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#ifndef Magnum_Math_Point3D_h
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#define Magnum_Math_Point3D_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Math::Point3D
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*/
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#include "Vector4.h"
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namespace Magnum { namespace Math {
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/**
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@brief Three-dimensional homogeneous coordinates
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@tparam T Data type
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Same as Vector4, except that constructors have default value for W component
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set to one. See also @ref matrix-vector for brief introduction.
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@see Magnum::Point3D, Point2D
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@configurationvalueref{Magnum::Math::Point3D}
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*/
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template<class T> class Point3D: public Vector4<T> {
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public:
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/**
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* @brief Default constructor
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*
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* X, Y and Z components are set to zero, W is set to one.
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*/
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inline constexpr Point3D(): Vector4<T>(T(0), T(0), T(0), T(1)) {}
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/** @brief Copy constructor */
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inline constexpr Point3D(const RectangularMatrix<1, 4, T>& other): Vector4<T>(other) {}
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/**
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* @brief Constructor
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* @param x X component
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* @param y Y component
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* @param z Z component
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* @param w W component
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*/
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inline constexpr Point3D(T x, T y, T z, T w = T(1)): Vector4<T>(x, y, z, w) {}
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/**
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* @brief Constructor
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* @param xyz Three-component vector
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* @param w W component
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*/
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inline constexpr Point3D(const Vector3<T>& xyz, T w = T(1)): Vector4<T>(xyz, w) {}
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/**
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* @brief Vector part of the point
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*
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* Equivalent to calling xyz(). Useful for seamless 2D/3D integration.
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* @see Point2D::vector()
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*/
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inline Vector3<T>& vector() { return Vector4<T>::xyz(); }
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inline constexpr Vector3<T> vector() const { return Vector4<T>::xyz(); } /**< @overload */
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MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(Point3D, 4)
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MAGNUM_RECTANGULARMATRIX_SUBCLASS_OPERATOR_IMPLEMENTATION(1, 4, Point3D<T>)
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};
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MAGNUM_VECTOR_SUBCLASS_OPERATOR_IMPLEMENTATION(Point3D, 4)
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/** @debugoperator{Magnum::Math::Point3D} */
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template<class T> inline Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Point3D<T>& value) {
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return debug << static_cast<const Vector<4, T>&>(value);
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}
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}}
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namespace Corrade { namespace Utility {
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/** @configurationvalue{Magnum::Math::Point3D} */
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template<class T> struct ConfigurationValue<Magnum::Math::Point3D<T>>: public ConfigurationValue<Magnum::Math::Vector<4, T>> {};
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}}
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#endif
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