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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Buffer.h"
#include <Corrade/Containers/Array.h>
#include <Corrade/Utility/Debug.h>
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
#include "Magnum/GL/Implementation/State.h"
#include "Magnum/GL/Implementation/BufferState.h"
#ifndef MAGNUM_TARGET_WEBGL
#include "Magnum/GL/Implementation/DebugState.h"
#endif
#include "Magnum/GL/Implementation/MeshState.h"
namespace Magnum { namespace GL {
#ifndef MAGNUM_TARGET_GLES
Int Buffer::minMapAlignment() {
if(!Context::current().isExtensionSupported<Extensions::ARB::map_buffer_alignment>())
return 1;
GLint& value = Context::current().state().buffer->minMapAlignment;
if(value == 0)
glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &value);
return value;
}
#endif
#ifndef MAGNUM_TARGET_GLES2
#ifndef MAGNUM_TARGET_WEBGL
Int Buffer::maxAtomicCounterBindings() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::shader_atomic_counters>())
#else
if(!Context::current().isVersionSupported(Version::GLES310))
#endif
return 0;
GLint& value = Context::current().state().buffer->maxAtomicCounterBindings;
if(value == 0)
glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &value);
return value;
}
Int Buffer::maxShaderStorageBindings() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::shader_storage_buffer_object>())
#else
if(!Context::current().isVersionSupported(Version::GLES310))
#endif
return 0;
GLint& value = Context::current().state().buffer->maxShaderStorageBindings;
if(value == 0)
glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &value);
return value;
}
#endif
Int Buffer::uniformOffsetAlignment() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::uniform_buffer_object>())
return 1;
#endif
GLint& value = Context::current().state().buffer->uniformOffsetAlignment;
if(value == 0)
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &value);
return value;
}
#ifndef MAGNUM_TARGET_WEBGL
Int Buffer::shaderStorageOffsetAlignment() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::shader_storage_buffer_object>())
#else
if(!Context::current().isVersionSupported(Version::GLES310))
#endif
return 1;
GLint& value = Context::current().state().buffer->shaderStorageOffsetAlignment;
if(value == 0)
glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &value);
return value;
}
#endif
Int Buffer::maxUniformBindings() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::uniform_buffer_object>())
return 0;
#endif
GLint& value = Context::current().state().buffer->maxUniformBindings;
if(value == 0)
glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &value);
return value;
}
void Buffer::unbind(const Target target, const UnsignedInt index) {
glBindBufferBase(GLenum(target), index, 0);
}
void Buffer::unbind(const Target target, const UnsignedInt firstIndex, const std::size_t count) {
Context::current().state().buffer->bindBasesImplementation(target, firstIndex, {nullptr, count});
}
/** @todoc const std::initializer_list makes Doxygen grumpy */
void Buffer::bind(const Target target, const UnsignedInt firstIndex, std::initializer_list<std::tuple<Buffer*, GLintptr, GLsizeiptr>> buffers) {
Context::current().state().buffer->bindRangesImplementation(target, firstIndex, {buffers.begin(), buffers.size()});
}
/** @todoc const std::initializer_list makes Doxygen grumpy */
void Buffer::bind(const Target target, const UnsignedInt firstIndex, std::initializer_list<Buffer*> buffers) {
Context::current().state().buffer->bindBasesImplementation(target, firstIndex, {buffers.begin(), buffers.size()});
}
void Buffer::copy(Buffer& read, Buffer& write, const GLintptr readOffset, const GLintptr writeOffset, const GLsizeiptr size) {
Context::current().state().buffer->copyImplementation(read, write, readOffset, writeOffset, size);
}
#endif
Buffer::Buffer(const TargetHint targetHint): _targetHint{targetHint}, _flags{ObjectFlag::DeleteOnDestruction} {
(this->*Context::current().state().buffer->createImplementation)();
CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding);
}
void Buffer::createImplementationDefault() {
glGenBuffers(1, &_id);
}
#ifndef MAGNUM_TARGET_GLES
void Buffer::createImplementationDSA() {
glCreateBuffers(1, &_id);
_flags |= ObjectFlag::Created;
}
#endif
Buffer::~Buffer() {
/* Moved out or not deleting on destruction, nothing to do */
if(!_id || !(_flags & ObjectFlag::DeleteOnDestruction)) return;
GLuint* bindings = Context::current().state().buffer->bindings;
/* Remove all current bindings from the state */
for(std::size_t i = 1; i != Implementation::BufferState::TargetCount; ++i)
if(bindings[i] == _id) bindings[i] = 0;
glDeleteBuffers(1, &_id);
}
inline void Buffer::createIfNotAlready() {
if(_flags & ObjectFlag::Created) return;
/* glGen*() does not create the object, just reserves the name. Some
commands (such as glInvalidateBufferData() or glObjectLabel()) operate
with IDs directly and they require the object to be created. Binding the
buffer finally creates it. Also all EXT DSA functions implicitly create
it. */
bindSomewhereInternal(_targetHint);
CORRADE_INTERNAL_ASSERT(_flags & ObjectFlag::Created);
}
#ifndef MAGNUM_TARGET_WEBGL
std::string Buffer::label() {
createIfNotAlready();
#ifndef MAGNUM_TARGET_GLES2
return Context::current().state().debug->getLabelImplementation(GL_BUFFER, _id);
#else
return Context::current().state().debug->getLabelImplementation(GL_BUFFER_KHR, _id);
#endif
}
Buffer& Buffer::setLabelInternal(const Containers::ArrayView<const char> label) {
createIfNotAlready();
#ifndef MAGNUM_TARGET_GLES2
Context::current().state().debug->labelImplementation(GL_BUFFER, _id, label);
#else
Context::current().state().debug->labelImplementation(GL_BUFFER_KHR, _id, label);
#endif
return *this;
}
#endif
void Buffer::bindInternal(const TargetHint target, Buffer* const buffer) {
const GLuint id = buffer ? buffer->_id : 0;
GLuint& bound = Context::current().state().buffer->bindings[Implementation::BufferState::indexForTarget(target)];
/* Already bound, nothing to do */
if(bound == id) return;
/* Bind the buffer otherwise, which will also finally create it */
bound = id;
if(buffer) buffer->_flags |= ObjectFlag::Created;
glBindBuffer(GLenum(target), id);
}
auto Buffer::bindSomewhereInternal(const TargetHint hint) -> TargetHint {
GLuint* bindings = Context::current().state().buffer->bindings;
GLuint& hintBinding = bindings[Implementation::BufferState::indexForTarget(hint)];
/* Shortcut - if already bound to hint, return */
if(hintBinding == _id) return hint;
/* Return first target in which the buffer is bound */
/** @todo wtf there is one more? */
for(std::size_t i = 1; i != Implementation::BufferState::TargetCount; ++i)
if(bindings[i] == _id) return Implementation::BufferState::targetForIndex[i-1];
/* Sorry, this is ugly because GL is also ugly. Blame GL, not me.
If the buffer target hint is ElementArray and some VAO is bound (or our
7 years ago
state tracker is not sure), we have to unbind the VAO first in order to
prevent accidental modification of that VAO. See
Test::MeshGLTest::unbindVAOwhenSettingIndexBufferData() for details. */
if(hint == TargetHint::ElementArray) {
auto& currentVAO = Context::current().state().mesh->currentVAO;
/* It can be also State::DisengagedBinding, in which case we unbind as
well to be sure */
if(currentVAO != 0)
Context::current().state().mesh->bindVAOImplementation(0);
}
/* Bind the buffer to hint target otherwise */
hintBinding = _id;
_flags |= ObjectFlag::Created;
glBindBuffer(GLenum(hint), _id);
return hint;
}
#ifndef MAGNUM_TARGET_GLES2
Buffer& Buffer::bind(const Target target, const UnsignedInt index, const GLintptr offset, const GLsizeiptr size) {
glBindBufferRange(GLenum(target), index, _id, offset, size);
return *this;
}
Buffer& Buffer::bind(const Target target, const UnsignedInt index) {
glBindBufferBase(GLenum(target), index, _id);
return *this;
}
#endif
Int Buffer::size() {
/**
* @todo there is something like glGetBufferParameteri64v in 3.2 (I
* couldn't find any matching extension, though)
*/
GLint size;
(this->*Context::current().state().buffer->getParameterImplementation)(GL_BUFFER_SIZE, &size);
return size;
}
#ifndef MAGNUM_TARGET_GLES
Containers::Array<char> Buffer::data() {
return subData(0, size());
}
#endif
Buffer& Buffer::setData(const Containers::ArrayView<const void> data, const BufferUsage usage) {
(this->*Context::current().state().buffer->dataImplementation)(data.size(), data, usage);
return *this;
}
Buffer& Buffer::setSubData(const GLintptr offset, const Containers::ArrayView<const void> data) {
(this->*Context::current().state().buffer->subDataImplementation)(offset, data.size(), data);
return *this;
}
Buffer& Buffer::invalidateData() {
(this->*Context::current().state().buffer->invalidateImplementation)();
return *this;
}
Buffer& Buffer::invalidateSubData(const GLintptr offset, const GLsizeiptr length) {
(this->*Context::current().state().buffer->invalidateSubImplementation)(offset, length);
return *this;
}
#ifndef MAGNUM_TARGET_WEBGL
char* Buffer::map(const MapAccess access) {
return static_cast<char*>((this->*Context::current().state().buffer->mapImplementation)(access));
}
Containers::ArrayView<char> Buffer::map(const GLintptr offset, const GLsizeiptr length, const MapFlags flags) {
return {static_cast<char*>((this->*Context::current().state().buffer->mapRangeImplementation)(offset, length, flags)), std::size_t(length)};
}
Buffer& Buffer::flushMappedRange(const GLintptr offset, const GLsizeiptr length) {
(this->*Context::current().state().buffer->flushMappedRangeImplementation)(offset, length);
return *this;
}
bool Buffer::unmap() { return (this->*Context::current().state().buffer->unmapImplementation)(); }
#endif
#ifndef MAGNUM_TARGET_GLES
Containers::Array<char> Buffer::subData(const GLintptr offset, const GLsizeiptr size) {
Containers::Array<char> data(size);
if(size) (this->*Context::current().state().buffer->getSubDataImplementation)(offset, size, data);
return data;
}
/** @todo remove when this is not used anymore */
#ifdef MAGNUM_BUILD_DEPRECATED
void Buffer::subDataInternal(GLintptr offset, GLsizeiptr size, GLvoid* data) {
(this->*Context::current().state().buffer->getSubDataImplementation)(offset, size, data);
}
#endif
#endif
#ifndef MAGNUM_TARGET_GLES2
void Buffer::bindImplementationFallback(const Target target, const GLuint firstIndex, Containers::ArrayView<Buffer* const> buffers) {
for(std::size_t i = 0; i != buffers.size(); ++i) {
if(buffers && buffers[i]) buffers[i]->bind(target, firstIndex + i);
else unbind(target, firstIndex + i);
}
}
#ifndef MAGNUM_TARGET_GLES
void Buffer::bindImplementationMulti(const Target target, const GLuint firstIndex, Containers::ArrayView<Buffer* const> buffers) {
/** @todo C++1z: VLAs? */
Containers::Array<GLuint> ids{buffers ? buffers.size() : 0};
if(buffers) for(std::size_t i = 0; i != buffers.size(); ++i) {
if(buffers[i]) {
buffers[i]->createIfNotAlready();
ids[i] = buffers[i]->_id;
} else {
ids[i] = 0;
}
}
glBindBuffersBase(GLenum(target), firstIndex, buffers.size(), ids);
}
#endif
/** @todoc const Containers::ArrayView makes Doxygen grumpy */
void Buffer::bindImplementationFallback(const Target target, const GLuint firstIndex, Containers::ArrayView<const std::tuple<Buffer*, GLintptr, GLsizeiptr>> buffers) {
for(std::size_t i = 0; i != buffers.size(); ++i) {
if(buffers && std::get<0>(buffers[i]))
std::get<0>(buffers[i])->bind(target, firstIndex + i, std::get<1>(buffers[i]), std::get<2>(buffers[i]));
else unbind(target, firstIndex + i);
}
}
#ifndef MAGNUM_TARGET_GLES
/** @todoc const Containers::ArrayView makes Doxygen grumpy */
void Buffer::bindImplementationMulti(const Target target, const GLuint firstIndex, Containers::ArrayView<const std::tuple<Buffer*, GLintptr, GLsizeiptr>> buffers) {
/** @todo use ArrayTuple */
Containers::Array<GLuint> ids{buffers ? buffers.size() : 0};
Containers::Array<GLintptr> offsetsSizes{buffers ? buffers.size()*2 : 0};
if(buffers) for(std::size_t i = 0; i != buffers.size(); ++i) {
if(std::get<0>(buffers[i])) {
std::get<0>(buffers[i])->createIfNotAlready();
ids[i] = std::get<0>(buffers[i])->_id;
std::tie(std::ignore, offsetsSizes[i], offsetsSizes[buffers.size() + i]) = buffers[i];
} else {
ids[i] = 0;
offsetsSizes[i] = 0;
/** @todo fix workaround when NVidia 343.13 accepts zero sizes */
offsetsSizes[buffers.size() + i] = 1;
}
}
glBindBuffersRange(GLenum(target), firstIndex, buffers.size(), ids, offsetsSizes, offsetsSizes + buffers.size());
}
#endif
void Buffer::copyImplementationDefault(Buffer& read, Buffer& write, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
glCopyBufferSubData(GLenum(read.bindSomewhereInternal(TargetHint::CopyRead)), GLenum(write.bindSomewhereInternal(TargetHint::CopyWrite)), readOffset, writeOffset, size);
}
#ifndef MAGNUM_TARGET_GLES
void Buffer::copyImplementationDSA(Buffer& read, Buffer& write, const GLintptr readOffset, const GLintptr writeOffset, const GLsizeiptr size) {
glCopyNamedBufferSubData(read._id, write._id, readOffset, writeOffset, size);
}
void Buffer::copyImplementationDSAEXT(Buffer& read, Buffer& write, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
read._flags |= ObjectFlag::Created;
write._flags |= ObjectFlag::Created;
glNamedCopyBufferSubDataEXT(read._id, write._id, readOffset, writeOffset, size);
}
#endif
#endif
void Buffer::getParameterImplementationDefault(const GLenum value, GLint* const data) {
glGetBufferParameteriv(GLenum(bindSomewhereInternal(_targetHint)), value, data);
}
#ifndef MAGNUM_TARGET_GLES
void Buffer::getParameterImplementationDSA(const GLenum value, GLint* const data) {
glGetNamedBufferParameteriv(_id, value, data);
}
void Buffer::getParameterImplementationDSAEXT(const GLenum value, GLint* const data) {
_flags |= ObjectFlag::Created;
glGetNamedBufferParameterivEXT(_id, value, data);
}
#endif
#ifndef MAGNUM_TARGET_GLES
void Buffer::getSubDataImplementationDefault(const GLintptr offset, const GLsizeiptr size, GLvoid* const data) {
glGetBufferSubData(GLenum(bindSomewhereInternal(_targetHint)), offset, size, data);
}
void Buffer::getSubDataImplementationDSA(const GLintptr offset, const GLsizeiptr size, GLvoid* const data) {
glGetNamedBufferSubData(_id, offset, size, data);
}
void Buffer::getSubDataImplementationDSAEXT(const GLintptr offset, const GLsizeiptr size, GLvoid* const data) {
_flags |= ObjectFlag::Created;
glGetNamedBufferSubDataEXT(_id, offset, size, data);
}
#endif
void Buffer::dataImplementationDefault(GLsizeiptr size, const GLvoid* data, BufferUsage usage) {
glBufferData(GLenum(bindSomewhereInternal(_targetHint)), size, data, GLenum(usage));
}
#ifndef MAGNUM_TARGET_GLES
void Buffer::dataImplementationDSA(const GLsizeiptr size, const GLvoid* const data, const BufferUsage usage) {
glNamedBufferData(_id, size, data, GLenum(usage));
}
void Buffer::dataImplementationDSAEXT(GLsizeiptr size, const GLvoid* data, BufferUsage usage) {
_flags |= ObjectFlag::Created;
glNamedBufferDataEXT(_id, size, data, GLenum(usage));
}
#endif
void Buffer::subDataImplementationDefault(GLintptr offset, GLsizeiptr size, const GLvoid* data) {
glBufferSubData(GLenum(bindSomewhereInternal(_targetHint)), offset, size, data);
}
#ifndef MAGNUM_TARGET_GLES
void Buffer::subDataImplementationDSA(const GLintptr offset, const GLsizeiptr size, const GLvoid* const data) {
glNamedBufferSubData(_id, offset, size, data);
}
void Buffer::subDataImplementationDSAEXT(GLintptr offset, GLsizeiptr size, const GLvoid* data) {
_flags |= ObjectFlag::Created;
glNamedBufferSubDataEXT(_id, offset, size, data);
}
#endif
void Buffer::invalidateImplementationNoOp() {}
#ifndef MAGNUM_TARGET_GLES
void Buffer::invalidateImplementationARB() {
createIfNotAlready();
glInvalidateBufferData(_id);
}
#endif
void Buffer::invalidateSubImplementationNoOp(GLintptr, GLsizeiptr) {}
#ifndef MAGNUM_TARGET_GLES
void Buffer::invalidateSubImplementationARB(GLintptr offset, GLsizeiptr length) {
createIfNotAlready();
glInvalidateBufferSubData(_id, offset, length);
}
#endif
#ifndef MAGNUM_TARGET_WEBGL
void* Buffer::mapImplementationDefault(MapAccess access) {
#ifndef MAGNUM_TARGET_GLES
return glMapBuffer(GLenum(bindSomewhereInternal(_targetHint)), GLenum(access));
#else
return glMapBufferOES(GLenum(bindSomewhereInternal(_targetHint)), GLenum(access));
#endif
}
#ifndef MAGNUM_TARGET_GLES
void* Buffer::mapImplementationDSA(const MapAccess access) {
return glMapNamedBuffer(_id, GLenum(access));
}
void* Buffer::mapImplementationDSAEXT(MapAccess access) {
_flags |= ObjectFlag::Created;
return glMapNamedBufferEXT(_id, GLenum(access));
}
#endif
void* Buffer::mapRangeImplementationDefault(GLintptr offset, GLsizeiptr length, MapFlags access) {
#ifndef MAGNUM_TARGET_GLES2
return glMapBufferRange(GLenum(bindSomewhereInternal(_targetHint)), offset, length, GLenum(access));
#else
return glMapBufferRangeEXT(GLenum(bindSomewhereInternal(_targetHint)), offset, length, GLenum(access));
#endif
}
#ifndef MAGNUM_TARGET_GLES
void* Buffer::mapRangeImplementationDSA(const GLintptr offset, const GLsizeiptr length, const MapFlags access) {
return glMapNamedBufferRange(_id, offset, length, GLenum(access));
}
void* Buffer::mapRangeImplementationDSAEXT(GLintptr offset, GLsizeiptr length, MapFlags access) {
_flags |= ObjectFlag::Created;
return glMapNamedBufferRangeEXT(_id, offset, length, GLenum(access));
}
#endif
void Buffer::flushMappedRangeImplementationDefault(GLintptr offset, GLsizeiptr length) {
#ifndef MAGNUM_TARGET_GLES2
glFlushMappedBufferRange(GLenum(bindSomewhereInternal(_targetHint)), offset, length);
#else
glFlushMappedBufferRangeEXT(GLenum(bindSomewhereInternal(_targetHint)), offset, length);
#endif
}
#ifndef MAGNUM_TARGET_GLES
void Buffer::flushMappedRangeImplementationDSA(const GLintptr offset, const GLsizeiptr length) {
glFlushMappedNamedBufferRange(_id, offset, length);
}
void Buffer::flushMappedRangeImplementationDSAEXT(GLintptr offset, GLsizeiptr length) {
_flags |= ObjectFlag::Created;
glFlushMappedNamedBufferRangeEXT(_id, offset, length);
}
#endif
bool Buffer::unmapImplementationDefault() {
#ifndef MAGNUM_TARGET_GLES2
return glUnmapBuffer(GLenum(bindSomewhereInternal(_targetHint)));
#else
return glUnmapBufferOES(GLenum(bindSomewhereInternal(_targetHint)));
#endif
}
#ifndef MAGNUM_TARGET_GLES
bool Buffer::unmapImplementationDSA() {
return glUnmapNamedBuffer(_id);
}
bool Buffer::unmapImplementationDSAEXT() {
_flags |= ObjectFlag::Created;
return glUnmapNamedBufferEXT(_id);
}
#endif
#endif
#ifndef DOXYGEN_GENERATING_OUTPUT
Debug& operator<<(Debug& debug, Buffer::TargetHint value) {
switch(value) {
/* LCOV_EXCL_START */
#define _c(value) case Buffer::TargetHint::value: return debug << "GL::Buffer::TargetHint::" #value;
_c(Array)
#ifndef MAGNUM_TARGET_GLES2
#ifndef MAGNUM_TARGET_WEBGL
_c(AtomicCounter)
#endif
_c(CopyRead)
_c(CopyWrite)
#ifndef MAGNUM_TARGET_WEBGL
_c(DispatchIndirect)
_c(DrawIndirect)
#endif
#endif
_c(ElementArray)
#ifndef MAGNUM_TARGET_GLES2
_c(PixelPack)
_c(PixelUnpack)
#ifndef MAGNUM_TARGET_WEBGL
_c(ShaderStorage)
#endif
#endif
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
_c(Texture)
#endif
#ifndef MAGNUM_TARGET_GLES2
_c(TransformFeedback)
_c(Uniform)
#endif
#undef _c
/* LCOV_EXCL_STOP */
}
return debug << "GL::Buffer::TargetHint(" << Debug::nospace << reinterpret_cast<void*>(GLenum(value)) << Debug::nospace << ")";
}
#ifndef MAGNUM_TARGET_GLES2
Debug& operator<<(Debug& debug, Buffer::Target value) {
switch(value) {
#define _c(value) case Buffer::Target::value: return debug << "GL::Buffer::Target::" #value;
#ifndef MAGNUM_TARGET_WEBGL
_c(AtomicCounter)
_c(ShaderStorage)
#endif
_c(Uniform)
#undef _c
}
return debug << "GL::Buffer::Target(" << Debug::nospace << reinterpret_cast<void*>(GLenum(value)) << Debug::nospace << ")";
}
#endif
#endif
}}