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#ifndef Magnum_Shapes_Shape_h
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#define Magnum_Shapes_Shape_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Shapes::Shape
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*/
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#include "Magnum/Shapes/AbstractShape.h"
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#include "Magnum/Shapes/Shapes.h"
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#include "Magnum/Shapes/visibility.h"
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namespace Magnum { namespace Shapes {
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namespace Implementation {
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template<class> struct ShapeHelper;
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}
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/**
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@brief Object shape
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Adds shape for collision detection to object. Each Shape is part of
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some @ref ShapeGroup, which essentially maintains a set of objects which can
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collide with each other. See @ref shapes for brief introduction.
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The shape contains original shape with relative transformation under
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@ref shape() and also caches a shape with absolute transformation under
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@ref transformedShape(), which can be used for collision detection. To
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conveniently use collision detection among many objects, you need to add the
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shape to @ref ShapeGroup, which then provides collision detection for given
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group of shapes using either @ref collides(), @ref collision() or
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@ref ShapeGroup::firstCollision(). You can also use @ref ShapeGroup::add() and
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@ref ShapeGroup::remove() later to manage e.g. collision islands.
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@code
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Shapes::ShapeGroup3D shapes;
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Object3D object;
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auto shape = new Shapes::Shape<Shapes::Sphere3D>(object, {{}, 0.75f}, &shapes);
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Shapes::AbstractShape3D* firstCollision = shapes.firstCollision(shape);
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@endcode
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@see @ref scenegraph, @ref ShapeGroup2D, @ref ShapeGroup3D,
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@ref DebugTools::ShapeRenderer
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*/
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template<class T> class Shape: public AbstractShape<T::Dimensions> {
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friend Implementation::ShapeHelper<T>;
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public:
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/**
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* @brief Constructor
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* @param object Object holding this feature
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* @param shape Shape
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* @param group Group this shape belongs to
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*/
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explicit Shape(SceneGraph::AbstractObject<T::Dimensions, Float>& object, const T& shape, ShapeGroup<T::Dimensions>* group = nullptr): AbstractShape<T::Dimensions>(object, group) {
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Implementation::ShapeHelper<T>::set(*this, shape);
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}
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/** @overload */
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explicit Shape(SceneGraph::AbstractObject<T::Dimensions, Float>& object, T&& shape, ShapeGroup<T::Dimensions>* group = nullptr): AbstractShape<T::Dimensions>(object, group) {
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Implementation::ShapeHelper<T>::set(*this, std::move(shape));
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}
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/** @overload */
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explicit Shape(SceneGraph::AbstractObject<T::Dimensions, Float>& object, ShapeGroup<T::Dimensions>* group = nullptr): AbstractShape<T::Dimensions>(object, group) {}
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/** @brief Shape */
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const T& shape() const { return _shape.shape; }
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/**
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* @brief Set shape
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* @return Reference to self (for method chaining)
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*
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* Marks the feature as dirty.
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*/
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Shape<T>& setShape(const T& shape);
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/**
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* @brief Transformed shape
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*
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* Cleans the feature before returning the shape.
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*/
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const T& transformedShape();
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protected:
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/** Applies transformation to associated shape. */
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void clean(const MatrixTypeFor<T::Dimensions, Float>& absoluteTransformationMatrix) override;
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private:
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const Implementation::AbstractShape<T::Dimensions>& abstractTransformedShape() const override {
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return _transformedShape;
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}
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Implementation::Shape<T> _shape, _transformedShape;
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};
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template<class T> inline Shape<T>& Shape<T>::setShape(const T& shape) {
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Implementation::ShapeHelper<T>::set(*this, shape);
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this->object().setDirty();
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return *this;
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}
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template<class T> inline const T& Shape<T>::transformedShape() {
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this->object().setClean();
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return _transformedShape.shape;
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}
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template<class T> void Shape<T>::clean(const MatrixTypeFor<T::Dimensions, Float>& absoluteTransformationMatrix) {
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Implementation::ShapeHelper<T>::transform(*this, absoluteTransformationMatrix);
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}
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namespace Implementation {
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template<class T> struct ShapeHelper {
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static void set(Shapes::Shape<T>& shape, const T& s) {
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shape._shape.shape = s;
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}
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static void transform(Shapes::Shape<T>& shape, const MatrixTypeFor<T::Dimensions, Float>& absoluteTransformationMatrix) {
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shape._transformedShape.shape = shape._shape.shape.transformed(absoluteTransformationMatrix);
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}
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};
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template<UnsignedInt dimensions> struct MAGNUM_SHAPES_EXPORT ShapeHelper<Composition<dimensions>> {
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static void set(Shapes::Shape<Composition<dimensions>>& shape, const Composition<dimensions>& composition);
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static void set(Shapes::Shape<Composition<dimensions>>& shape, Composition<dimensions>&& composition);
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static void transform(Shapes::Shape<Composition<dimensions>>& shape, const MatrixTypeFor<dimensions, Float>& absoluteTransformationMatrix);
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};
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}
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}}
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#endif
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