, don't treat this as an unreachable
|
|
|
|
|
|
scenario. */
|
|
|
|
|
|
return {};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EmscriptenApplication::Pointers buttonsToPointers(const std::uint32_t buttons) {
|
|
|
|
|
|
/* https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons,
|
|
|
|
|
|
note that Middle and Right has order swapped compared to button, for
|
|
|
|
|
|
some unexplainable reason */
|
|
|
|
|
|
EmscriptenApplication::Pointers pointers;
|
|
|
|
|
|
if(buttons & (1 << 0))
|
|
|
|
|
|
pointers |= EmscriptenApplication::Pointer::MouseLeft;
|
|
|
|
|
|
if(buttons & (1 << 2))
|
|
|
|
|
|
pointers |= EmscriptenApplication::Pointer::MouseMiddle;
|
|
|
|
|
|
if(buttons & (1 << 1))
|
|
|
|
|
|
pointers |= EmscriptenApplication::Pointer::MouseRight;
|
|
|
|
|
|
return pointers;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::setupCallbacks(bool resizable) {
|
|
|
|
|
|
/* Since 1.38.17 all emscripten_set_*_callback() are macros. Play it safe
|
|
|
|
|
|
and wrap all lambdas in () to avoid the preprocessor getting upset when
|
|
|
|
|
|
seeing commas. Furthermore, in 13.1.62 the EM_BOOL type was changed from
|
|
|
|
|
|
int to bool, so to preserve compatibility with both the past and future
|
|
|
|
|
|
versions the lambdas have an explicit EM_BOOL return type annotation. */
|
|
|
|
|
|
|
|
|
|
|
|
/* Set up the resize callback. Because browsers are only required to fire
|
|
|
|
|
|
resize events on the window and not on particular DOM elements, we need
|
|
|
|
|
|
to cache the last known canvas size and fire the event only if that
|
|
|
|
|
|
changes. Better than polling for this change in every frame like
|
|
|
|
|
|
Sdl2Application does, but still not ideal. */
|
|
|
|
|
|
if(resizable) {
|
|
|
|
|
|
const char* target = EMSCRIPTEN_EVENT_TARGET_WINDOW;
|
|
|
|
|
|
auto cb = [](int, const EmscriptenUiEvent* event, void* userData) -> EM_BOOL {
|
|
|
|
|
|
static_cast<EmscriptenApplication*>(userData)->handleCanvasResize(event);
|
|
|
|
|
|
return false; /** @todo what does ignoring a resize event mean? */
|
|
|
|
|
|
};
|
|
|
|
|
|
emscripten_set_resize_callback(target, this, false, cb);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
emscripten_set_mousedown_callback(_canvasTarget.data(), this, false,
|
|
|
|
|
|
([](int, const EmscriptenMouseEvent* event, void* userData) -> EM_BOOL {
|
|
|
|
|
|
auto& app = *static_cast<EmscriptenApplication*>(userData);
|
|
|
|
|
|
const Pointer pointer = buttonToPointer(event->button);
|
|
|
|
|
|
const Pointers pointers = buttonsToPointers(event->buttons);
|
|
|
|
|
|
|
|
|
|
|
|
/* If an additional mouse button was pressed, call a move event
|
|
|
|
|
|
instead */
|
|
|
|
|
|
if(pointers & ~pointer) {
|
|
|
|
|
|
PointerMoveEvent e{*event, pointer, pointers, {}};
|
|
|
|
|
|
app.pointerMoveEvent(e);
|
|
|
|
|
|
return e.isAccepted();
|
|
|
|
|
|
} else {
|
|
|
|
|
|
PointerEvent e{*event, pointer};
|
|
|
|
|
|
app.pointerPressEvent(e);
|
|
|
|
|
|
return e.isAccepted();
|
|
|
|
|
|
}
|
|
|
|
|
|
}));
|
|
|
|
|
|
|
|
|
|
|
|
emscripten_set_mouseup_callback(_canvasTarget.data(), this, false,
|
|
|
|
|
|
([](int, const EmscriptenMouseEvent* event, void* userData) -> EM_BOOL {
|
|
|
|
|
|
auto& app = *static_cast<EmscriptenApplication*>(userData);
|
|
|
|
|
|
const Pointer pointer = buttonToPointer(event->button);
|
|
|
|
|
|
const Pointers pointers = buttonsToPointers(event->buttons);
|
|
|
|
|
|
|
|
|
|
|
|
/* If some buttons are still left pressed after a release, call a
|
|
|
|
|
|
move event instead */
|
|
|
|
|
|
if(pointers) {
|
|
|
|
|
|
PointerMoveEvent e{*event, pointer, pointers, {}};
|
|
|
|
|
|
app.pointerMoveEvent(e);
|
|
|
|
|
|
return e.isAccepted();
|
|
|
|
|
|
} else {
|
|
|
|
|
|
PointerEvent e{*event, pointer};
|
|
|
|
|
|
app.pointerReleaseEvent(e);
|
|
|
|
|
|
return e.isAccepted();
|
|
|
|
|
|
}
|
|
|
|
|
|
}));
|
|
|
|
|
|
|
|
|
|
|
|
emscripten_set_mousemove_callback(_canvasTarget.data(), this, false,
|
|
|
|
|
|
([](int, const EmscriptenMouseEvent* event, void* userData) -> EM_BOOL {
|
|
|
|
|
|
auto& app = *static_cast<EmscriptenApplication*>(userData);
|
|
|
|
|
|
/* Relies on the target being the canvas, which should be always
|
|
|
|
|
|
true for mouse events */
|
|
|
|
|
|
Vector2 position{Float(event->targetX), Float(event->targetY)};
|
|
|
|
|
|
PointerMoveEvent e{*event, {}, buttonsToPointers(event->buttons),
|
|
|
|
|
|
/* Avoid bogus offset at first -- report 0 when the event is
|
|
|
|
|
|
called for the first time. */
|
|
|
|
|
|
Math::isNan(app._previousMouseMovePosition).all() ? Vector2{} :
|
|
|
|
|
|
position - app._previousMouseMovePosition};
|
|
|
|
|
|
app._previousMouseMovePosition = position;
|
|
|
|
|
|
app.pointerMoveEvent(e);
|
|
|
|
|
|
return e.isAccepted();
|
|
|
|
|
|
}));
|
|
|
|
|
|
|
|
|
|
|
|
emscripten_set_wheel_callback(_canvasTarget.data(), this, false,
|
|
|
|
|
|
([](int, const EmscriptenWheelEvent* event, void* userData) -> EM_BOOL {
|
Platform: replace MouseScrollEvent with a ScrollEvent with float position.
All the new pointer events have float positions, this one was the odd one
out. And I didn't like the name anymore, so I took that as an opportunity
to change the position() data type without introducing a breaking change
for everyone.
Another considered change was adding Z offset to it, since HTML5 APIs
have that. However, all my googling led to just a single SO question from
2015, where someone said it's for trackballs that can navigate in 3D
space. I'm not sure if *scroll* is actually the best way to report those,
and since SDL3 didn't bother adding that and neither Android nor WINAPI
have anything like that, I'm not bothering either.
Unlike the previous commits, this is done for all apps at once, because
it's a comparatively simpler change. The only odd one out is
AbstractXApplication, where I introduced MouseScrollEvent just a few
commits back, so I simply renamed it without leaving a deprecated copy.
Then, ScreenedApplication needed some extra logic to handle the case of
apps not implementing any scroll event at all.
2 years ago
|
|
|
|
ScrollEvent e{*event};
|
|
|
|
|
|
static_cast<EmscriptenApplication*>(userData)->scrollEvent(e);
|
|
|
|
|
|
return e.isAccepted();
|
|
|
|
|
|
}));
|
|
|
|
|
|
|
|
|
|
|
|
/* document and window are 'specialEventTargets' in emscripten, matching
|
|
|
|
|
|
EMSCRIPTEN_EVENT_TARGET_DOCUMENT and EMSCRIPTEN_EVENT_TARGET_WINDOW.
|
|
|
|
|
|
As the lookup happens with the passed parameter and arrays support
|
|
|
|
|
|
element lookup via strings, we can unify the code by returning string of
|
|
|
|
|
|
1 or 2 if the target is document or window. */
|
|
|
|
|
|
char* const keyboardListeningElement = magnumPlatformKeyboardListeningElement();
|
|
|
|
|
|
|
|
|
|
|
|
/* If the element is a heap-allocated string, ensure it gets properly freed
|
|
|
|
|
|
after */
|
|
|
|
|
|
Containers::ScopeGuard keyboardListeningElementStorage{NoCreate};
|
|
|
|
|
|
if(keyboardListeningElement &&
|
|
|
|
|
|
keyboardListeningElement != EMSCRIPTEN_EVENT_TARGET_DOCUMENT &&
|
|
|
|
|
|
keyboardListeningElement != EMSCRIPTEN_EVENT_TARGET_WINDOW)
|
|
|
|
|
|
{
|
|
|
|
|
|
keyboardListeningElementStorage = Containers::ScopeGuard{keyboardListeningElement, std::free};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Happens only if keyboardListeningElement was set, but wasn't a document
|
|
|
|
|
|
or a window and did not have an `id` attribute. */
|
|
|
|
|
|
CORRADE_ASSERT(keyboardListeningElement,
|
|
|
|
|
|
"EmscriptenApplication::setupCallbacks(): invalid value for Module['keyboardListeningElement']", );
|
|
|
|
|
|
|
|
|
|
|
|
/* keypress_callback does not fire for most of the keys and the modifiers
|
|
|
|
|
|
don't seem to work, keydown on the other hand works fine for all */
|
|
|
|
|
|
emscripten_set_keydown_callback(keyboardListeningElement, this, false,
|
|
|
|
|
|
([](int, const EmscriptenKeyboardEvent* event, void* userData) -> EM_BOOL {
|
|
|
|
|
|
EmscriptenApplication& app = *static_cast<EmscriptenApplication*>(userData);
|
|
|
|
|
|
const Containers::StringView key = event->key;
|
|
|
|
|
|
KeyEvent e{*event};
|
|
|
|
|
|
app.keyPressEvent(e);
|
|
|
|
|
|
bool accepted = e.isAccepted();
|
|
|
|
|
|
|
|
|
|
|
|
/* If the key name is a single letter or a start of an UTF-8
|
|
|
|
|
|
sequence, pass it to the text input event as well. Both SDL and
|
|
|
|
|
|
GLFW emit key press first and text input after, do it in the
|
|
|
|
|
|
same order here. */
|
|
|
|
|
|
if(app.isTextInputActive() && key.size() == 1 || (key.size() >= 1 && UnsignedByte(key[0]) > 127)) {
|
|
|
|
|
|
TextInputEvent te{*event, key};
|
|
|
|
|
|
app.textInputEvent(te);
|
|
|
|
|
|
accepted = accepted || te.isAccepted();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Accepting either the key event, the text input event, or both
|
|
|
|
|
|
should stop it from propagating further */
|
|
|
|
|
|
return accepted;
|
|
|
|
|
|
}));
|
|
|
|
|
|
|
|
|
|
|
|
emscripten_set_keyup_callback(keyboardListeningElement, this, false,
|
|
|
|
|
|
([](int, const EmscriptenKeyboardEvent* event, void* userData) -> EM_BOOL {
|
|
|
|
|
|
KeyEvent e{*event};
|
|
|
|
|
|
static_cast<EmscriptenApplication*>(userData)->keyReleaseEvent(e);
|
|
|
|
|
|
return e.isAccepted();
|
|
|
|
|
|
}));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::setupAnimationFrame(bool forceAnimationFrame) {
|
|
|
|
|
|
if(forceAnimationFrame) {
|
|
|
|
|
|
_callback = [](void* userData) -> int {
|
|
|
|
|
|
auto& app = *static_cast<EmscriptenApplication*>(userData);
|
|
|
|
|
|
|
|
|
|
|
|
if(app._flags & Flag::ExitRequested) {
|
|
|
|
|
|
app._flags &= ~Flag::LoopActive;
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if(app._flags & Flag::Redraw) {
|
|
|
|
|
|
app._flags &= ~Flag::Redraw;
|
|
|
|
|
|
app.drawEvent();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
};
|
|
|
|
|
|
} else {
|
|
|
|
|
|
_callback = [](void* userData) -> int {
|
|
|
|
|
|
auto& app = *static_cast<EmscriptenApplication*>(userData);
|
|
|
|
|
|
|
|
|
|
|
|
if((app._flags & Flag::Redraw) && !(app._flags & Flag::ExitRequested)) {
|
|
|
|
|
|
app._flags &= ~Flag::Redraw;
|
|
|
|
|
|
app.drawEvent();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* If redraw is requested, we will not cancel the already requested
|
|
|
|
|
|
animation frame. If ForceAnimationFrame is set, we will request
|
|
|
|
|
|
an animation frame even if redraw is not requested. */
|
|
|
|
|
|
if((app._flags & Flag::Redraw) && !(app._flags & Flag::ExitRequested)) {
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Cancel last requested animation frame and make redraw()
|
|
|
|
|
|
requestAnimationFrame again next time */
|
|
|
|
|
|
app._flags &= ~Flag::LoopActive;
|
|
|
|
|
|
return false;
|
|
|
|
|
|
};
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
|
|
constexpr Containers::StringView CursorMap[]{
|
|
|
|
|
|
"auto"_s,
|
|
|
|
|
|
"default"_s,
|
|
|
|
|
|
"none"_s,
|
|
|
|
|
|
"context-menu"_s,
|
|
|
|
|
|
"help"_s,
|
|
|
|
|
|
"pointer"_s,
|
|
|
|
|
|
"progress"_s,
|
|
|
|
|
|
"wait"_s,
|
|
|
|
|
|
"cell"_s,
|
|
|
|
|
|
"crosshair"_s,
|
|
|
|
|
|
"text"_s,
|
|
|
|
|
|
"vertical-text"_s,
|
|
|
|
|
|
"alias"_s,
|
|
|
|
|
|
"copy"_s,
|
|
|
|
|
|
"move"_s,
|
|
|
|
|
|
"no-drop"_s,
|
|
|
|
|
|
"not-allowed"_s,
|
|
|
|
|
|
"grab"_s,
|
|
|
|
|
|
"grabbing"_s,
|
|
|
|
|
|
"all-scroll"_s,
|
|
|
|
|
|
"col-resize"_s,
|
|
|
|
|
|
"row-resize"_s,
|
|
|
|
|
|
"n-resize"_s,
|
|
|
|
|
|
"e-resize"_s,
|
|
|
|
|
|
"s-resize"_s,
|
|
|
|
|
|
"w-resize"_s,
|
|
|
|
|
|
"ne-resize"_s,
|
|
|
|
|
|
"nw-resize"_s,
|
|
|
|
|
|
"se-resize"_s,
|
|
|
|
|
|
"sw-resize"_s,
|
|
|
|
|
|
"ew-resize"_s,
|
|
|
|
|
|
"ns-resize"_s,
|
|
|
|
|
|
"nesw-resize"_s,
|
|
|
|
|
|
"nwse-resize"_s,
|
|
|
|
|
|
"zoom-in"_s,
|
|
|
|
|
|
"zoom-out"_s
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::setCursor(Cursor cursor) {
|
|
|
|
|
|
_cursor = cursor;
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(UnsignedInt(cursor) < Containers::arraySize(CursorMap));
|
|
|
|
|
|
magnumPlatformSetCursor(CursorMap[UnsignedInt(cursor)].data(),
|
|
|
|
|
|
CursorMap[UnsignedInt(cursor)].size());
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EmscriptenApplication::Cursor EmscriptenApplication::cursor() {
|
|
|
|
|
|
return _cursor;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool EmscriptenApplication::isTextInputActive() const {
|
|
|
|
|
|
return !!(_flags & Flag::TextInputActive);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::startTextInput() {
|
|
|
|
|
|
_flags |= Flag::TextInputActive;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::stopTextInput() {
|
|
|
|
|
|
_flags &= ~Flag::TextInputActive;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::setTextInputRect(const Range2Di&) {
|
|
|
|
|
|
/** @todo place a hidden input field at given rect */
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::viewportEvent(ViewportEvent&) {}
|
|
|
|
|
|
void EmscriptenApplication::keyPressEvent(KeyEvent&) {}
|
|
|
|
|
|
void EmscriptenApplication::keyReleaseEvent(KeyEvent&) {}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::pointerPressEvent(PointerEvent& event) {
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
|
MouseEvent mouseEvent{event.event()};
|
|
|
|
|
|
mousePressEvent(mouseEvent);
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
|
#else
|
|
|
|
|
|
static_cast<void>(event);
|
|
|
|
|
|
#endif
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
|
void EmscriptenApplication::mousePressEvent(MouseEvent&) {}
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::pointerReleaseEvent(PointerEvent& event) {
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
|
MouseEvent mouseEvent{event.event()};
|
|
|
|
|
|
mouseReleaseEvent(mouseEvent);
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
|
#else
|
|
|
|
|
|
static_cast<void>(event);
|
|
|
|
|
|
#endif
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
|
void EmscriptenApplication::mouseReleaseEvent(MouseEvent&) {}
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::pointerMoveEvent(PointerMoveEvent& event) {
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
|
/* If the event is due to some button being additionally pressed or one
|
|
|
|
|
|
button from a larger set being released, delegate to a press/release
|
|
|
|
|
|
event instead */
|
|
|
|
|
|
if(event.pointer()) {
|
|
|
|
|
|
/* Emscripten reports either a move or a press/release, so there
|
|
|
|
|
|
shouldn't be any move in this case */
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(event.relativePosition() == Vector2{});
|
|
|
|
|
|
MouseEvent mouseEvent{event.event()};
|
|
|
|
|
|
event.pointers() >= *event.pointer() ?
|
|
|
|
|
|
mousePressEvent(mouseEvent) : mouseReleaseEvent(mouseEvent);
|
|
|
|
|
|
} else {
|
|
|
|
|
|
/* The positions are reported in integers in the first place, no need
|
|
|
|
|
|
to round anything */
|
|
|
|
|
|
MouseMoveEvent mouseEvent{event.event(), Vector2i{event.relativePosition()}};
|
|
|
|
|
|
mouseMoveEvent(mouseEvent);
|
|
|
|
|
|
}
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
|
#else
|
|
|
|
|
|
static_cast<void>(event);
|
|
|
|
|
|
#endif
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
|
void EmscriptenApplication::mouseMoveEvent(MouseMoveEvent&) {}
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
Platform: replace MouseScrollEvent with a ScrollEvent with float position.
All the new pointer events have float positions, this one was the odd one
out. And I didn't like the name anymore, so I took that as an opportunity
to change the position() data type without introducing a breaking change
for everyone.
Another considered change was adding Z offset to it, since HTML5 APIs
have that. However, all my googling led to just a single SO question from
2015, where someone said it's for trackballs that can navigate in 3D
space. I'm not sure if *scroll* is actually the best way to report those,
and since SDL3 didn't bother adding that and neither Android nor WINAPI
have anything like that, I'm not bothering either.
Unlike the previous commits, this is done for all apps at once, because
it's a comparatively simpler change. The only odd one out is
AbstractXApplication, where I introduced MouseScrollEvent just a few
commits back, so I simply renamed it without leaving a deprecated copy.
Then, ScreenedApplication needed some extra logic to handle the case of
apps not implementing any scroll event at all.
2 years ago
|
|
|
|
void EmscriptenApplication::scrollEvent(ScrollEvent& event) {
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
|
MouseScrollEvent mouseEvent{event.event()};
|
|
|
|
|
|
mouseScrollEvent(mouseEvent);
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
|
#else
|
|
|
|
|
|
static_cast<void>(event);
|
|
|
|
|
|
#endif
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
|
void EmscriptenApplication::mouseScrollEvent(MouseScrollEvent&) {}
|
Platform: replace MouseScrollEvent with a ScrollEvent with float position.
All the new pointer events have float positions, this one was the odd one
out. And I didn't like the name anymore, so I took that as an opportunity
to change the position() data type without introducing a breaking change
for everyone.
Another considered change was adding Z offset to it, since HTML5 APIs
have that. However, all my googling led to just a single SO question from
2015, where someone said it's for trackballs that can navigate in 3D
space. I'm not sure if *scroll* is actually the best way to report those,
and since SDL3 didn't bother adding that and neither Android nor WINAPI
have anything like that, I'm not bothering either.
Unlike the previous commits, this is done for all apps at once, because
it's a comparatively simpler change. The only odd one out is
AbstractXApplication, where I introduced MouseScrollEvent just a few
commits back, so I simply renamed it without leaving a deprecated copy.
Then, ScreenedApplication needed some extra logic to handle the case of
apps not implementing any scroll event at all.
2 years ago
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::textInputEvent(TextInputEvent&) {}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
|
EmscriptenApplication::GLConfiguration::GLConfiguration():
|
|
|
|
|
|
_colorBufferSize{8, 8, 8, 8}, _depthBufferSize{24}, _stencilBufferSize{0},
|
|
|
|
|
|
_sampleCount{0}
|
|
|
|
|
|
{
|
|
|
|
|
|
addFlags(Flag::EnableExtensionsByDefault);
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
int EmscriptenApplication::exec() {
|
|
|
|
|
|
/* If exit was requested directly in the constructor, exit immediately
|
|
|
|
|
|
without calling anything else */
|
|
|
|
|
|
if(_flags & Flag::ExitRequested) return 0;
|
|
|
|
|
|
|
|
|
|
|
|
redraw();
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::redraw() {
|
|
|
|
|
|
_flags |= Flag::Redraw;
|
|
|
|
|
|
|
|
|
|
|
|
/* Loop already running, no need to start,
|
|
|
|
|
|
Note that should javascript runtimes ever be multithreaded, we
|
|
|
|
|
|
will have a reentrancy issue here. */
|
|
|
|
|
|
if(_flags & Flag::LoopActive) return;
|
|
|
|
|
|
|
|
|
|
|
|
/* Start requestAnimationFrame loop */
|
|
|
|
|
|
_flags |= Flag::LoopActive;
|
|
|
|
|
|
magnumPlatformRequestAnimationFrame(_callback, this);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void EmscriptenApplication::exit(int) {
|
|
|
|
|
|
_flags |= Flag::ExitRequested;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
|
|
template<class T> EmscriptenApplication::InputEvent::Modifiers eventModifiers(const T& event) {
|
|
|
|
|
|
EmscriptenApplication::InputEvent::Modifiers modifiers;
|
|
|
|
|
|
if(event.ctrlKey)
|
|
|
|
|
|
modifiers |= EmscriptenApplication::InputEvent::Modifier::Ctrl;
|
|
|
|
|
|
if(event.shiftKey)
|
|
|
|
|
|
modifiers |= EmscriptenApplication::InputEvent::Modifier::Shift;
|
|
|
|
|
|
if(event.altKey)
|
|
|
|
|
|
modifiers |= EmscriptenApplication::InputEvent::Modifier::Alt;
|
|
|
|
|
|
if(event.metaKey)
|
|
|
|
|
|
modifiers |= EmscriptenApplication::InputEvent::Modifier::Super;
|
|
|
|
|
|
return modifiers;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Vector2 EmscriptenApplication::PointerEvent::position() const {
|
|
|
|
|
|
/* Relies on the target being the canvas, which should be always true for
|
|
|
|
|
|
mouse events */
|
|
|
|
|
|
return {Float(_event.targetX), Float(_event.targetY)};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EmscriptenApplication::PointerEvent::Modifiers EmscriptenApplication::PointerEvent::modifiers() const {
|
|
|
|
|
|
return eventModifiers(_event);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
|
EmscriptenApplication::MouseEvent::Button EmscriptenApplication::MouseEvent::button() const {
|
|
|
|
|
|
return Button(_event.button);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Vector2i EmscriptenApplication::MouseEvent::position() const {
|
|
|
|
|
|
/* Relies on the target being the canvas, which should be always true for
|
|
|
|
|
|
mouse events. The targetX and targetY variables used to be a `long`
|
|
|
|
|
|
before 3.1.47, which is why the cast. */
|
|
|
|
|
|
return {Int(_event.targetX), Int(_event.targetY)};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EmscriptenApplication::MouseEvent::Modifiers EmscriptenApplication::MouseEvent::modifiers() const {
|
|
|
|
|
|
return eventModifiers(_event);
|
|
|
|
|
|
}
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
Vector2 EmscriptenApplication::PointerMoveEvent::position() const {
|
|
|
|
|
|
/* Relies on the target being the canvas, which should be always true for
|
|
|
|
|
|
mouse events */
|
|
|
|
|
|
return {Float(_event.targetX), Float(_event.targetY)};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EmscriptenApplication::PointerMoveEvent::Modifiers EmscriptenApplication::PointerMoveEvent::modifiers() const {
|
|
|
|
|
|
return eventModifiers(_event);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
|
EmscriptenApplication::MouseMoveEvent::Buttons EmscriptenApplication::MouseMoveEvent::buttons() const {
|
|
|
|
|
|
return EmscriptenApplication::MouseMoveEvent::Button(_event.buttons);
|
|
|
|
|
|
}
|
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
|
|
|
|
|
|
|
Vector2i EmscriptenApplication::MouseMoveEvent::position() const {
|
|
|
|
|
|
/* Relies on the target being the canvas, which should be always true for
|
|
|
|
|
|
mouse events. The targetX and targetY variables used to be a `long`
|
|
|
|
|
|
before 3.1.47, which is why the cast. */
|
|
|
|
|
|
return {Int(_event.targetX), Int(_event.targetY)};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EmscriptenApplication::MouseMoveEvent::Modifiers EmscriptenApplication::MouseMoveEvent::modifiers() const {
|
|
|
|
|
|
return eventModifiers(_event);
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
Platform: replace MouseScrollEvent with a ScrollEvent with float position.
All the new pointer events have float positions, this one was the odd one
out. And I didn't like the name anymore, so I took that as an opportunity
to change the position() data type without introducing a breaking change
for everyone.
Another considered change was adding Z offset to it, since HTML5 APIs
have that. However, all my googling led to just a single SO question from
2015, where someone said it's for trackballs that can navigate in 3D
space. I'm not sure if *scroll* is actually the best way to report those,
and since SDL3 didn't bother adding that and neither Android nor WINAPI
have anything like that, I'm not bothering either.
Unlike the previous commits, this is done for all apps at once, because
it's a comparatively simpler change. The only odd one out is
AbstractXApplication, where I introduced MouseScrollEvent just a few
commits back, so I simply renamed it without leaving a deprecated copy.
Then, ScreenedApplication needed some extra logic to handle the case of
apps not implementing any scroll event at all.
2 years ago
|
|
|
|
Vector2 EmscriptenApplication::ScrollEvent::offset() const {
|
|
|
|
|
|
/* From emscripten's Browser.getMouseWheelDelta() function in
|
|
|
|
|
|
library_browser.js:
|
|
|
|
|
|
|
|
|
|
|
|
DOM_DELTA_PIXEL => 100 pixels = 1 step
|
|
|
|
|
|
DOM_DELTA_LINE => 3 lines = 1 step
|
|
|
|
|
|
DOM_DELTA_PAGE => 1 page = 80 steps */
|
|
|
|
|
|
const Float f = (_event.deltaMode == DOM_DELTA_PIXEL) ? -0.01f :
|
|
|
|
|
|
((_event.deltaMode == DOM_DELTA_LINE) ? -1.0f/3.0f : -80.0f);
|
|
|
|
|
|
|
|
|
|
|
|
return {f*Float(_event.deltaX), f*Float(_event.deltaY)};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
Platform: replace MouseScrollEvent with a ScrollEvent with float position.
All the new pointer events have float positions, this one was the odd one
out. And I didn't like the name anymore, so I took that as an opportunity
to change the position() data type without introducing a breaking change
for everyone.
Another considered change was adding Z offset to it, since HTML5 APIs
have that. However, all my googling led to just a single SO question from
2015, where someone said it's for trackballs that can navigate in 3D
space. I'm not sure if *scroll* is actually the best way to report those,
and since SDL3 didn't bother adding that and neither Android nor WINAPI
have anything like that, I'm not bothering either.
Unlike the previous commits, this is done for all apps at once, because
it's a comparatively simpler change. The only odd one out is
AbstractXApplication, where I introduced MouseScrollEvent just a few
commits back, so I simply renamed it without leaving a deprecated copy.
Then, ScreenedApplication needed some extra logic to handle the case of
apps not implementing any scroll event at all.
2 years ago
|
|
|
|
Vector2 EmscriptenApplication::ScrollEvent::position() const {
|
|
|
|
|
|
/* Relies on the target being the canvas, which should be always true for
|
|
|
|
|
|
mouse events */
|
|
|
|
|
|
return {Float(_event.mouse.targetX), Float(_event.mouse.targetY)};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EmscriptenApplication::InputEvent::Modifiers EmscriptenApplication::ScrollEvent::modifiers() const {
|
|
|
|
|
|
return eventModifiers(_event.mouse);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
|
Vector2 EmscriptenApplication::MouseScrollEvent::offset() const {
|
|
|
|
|
|
const Float f = (_event.deltaMode == DOM_DELTA_PIXEL) ? -0.01f :
|
|
|
|
|
|
((_event.deltaMode == DOM_DELTA_LINE) ? -1.0f/3.0f : -80.0f);
|
|
|
|
|
|
|
|
|
|
|
|
return {f*Float(_event.deltaX), f*Float(_event.deltaY)};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Vector2i EmscriptenApplication::MouseScrollEvent::position() const {
|
|
|
|
|
|
/* Relies on the target being the canvas, which should be always true for
|
|
|
|
|
|
mouse events. The targetX and targetY variables used to be a `long`
|
|
|
|
|
|
before 3.1.47, which is why the cast. */
|
|
|
|
|
|
return {Int(_event.mouse.targetX), Int(_event.mouse.targetY)};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EmscriptenApplication::InputEvent::Modifiers EmscriptenApplication::MouseScrollEvent::modifiers() const {
|
|
|
|
|
|
return eventModifiers(_event.mouse);
|
|
|
|
|
|
}
|
Platform: replace MouseScrollEvent with a ScrollEvent with float position.
All the new pointer events have float positions, this one was the odd one
out. And I didn't like the name anymore, so I took that as an opportunity
to change the position() data type without introducing a breaking change
for everyone.
Another considered change was adding Z offset to it, since HTML5 APIs
have that. However, all my googling led to just a single SO question from
2015, where someone said it's for trackballs that can navigate in 3D
space. I'm not sure if *scroll* is actually the best way to report those,
and since SDL3 didn't bother adding that and neither Android nor WINAPI
have anything like that, I'm not bothering either.
Unlike the previous commits, this is done for all apps at once, because
it's a comparatively simpler change. The only odd one out is
AbstractXApplication, where I introduced MouseScrollEvent just a few
commits back, so I simply renamed it without leaving a deprecated copy.
Then, ScreenedApplication needed some extra logic to handle the case of
apps not implementing any scroll event at all.
2 years ago
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
Key EmscriptenApplication::KeyEvent::key() const {
|
|
|
|
|
|
return toKey(_event.key, _event.code);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Containers::StringView EmscriptenApplication::KeyEvent::keyName() const {
|
|
|
|
|
|
if((_event.key[0] >= 'a' && _event.key[0] <= 'z') ||
|
|
|
|
|
|
(_event.key[0] >= 'A' && _event.key[0] <= 'Z')) return _event.key;
|
|
|
|
|
|
|
|
|
|
|
|
return _event.code;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EmscriptenApplication::InputEvent::Modifiers EmscriptenApplication::KeyEvent::modifiers() const {
|
|
|
|
|
|
return eventModifiers(_event);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template class BasicScreen<EmscriptenApplication>;
|
|
|
|
|
|
template class BasicScreenedApplication<EmscriptenApplication>;
|
|
|
|
|
|
|
|
|
|
|
|
}}
|