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#ifndef Magnum_Math_Matrix4_h
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#define Magnum_Math_Matrix4_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Math::Matrix4
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*/
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#include "Matrix.h"
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#include "Point3D.h"
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namespace Magnum { namespace Math {
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/**
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@brief 4x4 matrix for affine transformations in 3D
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@tparam T Data type
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Provides functions for transformations in 3D. See Matrix3 for 2D
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transformations. See also @ref matrix-vector for brief introduction.
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@configurationvalueref{Magnum::Math::Matrix4}
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@todo Shearing
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@todo Reflection
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*/
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template<class T> class Matrix4: public Matrix<4, T> {
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public:
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/**
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* @brief 3D translation
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* @param vec Translation vector
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*
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* @see translation(), Matrix3::translation(const Vector2&),
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* Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis()
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*/
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inline constexpr static Matrix4<T> translation(const Vector3<T>& vec) {
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return Matrix4<T>( /* Column-major! */
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T(1), T(0), T(0), T(0),
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T(0), T(1), T(0), T(0),
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T(0), T(0), T(1), T(0),
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vec.x(), vec.y(), vec.z(), T(1)
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);
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}
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/**
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* @brief 3D scaling
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* @param vec Scaling vector
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*
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* @see rotationScaling() const, Matrix3::scaling(const Vector2&),
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* Vector3::xScale(), Vector3::yScale(), Vector3::zScale()
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*/
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inline constexpr static Matrix4<T> scaling(const Vector3<T>& vec) {
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return Matrix4<T>( /* Column-major! */
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vec.x(), T(0), T(0), T(0),
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T(0), vec.y(), T(0), T(0),
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T(0), T(0), vec.z(), T(0),
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T(0), T(0), T(0), T(1)
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);
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}
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/**
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* @brief 3D rotation around arbitrary axis
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* @param angle Rotation angle (counterclockwise, in radians)
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* @param vec Normalized rotation axis
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*
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* @see rotation() const, Matrix3::rotation(T), Vector3::xAxis(),
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* Vector3::yAxis(), Vector3::zAxis(), deg(), rad()
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* @attention Assertion fails on non-normalized rotation vector and
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* identity matrix is returned.
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*/
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static Matrix4<T> rotation(T angle, const Vector3<T>& vec) {
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CORRADE_ASSERT(MathTypeTraits<T>::equals(vec.dot(), T(1)),
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"Math::Matrix4::rotation(): vector must be normalized", {});
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T sine = std::sin(angle);
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T cosine = std::cos(angle);
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T oneMinusCosine = T(1) - cosine;
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T xx = vec.x()*vec.x();
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T xy = vec.x()*vec.y();
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T xz = vec.x()*vec.z();
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T yy = vec.y()*vec.y();
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T yz = vec.y()*vec.z();
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T zz = vec.z()*vec.z();
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return Matrix4<T>( /* Column-major! */
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cosine + xx*oneMinusCosine,
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xy*oneMinusCosine + vec.z()*sine,
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xz*oneMinusCosine - vec.y()*sine,
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T(0),
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xy*oneMinusCosine - vec.z()*sine,
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cosine + yy*oneMinusCosine,
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yz*oneMinusCosine + vec.x()*sine,
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T(0),
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xz*oneMinusCosine + vec.y()*sine,
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yz*oneMinusCosine - vec.x()*sine,
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cosine + zz*oneMinusCosine,
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T(0),
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T(0), T(0), T(0), T(1)
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);
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}
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/** @copydoc Matrix::Matrix(ZeroType) */
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inline constexpr explicit Matrix4(typename Matrix<4, T>::ZeroType): Matrix<4, T>(Matrix<4, T>::Zero) {}
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/** @copydoc Matrix::Matrix(IdentityType, T) */
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inline constexpr explicit Matrix4(typename Matrix<4, T>::IdentityType = (Matrix<4, T>::Identity), T value = T(1)): Matrix<4, T>(
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value, T(0), T(0), T(0),
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T(0), value, T(0), T(0),
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T(0), T(0), value, T(0),
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T(0), T(0), T(0), value
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) {}
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/** @copydoc Matrix::Matrix */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template<class ...U> inline constexpr Matrix4(T first, U... next): Matrix<4, T>(first, next...) {}
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#else
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template<class ...U> inline constexpr Matrix4(T first, U... next) {}
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#endif
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/** @brief Copy constructor */
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inline constexpr Matrix4(const RectangularMatrix<4, 4, T>& other): Matrix<4, T>(other) {}
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/**
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* @brief 3D rotation and scaling part of the matrix
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*
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* Upper-left 3x3 part of the matrix.
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* @see rotation() const, rotation(T, const Vector3&),
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* Matrix3::rotationScaling() const
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*/
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inline Matrix<3, T> rotationScaling() const {
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/* Not Matrix3, because it is for affine 2D transformations */
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return Matrix<3, T>::from(
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(*this)[0].xyz(),
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(*this)[1].xyz(),
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(*this)[2].xyz());
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}
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/**
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* @brief 3D rotation part of the matrix
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*
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* Normalized upper-left 3x3 part of the matrix.
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* @see rotationScaling() const, rotation(T, const Vector3&),
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* Matrix3::rotation() const
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*/
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inline Matrix<3, T> rotation() const {
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/* Not Matrix3, because it is for affine 2D transformations */
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return Matrix<3, T>::from(
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(*this)[0].xyz().normalized(),
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(*this)[1].xyz().normalized(),
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(*this)[2].xyz().normalized());
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}
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/**
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* @brief 3D translation part of the matrix
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*
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* First three elements of last column.
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* @see translation(const Vector3&), Matrix3::translation()
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*/
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inline Vector3<T>& translation() {
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return (*this)[3].xyz();
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}
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/** @overload */
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inline constexpr Vector3<T> translation() const {
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return (*this)[3].xyz();
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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inline Point3D<T> operator*(const Point3D<T>& other) const {
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return Matrix<4, T>::operator*(other);
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}
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#endif
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MAGNUM_MATRIX_SUBCLASS_IMPLEMENTATION(Matrix4, Vector4, 4)
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MAGNUM_RECTANGULARMATRIX_SUBCLASS_OPERATOR_IMPLEMENTATION(4, 4, Matrix4<T>)
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};
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/** @debugoperator{Magnum::Math::Matrix4} */
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template<class T> Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Magnum::Math::Matrix4<T>& value) {
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return debug << static_cast<const Magnum::Math::Matrix<4, T>&>(value);
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}
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}}
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namespace Corrade { namespace Utility {
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/** @configurationvalue{Magnum::Math::Matrix4} */
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template<class T> struct ConfigurationValue<Magnum::Math::Matrix4<T>>: public ConfigurationValue<Magnum::Math::Matrix<4, T>> {};
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}}
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#endif
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