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#ifndef Magnum_Physics_ObjectShapeGroup_h
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#define Magnum_Physics_ObjectShapeGroup_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Physics::ObjectShapeGroup
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*/
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#include <cstdint>
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#include <vector>
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#include "Physics/ObjectShape.h"
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#include "SceneGraph/FeatureGroup.h"
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#include "magnumPhysicsVisibility.h"
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namespace Magnum { namespace Physics {
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/**
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@brief Group of object shapes
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See ObjectShape for more information.
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@see @ref scenegraph, ObjectShapeGroup2D, ObjectShapeGroup3D
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*/
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template<std::uint8_t dimensions> class MAGNUM_PHYSICS_EXPORT ObjectShapeGroup: public SceneGraph::FeatureGroup<dimensions, ObjectShape<dimensions>> {
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friend class ObjectShape<dimensions>;
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public:
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/**
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* @brief Constructor
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*
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* Marks the group as dirty.
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*/
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inline explicit ObjectShapeGroup(): dirty(true) {}
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/**
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* @brief Whether the group is dirty
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* @return True if any object in the group is dirty, false otherwise.
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*/
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inline bool isDirty() const { return dirty; }
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/**
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* @brief Set the group as dirty
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*
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* If some body in the group changes its transformation, it sets dirty
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* status also on the group to indicate that the body and maybe also
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* group state needs to be cleaned before computing collisions.
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*
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* @see setClean()
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*/
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inline void setDirty() { dirty = true; }
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/**
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* @brief Set the group and all bodies as clean
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*
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* This function is called before computing any collisions to ensure
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* all objects are cleaned.
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*/
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void setClean();
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/**
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* @brief First collision of given shape with other shapes in the group
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*
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* Returns first shape colliding with given one. If there aren't any
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* collisions, returns `nullptr`. Calls setClean() before the
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* operation.
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*/
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ObjectShape<dimensions>* firstCollision(const ObjectShape<dimensions>* shape);
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private:
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bool dirty;
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};
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/**
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@brief Group of two-dimensional shaped objects
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See ObjectShape for more information.
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@see ObjectShapeGroup3D
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*/
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typedef ObjectShapeGroup<2> ObjectShapeGroup2D;
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/**
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@brief Group of three-dimensional shaped objects
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See ObjectShape for more information.
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@see ObjectShapeGroup2D
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*/
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typedef ObjectShapeGroup<3> ObjectShapeGroup3D;
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}}
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#endif
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