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#ifndef Magnum_Attribute_h
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#define Magnum_Attribute_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Attribute
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*/
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#include <Corrade/Containers/EnumSet.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/OpenGL.h"
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#include "Magnum/visibility.h"
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namespace Magnum {
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namespace Implementation { template<class> struct Attribute; }
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/**
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@brief Base class for attribute location and type
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For use in @ref AbstractShaderProgram subclasses. Template parameter @p location
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is vertex attribute location, number between @cpp 0 @ce and
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@ref AbstractShaderProgram::maxVertexAttributes(). To ensure compatibility, you
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should always have vertex attribute with location @cpp 0 @ce.
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Template parameter @p T is the type which is used for shader attribute, e.g.
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@ref Vector4i for @glsl ivec4 @ce. DataType is type of passed data when adding
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vertex buffers to mesh. By default it is the same as type used in shader (e.g.
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@ref DataType::Int for @ref Vector4i). It's also possible to pass integer data
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to floating-point shader inputs. In this case you may want to normalize the
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values (e.g. color components from @cpp 0 @ce -- @cpp 255 @ce to @cpp 0.0f @ce -- @cpp 1.0f @ce)
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--- see @ref DataOption::Normalized.
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Only some types are allowed as attribute types, see @ref AbstractShaderProgram-types
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for more information.
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See @ref AbstractShaderProgram-subclassing for example usage in shaders and
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@ref Mesh-configuration for example usage when adding vertex buffers to mesh.
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*/
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template<UnsignedInt location, class T> class Attribute {
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public:
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enum: UnsignedInt {
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/**
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* Location to which the attribute is bound
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*
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* @see @ref AbstractShaderProgram::maxVertexAttributes()
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*/
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Location = location,
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/**
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* Count of vectors in this type
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*
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* @see @ref vectorSize()
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*/
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VectorCount = Implementation::Attribute<T>::VectorCount
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};
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/**
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* @brief Type
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*
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* Type used in shader code.
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* @see @ref ScalarType, @ref DataType
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*/
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typedef T Type;
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/**
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* @brief Scalar type
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*
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* The underlying scalar type of the attribute.
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* @see @ref Type, @ref DataType
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*/
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typedef typename Implementation::Attribute<T>::ScalarType ScalarType;
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/**
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* @brief Component count
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*
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* Count of components passed to the shader. If passing smaller count
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* of components than corresponding type has, unspecified components
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* are set to default values (second and third to @cpp 0 @ce, fourth to
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* @cpp 1 @ce).
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* @see @ref Attribute()
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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enum class Components: GLint {
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/**
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* Only first component is specified. Second, third and fourth
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* component are set to @cpp 0 @ce, @cpp 0 @ce, @cpp 1 @ce,
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* respectively. Only for scalar and vector types, not matrices.
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*/
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One = 1,
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/**
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* First two components are specified. Third and fourth component
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* are set to @cpp 0 @ce, @cpp 1 @ce, respectively. Only for two,
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* three and four-component vector types and 2x2, 3x2 and 4x2
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* matrix types.
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*/
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Two = 2,
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/**
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* First three components are specified. Fourth component is set to
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* @cpp 1 @ce. Only for three and four-component vector types, 2x3,
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* 3x3 and 4x3 matrix types.
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*/
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Three = 3,
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/**
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* All four components are specified. Only for four-component
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* vector types and 2x4, 3x4 and 4x4 matrix types.
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*/
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Four = 4,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Four components with BGRA ordering. Only for four-component
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* float vector type. Must be used along with @ref DataType::UnsignedByte
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* and @ref DataOption::Normalized.
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* @m_keywords{GL_BGRA}
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* @requires_gl32 Extension @extension{ARB,vertex_array_bgra}
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* @requires_gl Only RGBA component ordering is supported in OpenGL
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* ES and WebGL.
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*/
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BGRA = GL_BGRA
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#endif
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};
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#else
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typedef typename Implementation::Attribute<T>::Components Components;
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#endif
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/**
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* @brief Data type
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*
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* Type of data passed to shader.
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* @see @ref Type, @ref DataOptions, @ref Attribute()
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* @m_enum_values_as_keywords
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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enum class DataType: GLenum {
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UnsignedByte = GL_UNSIGNED_BYTE, /**< Unsigned byte */
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Byte = GL_BYTE, /**< Byte */
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UnsignedShort = GL_UNSIGNED_SHORT, /**< Unsigned short */
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Short = GL_SHORT, /**< Short */
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UnsignedInt = GL_UNSIGNED_INT, /**< Unsigned int */
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Int = GL_INT, /**< Int */
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#ifndef MAGNUM_TARGET_WEBGL
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/**
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* Half float. Only for float attribute types.
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* @requires_gl30 Extension @extension{ARB,half_float_vertex}
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* @requires_gles30 Extension @extension{OES,vertex_half_float}
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* in OpenGL ES 2.0
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* @requires_webgl20 Half float vertex attributes are not available
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* in WebGL 1.0.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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HalfFloat = GL_HALF_FLOAT,
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#else
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HalfFloat = GL_HALF_FLOAT_OES,
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#endif
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#endif
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/** Float. Only for float attribute types. */
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Float = GL_FLOAT,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Double. Only for float and double attribute types.
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* @requires_gl Only floats are available in OpenGL ES or WebGL.
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*/
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Double = GL_DOUBLE,
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/**
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* Unsigned 10.11.11 packed float. Only for three-component float
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* vector attribute type.
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* @requires_gl44 Extension @extension{ARB,vertex_type_10f_11f_11f_rev}
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* @requires_gl Packed float attributes are not available in OpenGL
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* ES or WebGL.
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*/
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UnsignedInt10f11f11fRev = GL_UNSIGNED_INT_10F_11F_11F_REV,
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#endif
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/* GL_FIXED not supported */
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* Unsigned 2.10.10.10 packed integer. Only for four-component
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* float vector attribute type.
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* @todo How about (incompatible) @extension{OES,vertex_type_10_10_10_2}?
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* @requires_gl33 Extension @extension{ARB,vertex_type_2_10_10_10_rev}
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* @requires_gles30 Packed attributes are not available in OpenGL
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* ES 2.0.
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* @requires_webgl20 Packed attributes are not available in WebGL
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* 1.0.
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*/
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UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV,
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/**
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* Signed 2.10.10.10 packed integer. Only for four-component float
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* vector attribute type.
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* @requires_gl33 Extension @extension{ARB,vertex_type_2_10_10_10_rev}
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* @requires_gles30 Packed attributes are not available in OpenGL
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* ES 2.0.
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* @requires_webgl20 Packed attributes are not available in WebGL
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* 1.0.
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*/
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Int2101010Rev = GL_INT_2_10_10_10_REV
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#endif
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};
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#else
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typedef typename Implementation::Attribute<T>::DataType DataType;
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#endif
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/**
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* @brief Data option
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* @see @ref DataOptions, @ref Attribute()
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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enum class DataOption: UnsignedByte {
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/**
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* Normalize integer components. Only for float attribute types.
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* Default is to not normalize.
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*/
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Normalized = 1 << 0
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};
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#else
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typedef typename Implementation::Attribute<T>::DataOption DataOption;
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#endif
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/**
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* @brief Data options
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* @see @ref Attribute()
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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typedef typename Containers::EnumSet<DataOption> DataOptions;
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#else
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typedef typename Implementation::Attribute<T>::DataOptions DataOptions;
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#endif
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/**
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* @brief Constructor
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* @param components Component count
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* @param dataType Type of passed data. Default is the same as
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* type used in shader (e.g. @ref DataType::Int for @ref Vector4i).
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* @param dataOptions Data options. Default is no options.
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*/
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constexpr Attribute(Components components, DataType dataType = Implementation::Attribute<T>::DefaultDataType, DataOptions dataOptions = DataOptions()): _components(components), _dataType(dataType), _dataOptions(dataOptions) {}
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/**
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* @brief Constructor
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* @param dataType Type of passed data. Default is the same as
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* type used in shader (e.g. @ref DataType::Int for @ref Vector4i).
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* @param dataOptions Data options. Default is no options.
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*
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* Component count is set to the same value as in type used in shader
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* (e.g. @ref Components::Three for @ref Vector3).
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*/
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constexpr Attribute(DataType dataType = Implementation::Attribute<T>::DefaultDataType, DataOptions dataOptions = DataOptions()): _components(Implementation::Attribute<T>::DefaultComponents), _dataType(dataType), _dataOptions(dataOptions) {}
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/** @brief Component count of passed data */
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constexpr Components components() const { return _components; }
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/** @brief Type of passed data */
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constexpr DataType dataType() const { return _dataType; }
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/**
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* @brief Size of each vector in passed data
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*
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* @see @ref VectorCount
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*/
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UnsignedInt vectorSize() const {
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return Implementation::Attribute<T>::size(GLint(_components), _dataType);
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}
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/** @brief Data options */
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constexpr DataOptions dataOptions() const { return _dataOptions; }
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private:
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Components _components;
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DataType _dataType;
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DataOptions _dataOptions;
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};
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#ifdef DOXYGEN_GENERATING_OUTPUT
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/** @debugoperatorclassenum{Magnum::Attribute,Magnum::Attribute::Components} */
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template<class T> Debug& operator<<(Debug& debug, Attribute<T>::Components);
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/** @debugoperatorclassenum{Magnum::Attribute,Magnum::Attribute::DataType} */
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template<class T> Debug& operator<<(Debug& debug, Attribute<T>::DataType);
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#endif
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/**
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@brief Base class for dynamic attribute location and type
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Counterpart to @ref Attribute that allows runtime specification of attribute
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location and base type. Note that unlike the compile-time specification, this
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class doesn't do any sanity verification and leaves most of the responsibility
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on the user.
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*/
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class DynamicAttribute {
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public:
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/**
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* @brief Attribute kind
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*
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* Specifies what kind of shader type matches the attribute.
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* @see @ref DynamicAttribute()
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*/
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enum class Kind {
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|
|
|
|
/** Generic, matches single-precision floating-point shader type */
|
|
|
|
|
Generic,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Normalized integral, matches single-precision floating-point
|
|
|
|
|
* shader type
|
|
|
|
|
*/
|
|
|
|
|
GenericNormalized,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/** Integral, matches integral shader type */
|
|
|
|
|
Integral,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
|
|
|
|
|
/** Long, matches double-precision shader type */
|
|
|
|
|
Long
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Component count
|
|
|
|
|
*
|
|
|
|
|
* Count of components passed to the shader. If passing smaller count
|
|
|
|
|
* of components than corresponding type has, unspecified components
|
|
|
|
|
* are set to default values (second and third to @cpp 0 @ce, fourth to
|
|
|
|
|
* @cpp 1 @ce).
|
|
|
|
|
* @see @ref DynamicAttribute()
|
|
|
|
|
*/
|
|
|
|
|
enum class Components: GLint {
|
|
|
|
|
/**
|
|
|
|
|
* Only first component is specified. Second, third and fourth
|
|
|
|
|
* component are set to @cpp 0 @ce, @cpp 0 @ce, @cpp 1 @ce,
|
|
|
|
|
* respectively. Only for scalar and vector types, not matrices.
|
|
|
|
|
*/
|
|
|
|
|
One = 1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* First two components are specified. Third and fourth component
|
|
|
|
|
* are set to @cpp 0 @ce, @cpp 1 @ce, respectively. Only for two,
|
|
|
|
|
* three and four-component vector types and 2x2, 3x2 and 4x2
|
|
|
|
|
* matrix types.
|
|
|
|
|
*/
|
|
|
|
|
Two = 2,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* First three components are specified. Fourth component is set to
|
|
|
|
|
* @cpp 1 @ce. Only for three and four-component vector types, 2x3,
|
|
|
|
|
* 3x3 and 4x3 matrix types.
|
|
|
|
|
*/
|
|
|
|
|
Three = 3,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* All four components are specified. Only for four-component
|
|
|
|
|
* vector types and 2x4, 3x4 and 4x4 matrix types.
|
|
|
|
|
*/
|
|
|
|
|
Four = 4,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Four components with BGRA ordering. Only for four-component
|
|
|
|
|
* float vector type. Must be used along with @ref DataType::UnsignedByte
|
|
|
|
|
* and @ref Kind::GenericNormalized.
|
|
|
|
|
* @m_keywords{GL_BGRA}
|
|
|
|
|
* @requires_gl32 Extension @extension{ARB,vertex_array_bgra}
|
|
|
|
|
* @requires_gl Only RGBA component ordering is supported in OpenGL
|
|
|
|
|
* ES and WebGL.
|
|
|
|
|
*/
|
|
|
|
|
BGRA = GL_BGRA
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Data type
|
|
|
|
|
*
|
|
|
|
|
* Type of data passed to shader.
|
|
|
|
|
* @see @ref Kind, @ref DynamicAttribute()
|
|
|
|
|
* @m_enum_values_as_keywords
|
|
|
|
|
*/
|
|
|
|
|
enum class DataType: GLenum {
|
|
|
|
|
UnsignedByte = GL_UNSIGNED_BYTE, /**< Unsigned byte */
|
|
|
|
|
Byte = GL_BYTE, /**< Byte */
|
|
|
|
|
UnsignedShort = GL_UNSIGNED_SHORT, /**< Unsigned short */
|
|
|
|
|
Short = GL_SHORT, /**< Short */
|
|
|
|
|
UnsignedInt = GL_UNSIGNED_INT, /**< Unsigned int */
|
|
|
|
|
Int = GL_INT, /**< Int */
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
/**
|
|
|
|
|
* Half float. Only for float attribute types.
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,half_float_vertex}
|
|
|
|
|
* @requires_gles30 Extension @extension{OES,vertex_half_float}
|
|
|
|
|
* in OpenGL ES 2.0
|
|
|
|
|
* @requires_webgl20 Half float vertex attributes are not available
|
|
|
|
|
* in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
HalfFloat = GL_HALF_FLOAT,
|
|
|
|
|
#else
|
|
|
|
|
HalfFloat = GL_HALF_FLOAT_OES,
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** Float. Only for float attribute types. */
|
|
|
|
|
Float = GL_FLOAT,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Double. Only for float and double attribute types.
|
|
|
|
|
* @requires_gl Only floats are available in OpenGL ES or WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Double = GL_DOUBLE,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Unsigned 10.11.11 packed float. Only for three-component float
|
|
|
|
|
* vector attribute type.
|
|
|
|
|
* @requires_gl44 Extension @extension{ARB,vertex_type_10f_11f_11f_rev}
|
|
|
|
|
* @requires_gl Packed float attributes are not available in OpenGL
|
|
|
|
|
* ES or WebGL.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt10f11f11fRev = GL_UNSIGNED_INT_10F_11F_11F_REV,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_FIXED not supported */
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* Unsigned 2.10.10.10 packed integer. Only for four-component
|
|
|
|
|
* float vector attribute type.
|
|
|
|
|
* @todo How about (incompatible) @extension{OES,vertex_type_10_10_10_2}?
|
|
|
|
|
* @requires_gl33 Extension @extension{ARB,vertex_type_2_10_10_10_rev}
|
|
|
|
|
* @requires_gles30 Packed attributes are not available in OpenGL
|
|
|
|
|
* ES 2.0.
|
|
|
|
|
* @requires_webgl20 Packed attributes are not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Signed 2.10.10.10 packed integer. Only for four-component float
|
|
|
|
|
* vector attribute type.
|
|
|
|
|
* @requires_gl33 Extension @extension{ARB,vertex_type_2_10_10_10_rev}
|
|
|
|
|
* @requires_gles30 Packed attributes are not available in OpenGL
|
|
|
|
|
* ES 2.0.
|
|
|
|
|
* @requires_webgl20 Packed attributes are not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Int2101010Rev = GL_INT_2_10_10_10_REV
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param kind Attribute kind
|
|
|
|
|
* @param location Attribute location
|
|
|
|
|
* @param components Component count
|
|
|
|
|
* @param dataType Type of passed data
|
|
|
|
|
*/
|
|
|
|
|
constexpr DynamicAttribute(Kind kind, UnsignedInt location, Components components, DataType dataType): _kind{kind}, _location{location}, _components{components}, _dataType{dataType} {}
|
|
|
|
|
|
|
|
|
|
/** @brief Attribute kind */
|
|
|
|
|
constexpr Kind kind() const { return _kind; }
|
|
|
|
|
|
|
|
|
|
/** @brief Attribute location */
|
|
|
|
|
constexpr UnsignedInt location() const { return _location; }
|
|
|
|
|
|
|
|
|
|
/** @brief Component count of passed data */
|
|
|
|
|
constexpr Components components() const { return _components; }
|
|
|
|
|
|
|
|
|
|
/** @brief Type of passed data */
|
|
|
|
|
constexpr DataType dataType() const { return _dataType; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
Kind _kind;
|
|
|
|
|
UnsignedInt _location;
|
|
|
|
|
Components _components;
|
|
|
|
|
DataType _dataType;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
namespace Implementation {
|
|
|
|
|
|
|
|
|
|
/* Base for sized attributes */
|
|
|
|
|
template<std::size_t cols, std::size_t rows> struct SizedAttribute;
|
|
|
|
|
|
|
|
|
|
/* Vector attribute sizes */
|
|
|
|
|
template<std::size_t cols> struct SizedVectorAttribute {
|
|
|
|
|
enum: UnsignedInt { VectorCount = UnsignedInt(cols) };
|
|
|
|
|
};
|
|
|
|
|
template<> struct SizedAttribute<1, 1>: SizedVectorAttribute<1> {
|
|
|
|
|
enum class Components: GLint { One = 1 };
|
|
|
|
|
constexpr static Components DefaultComponents = Components::One;
|
|
|
|
|
};
|
|
|
|
|
template<> struct SizedAttribute<1, 2>: SizedVectorAttribute<1> {
|
|
|
|
|
enum class Components: GLint { One = 1, Two = 2 };
|
|
|
|
|
constexpr static Components DefaultComponents = Components::Two;
|
|
|
|
|
};
|
|
|
|
|
template<> struct SizedAttribute<1, 3>: SizedVectorAttribute<1> {
|
|
|
|
|
enum class Components: GLint { One = 1, Two = 2, Three = 3 };
|
|
|
|
|
constexpr static Components DefaultComponents = Components::Three;
|
|
|
|
|
};
|
|
|
|
|
template<> struct SizedAttribute<1, 4>: SizedVectorAttribute<1> {
|
|
|
|
|
enum class Components: GLint { One = 1, Two = 2, Three = 3, Four = 4 };
|
|
|
|
|
constexpr static Components DefaultComponents = Components::Four;
|
|
|
|
|
};
|
|
|
|
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, SizedAttribute<1, 1>::Components value);
|
|
|
|
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, SizedAttribute<1, 2>::Components value);
|
|
|
|
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, SizedAttribute<1, 3>::Components value);
|
|
|
|
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, SizedAttribute<1, 4>::Components value);
|
|
|
|
|
|
|
|
|
|
/* Matrix attribute sizes */
|
|
|
|
|
template<std::size_t rows> struct SizedMatrixAttribute;
|
|
|
|
|
template<> struct SizedMatrixAttribute<2> {
|
|
|
|
|
enum class Components: GLint { Two = 2 };
|
|
|
|
|
constexpr static Components DefaultComponents = Components::Two;
|
|
|
|
|
};
|
|
|
|
|
template<> struct SizedMatrixAttribute<3> {
|
|
|
|
|
enum class Components: GLint { Three = 3 };
|
|
|
|
|
constexpr static Components DefaultComponents = Components::Three;
|
|
|
|
|
};
|
|
|
|
|
template<> struct SizedMatrixAttribute<4> {
|
|
|
|
|
enum class Components: GLint { Four = 4 };
|
|
|
|
|
constexpr static Components DefaultComponents = Components::Four;
|
|
|
|
|
};
|
|
|
|
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, SizedMatrixAttribute<2>::Components value);
|
|
|
|
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, SizedMatrixAttribute<3>::Components value);
|
|
|
|
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, SizedMatrixAttribute<4>::Components value);
|
|
|
|
|
template<> struct SizedAttribute<2, 2>: SizedVectorAttribute<2>, SizedMatrixAttribute<2> {};
|
|
|
|
|
template<> struct SizedAttribute<3, 3>: SizedVectorAttribute<3>, SizedMatrixAttribute<3> {};
|
|
|
|
|
template<> struct SizedAttribute<4, 4>: SizedVectorAttribute<4>, SizedMatrixAttribute<4> {};
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<> struct SizedAttribute<2, 3>: SizedVectorAttribute<2>, SizedMatrixAttribute<3> {};
|
|
|
|
|
template<> struct SizedAttribute<3, 2>: SizedVectorAttribute<3>, SizedMatrixAttribute<2> {};
|
|
|
|
|
template<> struct SizedAttribute<2, 4>: SizedVectorAttribute<2>, SizedMatrixAttribute<4> {};
|
|
|
|
|
template<> struct SizedAttribute<4, 2>: SizedVectorAttribute<4>, SizedMatrixAttribute<2> {};
|
|
|
|
|
template<> struct SizedAttribute<3, 4>: SizedVectorAttribute<3>, SizedMatrixAttribute<4> {};
|
|
|
|
|
template<> struct SizedAttribute<4, 3>: SizedVectorAttribute<4>, SizedMatrixAttribute<3> {};
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Base for attributes */
|
|
|
|
|
template<class> struct Attribute;
|
|
|
|
|
|
|
|
|
|
/* Base for float attributes */
|
|
|
|
|
struct FloatAttribute {
|
|
|
|
|
typedef Float ScalarType;
|
|
|
|
|
|
|
|
|
|
enum class DataType: GLenum {
|
|
|
|
|
UnsignedByte = GL_UNSIGNED_BYTE,
|
|
|
|
|
Byte = GL_BYTE,
|
|
|
|
|
UnsignedShort = GL_UNSIGNED_SHORT,
|
|
|
|
|
Short = GL_SHORT,
|
|
|
|
|
UnsignedInt = GL_UNSIGNED_INT,
|
|
|
|
|
Int = GL_INT,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
HalfFloat = GL_HALF_FLOAT,
|
|
|
|
|
#else
|
|
|
|
|
HalfFloat = GL_HALF_FLOAT_OES,
|
|
|
|
|
#endif
|
|
|
|
|
Float = GL_FLOAT
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
,
|
|
|
|
|
Double = GL_DOUBLE
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
constexpr static DataType DefaultDataType = DataType::Float;
|
|
|
|
|
|
|
|
|
|
enum class DataOption: UnsignedByte {
|
|
|
|
|
Normalized = 1 << 0
|
|
|
|
|
};
|
|
|
|
|
typedef Containers::EnumSet<DataOption> DataOptions;
|
|
|
|
|
|
|
|
|
|
static UnsignedInt MAGNUM_EXPORT size(GLint components, DataType dataType);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(FloatAttribute::DataOptions)
|
|
|
|
|
|
|
|
|
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, FloatAttribute::DataType value);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Base for int attributes */
|
|
|
|
|
struct IntAttribute {
|
|
|
|
|
typedef Int ScalarType;
|
|
|
|
|
|
|
|
|
|
enum class DataType: GLenum {
|
|
|
|
|
UnsignedByte = GL_UNSIGNED_BYTE,
|
|
|
|
|
Byte = GL_BYTE,
|
|
|
|
|
UnsignedShort = GL_UNSIGNED_SHORT,
|
|
|
|
|
Short = GL_SHORT,
|
|
|
|
|
UnsignedInt = GL_UNSIGNED_INT,
|
|
|
|
|
Int = GL_INT
|
|
|
|
|
};
|
|
|
|
|
constexpr static DataType DefaultDataType = DataType::Int;
|
|
|
|
|
|
|
|
|
|
enum class DataOption: UnsignedByte {};
|
|
|
|
|
typedef Containers::EnumSet<DataOption> DataOptions;
|
|
|
|
|
|
|
|
|
|
static UnsignedInt MAGNUM_EXPORT size(GLint components, DataType dataType);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(IntAttribute::DataOptions)
|
|
|
|
|
|
|
|
|
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, IntAttribute::DataType value);
|
|
|
|
|
|
|
|
|
|
/* Base for unsigned int attributes */
|
|
|
|
|
struct UnsignedIntAttribute {
|
|
|
|
|
typedef UnsignedInt ScalarType;
|
|
|
|
|
|
|
|
|
|
typedef IntAttribute::DataType DataType;
|
|
|
|
|
constexpr static DataType DefaultDataType = DataType::UnsignedInt;
|
|
|
|
|
|
|
|
|
|
typedef IntAttribute::DataOption DataOption;
|
|
|
|
|
typedef IntAttribute::DataOptions DataOptions;
|
|
|
|
|
|
|
|
|
|
static UnsignedInt size(GLint components, DataType dataType) {
|
|
|
|
|
return IntAttribute::size(components, dataType);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/* Base for double attributes */
|
|
|
|
|
struct DoubleAttribute {
|
|
|
|
|
typedef Double ScalarType;
|
|
|
|
|
|
|
|
|
|
enum class DataType: GLenum {
|
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Double = GL_DOUBLE
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};
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constexpr static DataType DefaultDataType = DataType::Double;
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typedef IntAttribute::DataOption DataOption;
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typedef IntAttribute::DataOptions DataOptions;
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static UnsignedInt MAGNUM_EXPORT size(GLint components, DataType dataType);
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};
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, DoubleAttribute::DataType value);
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#endif
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/* Floating-point three-component vector has additional data type compared to
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classic floats */
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template<> struct Attribute<Math::Vector<3, Float>>: SizedAttribute<1, 3> {
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typedef Float ScalarType;
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enum class DataType: GLenum {
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UnsignedByte = GL_UNSIGNED_BYTE,
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Byte = GL_BYTE,
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UnsignedShort = GL_UNSIGNED_SHORT,
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Short = GL_SHORT,
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UnsignedInt = GL_UNSIGNED_INT,
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Int = GL_INT,
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#ifndef MAGNUM_TARGET_GLES2
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HalfFloat = GL_HALF_FLOAT,
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#else
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HalfFloat = GL_HALF_FLOAT_OES,
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#endif
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Float = GL_FLOAT
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#ifndef MAGNUM_TARGET_GLES
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,
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Double = GL_DOUBLE,
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UnsignedInt10f11f11fRev = GL_UNSIGNED_INT_10F_11F_11F_REV
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|
#endif
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};
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constexpr static DataType DefaultDataType = DataType::Float;
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typedef FloatAttribute::DataOption DataOption;
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|
typedef FloatAttribute::DataOptions DataOptions;
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|
static UnsignedInt MAGNUM_EXPORT size(GLint components, DataType dataType);
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|
|
};
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|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, Attribute<Math::Vector<3, Float>>::DataType value);
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|
/* Floating-point four-component vector is absolutely special case */
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|
|
template<> struct Attribute<Math::Vector<4, Float>> {
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|
|
typedef Float ScalarType;
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|
|
enum class Components: GLint {
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|
One = 1,
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|
Two = 2,
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|
Three = 3,
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|
Four = 4
|
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|
|
#ifndef MAGNUM_TARGET_GLES
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|
,
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|
|
BGRA = GL_BGRA
|
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|
|
#endif
|
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|
|
};
|
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|
|
constexpr static Components DefaultComponents = Components::Four;
|
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|
|
enum class DataType: GLenum {
|
|
|
|
|
UnsignedByte = GL_UNSIGNED_BYTE,
|
|
|
|
|
Byte = GL_BYTE,
|
|
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|
|
UnsignedShort = GL_UNSIGNED_SHORT,
|
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|
|
Short = GL_SHORT,
|
|
|
|
|
UnsignedInt = GL_UNSIGNED_INT,
|
|
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|
|
Int = GL_INT,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
HalfFloat = GL_HALF_FLOAT,
|
|
|
|
|
#else
|
|
|
|
|
HalfFloat = GL_HALF_FLOAT_OES,
|
|
|
|
|
#endif
|
|
|
|
|
Float = GL_FLOAT
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
,
|
|
|
|
|
Double = GL_DOUBLE
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
,
|
|
|
|
|
UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV,
|
|
|
|
|
Int2101010Rev = GL_INT_2_10_10_10_REV
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
constexpr static DataType DefaultDataType = DataType::Float;
|
|
|
|
|
|
|
|
|
|
typedef FloatAttribute::DataOption DataOption;
|
|
|
|
|
typedef FloatAttribute::DataOptions DataOptions;
|
|
|
|
|
|
|
|
|
|
enum: UnsignedInt { VectorCount = 1 };
|
|
|
|
|
|
|
|
|
|
static UnsignedInt MAGNUM_EXPORT size(GLint components, DataType dataType);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, Attribute<Math::Vector<4, Float>>::Components value);
|
|
|
|
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, Attribute<Math::Vector<4, Float>>::DataType value);
|
|
|
|
|
|
|
|
|
|
/* Common float, int, unsigned int and double scalar attributes */
|
|
|
|
|
template<> struct Attribute<Float>: FloatAttribute, SizedAttribute<1, 1> {};
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<> struct Attribute<Int>: IntAttribute, SizedAttribute<1, 1> {};
|
|
|
|
|
template<> struct Attribute<UnsignedInt>: UnsignedIntAttribute, SizedAttribute<1, 1> {};
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
template<> struct Attribute<Double>: DoubleAttribute, SizedAttribute<1, 1> {};
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Common float, int, unsigned int and double vector attributes */
|
|
|
|
|
template<std::size_t size_> struct Attribute<Math::Vector<size_, Float>>: FloatAttribute, SizedAttribute<1, size_> {};
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<std::size_t size_> struct Attribute<Math::Vector<size_, Int>>: IntAttribute, SizedAttribute<1, size_> {};
|
|
|
|
|
template<std::size_t size_> struct Attribute<Math::Vector<size_, UnsignedInt>>: UnsignedIntAttribute, SizedAttribute<1, size_> {};
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
template<std::size_t size_> struct Attribute<Math::Vector<size_, Double>>: DoubleAttribute, SizedAttribute<1, size_> {};
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
template<class T> struct Attribute<Math::Vector2<T>>: Attribute<Math::Vector<2, T>> {};
|
|
|
|
|
template<class T> struct Attribute<Math::Vector3<T>>: Attribute<Math::Vector<3, T>> {};
|
|
|
|
|
template<class T> struct Attribute<Math::Vector4<T>>: Attribute<Math::Vector<4, T>> {};
|
|
|
|
|
template<class T> struct Attribute<Math::Color3<T>>: Attribute<Math::Vector3<T>> {};
|
|
|
|
|
template<class T> struct Attribute<Math::Color4<T>>: Attribute<Math::Vector4<T>> {};
|
|
|
|
|
|
|
|
|
|
/* Common float and double rectangular matrix attributes */
|
|
|
|
|
template<std::size_t cols, std::size_t rows> struct Attribute<Math::RectangularMatrix<cols, rows, Float>>: FloatAttribute, SizedAttribute<cols, rows> {};
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
template<std::size_t cols, std::size_t rows> struct Attribute<Math::RectangularMatrix<cols, rows, Double>>: DoubleAttribute, SizedAttribute<cols, rows> {};
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Common float and double square matrix attributes */
|
|
|
|
|
template<std::size_t size_> struct Attribute<Math::Matrix<size_, Float>>: Attribute<Math::RectangularMatrix<size_, size_, Float>> {};
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
template<std::size_t size_> struct Attribute<Math::Matrix<size_, Double>>: Attribute<Math::RectangularMatrix<size_, size_, Double>> {};
|
|
|
|
|
#endif
|
|
|
|
|
template<class T> struct Attribute<Math::Matrix3<T>>: Attribute<Math::Matrix<3, T>> {};
|
|
|
|
|
template<class T> struct Attribute<Math::Matrix4<T>>: Attribute<Math::Matrix<4, T>> {};
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|