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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "SphereTest.h"
#include "Math/Constants.h"
#include "Physics/LineSegment.h"
#include "Physics/Point.h"
#include "Physics/Sphere.h"
CORRADE_TEST_MAIN(Magnum::Physics::Test::SphereTest)
namespace Magnum { namespace Physics { namespace Test {
SphereTest::SphereTest() {
addTests(&SphereTest::applyTransformation,
&SphereTest::collisionPoint,
&SphereTest::collisionLine,
&SphereTest::collisionLineSegment,
&SphereTest::collisionSphere);
}
void SphereTest::applyTransformation() {
Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 7.0f);
sphere.applyTransformation(Matrix4::rotation(deg(90.0f), Vector3::yAxis()));
CORRADE_COMPARE(sphere.transformedPosition(), Vector3(3.0f, 2.0f, -1.0f));
CORRADE_COMPARE(sphere.transformedRadius(), 7.0f);
/* Symmetric scaling */
sphere.applyTransformation(Matrix4::scaling(Vector3(2.0f)));
CORRADE_COMPARE(sphere.transformedPosition(), Vector3(2.0f, 4.0f, 6.0f));
CORRADE_COMPARE(sphere.transformedRadius(), 14.0f);
/* Apply average scaling to radius */
sphere.applyTransformation(Matrix4::scaling({Math::Constants<GLfloat>::sqrt3(), -Math::Constants<GLfloat>::sqrt2(), 2.0f}));
CORRADE_COMPARE(sphere.transformedRadius(), Math::Constants<GLfloat>::sqrt3()*7.0f);
}
void SphereTest::collisionPoint() {
Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f);
Physics::Point3D point({1.0f, 3.0f, 3.0f});
Physics::Point3D point2({1.0f, 3.0f, 1.0f});
randomTransformation(sphere);
randomTransformation(point);
randomTransformation(point2);
VERIFY_COLLIDES(sphere, point);
VERIFY_NOT_COLLIDES(sphere, point2);
}
void SphereTest::collisionLine() {
Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f);
Physics::Line3D line({1.0f, 1.5f, 3.5f}, {1.0f, 2.5f, 2.5f});
Physics::Line3D line2({1.0f, 2.0f, 5.1f}, {1.0f, 3.0f, 5.1f});
randomTransformation(sphere);
randomTransformation(line);
randomTransformation(line2);
VERIFY_COLLIDES(sphere, line);
VERIFY_NOT_COLLIDES(sphere, line2);
}
void SphereTest::collisionLineSegment() {
Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f);
Physics::LineSegment3D line({1.0f, 2.0f, 4.9f}, {1.0f, 2.0f, 7.0f});
Physics::LineSegment3D line2({1.0f, 2.0f, 5.1f}, {1.0f, 2.0f, 7.0f});
randomTransformation(sphere);
randomTransformation(line);
randomTransformation(line2);
VERIFY_COLLIDES(sphere, line);
VERIFY_NOT_COLLIDES(sphere, line2);
}
void SphereTest::collisionSphere() {
Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f);
Physics::Sphere3D sphere1({1.0f, 3.0f, 5.0f}, 1.0f);
Physics::Sphere3D sphere2({1.0f, 3.0f, 0.0f}, 1.0f);
randomTransformation(sphere);
randomTransformation(sphere1);
randomTransformation(sphere2);
VERIFY_COLLIDES(sphere, sphere1);
VERIFY_NOT_COLLIDES(sphere, sphere2);
}
}}}