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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "TextRenderer.h"
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#include <hb.h>
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#include <hb-icu.h>
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#include "Math/Point2D.h"
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#include "Math/Point3D.h"
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#include "Swizzle.h"
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#include "MeshTools/CompressIndices.h"
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#include "MeshTools/Interleave.h"
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#include "Shaders/AbstractTextShader.h"
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#include "Text/Font.h"
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namespace Magnum { namespace Text {
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namespace {
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std::tuple<std::vector<Vector2>, std::vector<Vector2>, std::vector<std::uint32_t>, Rectangle> renderInternal(Font& font, GLfloat size, const std::string& text) {
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/* Prepare HarfBuzz buffer */
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hb_buffer_t *buffer = hb_buffer_create();
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hb_buffer_set_unicode_funcs(buffer, hb_icu_get_unicode_funcs());
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hb_buffer_set_direction(buffer, HB_DIRECTION_LTR);
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hb_buffer_set_script(buffer, HB_SCRIPT_LATIN);
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hb_buffer_set_language(buffer, hb_language_from_string("en", 2));
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/* Layout the text */
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hb_buffer_add_utf8(buffer, text.c_str(), -1, 0, -1);
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hb_shape(font.font(), buffer, nullptr, 0);
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std::uint32_t glyphCount;
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hb_glyph_info_t* glyphInfo = hb_buffer_get_glyph_infos(buffer, &glyphCount);
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hb_glyph_position_t* glyphPositions = hb_buffer_get_glyph_positions(buffer, &glyphCount);
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/* Output data */
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std::vector<Vector2> positions, texcoords;
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std::vector<std::uint32_t> indices;
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positions.reserve(glyphCount*4);
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texcoords.reserve(glyphCount*4);
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indices.reserve(glyphCount*6);
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/* Starting cursor position */
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Vector2 cursorPosition;
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/* Create quads for all glyphs */
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for(std::uint32_t i = 0; i != glyphCount; ++i) {
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/* Position of the texture in the resulting glyph, texture coordinates */
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Rectangle texturePosition, textureCoordinates;
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std::tie(texturePosition, textureCoordinates) = font[glyphInfo[i].codepoint];
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/* Glyph offset and advance to next glyph in normalized coordinates */
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Vector2 offset = Vector2(glyphPositions[i].x_offset,
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glyphPositions[i].y_offset)/(64*font.size());
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Vector2 advance = Vector2(glyphPositions[i].x_advance,
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glyphPositions[i].y_advance)/(64*font.size());
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/* Absolute quad position, composed from cursor position, glyph offset
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and texture position, denormalized to requested text size */
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Rectangle quadPosition = Rectangle::fromSize(
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(cursorPosition + offset + Vector2(texturePosition.left(), texturePosition.bottom()))*size,
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texturePosition.size()*size);
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/* 0---2 2
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| / /|
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| / / |
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|/ / |
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1 1---3 */
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/* Quad with texture coordinates */
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indices.insert(indices.end(), {
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std::uint32_t(positions.size()),
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std::uint32_t(positions.size()+1),
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std::uint32_t(positions.size()+2),
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std::uint32_t(positions.size()+1),
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std::uint32_t(positions.size()+3),
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std::uint32_t(positions.size()+2)
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});
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positions.insert(positions.end(), {
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quadPosition.topLeft(),
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quadPosition.bottomLeft(),
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quadPosition.topRight(),
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quadPosition.bottomRight(),
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});
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texcoords.insert(texcoords.end(), {
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textureCoordinates.topLeft(),
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textureCoordinates.bottomLeft(),
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textureCoordinates.topRight(),
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textureCoordinates.bottomRight()
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});
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/* Advance cursor position to next character */
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cursorPosition += advance;
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}
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/* Rendered rectangle */
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Rectangle rectangle;
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if(glyphCount) rectangle = {positions[1], positions[positions.size()-2]};
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/* Destroy HarfBuzz buffer */
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hb_buffer_destroy(buffer);
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return std::make_tuple(std::move(positions), std::move(texcoords), std::move(indices), rectangle);
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}
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template<std::uint8_t dimensions> typename DimensionTraits<dimensions>::PointType point(const Vector2& vec);
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template<> inline Point2D point<2>(const Vector2& vec) {
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return swizzle<'x', 'y', '1'>(vec);
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}
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template<> inline Point3D point<3>(const Vector2& vec) {
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return swizzle<'x', 'y', '0', '1'>(vec);
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}
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}
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template<std::uint8_t dimensions> std::tuple<std::vector<typename DimensionTraits<dimensions>::PointType>, std::vector<Vector2>, std::vector<std::uint32_t>, Rectangle> TextRenderer<dimensions>::render(Font& font, GLfloat size, const std::string& text) {
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std::vector<Vector2> positions, textureCoordinates;
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std::vector<std::uint32_t> indices;
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Rectangle rectangle;
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std::tie(positions, textureCoordinates, indices, rectangle) = renderInternal(font, size, text);
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/* Create PointXD from Vector2 */
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std::vector<typename DimensionTraits<dimensions>::PointType> positionsXD;
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positionsXD.reserve(positions.size());
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for(const Vector2& position: positions)
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positionsXD.push_back(point<dimensions>(position));
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return std::make_tuple(std::move(positionsXD), std::move(textureCoordinates), std::move(indices), rectangle);
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}
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template<std::uint8_t dimensions> std::tuple<Mesh, Rectangle> TextRenderer<dimensions>::render(Font& font, GLfloat size, const std::string& text, Buffer* vertexBuffer, Buffer* indexBuffer, Buffer::Usage usage) {
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Mesh mesh;
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std::vector<typename DimensionTraits<dimensions>::PointType> positions;
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std::vector<Vector2> textureCoordinates;
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std::vector<std::uint32_t> indices;
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Rectangle rectangle;
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std::tie(positions, textureCoordinates, indices, rectangle) = render(font, size, text);
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MeshTools::interleave(&mesh, vertexBuffer, usage, positions, textureCoordinates);
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MeshTools::compressIndices(&mesh, indexBuffer, usage, indices);
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mesh.setPrimitive(Mesh::Primitive::Triangles)
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->addInterleavedVertexBuffer(vertexBuffer, 0,
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typename Shaders::AbstractTextShader<dimensions>::Position(),
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typename Shaders::AbstractTextShader<dimensions>::TextureCoordinates());
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return std::make_tuple(std::move(mesh), rectangle);
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}
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template class TextRenderer<2>;
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template class TextRenderer<3>;
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}}
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