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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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namespace Magnum {
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/** @page getting-started Getting started
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@brief Get started with Magnum in matter of minutes.
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@tableofcontents
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Setting up a new project can be pretty gruesome and nobody likes repeating the
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same process every time. Magnum provides "bootstrap" project structures for
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many use cases, helping you get up and running in no time.
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@section getting-started-bootstrap Download bootstrap project
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The [bootstrap repository](https://github.com/mosra/magnum-bootstrap) is
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located on GitHub. The `master` branch contains just an README file and the
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actual bootstrap projects are in various other branches, each covering some
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particular use case. For the first project you need the `base` branch, which
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contains only the essential files. Download the branch [as an archive](https://github.com/mosra/magnum-bootstrap/archive/base.zip)
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and extract it somewhere. Do it rather than cloning the full repository, as
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it's better to init your own repository from scratch with clean history.
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If you want to (or have to) use GLUT instead of SDL2, download the `base-glut`
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branch [archive](https://github.com/mosra/magnum-bootstrap/archive/base-glut.zip)
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instead of `base` branch. The code will be slightly different from what is
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presented below, but the changes are only minor (two modified lines) and the
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main principles are the same.
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@section getting-started-download Download, build and install Corrade and Magnum
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Magnum libraries support both separate compilation/installation and CMake
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subprojects. We'll use the subproject approach now, because adding the
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dependencies means just cloning them into your project tree:
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cd /path/to/the/extracted/bootstrap/project
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git clone git://github.com/mosra/corrade.git
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git clone git://github.com/mosra/magnum.git
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Then open the `CMakeLists.txt` file in the root of bootstrap project and add
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these two new subdirectories using `add_subdirectory()` so the file looks like
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this:
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@code
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cmake_minimum_required(VERSION 2.8.12)
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project(MyApplication)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/modules/")
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add_subdirectory(corrade)
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add_subdirectory(magnum)
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add_subdirectory(src)
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@endcode
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If you want to install Corrade and Magnum separately instead of cloning them
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into your project tree, just follow @ref building "the full installation guide".
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Don't forget to enable `WITH_SDL2APPLICATION` (or `WITH_GLUTAPPLICATION`, if
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you are using GLUT) when building Magnum so the bootstrap project can use it
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later.
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@section getting-started-review Review project structure
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The base project consists of just six files in two subfolders. Magnum uses
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CMake build system, see @ref cmake for more information.
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modules/FindCorrade.cmake
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modules/FindMagnum.cmake
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modules/FindSDL2.cmake
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src/MyApplication.cpp
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src/CMakeLists.txt
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CMakeLists.txt
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In root there is project-wide `CMakeLists.txt`, which you have seen above. It
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just sets up project name, specifies module directory and delegates everything
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important to `CMakeLists.txt` in `src/` subdirectory.
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Directory `modules/` contains CMake modules for finding the needed
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dependencies. Unlike modules for finding e.g. OpenGL, which are part of
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standard CMake installation, these aren't part of it and thus must be
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distributed with the project. These files are just verbatim copied from Magnum
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repository.
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@note These modules are just the bare minimum you need for starting. If you
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plan to use additional functionality not part of the core library or target
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specific platforms, you may need to copy additional modules. See @ref cmake,
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@ref cmake-plugins, @ref cmake-integration and @ref cmake-extras for more
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information.
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Directory `src/` contains the actual project. To keep things simple, the
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project consists of just one source file with the most minimal code possible:
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@code
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#include <Magnum/DefaultFramebuffer.h>
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#include <Magnum/Platform/Sdl2Application.h>
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using namespace Magnum;
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class MyApplication: public Platform::Application {
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public:
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explicit MyApplication(const Arguments& arguments);
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private:
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void drawEvent() override;
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};
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MyApplication::MyApplication(const Arguments& arguments): Platform::Application{arguments} {
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// TODO: Add your initialization code here
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}
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void MyApplication::drawEvent() {
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defaultFramebuffer.clear(FramebufferClear::Color);
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// TODO: Add your drawing code here
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swapBuffers();
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}
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MAGNUM_APPLICATION_MAIN(MyApplication)
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@endcode
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The application essentially does nothing, just clears screen framebuffer to
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default (dark gray) color and then does buffer swap to actually display it on
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the screen. The `src/CMakeLists.txt` file finds Magnum, creates the executable
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and links it to all needed libraries:
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@code
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find_package(Magnum REQUIRED Sdl2Application)
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set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)
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add_executable(MyApplication MyApplication.cpp)
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target_link_libraries(MyApplication
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Magnum::Magnum
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Magnum::Application)
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@endcode
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In the following tutorials the code will be explained more thoroughly.
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@section getting-started-build Build it and run
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In Linux (and other Unix-based OSs) you can build the application along with
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the subprojects using the following three commands: create out-of-source build
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directory, run cmake, enable SDL2 application in the Magnum subproject and then
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build everything. The compiled application binary will then appear in `src/`
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subdirectory of the build dir:
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mkdir -p build && cd build
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cmake .. -DWITH_SDL2APPLICATION=ON
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cmake --build .
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./src/MyApplication
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On Windows you can use either MSVC or MinGW-w64 compiler and prebuilt SDL2
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binaries can be downloaded at https://libsdl.org/download-2.0.php. It's then up
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to you whether you will use command-line, QtCreator or Visual Studio. With
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Visual Studio the most straightforward way to create the project file is via
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the command-line:
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mkdir build && cd build
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cmake .. -DWITH_SDL2APPLICATION=ON
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You can also use CMake GUI. Then open the `MyApplication.sln` project file
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generated by CMake in the build directory.
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With QtCreator just open project's root `CMakeLists.txt` file. It then asks you
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where to create build directory, allows you to specify initial CMake parameters
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(e.g. the `-DWITH_SDL2APPLICATION=ON` parameter) and then you can just press *Configure*
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and everything is ready to be built.
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If you have SDL2 in a non-standard location and CMake can't find it, you need
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to specify where SDL `include/` and `lib/` directories are through
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`CMAKE_PREFIX_PATH`. So, for example, on Windows, the full CMake invocation
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might look like this:
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cmake .. -DCMAKE_PREFIX_PATH="C:/Users/you/Downloads/SDL2-2.0.4" -DWITH_SDL2APPLICATION=ON
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On Windows you may get errors about missing DLLs when running the application.
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The solution is either compiling everything as static (enable `BUILD_STATIC`
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CMake option) or installing the dependencies somewhere. To install them, change
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`CMAKE_INSTALL_PREFIX` to your liking and run the `install` target. Then run
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the application with `bin/` subdirectory of installation prefix as working dir
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or add the `bin/` subdirectory to `PATH`.
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@image html getting-started.png
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@image latex getting-started.png
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Now you can try to change something in the code. Without going too deep into
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the concepts of graphics programming, we can change clear color to something
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else and also print basic information about the GPU the engine is running on.
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First include the needed headers:
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@code
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#include <Magnum/Context.h>
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#include <Magnum/Renderer.h>
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#include <Magnum/Version.h>
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#include <Magnum/Math/Color.h>
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@endcode
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And in the constructor (which is currently empty) change the clear color and
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print something to debug output:
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@code
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using namespace Magnum::Math::Literals;
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Renderer::setClearColor(Color3::fromHSV(216.0_degf, 0.85f, 1.0f));
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Debug() << "Hello! This application is running on" << Context::current().version()
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<< "using" << Context::current().rendererString();
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@endcode
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After rebuilding and starting the application, the clear color changes to
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blueish one and something like this would be printed to the console:
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> Hello! This application is running on OpenGL 4.5 using GeForce GT 740M
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@image html getting-started-blue.png
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@image latex getting-started-blue.png
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@section getting-started-tutorials Follow tutorials and learn the principles
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Now that you have your first application up and running, the best way to
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continue is to render your first triangle in @ref example-index "step-by-step tutorial".
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Then you can dig deeper and try other examples, read about
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@ref features "fundamental principles" in the documentation and start
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experimenting on your own!
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@section getting-started-more Additional information
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- @subpage building
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- @subpage building-plugins
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- @subpage building-integration
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- @subpage building-examples
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- @subpage building-extras
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- @subpage cmake
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- @subpage cmake-plugins
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- @subpage cmake-integration
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- @subpage cmake-extras
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*/
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}
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