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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Framebuffer.h"
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#include <Corrade/Containers/Array.h>
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#include "Magnum/Context.h"
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#include "Magnum/CubeMapTexture.h"
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#include "Magnum/DefaultFramebuffer.h"
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#include "Magnum/Extensions.h"
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#include "Magnum/Image.h"
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#include "Magnum/Renderbuffer.h"
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#include "Magnum/Texture.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include "Magnum/BufferImage.h"
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#ifndef MAGNUM_TARGET_WEBGL
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#include "Magnum/MultisampleTexture.h"
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#endif
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#include "Magnum/TextureArray.h"
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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#include "Magnum/CubeMapTextureArray.h"
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#endif
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#ifndef MAGNUM_TARGET_GLES
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#include "Magnum/RectangleTexture.h"
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#endif
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#ifndef MAGNUM_TARGET_WEBGL
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#include "Implementation/DebugState.h"
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#endif
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#include "Implementation/State.h"
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#include "Implementation/FramebufferState.h"
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namespace Magnum {
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const Framebuffer::DrawAttachment Framebuffer::DrawAttachment::None = Framebuffer::DrawAttachment(GL_NONE);
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const Framebuffer::BufferAttachment Framebuffer::BufferAttachment::Depth = Framebuffer::BufferAttachment(GL_DEPTH_ATTACHMENT);
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const Framebuffer::BufferAttachment Framebuffer::BufferAttachment::Stencil = Framebuffer::BufferAttachment(GL_STENCIL_ATTACHMENT);
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/** @todo where to get GL_DEPTH_STENCIL_ATTACHMENT for WebGL? */
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#ifndef MAGNUM_TARGET_GLES2
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const Framebuffer::BufferAttachment Framebuffer::BufferAttachment::DepthStencil = Framebuffer::BufferAttachment(GL_DEPTH_STENCIL_ATTACHMENT);
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#elif defined(MAGNUM_TARGET_WEBGL)
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const Framebuffer::BufferAttachment Framebuffer::BufferAttachment::DepthStencil = Framebuffer::BufferAttachment(0x821A);
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#endif
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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const Framebuffer::InvalidationAttachment Framebuffer::InvalidationAttachment::Depth = Framebuffer::InvalidationAttachment(GL_DEPTH_ATTACHMENT);
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const Framebuffer::InvalidationAttachment Framebuffer::InvalidationAttachment::Stencil = Framebuffer::InvalidationAttachment(GL_STENCIL_ATTACHMENT);
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#endif
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Int Framebuffer::maxColorAttachments() {
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#ifdef MAGNUM_TARGET_GLES2
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#ifndef MAGNUM_TARGET_WEBGL
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if(!Context::current().isExtensionSupported<Extensions::GL::EXT::draw_buffers>() &&
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!Context::current().isExtensionSupported<Extensions::GL::NV::fbo_color_attachments>())
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return 0;
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#else
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if(!Context::current().isExtensionSupported<Extensions::GL::WEBGL::draw_buffers>())
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return 0;
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#endif
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#endif
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GLint& value = Context::current().state().framebuffer->maxColorAttachments;
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if(value == 0) {
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#ifndef MAGNUM_TARGET_GLES2
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &value);
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#else
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &value);
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#endif
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}
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return value;
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}
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Framebuffer::Framebuffer(const Range2Di& viewport) {
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CORRADE_INTERNAL_ASSERT(viewport != Implementation::FramebufferState::DisengagedViewport);
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_viewport = viewport;
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(this->*Context::current().state().framebuffer->createImplementation)();
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CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding);
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}
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void Framebuffer::createImplementationDefault() {
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glGenFramebuffers(1, &_id);
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}
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#ifndef MAGNUM_TARGET_GLES
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void Framebuffer::createImplementationDSA() {
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glCreateFramebuffers(1, &_id);
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_flags |= ObjectFlag::Created;
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}
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#endif
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Framebuffer::~Framebuffer() {
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/* Moved out or not deleting on destruction, nothing to do */
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if(!_id || !(_flags & ObjectFlag::DeleteOnDestruction)) return;
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/* If bound, remove itself from state */
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Implementation::FramebufferState& state = *Context::current().state().framebuffer;
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if(state.readBinding == _id) state.readBinding = 0;
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/* For draw binding reset also viewport */
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if(state.drawBinding == _id) {
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state.drawBinding = 0;
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/**
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* @todo Less ugly solution (need to call setViewportInternal() to
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* reset the viewport to size of default framebuffer)
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*/
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defaultFramebuffer.bind();
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}
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glDeleteFramebuffers(1, &_id);
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}
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#ifndef MAGNUM_TARGET_WEBGL
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std::string Framebuffer::label() {
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createIfNotAlready();
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return Context::current().state().debug->getLabelImplementation(GL_FRAMEBUFFER, _id);
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}
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Framebuffer& Framebuffer::setLabelInternal(const Containers::ArrayView<const char> label) {
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createIfNotAlready();
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Context::current().state().debug->labelImplementation(GL_FRAMEBUFFER, _id, label);
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return *this;
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}
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#endif
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Framebuffer::Status Framebuffer::checkStatus(const FramebufferTarget target) {
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return Status((this->*Context::current().state().framebuffer->checkStatusImplementation)(target));
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}
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Framebuffer& Framebuffer::mapForDraw(std::initializer_list<std::pair<UnsignedInt, DrawAttachment>> attachments) {
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/* Max attachment location */
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std::size_t max = 0;
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for(const auto& attachment: attachments)
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if(attachment.first > max) max = attachment.first;
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/* Create linear array from associative */
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/** @todo C++14: use VLA to avoid heap allocation */
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static_assert(GL_NONE == 0, "Expecting zero GL_NONE for zero-initialization");
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Containers::Array<GLenum> _attachments{Containers::ValueInit, max+1};
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for(const auto& attachment: attachments)
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_attachments[attachment.first] = GLenum(attachment.second);
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(this->*Context::current().state().framebuffer->drawBuffersImplementation)(max+1, _attachments);
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return *this;
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}
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Framebuffer& Framebuffer::mapForDraw(const DrawAttachment attachment) {
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#ifndef MAGNUM_TARGET_GLES
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(this->*Context::current().state().framebuffer->drawBufferImplementation)(GLenum(attachment));
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#else
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(this->*Context::current().state().framebuffer->drawBuffersImplementation)(1, reinterpret_cast<const GLenum*>(&attachment));
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#endif
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return *this;
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}
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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Framebuffer& Framebuffer::mapForRead(const ColorAttachment attachment) {
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(this->*Context::current().state().framebuffer->readBufferImplementation)(GLenum(attachment));
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return *this;
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}
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void Framebuffer::invalidate(std::initializer_list<InvalidationAttachment> attachments) {
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/** @todo C++14: use VLA to avoid heap allocation */
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Containers::Array<GLenum> _attachments(attachments.size());
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for(std::size_t i = 0; i != attachments.size(); ++i)
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_attachments[i] = GLenum(*(attachments.begin()+i));
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(this->*Context::current().state().framebuffer->invalidateImplementation)(attachments.size(), _attachments);
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}
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#ifndef MAGNUM_TARGET_GLES2
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void Framebuffer::invalidate(std::initializer_list<InvalidationAttachment> attachments, const Range2Di& rectangle) {
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/** @todo C++14: use VLA to avoid heap allocation */
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Containers::Array<GLenum> _attachments(attachments.size());
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for(std::size_t i = 0; i != attachments.size(); ++i)
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_attachments[i] = GLenum(*(attachments.begin()+i));
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(this->*Context::current().state().framebuffer->invalidateSubImplementation)(attachments.size(), _attachments, rectangle);
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}
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#endif
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#endif
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Framebuffer& Framebuffer::attachRenderbuffer(const BufferAttachment attachment, Renderbuffer& renderbuffer) {
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(this->*Context::current().state().framebuffer->renderbufferImplementation)(attachment, renderbuffer.id());
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES
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Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, Texture1D& texture, const Int level) {
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(this->*Context::current().state().framebuffer->texture1DImplementation)(attachment, texture.id(), level);
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return *this;
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}
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#endif
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Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, Texture2D& texture, const Int level) {
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(this->*Context::current().state().framebuffer->texture2DImplementation)(attachment, GL_TEXTURE_2D, texture.id(), level);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES
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Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, RectangleTexture& texture) {
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(this->*Context::current().state().framebuffer->texture2DImplementation)(attachment, GL_TEXTURE_RECTANGLE, texture.id(), 0);
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return *this;
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}
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, MultisampleTexture2D& texture) {
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(this->*Context::current().state().framebuffer->texture2DImplementation)(attachment, GL_TEXTURE_2D_MULTISAMPLE, texture.id(), 0);
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return *this;
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}
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#endif
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Framebuffer& Framebuffer::attachCubeMapTexture(const BufferAttachment attachment, CubeMapTexture& texture, CubeMapCoordinate coordinate, const Int level) {
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(this->*Context::current().state().framebuffer->textureCubeMapImplementation)(attachment, GLenum(coordinate), texture.id(), level);
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return *this;
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}
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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Framebuffer& Framebuffer::attachTextureLayer(const BufferAttachment attachment, Texture3D& texture, Int level, Int layer) {
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(this->*Context::current().state().framebuffer->textureLayerImplementation)(attachment, texture.id(), level, layer);
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return *this;
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES
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Framebuffer& Framebuffer::attachTextureLayer(const BufferAttachment attachment, Texture1DArray& texture, Int level, Int layer) {
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(this->*Context::current().state().framebuffer->textureLayerImplementation)(attachment, texture.id(), level, layer);
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return *this;
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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Framebuffer& Framebuffer::attachTextureLayer(const BufferAttachment attachment, Texture2DArray& texture, Int level, Int layer) {
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(this->*Context::current().state().framebuffer->textureLayerImplementation)(attachment, texture.id(), level, layer);
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return *this;
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}
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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Framebuffer& Framebuffer::attachTextureLayer(const BufferAttachment attachment, CubeMapTextureArray& texture, Int level, Int layer) {
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(this->*Context::current().state().framebuffer->textureLayerImplementation)(attachment, texture.id(), level, layer);
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return *this;
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}
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Framebuffer& Framebuffer::attachTextureLayer(const BufferAttachment attachment, MultisampleTexture2DArray& texture, Int layer) {
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(this->*Context::current().state().framebuffer->textureLayerImplementation)(attachment, texture.id(), 0, layer);
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return *this;
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}
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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Framebuffer& Framebuffer::attachLayeredTexture(const BufferAttachment attachment, Texture3D& texture, const Int level) {
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(this->*Context::current().state().framebuffer->textureImplementation)(attachment, texture.id(), level);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES
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Framebuffer& Framebuffer::attachLayeredTexture(const BufferAttachment attachment, Texture1DArray& texture, const Int level) {
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(this->*Context::current().state().framebuffer->textureImplementation)(attachment, texture.id(), level);
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return *this;
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}
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#endif
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Framebuffer& Framebuffer::attachLayeredTexture(const BufferAttachment attachment, Texture2DArray& texture, const Int level) {
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(this->*Context::current().state().framebuffer->textureImplementation)(attachment, texture.id(), level);
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return *this;
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}
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Framebuffer& Framebuffer::attachLayeredTexture(const BufferAttachment attachment, CubeMapTexture& texture, const Int level) {
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(this->*Context::current().state().framebuffer->textureImplementation)(attachment, texture.id(), level);
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return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Framebuffer& Framebuffer::attachLayeredTexture(const BufferAttachment attachment, CubeMapTextureArray& texture, const Int level) {
|
|
|
|
|
(this->*Context::current().state().framebuffer->textureImplementation)(attachment, texture.id(), level);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Framebuffer& Framebuffer::attachLayeredTexture(const BufferAttachment attachment, MultisampleTexture2DArray& texture) {
|
|
|
|
|
(this->*Context::current().state().framebuffer->textureImplementation)(attachment, texture.id(), 0);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer& Framebuffer::detach(const BufferAttachment attachment) {
|
|
|
|
|
(this->*Context::current().state().framebuffer->renderbufferImplementation)(attachment, 0);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Framebuffer::renderbufferImplementationDefault(const BufferAttachment attachment, const GLuint renderbufferId) {
|
|
|
|
|
glFramebufferRenderbuffer(GLenum(bindInternal()), GLenum(attachment), GL_RENDERBUFFER, renderbufferId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void Framebuffer::renderbufferImplementationDSA(const BufferAttachment attachment, const GLuint renderbufferId) {
|
|
|
|
|
glNamedFramebufferRenderbuffer(_id, GLenum(attachment), GL_RENDERBUFFER, renderbufferId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Framebuffer::renderbufferImplementationDSAEXT(const BufferAttachment attachment, const GLuint renderbufferId) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glNamedFramebufferRenderbufferEXT(_id, GLenum(attachment), GL_RENDERBUFFER, renderbufferId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Framebuffer::texture1DImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint mipLevel) {
|
|
|
|
|
glFramebufferTexture1D(GLenum(bindInternal()), GLenum(attachment), GL_TEXTURE_1D, textureId, mipLevel);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Framebuffer::texture1DImplementationDSAEXT(BufferAttachment attachment, GLuint textureId, GLint mipLevel) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glNamedFramebufferTexture1DEXT(_id, GLenum(attachment), GL_TEXTURE_1D, textureId, mipLevel);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void Framebuffer::texture2DImplementationDefault(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint mipLevel) {
|
|
|
|
|
glFramebufferTexture2D(GLenum(bindInternal()), GLenum(attachment), textureTarget, textureId, mipLevel);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void Framebuffer::texture2DImplementationDSA(const BufferAttachment attachment, GLenum, const GLuint textureId, const GLint mipLevel) {
|
|
|
|
|
glNamedFramebufferTexture(_id, GLenum(attachment), textureId, mipLevel);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Framebuffer::texture2DImplementationDSAEXT(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint mipLevel) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glNamedFramebufferTexture2DEXT(_id, GLenum(attachment), textureTarget, textureId, mipLevel);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Framebuffer::textureCubeMapImplementationDSA(const BufferAttachment attachment, const GLenum textureTarget, const GLuint textureId, const GLint mipLevel) {
|
|
|
|
|
glNamedFramebufferTextureLayer(_id, GLenum(attachment), textureId, mipLevel, textureTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_WEBGL) && !defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
void Framebuffer::textureImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint mipLevel) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glFramebufferTexture
|
|
|
|
|
#else
|
|
|
|
|
glFramebufferTextureEXT
|
|
|
|
|
#endif
|
|
|
|
|
(GLenum(bindInternal()), GLenum(attachment), textureId, mipLevel);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void Framebuffer::textureImplementationDSA(const BufferAttachment attachment, const GLuint textureId, const GLint mipLevel) {
|
|
|
|
|
glNamedFramebufferTexture(_id, GLenum(attachment), textureId, mipLevel);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Framebuffer::textureImplementationDSAEXT(const BufferAttachment attachment, const GLuint textureId, const GLint mipLevel) {
|
|
|
|
|
glNamedFramebufferTextureEXT(_id, GLenum(attachment), textureId, mipLevel);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
void Framebuffer::textureLayerImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint mipLevel, GLint layer) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
glFramebufferTextureLayer(GLenum(bindInternal()), GLenum(attachment), textureId, mipLevel, layer);
|
|
|
|
|
#elif !defined(CORRADE_TARGET_NACL)
|
|
|
|
|
glFramebufferTexture3DOES(GLenum(bindInternal()), GLenum(attachment), GL_TEXTURE_3D_OES, textureId, mipLevel, layer);
|
|
|
|
|
#else
|
|
|
|
|
static_cast<void>(attachment);
|
|
|
|
|
static_cast<void>(textureId);
|
|
|
|
|
static_cast<void>(mipLevel);
|
|
|
|
|
static_cast<void>(layer);
|
|
|
|
|
CORRADE_ASSERT_UNREACHABLE();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void Framebuffer::textureLayerImplementationDSA(const BufferAttachment attachment, const GLuint textureId, const GLint mipLevel, const GLint layer) {
|
|
|
|
|
glNamedFramebufferTextureLayer(_id, GLenum(attachment), textureId, mipLevel, layer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Framebuffer::textureLayerImplementationDSAEXT(BufferAttachment attachment, GLuint textureId, GLint mipLevel, GLint layer) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glNamedFramebufferTextureLayerEXT(_id, GLenum(attachment), textureId, mipLevel, layer);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Debug& operator<<(Debug& debug, const Framebuffer::Status value) {
|
|
|
|
|
switch(value) {
|
|
|
|
|
/* LCOV_EXCL_START */
|
|
|
|
|
#define _c(value) case Framebuffer::Status::value: return debug << "Framebuffer::Status::" #value;
|
|
|
|
|
_c(Complete)
|
|
|
|
|
_c(IncompleteAttachment)
|
|
|
|
|
_c(IncompleteMissingAttachment)
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_c(IncompleteDrawBuffer)
|
|
|
|
|
_c(IncompleteReadBuffer)
|
|
|
|
|
#endif
|
|
|
|
|
_c(Unsupported)
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
_c(IncompleteMultisample)
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_c(IncompleteLayerTargets)
|
|
|
|
|
#endif
|
|
|
|
|
#undef _c
|
|
|
|
|
/* LCOV_EXCL_STOP */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return debug << "Framebuffer::Status::(invalid)";
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}
|