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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Corrade/Containers/StringView.h>
#include <Corrade/PluginManager/Manager.h>
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
#include "Magnum/PixelFormat.h"
#include "Magnum/Math/Color.h"
#include "Magnum/Math/Matrix3.h"
#include "Magnum/Shaders/VectorGL.h"
#include "Magnum/Text/AbstractFont.h"
#include "Magnum/Text/DistanceFieldGlyphCacheGL.h"
#include "Magnum/Text/Renderer.h"
#define DOXYGEN_ELLIPSIS(...) __VA_ARGS__
using namespace Magnum;
using namespace Magnum::Math::Literals;
namespace {
Vector2i windowSize() { return {}; }
Vector2i framebufferSize() { return {}; }
Vector2 dpiScaling() { return {}; }
}
/* Make sure the name doesn't conflict with any other snippets to avoid linker
warnings, unlike with `int main()` there now has to be a declaration to
avoid -Wmisssing-prototypes */
void mainTextGL();
void mainTextGL() {
{
/* [AbstractFont-usage] */
PluginManager::Manager<Text::AbstractFont> manager;
Containers::Pointer<Text::AbstractFont> font =
manager.loadAndInstantiate("StbTrueTypeFont");
if(!font->openFile("font.ttf", 12.0f))
Fatal{} << "Can't open font.ttf with StbTrueTypeFont";
Text::GlyphCacheGL cache{PixelFormat::R8Unorm, Vector2i{128}};
font->fillGlyphCache(cache, "abcdefghijklmnopqrstuvwxyz"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789?!:;,. ");
/* [AbstractFont-usage] */
}
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
{
/* [AbstractGlyphCache-filling-construct] */
Text::GlyphCacheGL cache{PixelFormat::R8Unorm, Vector2i{512}};
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
/* [AbstractGlyphCache-filling-construct] */
}
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the font pointer. I don't care, I just want you to check compilation errors,
not more! */
PluginManager::Manager<Text::AbstractFont> manager;
/* [DistanceFieldGlyphCacheGL-usage] */
Containers::Pointer<Text::AbstractFont> font = DOXYGEN_ELLIPSIS(manager.loadAndInstantiate(""));
font->openFile("font.ttf", 96.0f);
Text::DistanceFieldGlyphCacheGL cache{Vector2i{1024}, Vector2i{128}, 12};
font->fillGlyphCache(cache, "abcdefghijklmnopqrstuvwxyz"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789?!:;,. ");
/* [DistanceFieldGlyphCacheGL-usage] */
}
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the font pointer. I don't care, I just want you to check compilation errors,
not more! */
PluginManager::Manager<Text::AbstractFont> manager;
/* [GlyphCacheGL-usage] */
Containers::Pointer<Text::AbstractFont> font = DOXYGEN_ELLIPSIS(manager.loadAndInstantiate(""));
font->openFile("font.ttf", 12.0f);
Text::GlyphCacheGL cache{PixelFormat::R8Unorm, Vector2i{128}};
font->fillGlyphCache(cache, "abcdefghijklmnopqrstuvwxyz"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789?!:;,. ");
/* [GlyphCacheGL-usage] */
}
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the font pointer. I don't care, I just want you to check compilation errors,
not more! */
PluginManager::Manager<Text::AbstractFont> manager;
/* [Renderer-usage1] */
/* Font instance, received from a plugin manager */
Containers::Pointer<Text::AbstractFont> font = DOXYGEN_ELLIPSIS(manager.loadAndInstantiate(""));
/* Open a 12 pt font */
font->openFile("font.ttf", 12.0f);
/* Populate a glyph cache */
Text::GlyphCacheGL cache{PixelFormat::R8Unorm, Vector2i{128}};
font->fillGlyphCache(cache, "abcdefghijklmnopqrstuvwxyz"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789?!:;,. ");
Shaders::VectorGL2D shader;
GL::Buffer vertexBuffer, indexBuffer;
GL::Mesh mesh;
/* Render a 12 pt text, centered */
std::tie(mesh, std::ignore) = Text::Renderer2D::render(*font, cache, 12.0f,
"Hello World!", vertexBuffer, indexBuffer, GL::BufferUsage::StaticDraw,
Text::Alignment::LineCenter);
/* Projection matrix is matching application window size to have the size match
12 pt in other applications, assuming a 96 DPI display and no UI scaling. */
Matrix3 projectionMatrix = Matrix3::projection(Vector2{windowSize()});
/* Draw the text on the screen */
shader
.setTransformationProjectionMatrix(projectionMatrix)
.setColor(0xffffff_rgbf)
.bindVectorTexture(cache.texture())
.draw(mesh);
/* [Renderer-usage1] */
/* [Renderer-usage2] */
/* Initialize the renderer and reserve memory for enough glyphs */
Text::Renderer2D renderer{*font, cache, 12.0f, Text::Alignment::LineCenter};
renderer.reserve(32, GL::BufferUsage::DynamicDraw, GL::BufferUsage::StaticDraw);
/* Update the text occasionally */
renderer.render("Hello World Countdown: 10");
/* Draw the text on the screen */
shader.setTransformationProjectionMatrix(projectionMatrix)
.setColor(0xffffff_rgbf)
.bindVectorTexture(cache.texture())
.draw(renderer.mesh());
/* [Renderer-usage2] */
}
{
/* [Renderer-dpi-interface-size] */
Vector2 interfaceSize = Vector2{windowSize()}/dpiScaling();
/* [Renderer-dpi-interface-size] */
/* [Renderer-dpi-size-multiplier] */
Float sizeMultiplier =
(Vector2{framebufferSize()}*dpiScaling()/Vector2{windowSize()}).max();
/* [Renderer-dpi-size-multiplier] */
static_cast<void>(interfaceSize);
static_cast<void>(sizeMultiplier);
}
}