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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "GenerateIndices.h"
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/StridedArrayView.h>
#include <Corrade/Utility/Algorithms.h>
#include "Magnum/Math/Vector3.h"
#include "Magnum/MeshTools/Reference.h"
#include "Magnum/Trade/MeshData.h"
namespace Magnum { namespace MeshTools {
UnsignedInt primitiveCount(const MeshPrimitive primitive, const UnsignedInt elementCount) {
if(primitive == MeshPrimitive::Points ||
primitive == MeshPrimitive::Edges ||
primitive == MeshPrimitive::Faces ||
primitive == MeshPrimitive::Instances)
return elementCount;
if(primitive == MeshPrimitive::Lines)
return elementCount/2;
if(primitive == MeshPrimitive::LineStrip)
return elementCount < 1 ? 0 : elementCount - 1;
if(primitive == MeshPrimitive::LineLoop)
/* For a single element it'll define a degenerate line, which
technically still *is* a primitive */
return elementCount;
if(primitive == MeshPrimitive::Triangles)
return elementCount/3;
if(primitive == MeshPrimitive::TriangleStrip ||
primitive == MeshPrimitive::TriangleFan)
return elementCount < 2 ? 0 : elementCount - 2;
CORRADE_ASSERT_UNREACHABLE("MeshTools::primitiveCount(): invalid primitive" << primitive, {});
}
void generateLineStripIndicesInto(const UnsignedInt vertexCount, const Containers::StridedArrayView1D<UnsignedInt>& indices) {
CORRADE_ASSERT(vertexCount >= 2,
"MeshTools::generateLineStripIndicesInto(): expected at least two vertices, got" << vertexCount, );
CORRADE_ASSERT(indices.size() == 2*(vertexCount - 1),
"MeshTools::generateLineStripIndicesInto(): bad output size, expected" << 2*(vertexCount - 1) << "but got" << indices.size(), );
/*
1 --- 2 1 2 --- 3 4
/ \ / \
/ \ => / \
/ \ / \
0 3 0 5
*/
for(std::size_t i = 0; i != vertexCount - 1; ++i) {
indices[i*2 + 0] = i;
indices[i*2 + 1] = i + 1;
}
}
Containers::Array<UnsignedInt> generateLineStripIndices(const UnsignedInt vertexCount) {
Containers::Array<UnsignedInt> indices{NoInit, 2*(vertexCount - 1)};
generateLineStripIndicesInto(vertexCount, indices);
return indices;
}
void generateLineLoopIndicesInto(const UnsignedInt vertexCount, const Containers::StridedArrayView1D<UnsignedInt>& indices) {
CORRADE_ASSERT(vertexCount >= 2,
"MeshTools::generateLineLoopIndicesInto(): expected at least two vertices, got" << vertexCount, );
CORRADE_ASSERT(indices.size() == 2*vertexCount,
"MeshTools::generateLineLoopIndicesInto(): bad output size, expected" << 2*vertexCount << "but got" << indices.size(), );
/*
Same as with line strip, with one additional line segment at the end.
1 --- 2 1 2 --- 3 4
/ \ / \
/ \ => / \
/ \ / \
0 ----------- 3 0 7 ----------- 6 5
*/
for(std::size_t i = 0; i != vertexCount - 1; ++i) {
indices[i*2 + 0] = i;
indices[i*2 + 1] = i + 1;
}
indices[2*vertexCount - 2] = vertexCount - 1;
indices[2*vertexCount - 1] = 0;
}
Containers::Array<UnsignedInt> generateLineLoopIndices(const UnsignedInt vertexCount) {
Containers::Array<UnsignedInt> indices{NoInit, 2*vertexCount};
generateLineLoopIndicesInto(vertexCount, indices);
return indices;
}
void generateTriangleStripIndicesInto(const UnsignedInt vertexCount, const Containers::StridedArrayView1D<UnsignedInt>& indices) {
CORRADE_ASSERT(vertexCount >= 3,
"MeshTools::generateTriangleStripIndicesInto(): expected at least three vertices, got" << vertexCount, );
CORRADE_ASSERT(indices.size() == 3*(vertexCount - 2),
"MeshTools::generateTriangleStripIndicesInto(): bad output size, expected" << 3*(vertexCount - 2) << "but got" << indices.size(), );
/*
Triangles starting with odd vertices (marked with !) have the first two
indices swapped to preserve winding.
0 ----- 2 ----- 4 0 ----- 2 3 6 ----- 8 9
\ / \ / \ \ / / \ \ / / \
\ / \ / \ => \ / / \ \ / / \
\ / \ / \ \ / / ! \ \ / / ! \
1 ----- 3 ----- 5 1 4 ----- 5 7 10 ---- 11
*/
for(std::size_t i = 0; i != vertexCount - 2; ++i) {
indices[i*3 + 0] = i % 2 ? i + 1 : i;
indices[i*3 + 1] = i % 2 ? i : i + 1;
indices[i*3 + 2] = i + 2;
}
}
Containers::Array<UnsignedInt> generateTriangleStripIndices(const UnsignedInt vertexCount) {
Containers::Array<UnsignedInt> indices{NoInit, 3*(vertexCount - 2)};
generateTriangleStripIndicesInto(vertexCount, indices);
return indices;
}
void generateTriangleFanIndicesInto(const UnsignedInt vertexCount, const Containers::StridedArrayView1D<UnsignedInt>& indices) {
CORRADE_ASSERT(vertexCount >= 3,
"MeshTools::generateTriangleFanIndicesInto(): expected at least three vertices, got" << vertexCount, );
CORRADE_ASSERT(indices.size() == 3*(vertexCount - 2),
"MeshTools::generateTriangleFanIndicesInto(): bad output size, expected" << 3*(vertexCount - 2) << "but got" << indices.size(), );
/* 10 8 ----- 7 5
4 ----- 3 / \ \ / / \
/ \ / \ / \ \ / / \
/ \ / \ / \ \ / / \
/ \ / \ 11 ----- 9 6 3 ----- 4
5 ----- 0 ----- 2 => 0 ----- 2
\ / \ /
\ / \ /
\ / \ /
1 1
*/
for(std::size_t i = 0; i != vertexCount - 2; ++i) {
indices[i*3 + 0] = 0;
indices[i*3 + 1] = i + 1;
indices[i*3 + 2] = i + 2;
}
}
Containers::Array<UnsignedInt> generateTriangleFanIndices(const UnsignedInt vertexCount) {
Containers::Array<UnsignedInt> indices{NoInit, 3*(vertexCount - 2)};
generateTriangleFanIndicesInto(vertexCount, indices);
return indices;
}
namespace {
template<class T> inline void generateQuadIndicesIntoImplementation(const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<const T>& quads, const Containers::StridedArrayView1D<T>& into) {
CORRADE_ASSERT(quads.size() % 4 == 0,
"MeshTools::generateQuadIndicesInto(): quad index count" << quads.size() << "not divisible by 4", );
CORRADE_ASSERT(quads.size()*6/4 == into.size(),
"MeshTools::generateQuadIndicesInto(): bad output size, expected" << quads.size()*6/4 << "but got" << into.size(), );
for(std::size_t i = 0, max = quads.size()/4; i != max; ++i) {
auto get = [&](UnsignedInt j) -> const Vector3& {
UnsignedInt index = quads[4*i + j];
CORRADE_ASSERT(index < positions.size(),
"MeshTools::generateQuadIndicesInto(): index" << index << "out of bounds for" << positions.size() << "elements", positions[0]);
return positions[index];
};
const Vector3& a = get(0);
const Vector3& b = get(1);
const Vector3& c = get(2);
const Vector3& d = get(3);
constexpr UnsignedInt SplitAbcAcd[] { 0, 1, 2, 0, 2, 3 };
constexpr UnsignedInt SplitDabDbc[] { 3, 0, 1, 3, 1, 2 };
const UnsignedInt* split;
const bool abcAcdOppositeDirection = Math::dot(Math::cross(c - b, a - b), Math::cross(d - c, a - c)) < 0.0f;
const bool dabDbcOppositeDirection = Math::dot(Math::cross(d - b, a - b), Math::cross(c - b, d - b)) < 0.0f;
/* If normals of ABC and ACD point in opposite direction and DAB DBC
point in the same direction, split as DAB DBC; and vice versa. */
if(abcAcdOppositeDirection != dabDbcOppositeDirection)
split = abcAcdOppositeDirection ? SplitDabDbc : SplitAbcAcd;
/* Otherwise the normals of both cases point in the same direction or
it's a pathological case where both cases point in the opposite.
Pick the shorter diagonal. If both are the same, pick the "obvious"
ABC ACD. */
else split = (b - d).dot() < (c - a).dot() ? SplitDabDbc : SplitAbcAcd;
/* Assign the two triangles */
for(std::size_t j = 0; j != 6; ++j)
into[6*i + j] = quads[4*i + split[j]];
}
}
}
Containers::Array<UnsignedInt> generateQuadIndices(const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<const UnsignedInt>& quads) {
/* We can skip zero-initialization here */
Containers::Array<UnsignedInt> out{NoInit, quads.size()*6/4};
generateQuadIndicesIntoImplementation(positions, quads, Containers::stridedArrayView(out));
return out;
}
Containers::Array<UnsignedInt> generateQuadIndices(const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<const UnsignedShort>& quads) {
/* Explicitly ensure we have the unused bytes zeroed out */
Containers::Array<UnsignedInt> out{ValueInit, quads.size()*6/4};
generateQuadIndicesIntoImplementation(positions, quads,
/* Could be just arrayCast<UnsignedShort>(stridedArrayView(out) on LE,
but I want to be sure as much as possible that this compiles on BE
as well. Hmm, now I get why LE won. */
Containers::StridedArrayView1D<UnsignedShort>{
Containers::arrayCast<UnsignedShort>(out),
reinterpret_cast<UnsignedShort*>(out.data())
#ifdef CORRADE_BIG_ENDIAN
+ 1
#endif
, out.size(), 4}
);
return out;
}
Containers::Array<UnsignedInt> generateQuadIndices(const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<const UnsignedByte>& quads) {
/* Explicitly ensure we have the unused bytes zeroed out */
Containers::Array<UnsignedInt> out{ValueInit, quads.size()*6/4};
generateQuadIndicesIntoImplementation(positions, quads,
/* Could be just arrayCast<UnsignedShort>(stridedArrayView(out) on LE,
but I want to be sure as much as possible that this compiles on BE
as well. Hmm, now I get why LE won. */
Containers::StridedArrayView1D<UnsignedByte>{
Containers::arrayCast<UnsignedByte>(out),
reinterpret_cast<UnsignedByte*>(out.data())
#ifdef CORRADE_BIG_ENDIAN
+ 3
#endif
, out.size(), 4}
);
return out;
}
void generateQuadIndicesInto(const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<const UnsignedInt>& quads, const Containers::StridedArrayView1D<UnsignedInt>& into) {
return generateQuadIndicesIntoImplementation(positions, quads, into);
}
void generateQuadIndicesInto(const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<const UnsignedShort>& quads, const Containers::StridedArrayView1D<UnsignedShort>& into) {
return generateQuadIndicesIntoImplementation(positions, quads, into);
}
void generateQuadIndicesInto(const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<const UnsignedByte>& quads, const Containers::StridedArrayView1D<UnsignedByte>& into) {
return generateQuadIndicesIntoImplementation(positions, quads, into);
}
Trade::MeshData generateIndices(Trade::MeshData&& data) {
CORRADE_ASSERT(!data.isIndexed(),
"MeshTools::generateIndices(): mesh data already indexed",
(Trade::MeshData{MeshPrimitive::Triangles, 0}));
const UnsignedInt vertexCount = data.vertexCount();
#ifndef CORRADE_NO_ASSERT
UnsignedInt minVertexCount;
if(data.primitive() == MeshPrimitive::LineStrip ||
data.primitive() == MeshPrimitive::LineLoop) {
minVertexCount = 2;
} else if(data.primitive() == MeshPrimitive::TriangleStrip ||
data.primitive() == MeshPrimitive::TriangleFan) {
minVertexCount = 3;
} else CORRADE_ASSERT_UNREACHABLE("MeshTools::generateIndices(): invalid primitive" << data.primitive(),
(Trade::MeshData{MeshPrimitive::Triangles, 0}));
CORRADE_ASSERT(vertexCount >= minVertexCount,
"MeshTools::generateIndices(): expected at least" << minVertexCount << "vertices for" << data.primitive() << Debug::nospace << ", got" << vertexCount,
(Trade::MeshData{MeshPrimitive::Triangles, 0}));
#endif
/* Transfer vertex / attribute data as-is, as those don't need any changes.
Release if possible. */
Containers::Array<char> vertexData;
if(data.vertexDataFlags() & Trade::DataFlag::Owned)
vertexData = data.releaseVertexData();
else {
vertexData = Containers::Array<char>{NoInit, data.vertexData().size()};
Utility::copy(data.vertexData(), vertexData);
}
/* Recreate the attribute array with views on the new vertexData */
/** @todo if the vertex data were moved and this array is owned, it
wouldn't need to be recreated, but the logic is a bit complex */
Containers::Array<Trade::MeshAttributeData> attributeData{data.attributeCount()};
for(UnsignedInt i = 0, max = attributeData.size(); i != max; ++i) {
attributeData[i] = Trade::MeshAttributeData{data.attributeName(i),
data.attributeFormat(i),
Containers::StridedArrayView1D<const void>{vertexData, vertexData.data() + data.attributeOffset(i), vertexCount, data.attributeStride(i)},
data.attributeArraySize(i)};
}
/* Generate the index array */
MeshPrimitive primitive;
Containers::Array<char> indexData;
if(data.primitive() == MeshPrimitive::LineStrip) {
primitive = MeshPrimitive::Lines;
indexData = Containers::Array<char>{NoInit, 2*(vertexCount - 1)*sizeof(UnsignedInt)};
generateLineStripIndicesInto(vertexCount, Containers::arrayCast<UnsignedInt>(indexData));
} else if(data.primitive() == MeshPrimitive::LineLoop) {
primitive = MeshPrimitive::Lines;
indexData = Containers::Array<char>{NoInit, 2*vertexCount*sizeof(UnsignedInt)};
generateLineLoopIndicesInto(vertexCount, Containers::arrayCast<UnsignedInt>(indexData));
} else if(data.primitive() == MeshPrimitive::TriangleStrip) {
primitive = MeshPrimitive::Triangles;
indexData = Containers::Array<char>{NoInit, 3*(vertexCount - 2)*sizeof(UnsignedInt)};
generateTriangleStripIndicesInto(vertexCount, Containers::arrayCast<UnsignedInt>(indexData));
} else if(data.primitive() == MeshPrimitive::TriangleFan) {
primitive = MeshPrimitive::Triangles;
indexData = Containers::Array<char>{NoInit, 3*(vertexCount - 2)*sizeof(UnsignedInt)};
generateTriangleFanIndicesInto(vertexCount, Containers::arrayCast<UnsignedInt>(indexData));
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */
Trade::MeshIndexData indices{MeshIndexType::UnsignedInt, indexData};
return Trade::MeshData{primitive, std::move(indexData), indices,
std::move(vertexData), std::move(attributeData), vertexCount};
}
Trade::MeshData generateIndices(const Trade::MeshData& data) {
/* Pass through to the && overload, which then decides whether to reuse
anything based on the DataFlags */
return generateIndices(reference(data));
}
}}