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57 lines
2.3 KiB
57 lines
2.3 KiB
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14 years ago
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namespace Magnum {
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/** @page debug-tools Debugging helpers
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@brief Convenience classes to help you during development.
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@tableofcontents
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DebugTools library provides various helper classes to help you with
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prototyping and debugging applications without the need to write too much
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common code. They probably have no usage in production code, but can be useful
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in development.
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@section debug-tools-renderers Debug renderers
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%Debug renderers provide a way to visualize objects and object features in
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@ref scenegraph "scene graph" without the need to mess around with meshes and
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shaders. They are implemented as object features, so you can attach any number
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of them to any object.
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Basic usage involves instancing DebugTools::ResourceManager and keeping it for
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for the whole lifetime of debug renderers. Next you need some SceneGraph::DrawableGroup
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instance. You can use the same group as for the rest of your scene, but
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preferrably use dedicated one for debug renderers, so you can easily enable or
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disable debug rendering.
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Next step is to create configuration for your debug renderers and create
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particular debug renderer. The configuration is managed using the resource
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manager - you create configuration instance, add it to the manager and then
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reference it using particular resource key. This way you can easily share the
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same options with more renderers. If no options are specified or resource with
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given key doesn't exist, default fallback is used.
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Example usage: visualizing object position, rotation and scaling using
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DebugTools::ObjectRenderer:
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@code
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// Global instance of debug resource manager, drawable group for the renderers
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DebugTools::ResourceManager manager;
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SceneGraph::DrawableGroup3D debugDrawables;
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// Create renderer options which will be referenced later by "my" resource key
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DebugTools::ResourceManager::instance()->set<DebugTools::ObjectRendererOptions>("my",
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(new DebugTools::ObjectRendererOptions())->setSize(0.3f),
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ResourceDataState::Final, ResourcePolicy::Persistent);
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// Create debug renderer for given object, use "my" options for it. The
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// renderer is automatically added to the object features and also to
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// specified drawable group.
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Object3D* object;
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new DebugTools::ObjectRenderer2D(object, "my", debugDrawables);
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@endcode
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See DebugTools::ObjectRenderer and DebugTools::ShapeRenderer for more
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information.
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*/
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}
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