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#ifndef Magnum_Platform_AbstractScreen_h
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#define Magnum_Platform_AbstractScreen_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Platform::BasicScreen
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*/
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#include <Corrade/Containers/EnumSet.h>
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#include "Magnum/Platform/ScreenedApplication.h"
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namespace Magnum { namespace Platform {
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namespace Implementation {
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enum class PropagatedScreenEvent: UnsignedByte {
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Draw = 1 << 0,
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Input = 1 << 1
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};
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typedef Containers::EnumSet<PropagatedScreenEvent> PropagatedScreenEvents;
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CORRADE_ENUMSET_OPERATORS(PropagatedScreenEvents)
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/* These provide overrideable event handlers on the Screen side for events that
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are not implemented by all apps. The virtual *Event() function is defined
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only if the base Application has it. Calling into those is done through
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a corresponding Application*EventMixin defined in ScreenedApplication.h. */
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template<class Application, bool> class ScreenKeyEventMixin {};
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template<class Application> class ScreenKeyEventMixin<Application, true> {
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public:
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typedef typename BasicScreenedApplication<Application>::KeyEvent KeyEvent;
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private:
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friend ApplicationKeyEventMixin<Application, true>;
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virtual void keyPressEvent(KeyEvent& event);
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virtual void keyReleaseEvent(KeyEvent& event);
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};
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template<class Application, bool> class ScreenMouseScrollEventMixin {};
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template<class Application> class ScreenMouseScrollEventMixin<Application, true> {
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public:
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typedef typename BasicScreenedApplication<Application>::MouseScrollEvent MouseScrollEvent;
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private:
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friend ApplicationMouseScrollEventMixin<Application, true>;
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virtual void mouseScrollEvent(MouseScrollEvent& event);
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};
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template<class Application, bool> class ScreenTextInputEventMixin {};
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template<class Application> class ScreenTextInputEventMixin<Application, true> {
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public:
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typedef typename BasicScreenedApplication<Application>::TextInputEvent TextInputEvent;
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private:
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friend ApplicationTextInputEventMixin<Application, true>;
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virtual void textInputEvent(TextInputEvent& event);
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};
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template<class Application, bool> class ScreenTextEditingEventMixin {};
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template<class Application> class ScreenTextEditingEventMixin<Application, true> {
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public:
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typedef typename BasicScreenedApplication<Application>::TextEditingEvent TextEditingEvent;
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private:
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friend ApplicationTextEditingEventMixin<Application, true>;
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virtual void textEditingEvent(TextEditingEvent& event);
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};
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}
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/**
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@brief Base for application screens
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@m_keywords{Screen}
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See @ref BasicScreenedApplication for more information. If exactly one
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application header is included, this class is also aliased to
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@cpp Platform::Screen @ce.
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@section Platform-BasicScreen-template-specializations Explicit template specializations
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The following specialization are explicitly compiled into each particular
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`*Application` library. For other specializations you have to use the
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@ref ScreenedApplication.hpp implementation file to avoid linker errors. See
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@ref compilation-speedup-hpp for more information.
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- @ref AndroidApplication "BasicScreen<AndroidApplication>"
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- @ref EmscriptenApplication "BasicScreen<EmscriptenApplication>"
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- @ref GlfwApplication "BasicScreen<GlfwApplication>"
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- @ref GlxApplication "BasicScreen<GlxApplication>"
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- @ref Sdl2Application "BasicScreen<Sdl2Application>"
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- @ref XEglApplication "BasicScreen<XEglApplication>"
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*/
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template<class Application> class BasicScreen:
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private Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>,
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public Implementation::ScreenKeyEventMixin<Application, Implementation::HasKeyEvent<Application>::value>,
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public Implementation::ScreenMouseScrollEventMixin<Application, Implementation::HasMouseScrollEvent<Application>::value>,
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public Implementation::ScreenTextInputEventMixin<Application, Implementation::HasTextInputEvent<Application>::value>,
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public Implementation::ScreenTextEditingEventMixin<Application, Implementation::HasTextEditingEvent<Application>::value>
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{
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public:
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#ifdef DOXYGEN_GENERATING_OUTPUT
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/**
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* @brief Event propagated to given screen
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*
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* @see @ref PropagatedEvents, @ref BasicScreen::setPropagatedEvents()
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*/
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enum class PropagatedEvent: UnsignedByte {
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/**
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* Draw event.
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*
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* When enabled, @ref drawEvent() is propagated to this screen.
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*/
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Draw = 1 << 0,
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/**
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* Input events.
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*
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* When enabled, @ref keyPressEvent(), @ref keyReleaseEvent(),
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* @ref mousePressEvent(), @ref mouseReleaseEvent(),
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* @ref mouseMoveEvent(), @ref mouseScrollEvent(),
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* @ref textInputEvent() and @ref textEditingEvent() are propagated
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* to this screen.
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*/
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Input = 1 << 1
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};
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/**
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* @brief Events propagated to given screen
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*
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* @see @ref setPropagatedEvents()
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*/
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typedef Containers::EnumSet<PropagatedEvent> PropagatedEvents;
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#else
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typedef Implementation::PropagatedScreenEvent PropagatedEvent;
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typedef Implementation::PropagatedScreenEvents PropagatedEvents;
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#endif
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/** @brief Viewport event */
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typedef typename BasicScreenedApplication<Application>::ViewportEvent ViewportEvent;
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/** @brief Input event */
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typedef typename BasicScreenedApplication<Application>::InputEvent InputEvent;
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#ifdef DOXYGEN_GENERATING_OUTPUT
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/**
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* @brief Key event
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*
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* Defined only if the application has a
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* @ref Sdl2Application::KeyEvent "KeyEvent".
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*/
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typedef typename BasicScreenedApplication<Application>::KeyEvent KeyEvent;
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#endif
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/** @brief Mouse event */
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typedef typename BasicScreenedApplication<Application>::MouseEvent MouseEvent;
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/** @brief Mouse move event */
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typedef typename BasicScreenedApplication<Application>::MouseMoveEvent MouseMoveEvent;
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#ifdef DOXYGEN_GENERATING_OUTPUT
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/**
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* @brief Mouse scroll event
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* @m_since{2019,10}
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*
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* Defined only if the application has a
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* @ref Sdl2Application::MouseScrollEvent "MouseScrollEvent".
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*/
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typedef typename BasicScreenedApplication<Application>::MouseScrollEvent MouseScrollEvent;
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/**
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* @brief Text input event
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* @m_since{2019,10}
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*
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* Defined only if the application has a
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* @ref Sdl2Application::TextInputEvent "TextInputEvent".
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*/
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typedef typename BasicScreenedApplication<Application>::TextInputEvent TextInputEvent;
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/**
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* @brief Text editing event
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* @m_since{2019,10}
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*
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* Defined only if the application has a
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* @ref Sdl2Application::TextEditingEvent "TextEditingEvent".
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*/
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typedef typename BasicScreenedApplication<Application>::TextEditingEvent TextEditingEvent;
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#endif
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/**
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* @brief Construct a detached screen
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*
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* The screen is not attached to any application, use
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* @ref BasicScreenedApplication::addScreen() to add it. Alternatively,
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* use @ref BasicScreen(BasicScreenedApplication<Application>&, PropagatedEvents) to
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* attach the screen right during the construction.
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*/
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explicit BasicScreen();
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/**
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* @brief Construct a screen and attach it to an application
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* @m_since{2019,10}
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*
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* Unlike with @ref BasicScreen(), the screen is added to the
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* application already during the construction, removing the need to
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* call @ref BasicScreenedApplication::addScreen() later. This also
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* means @ref focusEvent() is not called for the very first time,
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* assuming the screen is put into desired state already during
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* construction.
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* @see @ref setPropagatedEvents()
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*/
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explicit BasicScreen(BasicScreenedApplication<Application>& application, PropagatedEvents events);
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/* A common use case is a list of screen derivatives, so allow deleting
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them through a base pointer */
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virtual ~BasicScreen();
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/** @brief Events propagated to this screen */
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PropagatedEvents propagatedEvents() const { return _propagatedEvents; }
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/**
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* @brief Set events propagated to this screen
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*
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* For non-propagated events related event functions are not called.
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* No events are propagated by default, call this function in
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* @ref focusEvent() and @ref blurEvent() to reflect focus changes.
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* @see @ref BasicScreen(BasicScreenedApplication<Application>&, PropagatedEvents)
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*/
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void setPropagatedEvents(PropagatedEvents events) { _propagatedEvents = events; }
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/**
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* @brief Whether the screen is added to an application
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*
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* If not, the @ref application() accessor can't be used.
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* @see @ref BasicScreenedApplication::addScreen(),
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* @ref BasicScreenedApplication::removeScreen()
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*/
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bool hasApplication() {
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return Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::list();
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}
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/**
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* @brief Application holding this screen
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*
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* Expects that the screen is added to an application.
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* @see @ref hasApplication()
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*/
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BasicScreenedApplication<Application>& application();
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/** @overload */
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const BasicScreenedApplication<Application>& application() const;
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/** @overload */
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template<class T = BasicScreenedApplication<Application>> T& application() {
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return static_cast<T&>(application());
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}
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/** @overload */
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template<class T = BasicScreenedApplication<Application>> const T& application() const {
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return static_cast<const T&>(application());
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}
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/**
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* @brief Next nearer screen
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*
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* Use @cpp application().screens().first() @ce to access the front
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* screen and @cpp application().screens().last() @ce to access the
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* back screen.
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*/
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BasicScreen<Application>* nextNearerScreen() {
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return Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::previous();
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}
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/** @overload */
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const BasicScreen<Application>* nextNearerScreen() const {
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return Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::previous();
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}
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/**
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* @brief Next farther screen
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*
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* Use @cpp application().screens().first() @ce to access the front
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* screen and @cpp application().screens().last() @ce to access the
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* back screen.
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*/
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BasicScreen<Application>* nextFartherScreen() {
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return Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::next();
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}
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/** @overload */
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const BasicScreen<Application>* nextFartherScreen() const {
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return Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::next();
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}
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/** @{ @name Screen handling */
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protected:
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/**
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* @brief Request redraw
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*
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* Expects that the screen is added to an application.
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* @see @ref hasApplication()
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*/
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virtual void redraw();
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private:
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/**
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* @brief Focus event
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*
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* Called when screen is focused using @ref BasicScreenedApplication::focusScreen()
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* or @ref BasicScreenedApplication::addScreen().
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*/
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virtual void focusEvent();
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/**
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* @brief Blur event
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*
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* Called when another screen is focused using @ref BasicScreenedApplication::focusScreen(),
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* @ref BasicScreenedApplication::addScreen() or before the screen is
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* removed from application using @ref BasicScreenedApplication::removeScreen().
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*/
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virtual void blurEvent();
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/**
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* @brief Viewport event
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*
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* Called from holder application when viewport size changes. See
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* @ref Sdl2Application::viewportEvent() "*Application::viewportEvent()"
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* for more information. Setting viewport on default framebuffer should
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* be done by the holder application.
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*/
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virtual void viewportEvent(ViewportEvent& event);
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#ifdef MAGNUM_BUILD_DEPRECATED
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/** @brief @copybrief viewportEvent(ViewportEvent&)
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* @m_deprecated_since{2018,10} Use @ref viewportEvent(ViewportEvent&)
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* instead. To preserve backwards compatibility, this function is
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* called from @ref viewportEvent(ViewportEvent&) with
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* @ref Sdl2Application::ViewportEvent::windowSize() "*Application::ViewportEvent::windowSize()"
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* passed to @p size. Overriding the new function will cause this
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* function to not be called anymore.
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*/
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virtual CORRADE_DEPRECATED("use viewportEvent(ViewportEvent&) instead") void viewportEvent(const Vector2i& size);
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#endif
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/**
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* @brief Draw event
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*
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* Called when @ref PropagatedEvent::Draw is enabled and the screen is
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* redrawn. See @ref Sdl2Application::viewportEvent() "*Application::viewportEvent()"
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* for more information. Buffer swapping and clearing of default
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* framebufer should be done by the holder application.
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*/
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virtual void drawEvent() = 0;
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/* Since 1.8.17, the original short-hand group closing doesn't work
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anymore. FFS. */
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/**
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* @}
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*/
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/** @{ @name Keyboard handling */
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#ifdef DOXYGEN_GENERATING_OUTPUT
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/**
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* @brief Key press event
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*
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* Called when @ref PropagatedEvent::Input is enabled and an key is
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* pressed. See @ref Sdl2Application::keyPressEvent() "*Application::keyPressEvent()"
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* for more information. Defined only if the application has a
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* @ref Sdl2Application::KeyEvent "KeyEvent".
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*/
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virtual void keyPressEvent(KeyEvent& event);
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/**
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* @brief Key release event
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*
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* Called when @ref PropagatedEvent::Input is enabled and an key is
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* released. See @ref Sdl2Application::keyReleaseEvent() "*Application::keyReleaseEvent()"
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* for more information. Defined only if the application has a
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* @ref Sdl2Application::KeyEvent "KeyEvent".
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*/
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virtual void keyReleaseEvent(KeyEvent& event);
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#endif
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/* Since 1.8.17, the original short-hand group closing doesn't work
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anymore. FFS. */
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/**
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* @}
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*/
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/** @{ @name Mouse handling */
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/**
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* @brief Mouse press event
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*
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* Called when @ref PropagatedEvent::Input is enabled and mouse button
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* is pressed. See @ref Sdl2Application::mousePressEvent() "*Application::mousePressEvent()"
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* for more information.
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*/
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virtual void mousePressEvent(MouseEvent& event);
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/**
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* @brief Mouse release event
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*
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* Called when @ref PropagatedEvent::Input is enabled and mouse button
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* is released. See @ref Sdl2Application::mouseReleaseEvent() "*Application::mouseReleaseEvent()"
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* for more information.
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*/
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virtual void mouseReleaseEvent(MouseEvent& event);
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/**
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* @brief Mouse move event
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*
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* Called when @ref PropagatedEvent::Input is enabled and mouse is
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* moved. See @ref Sdl2Application::mouseMoveEvent() "*Application::mouseMoveEvent()"
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* for more information.
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*/
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virtual void mouseMoveEvent(MouseMoveEvent& event);
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#ifdef DOXYGEN_GENERATING_OUTPUT
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/**
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* @brief Mouse scroll event
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* @m_since{2019,10}
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*
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* Called when @ref PropagatedEvent::Input is enabled and mouse wheel
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* is rotated. See @ref Sdl2Application::mouseScrollEvent() "*Application::mouseScrollEvent()"
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* for more information. Defined only if the application has a
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* @ref Sdl2Application::MouseScrollEvent "MouseScrollEvent".
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*/
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virtual void mouseScrollEvent(MouseScrollEvent& event);
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#endif
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|
/* Since 1.8.17, the original short-hand group closing doesn't work
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|
|
|
anymore. FFS. */
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|
|
/**
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* @}
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*/
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/** @{ @name Text input handling */
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#ifdef DOXYGEN_GENERATING_OUTPUT
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/**
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|
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* @brief Text input event
|
|
|
|
|
* @m_since{2019,10}
|
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|
|
|
*
|
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|
|
|
* Called when @ref PropagatedEvent::Input is enabled and text is being
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|
|
* input. Defined only if the application has a
|
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|
|
* @ref Sdl2Application::TextInputEvent "TextInputEvent".
|
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|
|
|
*/
|
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|
|
virtual void textInputEvent(TextInputEvent& event);
|
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|
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|
|
/**
|
|
|
|
|
* @brief Text editing event
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*
|
|
|
|
|
* Called when @ref PropagatedEvent::Input and the text is being
|
|
|
|
|
* edited. Defined only if the application has a
|
|
|
|
|
* @ref Sdl2Application::TextEditingEvent "TextEditingEvent".
|
|
|
|
|
*/
|
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|
|
|
virtual void textEditingEvent(TextEditingEvent& event);
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|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work
|
|
|
|
|
anymore. FFS. */
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT /* https://bugzilla.gnome.org/show_bug.cgi?id=776986 */
|
|
|
|
|
friend Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>;
|
|
|
|
|
friend Containers::LinkedList<BasicScreen<Application>>;
|
|
|
|
|
friend BasicScreenedApplication<Application>;
|
|
|
|
|
#endif
|
|
|
|
|
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|
|
|
PropagatedEvents _propagatedEvents;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}}
|
|
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|
|
#endif
|