|
|
|
|
#ifndef Magnum_TextureTools_DistanceField_h
|
|
|
|
|
#define Magnum_TextureTools_DistanceField_h
|
|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Function Magnum::TextureTools::distanceField()
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#include "Math/Vector2.h"
|
|
|
|
|
#endif
|
|
|
|
|
#include "Magnum.h"
|
|
|
|
|
|
|
|
|
|
#include "TextureTools/magnumTextureToolsVisibility.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace TextureTools {
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Create signed distance field
|
|
|
|
|
@param input Input texture
|
|
|
|
|
@param output Output texture
|
|
|
|
|
@param rectangle Rectangle in output texture where to render
|
|
|
|
|
@param radius Max lookup radius in input texture
|
|
|
|
|
@param imageSize Input texture size. Needed only in OpenGL ES, in desktop
|
|
|
|
|
OpenGL the information is gathered automatically using Texture::imageSize().
|
|
|
|
|
|
|
|
|
|
Converts binary image (stored in red channel of @p input) to signed distance
|
|
|
|
|
field (stored in red channel in @p rectangle of @p output). The purpose of this
|
|
|
|
|
function is to convert high-resolution binary image (such as vector artwork or
|
|
|
|
|
font glyphs) to low-resolution grayscale image. The image will then occupy much
|
|
|
|
|
less memory and can be scaled without aliasing issues. Additionally it provides
|
|
|
|
|
foundation for features like outlining, glow or drop shadow essentialy for free.
|
|
|
|
|
|
|
|
|
|
For each pixel inside @p rectangle the algorithm looks at corresponding pixel in
|
|
|
|
|
@p input and tries to find nearest pixel of opposite color in area given by
|
|
|
|
|
@p radius. Signed distance between the points is then saved as value of given
|
|
|
|
|
pixel in @p output. Value of `1.0` means that the pixel was originally colored
|
|
|
|
|
white and nearest black pixel is farther than @p radius, value of `0.0` means
|
|
|
|
|
that the pixel was originally black and nearest white pixel is farther than
|
|
|
|
|
@p radius. Values around `0.5` are around edges.
|
|
|
|
|
|
|
|
|
|
The resulting texture can be used with bilinear filtering. It can be converted
|
|
|
|
|
back to binary form in shader using e.g. GLSL `smoothstep()` function with step
|
|
|
|
|
around `0.5` to create antialiased edges. Or you can exploit the distance field
|
|
|
|
|
features to create many other effects. See also Shaders::DistanceFieldVectorShader.
|
|
|
|
|
|
|
|
|
|
Based on: *Chris Green - Improved Alpha-Tested Magnification for Vector Textures
|
|
|
|
|
and Special Effects, SIGGRAPH 2007,
|
|
|
|
|
http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf*
|
|
|
|
|
|
|
|
|
|
@attention This is GPU-only implementation, so it expects active context.
|
|
|
|
|
|
|
|
|
|
@note If internal format of @p output texture is not renderable, this function
|
|
|
|
|
prints message to error output and does nothing. In desktop OpenGL and
|
|
|
|
|
OpenGL ES 3.0 it's common to render to @ref TextureFormat "TextureFormat::R8".
|
|
|
|
|
In OpenGL ES 2.0 you can use @ref TextureFormat "TextureFormat::Red" if
|
|
|
|
|
@es_extension{EXT,texture_rg} is available, if not, the smallest but still
|
|
|
|
|
inefficient supported format is in most cases @ref TextureFormat "TextureFormat::RGB",
|
|
|
|
|
rendering to @ref TextureFormat "TextureFormat::Luminance" is not supported
|
|
|
|
|
in most cases.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_TEXTURETOOLS_EXPORT distanceField(Texture2D* input, Texture2D* output, const Rectanglei& rectangle, Int radius, const Vector2i& imageSize = Vector2i());
|
|
|
|
|
#else
|
|
|
|
|
void MAGNUM_TEXTURETOOLS_EXPORT distanceField(Texture2D* input, Texture2D* output, const Rectanglei& rectangle, Int radius, const Vector2i& imageSize);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|