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#ifndef Magnum_Shaders_Vector_h
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#define Magnum_Shaders_Vector_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Struct @ref Magnum::Shaders::VectorDrawUniform, @ref Magnum::Shaders::VectorMaterialUniform
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*/
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#include "Magnum/Magnum.h"
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#include "Magnum/Math/Color.h"
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#ifdef MAGNUM_BUILD_DEPRECATED
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#include <Corrade/Utility/Macros.h>
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#include "Magnum/Shaders/VectorGL.h"
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#endif
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namespace Magnum { namespace Shaders {
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/**
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@brief Per-draw uniform for vector shaders
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@m_since_latest
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Together with the generic @ref TransformationProjectionUniform2D /
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@ref TransformationProjectionUniform3D contains parameters that are specific to
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each draw call. Texture transformation, if needed, is supplied separately in a
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@ref TextureTransformationUniform; material-related properties are expected to
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be shared among multiple draw calls and thus are provided in a separate
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@ref VectorMaterialUniform structure, referenced by @ref materialId.
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@see @ref VectorGL::bindDrawBuffer()
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*/
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struct VectorDrawUniform {
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/** @brief Construct with default parameters */
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constexpr explicit VectorDrawUniform(DefaultInitT = DefaultInit) noexcept: materialId{0} {}
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/** @brief Construct without initializing the contents */
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explicit VectorDrawUniform(NoInitT) noexcept {}
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/** @{
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* @name Convenience setters
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*
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* Provided to allow the use of method chaining for populating a structure
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* in a single expression, otherwise equivalent to accessing the fields
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* directly. Also guaranteed to provide backwards compatibility when
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* packing of the actual fields changes.
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*/
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/**
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* @brief Set the @ref materialId field
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* @return Reference to self (for method chaining)
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*/
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VectorDrawUniform& setMaterialId(UnsignedInt id) {
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materialId = id;
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return *this;
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}
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/**
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* @}
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*/
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/** @var materialId
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* @brief Material ID
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*
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* References a particular material from a @ref VectorMaterialUniform
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* array. Useful when an UBO with more than one material is supplied or in
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* a multi-draw scenario. Should be less than the material count passed to
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* the @ref VectorGL::VectorGL(Flags, UnsignedInt, UnsignedInt)
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* constructor, if material count is @cpp 1 @ce, this field is assumed to
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* be @cpp 0 @ce and isn't even read by the shader. Default value is
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* @cpp 0 @ce, meaning the first material gets used.
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*/
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/* This field is an UnsignedInt in the shader and materialId is extracted
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as (value & 0xffff), so the order has to be different on BE */
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#ifndef CORRADE_TARGET_BIG_ENDIAN
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alignas(4) UnsignedShort materialId;
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/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK
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I MADE THOSE UNNAMED, YOU DUMB FOOL */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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UnsignedShort:16; /* reserved for skinOffset */
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#endif
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#else
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alignas(4) UnsignedShort:16; /* reserved for skinOffset */
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UnsignedShort materialId;
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#endif
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/* warning: Member __pad1__ is not documented. FFS DOXYGEN WHY DO YOU THINK
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I MADE THOSE UNNAMED, YOU DUMB FOOL */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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Int:32; /* reserved for objectId */
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Int:32;
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Int:32;
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#endif
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};
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/**
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@brief Material uniform for vector shaders
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@m_since_latest
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Describes material properties referenced from
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@ref VectorDrawUniform::materialId.
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@see @ref VectorGL::bindMaterialBuffer()
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*/
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struct VectorMaterialUniform {
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/** @brief Construct with default parameters */
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constexpr explicit VectorMaterialUniform(DefaultInitT = DefaultInit) noexcept: color{1.0f, 1.0f, 1.0f, 1.0f}, backgroundColor{0.0f, 0.0f, 0.0f, 0.0f} {}
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/** @brief Construct without initializing the contents */
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explicit VectorMaterialUniform(NoInitT) noexcept: color{NoInit}, backgroundColor{NoInit} {}
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/** @{
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* @name Convenience setters
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*
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* Provided to allow the use of method chaining for populating a structure
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* in a single expression, otherwise equivalent to accessing the fields
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* directly. Also guaranteed to provide backwards compatibility when
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* packing of the actual fields changes.
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*/
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/**
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* @brief Set the @ref color field
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* @return Reference to self (for method chaining)
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*/
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VectorMaterialUniform& setColor(const Color4& color) {
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this->color = color;
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return *this;
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}
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/**
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* @brief Set the @ref backgroundColor field
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* @return Reference to self (for method chaining)
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*/
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VectorMaterialUniform& setBackgroundColor(const Color4& color) {
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backgroundColor = color;
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return *this;
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}
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/**
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* @}
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*/
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/**
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* @brief Fill color
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*
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* Default is @cpp 0xffffffff_rgbaf @ce.
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* @see @ref VectorGL::setColor()
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*/
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Color4 color;
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/**
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* @brief Background color
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*
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* Default is @cpp 0x00000000_rgbaf @ce.
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* @see @ref VectorGL::setBackgroundColor()
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*/
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Color4 backgroundColor;
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/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK
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I MADE THOSE UNNAMED, YOU DUMB FOOL */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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Int:32; /* reserved for alpha mask */
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Int:32;
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Int:32;
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Int:32;
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#endif
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};
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#ifdef MAGNUM_BUILD_DEPRECATED
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/** @brief @copybrief Shaders::VectorGL
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* @m_deprecated_since_latest Use @ref Shaders::VectorGL "VectorGL" instead.
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*/
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */
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template<UnsignedInt dimensions> using Vector CORRADE_DEPRECATED_ALIAS("use VectorGL instead") = VectorGL<dimensions>;
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#endif
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/** @brief @copybrief VectorGL2D
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* @m_deprecated_since_latest Use @ref VectorGL2D instead.
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*/
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typedef CORRADE_DEPRECATED("use VectorGL2D instead") VectorGL2D Vector2D;
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/** @brief @copybrief VectorGL3D
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* @m_deprecated_since_latest Use @ref VectorGL3D instead.
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*/
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typedef CORRADE_DEPRECATED("use VectorGL3D instead") VectorGL3D Vector3D;
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#endif
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}}
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#endif
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