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#ifndef Magnum_Trade_AbstractSceneConverter_h
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#define Magnum_Trade_AbstractSceneConverter_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Trade::AbstractSceneConverter, enum @ref Magnum::Trade::SceneConverterFeature, enum set @ref Magnum::Trade::SceneConverterFeatures
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* @m_since{2020,06}
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*/
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#include <Corrade/PluginManager/AbstractManagingPlugin.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Trade/Trade.h"
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#include "Magnum/Trade/visibility.h"
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namespace Magnum { namespace Trade {
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/**
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@brief Features supported by a scene converter
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@m_since{2020,06}
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@see @ref SceneConverterFeatures, @ref AbstractSceneConverter::features()
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*/
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enum class SceneConverterFeature: UnsignedByte {
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/**
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* Convert a mesh with
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* @ref AbstractSceneConverter::convert(const MeshData&).
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*/
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ConvertMesh = 1 << 0,
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/**
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* Convert a mesh in-place with
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* @ref AbstractSceneConverter::convertInPlace(MeshData&).
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*/
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ConvertMeshInPlace = 1 << 1,
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/**
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* Converting a mesh to a file with
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* @ref AbstractSceneConverter::convertToFile(const std::string&, const MeshData&).
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*/
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ConvertMeshToFile = 1 << 2,
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/**
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* Converting a mesh to raw data with
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* @ref AbstractSceneConverter::convertToData(const MeshData&). Implies
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* @ref SceneConverterFeature::ConvertMeshToFile.
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*/
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ConvertMeshToData = ConvertMeshToFile|(1 << 3)
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};
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/**
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@brief Features supported by a scene converter
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@m_since{2020,06}
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@see @ref AbstractSceneConverter::features()
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*/
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typedef Containers::EnumSet<SceneConverterFeature> SceneConverterFeatures;
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CORRADE_ENUMSET_OPERATORS(SceneConverterFeatures)
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/** @debugoperatorenum{SceneConverterFeature} */
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, SceneConverterFeature value);
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/** @debugoperatorenum{SceneConverterFeatures} */
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, SceneConverterFeatures value);
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/**
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@brief Scene converter flag
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@m_since{2020,06}
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@see @ref SceneConverterFlags, @ref AbstractSceneConverter::setFlags()
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*/
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enum class SceneConverterFlag: UnsignedByte {
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/**
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* Print verbose diagnostic during conversion. By default the converter
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* only prints messages on error or when some operation might cause
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* unexpected data modification or loss.
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*/
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Verbose = 1 << 0
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/** @todo Y flip */
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};
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/**
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@brief Scene converter flags
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@m_since{2020,06}
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@see @ref AbstractSceneConverter::setFlags()
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*/
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typedef Containers::EnumSet<SceneConverterFlag> SceneConverterFlags;
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CORRADE_ENUMSET_OPERATORS(SceneConverterFlags)
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/**
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@debugoperatorenum{SceneConverterFlag}
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@m_since{2020,06}
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*/
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, SceneConverterFlag value);
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/**
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@debugoperatorenum{SceneConverterFlags}
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@m_since{2020,06}
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*/
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, SceneConverterFlags value);
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/**
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@brief Base for scene converter plugins
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@m_since{2020,06}
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Provides functionality for converting meshes and other scene data between
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various formats or performing optimizations and other operations on them. See
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@ref plugins for more information and `*SceneConverter` classes in the
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@ref Trade namespace for available scene converter plugins.
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@m_class{m-note m-success}
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@par
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There's also a @ref magnum-sceneconverter "magnum-sceneconverter" tool,
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exposing functionality of all scene converter plugins on a command line as
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well as performing introspection of scene files.
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@section Trade-AbstractSceneConverter-data-dependency Data dependency
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The instances returned from various functions *by design* have no dependency on
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the converter instance and neither on the dynamic plugin module. In other
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words, you don't need to keep the converter instance (or the plugin manager
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instance) around in order to have the `*Data` instances valid. Moreover, all
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@ref Corrade::Containers::Array instances returned through @ref MeshData and
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others are only allowed to have default deleters --- this is to avoid potential
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dangling function pointer calls when destructing such instances after the
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plugin module has been unloaded.
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@section Trade-AbstractSceneConverter-subclassing Subclassing
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The plugin needs to implement the @ref doFeatures() function and one or more of
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@ref doConvert(), @ref doConvertInPlace(), @ref doConvertToData() or
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@ref doConvertToFile() functions based on what features are supported.
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You don't need to do most of the redundant sanity checks, these things are
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checked by the implementation:
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- The function @ref doConvert(const MeshData&) is called only if
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@ref SceneConverterFeature::ConvertMesh is supported.
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- The function @ref doConvertInPlace(MeshData&) is called only if
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@ref SceneConverterFeature::ConvertMeshInPlace is supported.
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- The function @ref doConvertToData(const MeshData&) is called only if
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@ref SceneConverterFeature::ConvertMeshToData is supported.
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- The function @ref doConvertToFile(const std::string&, const MeshData&) is
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called only if @ref SceneConverterFeature::ConvertMeshToFile is supported.
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@m_class{m-block m-warning}
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@par Dangling function pointers on plugin unload
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As @ref Trade-AbstractSceneConverter-data-dependency "mentioned above",
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@ref Corrade::Containers::Array instances returned from plugin
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implementations are not allowed to use anything else than the default
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deleter or the deleter used by @ref Trade::ArrayAllocator, otherwise this
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could cause dangling function pointer call on array destruction if the
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plugin gets unloaded before the array is destroyed. This is asserted by the
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base implementation on return.
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*/
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class MAGNUM_TRADE_EXPORT AbstractSceneConverter: public PluginManager::AbstractManagingPlugin<AbstractSceneConverter> {
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public:
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/**
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* @brief Plugin interface
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*
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* @snippet Magnum/Trade/AbstractSceneConverter.cpp interface
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*/
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static std::string pluginInterface();
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#ifndef CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT
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/**
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* @brief Plugin search paths
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*
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* Looks into `magnum/sceneconverters/` or `magnum-d/sceneconverters/`
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* next to the dynamic @ref Trade library, next to the executable and
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* elsewhere according to the rules documented in
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* @ref Corrade::PluginManager::implicitPluginSearchPaths(). The search
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* directory can be also hardcoded using the `MAGNUM_PLUGINS_DIR` CMake
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* variables, see @ref building for more information.
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*
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* Not defined on platforms without
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* @ref CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT "dynamic plugin support".
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*/
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static std::vector<std::string> pluginSearchPaths();
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#endif
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/** @brief Default constructor */
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explicit AbstractSceneConverter();
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/** @brief Constructor with access to plugin manager */
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explicit AbstractSceneConverter(PluginManager::Manager<AbstractSceneConverter>& manager);
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/** @brief Plugin manager constructor */
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explicit AbstractSceneConverter(PluginManager::AbstractManager& manager, const std::string& plugin);
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/** @brief Features supported by this converter */
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SceneConverterFeatures features() const;
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/** @brief Converter flags */
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SceneConverterFlags flags() const { return _flags; }
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/**
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* @brief Set converter flags
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*
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* Some flags can be set only if the converter supports particular
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* features, see documentation of each @ref SceneConverterFlag for more
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* information. By default no flags are set.
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*/
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void setFlags(SceneConverterFlags flags);
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/**
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* @brief Convert a mesh
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*
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* Depending on the plugin, can perform for example vertex format
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* conversion, overdraw optimization or decimation / subdivision.
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* Available only if @ref SceneConverterFeature::ConvertMesh is
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* supported.
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* @see @ref features(), @ref convertInPlace(MeshData&)
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*/
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Containers::Optional<MeshData> convert(const MeshData& mesh);
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/**
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* @brief Convert a mesh in-place
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*
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* Depending on the plugin, can perform for example index buffer
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* reordering for better vertex cache use or overdraw optimization.
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* Available only if @ref SceneConverterFeature::ConvertMeshInPlace is
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* supported. Returns @cpp true @ce if the operation succeeded. On
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* failure the function prints an error message and returns
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* @cpp false @ce, @p mesh is guaranteed to stay unchanged.
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* @see @ref features(), @ref convert(const MeshData&)
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*/
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bool convertInPlace(MeshData& mesh);
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/**
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* @brief Convert a mesh to a raw data
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*
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* Depending on the plugin, can convert the mesh to a file format that
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* can be saved to disk. Available only if
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* @ref SceneConverterFeature::ConvertMeshToData is supported. On
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* failure the function prints an error message and returns
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* @cpp nullptr @ce.
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* @see @ref features(), @ref convertToFile()
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*/
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Containers::Array<char> convertToData(const MeshData& mesh);
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/**
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* @brief Convert a mesh to a file
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*
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* Available only if @ref SceneConverterFeature::ConvertMeshToFile or
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* @ref SceneConverterFeature::ConvertMeshToData is supported. Returns
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* @cpp true @ce on success, prints an error message and returns
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* @cpp false @ce otherwise.
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* @see @ref features(), @ref convertToData()
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*/
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bool convertToFile(const std::string& filename, const MeshData& mesh);
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private:
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/**
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* @brief Implementation for @ref features()
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*
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* The implementation is expected to support at least one feature.
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*/
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virtual SceneConverterFeatures doFeatures() const = 0;
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/**
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* @brief Implementation for @ref setFlags()
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*
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* Useful when the converter needs to modify some internal state on
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* flag setup. Default implementation does nothing and this
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* function doesn't need to be implemented --- the flags are available
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* through @ref flags().
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*
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* To reduce the amount of error checking on user side, this function
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* isn't expected to fail --- if a flag combination is invalid /
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* unsuported, error reporting should be delayed to various conversion
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* functions, where the user is expected to do error handling anyway.
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*/
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virtual void doSetFlags(SceneConverterFlags flags);
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/** @brief Implementation for @ref convert(const MeshData&) */
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virtual Containers::Optional<MeshData> doConvert(const MeshData& mesh);
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/** @brief Implementation for @ref convertInPlace(MeshData&) */
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virtual bool doConvertInPlace(MeshData& mesh);
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/** @brief Implementation for @ref convertToData(const MeshData&) */
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virtual Containers::Array<char> doConvertToData(const MeshData& mesh);
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/**
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* @brief Implementation for @ref convertToFile(const std::string&, const MeshData&)
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*
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* If @ref SceneConverterFeature::ConvertMeshToData is supported,
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* default implementation calls @ref doConvertToData(const MeshData&)
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* and saves the result to given file.
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*/
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virtual bool doConvertToFile(const std::string& filename, const MeshData& mesh);
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SceneConverterFlags _flags;
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};
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}}
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#endif
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