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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Containers/StridedArrayView.h>
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#include <Corrade/Containers/Reference.h>
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#include <Corrade/PluginManager/Manager.h>
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#include <Corrade/Utility/Directory.h>
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#include "Magnum/Image.h"
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#include "Magnum/DebugTools/CompareImage.h"
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#include "Magnum/GL/AbstractShaderProgram.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/PixelFormat.h"
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#include "Magnum/GL/Renderer.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/GL/Shader.h"
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#include "Magnum/GL/Version.h"
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#include "Magnum/Math/Range.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Trade/AbstractImporter.h"
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#include "configure.h"
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namespace Magnum { namespace GL { namespace Test { namespace {
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struct RendererGLTest: OpenGLTester {
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explicit RendererGLTest();
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void maxLineWidth();
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void pointCoord();
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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void drawBuffersIndexed();
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void drawBuffersBlend();
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#endif
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private:
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
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std::string _testDir;
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GL::Renderbuffer _color{NoCreate};
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GL::Framebuffer _framebuffer{NoCreate};
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};
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using namespace Math::Literals;
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RendererGLTest::RendererGLTest() {
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addTests({&RendererGLTest::maxLineWidth,
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&RendererGLTest::pointCoord,
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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&RendererGLTest::drawBuffersIndexed,
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&RendererGLTest::drawBuffersBlend
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#endif
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});
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/* Load the plugins directly from the build tree. Otherwise they're either
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static and already loaded or not present in the build tree */
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#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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#ifdef TGAIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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#ifdef CORRADE_TARGET_APPLE
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if(Utility::Directory::isSandboxed()
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#if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST)
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/** @todo Fix this once I persuade CMake to run XCTest tests properly */
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&& std::getenv("SIMULATOR_UDID")
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#endif
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) {
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_testDir = Utility::Directory::join(Utility::Directory::path(Utility::Directory::executableLocation()), "RendererGLTestFiles");
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} else
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#endif
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{
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_testDir = RENDERERGLTEST_FILES_DIR;
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}
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}
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void RendererGLTest::maxLineWidth() {
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#ifndef MAGNUM_TARGET_GLES
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Debug{} << "Core profile:" << Context::current().isCoreProfile();
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#endif
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#ifndef MAGNUM_TARGET_WEBGL
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Debug{} << "Context flags:" << Context::current().flags();
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#endif
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MAGNUM_VERIFY_NO_GL_ERROR();
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Range1D lineWidthRange = Renderer::lineWidthRange();
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Debug{} << "Line width range:" << lineWidthRange;
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MAGNUM_VERIFY_NO_GL_ERROR();
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Renderer::setLineWidth(lineWidthRange.max());
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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constexpr Vector2i RenderSize{16, 16};
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void RendererGLTest::pointCoord() {
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/* Pick a color that's directly representable on RGBA4 as well to reduce
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artifacts */
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GL::Renderer::setClearColor(0x111111_rgbf);
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GL::Renderer::enable(GL::Renderer::Feature::FaceCulling);
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_color = GL::Renderbuffer{};
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_color.setStorage(
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
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GL::RenderbufferFormat::RGBA8,
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#else
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GL::RenderbufferFormat::RGBA4,
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#endif
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RenderSize);
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_framebuffer = GL::Framebuffer{{{}, RenderSize}};
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_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color)
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.clear(GL::FramebufferClear::Color)
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.bind();
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/* Verify that gl_PointCoord works. On desktop compatibility profile this
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needs an explicit glEnable(GL_POINT_SPRITE), which is done in
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RendererState */
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struct SpriteShader: AbstractShaderProgram {
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explicit SpriteShader() {
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#ifndef MAGNUM_TARGET_GLES
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Shader vert{
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#ifndef CORRADE_TARGET_APPLE
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Version::GL210
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#else
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Version::GL310
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#endif
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, Shader::Type::Vertex};
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Shader frag{
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#ifndef CORRADE_TARGET_APPLE
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Version::GL210
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#else
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Version::GL310
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#endif
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, Shader::Type::Fragment};
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#elif defined(MAGNUM_TARGET_GLES2)
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Shader vert(Version::GLES200, Shader::Type::Vertex);
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Shader frag(Version::GLES200, Shader::Type::Fragment);
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#else
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Shader vert(Version::GLES300, Shader::Type::Vertex);
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Shader frag(Version::GLES300, Shader::Type::Fragment);
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#endif
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vert.addSource("#line " CORRADE_LINE_STRING "\n" R"GLSL(
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void main() {
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gl_PointSize = 12.0;
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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})GLSL");
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frag.addSource("#line " CORRADE_LINE_STRING "\n" R"GLSL(
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#if !defined(GL_ES) && __VERSION__ == 120
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#define lowp
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#endif
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#if (defined(GL_ES) && __VERSION__ < 300) || __VERSION__ == 120
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#define color gl_FragColor
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#else
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out lowp vec4 color;
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#endif
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void main() {
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color = vec4(gl_PointCoord.x, gl_PointCoord.y, 0.0, 1.0);
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})GLSL");
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CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag}));
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attachShaders({vert, frag});
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CORRADE_INTERNAL_ASSERT_OUTPUT(link());
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}
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} shader;
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#ifndef MAGNUM_TARGET_GLES
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Renderer::enable(Renderer::Feature::ProgramPointSize);
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#endif
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Mesh mesh{MeshPrimitive::Points};
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mesh.setCount(1)
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.draw(shader);
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#ifndef MAGNUM_TARGET_GLES
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Renderer::disable(Renderer::Feature::ProgramPointSize);
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#endif
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MAGNUM_VERIFY_NO_GL_ERROR();
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
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CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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const Float maxThreshold = 0.0f, meanThreshold = 0.0f;
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#else
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/* WebGL 1 doesn't have 8bit renderbuffer storage */
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const Float maxThreshold = 7.334f, meanThreshold = 2.063f;
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#endif
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CORRADE_COMPARE_WITH(
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/* Dropping the alpha channel, as it's always 1.0 */
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Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {Magnum::PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
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Utility::Directory::join(_testDir, "pointcoord.tga"),
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(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
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}
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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void RendererGLTest::drawBuffersIndexed() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::EXT::draw_buffers2>())
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CORRADE_SKIP(Extensions::EXT::draw_buffers2::string() + std::string(" is not available."));
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#else
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if(!Context::current().isExtensionSupported<Extensions::EXT::draw_buffers_indexed>())
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CORRADE_SKIP(Extensions::EXT::draw_buffers_indexed::string() + std::string(" is not available."));
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#endif
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/* Call the draw-buffer dependent functions, only expect that no GL error
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is emitted to ensure we didn't mess up argument order or something */
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Renderer::enable(Renderer::Feature::Blending, 1);
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Renderer::disable(Renderer::Feature::Blending, 1);
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Renderer::setColorMask(1, true, false, true, false);
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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void RendererGLTest::drawBuffersBlend() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::draw_buffers_blend>())
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CORRADE_SKIP(Extensions::ARB::draw_buffers_blend::string() + std::string(" is not available."));
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#else
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if(!Context::current().isExtensionSupported<Extensions::EXT::draw_buffers_indexed>())
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CORRADE_SKIP(Extensions::EXT::draw_buffers_indexed::string() + std::string(" is not available."));
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#endif
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/* Call the draw-buffer dependent functions, only expect that no GL error
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is emitted to ensure we didn't mess up argument order or something */
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Renderer::setBlendFunction(1, Renderer::BlendFunction::One, Renderer::BlendFunction::OneMinusSourceAlpha);
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Renderer::setBlendFunction(1, Renderer::BlendFunction::One, Renderer::BlendFunction::Zero, Renderer::BlendFunction::OneMinusSourceAlpha, Renderer::BlendFunction::SourceAlpha);
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Renderer::setBlendEquation(1, Renderer::BlendEquation::Subtract);
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Renderer::setBlendEquation(1, Renderer::BlendEquation::Add, Renderer::BlendEquation::Subtract);
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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#endif
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}}}}
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CORRADE_TEST_MAIN(Magnum::GL::Test::RendererGLTest)
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