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#ifndef Magnum_Vk_RenderPass_h
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#define Magnum_Vk_RenderPass_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Vk::RenderPass
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*/
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#include "Magnum/Magnum.h"
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#include "Magnum/Tags.h"
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#include "Magnum/Vk/Handle.h"
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#include "Magnum/Vk/Vk.h"
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#include "Magnum/Vk/Vulkan.h"
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#include "Magnum/Vk/visibility.h"
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namespace Magnum { namespace Vk {
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namespace Implementation { struct DeviceState; }
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/**
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@brief Render pass
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@m_since_latest
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Wraps a @type_vk_keyword{RenderPass}, represents a collection of attachment
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descriptions, subpasses and their dependencies. The render pass description is
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independent of any specific image views used for attachments, these two are
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connected together in a @ref Framebuffer.
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@section Vk-RenderPass-creation Render pass creation
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@ref RenderPassCreateInfo is a set of attachments, described by
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@ref AttachmentDescription instances, subpasses operating on those attachments,
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described by a @ref SubpassDescription using @ref AttachmentReference
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instances, and subpass dependencies, described by @ref SubpassDependency.
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A render pass has to have at least one subpass. It's common to have just one
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subpass but while the subpass isn't required to operate on any attachments,
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such case is rather rare. Following is a simple setup for one subpass operating
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on a color and a combined depth/stencil attachment. The main parameter an
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@ref AttachmentDescription needs is attachment format; the numbers passed to
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@ref SubpassDescription::setColorAttachments() and
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@ref SubpassDescription::setDepthStencilAttachment() are indices into the
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@ref RenderPassCreateInfo::setAttachments() array, and it's actually
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@ref AttachmentReference instances:
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@snippet MagnumVk.cpp RenderPass-creation
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The above again does a conservative estimate that you'd want to preserve the
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attachment contents between render passes. Usually you'd want to clear the
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framebuffer first instead of reusing its previous contents, which is done by
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passing appropriate @ref AttachmentLoadOperation /
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@ref AttachmentStoreOperation to the @ref AttachmentDescription constructor.
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@ref AttachmentLoadOperation::Load and @ref AttachmentStoreOperation::Store are
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conveniently the zero values, which means you can use @cpp {} @ce instead of
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typing them out in full:
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@snippet MagnumVk.cpp RenderPass-creation-load-store
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Vulkan makes heavy use of image layouts for optimal memory access
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and in all the cases above, @ref ImageLayout::General is used as an implicit
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conservative layout. It's guaranteed to work for all device access, but it
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might not always be optimal. A complete description of image layouts and their
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use is out of scope of this reference, but for example, if the attached images
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would be always only used as a render target, the above setup could be made
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more optimal by explicitly specifying both a concrete initial and final layout
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in the @ref AttachmentDescription constructors and in
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each @link AttachmentReference @endlink:
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@snippet MagnumVk.cpp RenderPass-creation-layout
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*/
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class MAGNUM_VK_EXPORT RenderPass {
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public:
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/**
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* @brief Wrap existing Vulkan handle
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* @param device Vulkan device the render pass is created on
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* @param handle The @type_vk{RenderPass} handle
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* @param flags Handle flags
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*
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* The @p handle is expected to be originating from @p device. Unlike
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* a render pass created using a constructor, the Vulkan render pass is
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* by default not deleted on destruction, use @p flags for different
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* behavior.
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* @see @ref release()
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*/
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static RenderPass wrap(Device& device, VkRenderPass handle, HandleFlags flags = {});
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/**
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* @brief Constructor
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* @param device Vulkan device to create the render pass on
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* @param info Render pass creation info
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*
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* If Vulkan 1.2 is not supported and the
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* @vk_extension{KHR,create_renderpass2} extension is not enabled on
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* @p device, only the subset provided by
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* @ref RenderPassCreateInfo::vkRenderPassCreateInfo() is used to
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* create the render pass.
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* @see @fn_vk_keyword{CreateRenderPass2},
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* @fn_vk_keyword{CreateRenderPass}
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*/
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explicit RenderPass(Device& device, const RenderPassCreateInfo& info);
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/**
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* @brief Construct without creating the render pass
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*
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* The constructed instance is equivalent to moved-from state. Useful
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* in cases where you will overwrite the instance later anyway. Move
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* another object over it to make it useful.
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*/
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explicit RenderPass(NoCreateT);
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/** @brief Copying is not allowed */
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RenderPass(const RenderPass&) = delete;
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/** @brief Move constructor */
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RenderPass(RenderPass&& other) noexcept;
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/**
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* @brief Destructor
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*
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* Destroys associated @type_vk{RenderPass} handle, unless the instance
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* was created using @ref wrap() without
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* @ref HandleFlag::DestroyOnDestruction specified.
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* @see @fn_vk_keyword{DestroyRenderPass}, @ref release()
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*/
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~RenderPass();
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/** @brief Copying is not allowed */
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RenderPass& operator=(const RenderPass&) = delete;
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/** @brief Move assignment */
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RenderPass& operator=(RenderPass&& other) noexcept;
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/** @brief Underlying @type_vk{RenderPass} handle */
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VkRenderPass handle() { return _handle; }
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/** @overload */
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operator VkRenderPass() { return _handle; }
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/** @brief Handle flags */
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HandleFlags handleFlags() const { return _flags; }
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/**
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* @brief Release the underlying Vulkan render pass
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*
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* Releases ownership of the Vulkan render pass and returns its handle
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* so @fn_vk{DestroyRenderPass} is not called on destruction. The
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* internal state is then equivalent to moved-from state.
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* @see @ref wrap()
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*/
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VkRenderPass release();
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private:
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friend Implementation::DeviceState;
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MAGNUM_VK_LOCAL static VkResult createImplementationDefault(Device&, const RenderPassCreateInfo&, const VkAllocationCallbacks*, VkRenderPass*);
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MAGNUM_VK_LOCAL static VkResult createImplementationKHR(Device&, const RenderPassCreateInfo&, const VkAllocationCallbacks*, VkRenderPass*);
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MAGNUM_VK_LOCAL static VkResult createImplementation12(Device&, const RenderPassCreateInfo&, const VkAllocationCallbacks*, VkRenderPass*);
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/* Can't be a reference because of the NoCreate constructor */
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Device* _device;
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VkRenderPass _handle;
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HandleFlags _flags;
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};
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}}
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#endif
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