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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Utility/Arguments.h>
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#include <Corrade/Utility/DebugStl.h>
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#include <Corrade/Utility/Directory.h>
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#include <Corrade/PluginManager/Manager.h>
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#include "Magnum/Image.h"
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#include "Magnum/ImageView.h"
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Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
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#include "Magnum/PixelFormat.h"
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#include "Magnum/Math/ConfigurationValue.h"
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#include "Magnum/Math/Range.h"
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#include "Magnum/GL/Renderer.h"
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/TextureTools/DistanceField.h"
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#include "Magnum/Trade/AbstractImporter.h"
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#include "Magnum/Trade/AbstractImageConverter.h"
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#include "Magnum/Trade/ImageData.h"
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#ifdef MAGNUM_TARGET_HEADLESS
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#include "Magnum/Platform/WindowlessEglApplication.h"
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#elif defined(CORRADE_TARGET_IOS)
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#include "Magnum/Platform/WindowlessIosApplication.h"
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#elif defined(CORRADE_TARGET_APPLE)
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#include "Magnum/Platform/WindowlessCglApplication.h"
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#elif defined(CORRADE_TARGET_UNIX)
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_DESKTOP_GLES)
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#include "Magnum/Platform/WindowlessEglApplication.h"
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#else
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#include "Magnum/Platform/WindowlessGlxApplication.h"
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#endif
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#elif defined(CORRADE_TARGET_WINDOWS)
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_DESKTOP_GLES)
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#include "Magnum/Platform/WindowlessWindowsEglApplication.h"
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#else
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#include "Magnum/Platform/WindowlessWglApplication.h"
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#endif
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#else
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#error no windowless application available on this platform
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#endif
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namespace Magnum {
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/** @page magnum-distancefieldconverter Distance Field conversion utility
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@brief Converts red channel of an image to distance field representation
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@m_footernavigation
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@m_keywords{magnum-distancefieldconverter distancefieldconverter}
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This utility is built if both `WITH_TEXTURETOOLS` and
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`WITH_DISTANCEFIELDCONVERTER` is enabled when building Magnum. To use this
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utility with CMake, you need to request the `distancefieldconverter` component
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of the `Magnum` package and use the `Magnum::distancefieldconverter` target for
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example in a custom command:
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@code{.cmake}
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find_package(Magnum REQUIRED distancefieldconverter)
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add_custom_command(OUTPUT ... COMMAND Magnum::distancefieldconverter ...)
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@endcode
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See @ref building, @ref cmake and the @ref TextureTools namespace for more
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information.
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@section magnum-distancefieldconverter-usage Usage
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@code{.sh}
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magnum-distancefieldconverter [--magnum-...] [-h|--help] [--importer IMPORTER]
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[--converter CONVERTER] [--plugin-dir DIR] --output-size "X Y" --radius N
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[--] input output
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@endcode
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Arguments:
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- `input` --- input image
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- `output` --- output image
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- `-h`, `--help` --- display help message and exit
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- `--importer IMPORTER` --- image importer plugin (default:
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@ref Trade::AnyImageImporter "AnyImageImporter")
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- `--converter CONVERTER` --- image converter plugin (default:
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@ref Trade::AnyImageConverter "AnyImageConverter")
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- `--plugin-dir DIR` --- override base plugin dir
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- `--output-size "X Y"` --- size of output image
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- `--radius N` --- distance field computation radius
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- `--magnum-...` --- engine-specific options (see
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@ref GL-Context-command-line for details)
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Images with @ref PixelFormat::R8Unorm, @ref PixelFormat::RGB8Unorm or
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@ref PixelFormat::RGBA8Unorm are accepted on input.
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The resulting image can be then used with @ref Shaders::DistanceFieldVector
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shader. See also @ref TextureTools::distanceField() for more information about
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the algorithm and parameters.
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@section magnum-distancefield-example Example usage
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@code{.sh}
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magnum-distancefieldconverter --output-size "256 256" --radius 24 logo-src.png logo.png
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@endcode
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This will open monochrome `logo-src.png` image using any plugin that can open
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PNG files and converts it to 256x256 distance field `logo.png` using any plugin
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that can write PNG files.
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@note This executable is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
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for more information.
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*/
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namespace TextureTools {
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class DistanceFieldConverter: public Platform::WindowlessApplication {
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public:
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explicit DistanceFieldConverter(const Arguments& arguments);
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int exec() override;
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private:
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Utility::Arguments args;
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};
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DistanceFieldConverter::DistanceFieldConverter(const Arguments& arguments): Platform::WindowlessApplication{arguments, NoCreate} {
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args.addArgument("input").setHelp("input", "input image")
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.addArgument("output").setHelp("output", "output image")
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.addOption("importer", "AnyImageImporter").setHelp("importer", "image importer plugin")
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.addOption("converter", "AnyImageConverter").setHelp("converter", "image converter plugin")
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.addOption("plugin-dir").setHelp("plugin-dir", "override base plugin dir", "DIR")
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.addNamedArgument("output-size").setHelp("output-size", "size of output image", "\"X Y\"")
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.addNamedArgument("radius").setHelp("radius", "distance field computation radius", "N")
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.addSkippedPrefix("magnum", "engine-specific options")
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.setGlobalHelp("Converts red channel of an image to distance field representation.")
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.parse(arguments.argc, arguments.argv);
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createContext();
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}
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int DistanceFieldConverter::exec() {
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/* Load importer plugin */
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PluginManager::Manager<Trade::AbstractImporter> importerManager{
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args.value("plugin-dir").empty() ? std::string{} :
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Utility::Directory::join(args.value("plugin-dir"), Trade::AbstractImporter::pluginSearchPaths()[0])};
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Containers::Pointer<Trade::AbstractImporter> importer = importerManager.loadAndInstantiate(args.value("importer"));
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if(!importer) return 1;
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/* Load converter plugin */
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PluginManager::Manager<Trade::AbstractImageConverter> converterManager{
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args.value("plugin-dir").empty() ? std::string{} :
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Utility::Directory::join(args.value("plugin-dir"), Trade::AbstractImageConverter::pluginSearchPaths()[0])};
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Containers::Pointer<Trade::AbstractImageConverter> converter = converterManager.loadAndInstantiate(args.value("converter"));
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if(!converter) return 2;
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/* Open input file */
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Converting APIs returning std::optional to Containers::Optional.
And removing the bundled std::optional implementation. This finally
makes this library compatible with C++17. Since this would be a huge
backwards-incompatible change that would make everyone angry, the
following had to be done in case both CORRADE_BUILD_DEPRECATED and
MAGNUM_BUILD_DEPRECATED is defined:
* Under C++11 and C++14, Containers::Optional / Containers::NullOpt is
aliased to std::optional / std::nullopt. This is no worse than the
state before, when we also provided these symbols.
* Under C++17, where standard <optional> header is available,
Containers::Optional provides implicit conversion to it. Only one-way
conversion is supported, as there was fortunately no Magnum API that
took std::optional via parameter, and there might be some corner
cases that this doesn't cover. The goal is to have all examples
compiling with the old API, at least.
* There's a new test especially for this, which checks that both the
C++11 and C++17 ways of doing things work as they should.
The typedef and conversion is marked as deprecated, so it will spit out
many warnings to push users to upgrade. I hope I can completely remove
this mess soon :/
8 years ago
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Containers::Optional<Trade::ImageData2D> image;
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if(!importer->openFile(args.value("input")) || !(image = importer->image2D(0))) {
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Error() << "Cannot open file" << args.value("input");
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return 3;
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}
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/* Decide about internal format */
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GL::TextureFormat internalFormat;
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if(image->format() == PixelFormat::R8Unorm)
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internalFormat = GL::TextureFormat::R8;
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else if(image->format() == PixelFormat::RGB8Unorm)
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internalFormat = GL::TextureFormat::RGB8;
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else if(image->format() == PixelFormat::RGBA8Unorm)
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internalFormat = GL::TextureFormat::RGBA8;
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else {
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Error() << "Unsupported image format" << image->format();
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return 4;
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}
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/* Input texture */
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GL::Texture2D input;
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input.setMinificationFilter(SamplerFilter::Linear)
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.setMagnificationFilter(SamplerFilter::Linear)
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.setWrapping(SamplerWrapping::ClampToEdge)
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.setStorage(1, internalFormat, image->size())
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.setSubImage(0, {}, *image);
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/* Output texture */
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GL::Texture2D output;
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output.setStorage(1, GL::TextureFormat::R8, args.value<Vector2i>("output-size"));
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CORRADE_INTERNAL_ASSERT(GL::Renderer::error() == GL::Renderer::Error::NoError);
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/* Do it */
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Debug() << "Converting image of size" << image->size() << "to distance field...";
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TextureTools::DistanceField{args.value<UnsignedInt>("radius")}(input, output, {{}, args.value<Vector2i>("output-size")}, image->size());
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/* Save image */
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Image2D result{PixelFormat::R8Unorm};
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output.image(0, result);
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if(!converter->exportToFile(result, args.value("output"))) {
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Error() << "Cannot save file" << args.value("output");
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return 5;
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}
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return 0;
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}
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}}
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MAGNUM_WINDOWLESSAPPLICATION_MAIN(Magnum::TextureTools::DistanceFieldConverter)
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