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145 lines
5.5 KiB
145 lines
5.5 KiB
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6 years ago
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#ifndef Magnum_ShaderTools_AnyConverter_h
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#define Magnum_ShaderTools_AnyConverter_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::ShaderTools::AnyConverter
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* @m_since_latest
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*/
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#include "Magnum/ShaderTools/AbstractConverter.h"
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#include "MagnumPlugins/AnyShaderConverter/configure.h"
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#ifndef DOXYGEN_GENERATING_OUTPUT
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#ifndef MAGNUM_ANYSHADERCONVERTER_BUILD_STATIC
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#ifdef AnyShaderConverter_EXPORTS
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#define MAGNUM_ANYSHADERCONVERTER_EXPORT CORRADE_VISIBILITY_EXPORT
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#else
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#define MAGNUM_ANYSHADERCONVERTER_EXPORT CORRADE_VISIBILITY_IMPORT
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#endif
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#else
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#define MAGNUM_ANYSHADERCONVERTER_EXPORT CORRADE_VISIBILITY_STATIC
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#endif
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#define MAGNUM_ANYSHADERCONVERTER_LOCAL CORRADE_VISIBILITY_LOCAL
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#else
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#define MAGNUM_ANYSHADERCONVERTER_EXPORT
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#define MAGNUM_ANYSHADERCONVERTER_LOCAL
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#endif
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namespace Magnum { namespace ShaderTools {
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/**
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@brief Any shader converter plugin
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@m_since_latest
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@m_keywords{AnyShaderConverter}
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Detects file type based on file extension, loads corresponding plugin and then
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tries to either validate or convert the file with it. Detected file formats:
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- GLSL (`*.glsl`, `*.vert`, `*.frag`, `*.geom`, `*.comp`, `*.tesc`, `*.tese`,
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`*.rgen`, `*.rint`, `*.rahit`, `*.rchit`, `*.rmiss`, `*.rcall`, `*.mesh`,
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`*.task`)
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- SPIR-V (`*.spv`)
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- SPIR-V Assembly (`*.spvasm`, `*.asm.vert`, ..., `*.asm.task`)
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Supported validation scenarios:
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- GLSL, validated with any plugin that provides `GlslShaderConverter`
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- SPIR-V, validated with any plugin that provides `SpirvShaderConverter`
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- SPIR-V Assembly, validated with any plugin that provides
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`SpirvAssemblyShaderConverter`
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Supported conversion paths:
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- GLSL to SPIR-V, converted with any plugin that provides
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`GlslToSpirvShaderConverter`
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- SPIR-V to SPIR-V, converted with any plugin that provides
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`SpirvShaderConverter`
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- SPIR-V to SPIR-V Assembly, converted with any plugin that provides
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`SpirvToSpirvAssemblyShaderConverter`
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- SPIR-V Assembly to SPIR-V, converted with any plugin that provides
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`SpirvAssemblyToSpirvShaderConverter`
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- SPIR-V Assembly to SPIR-V Assembly, converted with any plugin that provides
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`SpirvAssemblyShaderConverter`
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Only validating and converting files is supported.
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@section ShaderTools-AnyConverter-usage Usage
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This plugin depends on the @ref ShaderTools library and is built if
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`WITH_ANYSHADERCONVERTER` is enabled when building Magnum. To use as a dynamic
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plugin, load @cpp "AnyShaderConverter" @ce via
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@ref Corrade::PluginManager::Manager.
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Additionally, if you're using Magnum as a CMake subproject, do the following:
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@code{.cmake}
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set(WITH_ANYSHADERCONVERTER ON CACHE BOOL "" FORCE)
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add_subdirectory(magnum EXCLUDE_FROM_ALL)
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# So the dynamically loaded plugin gets built implicitly
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add_dependencies(your-app Magnum::AnyShaderConverter)
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@endcode
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To use as a static plugin or as a dependency of another plugin with CMake, you
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need to request the `AnyShaderConverter` component of the `Magnum` package and
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link to the `Magnum::AnyShaderConverter` target:
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@code{.cmake}
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find_package(Magnum REQUIRED AnyShaderConverter)
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# ...
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target_link_libraries(your-app PRIVATE Magnum::AnyShaderConverter)
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@endcode
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See @ref building, @ref cmake and @ref plugins for more information.
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*/
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class MAGNUM_ANYSHADERCONVERTER_EXPORT AnyConverter: public AbstractConverter {
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public:
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/** @brief Constructor with access to plugin manager */
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explicit AnyConverter(PluginManager::Manager<AbstractConverter>& manager);
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/** @brief Plugin manager constructor */
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explicit AnyConverter(PluginManager::AbstractManager& manager, const std::string& plugin);
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~AnyConverter();
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private:
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MAGNUM_ANYSHADERCONVERTER_LOCAL ConverterFeatures doFeatures() const override;
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MAGNUM_ANYSHADERCONVERTER_LOCAL void doSetInputFormat(Format, Containers::StringView version) override;
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MAGNUM_ANYSHADERCONVERTER_LOCAL void doSetOutputFormat(Format, Containers::StringView version) override;
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MAGNUM_ANYSHADERCONVERTER_LOCAL std::pair<bool, Containers::String> doValidateFile(Stage stage, Containers::StringView filename) override;
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MAGNUM_ANYSHADERCONVERTER_LOCAL bool doConvertFileToFile(Stage stage, Containers::StringView from, Containers::StringView to) override;
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struct State;
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Containers::Pointer<State> _state;
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};
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}}
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#endif
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