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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Square.h"
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#include "Magnum/Mesh.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Trade/MeshData.h"
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namespace Magnum { namespace Primitives {
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namespace {
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/* Can't be just an array of Vector2 because MSVC 2015 is special. See
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Crosshair.cpp for details. */
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constexpr struct VertexSolid {
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Vector2 position;
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} VerticesSolid[] {
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{{ 1.0f, -1.0f}},
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{{ 1.0f, 1.0f}},
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{{-1.0f, -1.0f}},
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{{-1.0f, 1.0f}}
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};
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constexpr struct VertexSolidTextureCoords {
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Vector2 position;
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Vector2 textureCoords;
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} VerticesSolidTextureCoords[] {
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{{ 1.0f, -1.0f}, {1.0f, 0.0f}},
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{{ 1.0f, 1.0f}, {1.0f, 1.0f}},
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{{-1.0f, -1.0f}, {0.0f, 0.0f}},
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{{-1.0f, 1.0f}, {0.0f, 1.0f}}
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};
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constexpr Trade::MeshAttributeData AttributesSolid[]{
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Trade::MeshAttributeData{Trade::MeshAttribute::Position,
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Containers::stridedArrayView(VerticesSolid, &VerticesSolid[0].position,
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Containers::arraySize(VerticesSolid), sizeof(VertexSolid))},
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};
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constexpr Trade::MeshAttributeData AttributesSolidTextureCoords[]{
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Trade::MeshAttributeData{Trade::MeshAttribute::Position,
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Containers::stridedArrayView(VerticesSolidTextureCoords,
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&VerticesSolidTextureCoords[0].position,
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Containers::arraySize(VerticesSolidTextureCoords), sizeof(VertexSolidTextureCoords))},
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Trade::MeshAttributeData{Trade::MeshAttribute::TextureCoordinates,
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Containers::stridedArrayView(VerticesSolidTextureCoords,
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&VerticesSolidTextureCoords[0].textureCoords,
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Containers::arraySize(VerticesSolidTextureCoords), sizeof(VertexSolidTextureCoords))}
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};
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}
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Trade::MeshData squareSolid(const SquareTextureCoords textureCoords) {
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if(textureCoords != SquareTextureCoords::Generate)
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return Trade::MeshData{MeshPrimitive::TriangleStrip,
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{}, VerticesSolid,
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Trade::meshAttributeDataNonOwningArray(AttributesSolid)};
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return Trade::MeshData{MeshPrimitive::TriangleStrip,
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{}, VerticesSolidTextureCoords,
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Trade::meshAttributeDataNonOwningArray(AttributesSolidTextureCoords)};
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}
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namespace {
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/* Can't be just an array of Vector2 because MSVC 2015 is special. See
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Crosshair.cpp for details. */
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constexpr struct VertexWireframe {
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Vector2 position;
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} VerticesWireframe[]{
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{{-1.0f, -1.0f}},
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{{ 1.0f, -1.0f}},
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{{ 1.0f, 1.0f}},
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{{-1.0f, 1.0f}}
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};
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constexpr Trade::MeshAttributeData AttributesWireframe[]{
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Trade::MeshAttributeData{Trade::MeshAttribute::Position,
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Containers::stridedArrayView(VerticesWireframe, &VerticesWireframe[0].position,
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Containers::arraySize(VerticesWireframe), sizeof(VertexWireframe))}
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};
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}
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Trade::MeshData squareWireframe() {
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return Trade::MeshData{MeshPrimitive::LineLoop,
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{}, VerticesWireframe,
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Trade::meshAttributeDataNonOwningArray(AttributesWireframe)};
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}
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}}
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